diff options
author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/manaserv/gamehandler.cpp | |
download | manaverse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz manaverse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 manaverse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz manaverse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r-- | src/net/manaserv/gamehandler.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp new file mode 100644 index 000000000..9ca6c0d6b --- /dev/null +++ b/src/net/manaserv/gamehandler.cpp @@ -0,0 +1,154 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/manaserv/gamehandler.h" + +#include "client.h" +#include "localplayer.h" + +#include "net/manaserv/chathandler.h" +#include "net/manaserv/connection.h" +#include "net/manaserv/messageout.h" +#include "net/manaserv/protocol.h" + +extern Net::GameHandler *gameHandler; + +extern ManaServ::ChatHandler *chatHandler; + +namespace ManaServ +{ + +extern Connection *chatServerConnection; +extern Connection *gameServerConnection; +extern std::string netToken; +extern ServerInfo gameServer; +extern ServerInfo chatServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = + { + GPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + netToken = msg.readString(32); + + if (!netToken.empty()) + { + Client::setState(STATE_SWITCH_CHARACTER); + } + else + { + // TODO: Handle logout + } + } + // Logout failed + else + { + switch (errMsg) + { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + Client::setState(STATE_ERROR); + } + } + break; + default: + break; + } +} + +void GameHandler::connect() +{ + gameServerConnection->connect(gameServer.hostname, gameServer.port); + + // Will already be connected if we just changed gameservers + if (!chatServerConnection->isConnected()) + chatServerConnection->connect(chatServer.hostname, chatServer.port); +} + +bool GameHandler::isConnected() +{ + return gameServerConnection->isConnected() && + chatHandler->isConnected(); +} + +void GameHandler::disconnect() +{ + gameServerConnection->disconnect(); + // No need if we're just changing gameservers + if (Client::getState() != STATE_CHANGE_MAP) + chatHandler->disconnect(); +} + +void GameHandler::who() +{ + // TODO +} + +void GameHandler::quit(bool reconnectAccount) +{ + MessageOut msg(PGMSG_DISCONNECT); + msg.writeInt8((unsigned char) reconnectAccount); + gameServerConnection->send(msg); +} + +void GameHandler::ping(int tick _UNUSED_) +{ + // TODO +} + +void GameHandler::gameLoading() +{ + MessageOut msg(PGMSG_CONNECT); + msg.writeString(netToken, 32); + gameServerConnection->send(msg); + + chatHandler->connect(); + + // Attack range from item DB + player_node->setAttackRange(-1); +} + +void GameHandler::disconnect2() +{ +} + +} // namespace ManaServ |