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authorAndrei Karas <akaras@inbox.ru>2012-06-28 02:19:35 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-28 02:20:49 +0300
commit574181b2e5dfff30a2d4f766492226ab7b5a5a17 (patch)
treeb27f40c42b9cbd9081474883a048ec888654395c /src/net/manaserv/gamehandler.cpp
parent8611b3c1ea3316bfc4740149b8f41c35dacee7c1 (diff)
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Remove for now manaserv net code.
Possible it will be restored in the future.
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r--src/net/manaserv/gamehandler.cpp155
1 files changed, 0 insertions, 155 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp
deleted file mode 100644
index 83e9a96b5..000000000
--- a/src/net/manaserv/gamehandler.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/gamehandler.h"
-
-#include "client.h"
-#include "localplayer.h"
-
-#include "net/manaserv/chathandler.h"
-#include "net/manaserv/connection.h"
-#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
-
-extern Net::GameHandler *gameHandler;
-
-extern ManaServ::ChatHandler *chatHandler;
-
-namespace ManaServ
-{
-
-extern Connection *chatServerConnection;
-extern Connection *gameServerConnection;
-extern std::string netToken;
-extern ServerInfo gameServer;
-extern ServerInfo chatServer;
-
-GameHandler::GameHandler()
-{
- static const uint16_t _messages[] =
- {
- GPMSG_DISCONNECT_RESPONSE,
- 0
- };
- handledMessages = _messages;
- gameHandler = this;
-}
-
-void GameHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_DISCONNECT_RESPONSE:
- {
- int errMsg = msg.readInt8();
- // Successful logout
- if (errMsg == ERRMSG_OK)
- {
- netToken = msg.readString(32);
-
- if (!netToken.empty())
- {
- Client::setState(STATE_SWITCH_CHARACTER);
- }
- else
- {
- // TODO: Handle logout
- }
- }
- // Logout failed
- else
- {
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- errorMessage = "Gameserver: Not logged in";
- break;
- default:
- errorMessage = "Gameserver: Unknown error";
- break;
- }
- Client::setState(STATE_ERROR);
- }
- }
- break;
- default:
- break;
- }
-}
-
-void GameHandler::connect()
-{
- gameServerConnection->connect(gameServer.hostname, gameServer.port);
-
- // Will already be connected if we just changed gameservers
- if (!chatServerConnection->isConnected())
- chatServerConnection->connect(chatServer.hostname, chatServer.port);
-}
-
-bool GameHandler::isConnected()
-{
- return gameServerConnection->isConnected() &&
- chatHandler->isConnected();
-}
-
-void GameHandler::disconnect()
-{
- gameServerConnection->disconnect();
- // No need if we're just changing gameservers
- if (Client::getState() != STATE_CHANGE_MAP)
- chatHandler->disconnect();
-}
-
-void GameHandler::who()
-{
- // TODO
-}
-
-void GameHandler::quit(bool reconnectAccount)
-{
- MessageOut msg(PGMSG_DISCONNECT);
- msg.writeInt8((unsigned char) reconnectAccount);
- gameServerConnection->send(msg);
-}
-
-void GameHandler::ping(int tick A_UNUSED)
-{
- // TODO
-}
-
-void GameHandler::gameLoading()
-{
- MessageOut msg(PGMSG_CONNECT);
- msg.writeString(netToken, 32);
- gameServerConnection->send(msg);
-
- chatHandler->connect();
-
- // Attack range from item DB
- player_node->setAttackRange(-1);
-}
-
-void GameHandler::disconnect2()
-{
-}
-
-} // namespace ManaServ