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author | Andrei Karas <akaras@inbox.ru> | 2011-07-28 03:27:26 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-28 22:22:17 +0300 |
commit | 0cc6167c407c1cf18158ca0e154a3b1cab48853d (patch) | |
tree | f1e0fe4300113d3bb969bc72e5712ec84b4e2ab5 /src/net/tmwa/charserverhandler.h | |
parent | 7b15124d28592ee7b9248c9ff3b19e710c1ce4ee (diff) | |
download | manaverse-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.gz manaverse-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.bz2 manaverse-0cc6167c407c1cf18158ca0e154a3b1cab48853d.tar.xz manaverse-0cc6167c407c1cf18158ca0e154a3b1cab48853d.zip |
Extract shared logic from charserverhandler and loginhandler netcode to ea namespace.
Diffstat (limited to 'src/net/tmwa/charserverhandler.h')
-rw-r--r-- | src/net/tmwa/charserverhandler.h | 29 |
1 files changed, 9 insertions, 20 deletions
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h index 62ff2b4de..4bd3153e8 100644 --- a/src/net/tmwa/charserverhandler.h +++ b/src/net/tmwa/charserverhandler.h @@ -24,10 +24,14 @@ #define NET_TA_CHARSERVERHANDLER_H #include "net/charhandler.h" + +#include "net/ea/charserverhandler.h" + #include "net/serverinfo.h" #include "net/tmwa/messagehandler.h" -#include "net/tmwa/token.h" + +#include "net/ea/token.h" #ifdef __GNUC__ #define A_UNUSED __attribute__ ((unused)) @@ -43,24 +47,13 @@ namespace TmwAthena /** * Deals with incoming messages from the character server. */ -class CharServerHandler : public MessageHandler, public Net::CharHandler +class CharServerHandler : public MessageHandler, public Ea::CharServerHandler { public: CharServerHandler(); virtual void handleMessage(Net::MessageIn &msg); - void setCharSelectDialog(CharSelectDialog *window); - - /** - * Sets the character create dialog. The handler will clean up this - * dialog when a new character is succesfully created, and will unlock - * the dialog when a new character failed to be created. - */ - void setCharCreateDialog(CharCreateDialog *window); - - void requestCharacters(); - void chooseCharacter(Net::Character *character); void newCharacter(const std::string &name, int slot, @@ -72,15 +65,11 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler void switchCharacter(); - unsigned int baseSprite() const; - - unsigned int hairSprite() const; - - unsigned int maxSprite() const; - void connect(); - private: + void processCharLogin(Net::MessageIn &msg); + + protected: void readPlayerData(Net::MessageIn &msg, Net::Character *character, bool withColors); }; |