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authorAndrei Karas <akaras@inbox.ru>2012-06-28 02:19:35 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-28 02:20:49 +0300
commit574181b2e5dfff30a2d4f766492226ab7b5a5a17 (patch)
treeb27f40c42b9cbd9081474883a048ec888654395c /src/net/manaserv/beinghandler.cpp
parent8611b3c1ea3316bfc4740149b8f41c35dacee7c1 (diff)
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Remove for now manaserv net code.
Possible it will be restored in the future.
Diffstat (limited to 'src/net/manaserv/beinghandler.cpp')
-rw-r--r--src/net/manaserv/beinghandler.cpp393
1 files changed, 0 insertions, 393 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
deleted file mode 100644
index ec09a81b8..000000000
--- a/src/net/manaserv/beinghandler.cpp
+++ /dev/null
@@ -1,393 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/beinghandler.h"
-
-#include "actorspritemanager.h"
-#include "being.h"
-#include "client.h"
-#include "game.h"
-#include "localplayer.h"
-#include "logger.h"
-#include "particle.h"
-
-#include "gui/okdialog.h"
-
-#include "net/messagein.h"
-#include "net/net.h"
-
-#include "net/manaserv/playerhandler.h"
-#include "net/manaserv/protocol.h"
-
-#include "resources/colordb.h"
-#include "resources/itemdb.h"
-#include "resources/iteminfo.h"
-
-#include "utils/gettext.h"
-
-extern Net::BeingHandler *beingHandler;
-
-namespace ManaServ
-{
-
-BeingHandler::BeingHandler()
-{
- static const uint16_t _messages[] =
- {
- GPMSG_BEING_ATTACK,
- GPMSG_BEING_ENTER,
- GPMSG_BEING_LEAVE,
- GPMSG_BEINGS_MOVE,
- GPMSG_BEINGS_DAMAGE,
- GPMSG_BEING_ACTION_CHANGE,
- GPMSG_BEING_LOOKS_CHANGE,
- GPMSG_BEING_DIR_CHANGE,
- 0
- };
- handledMessages = _messages;
- beingHandler = this;
-}
-
-void BeingHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case GPMSG_BEING_ENTER:
- handleBeingEnterMessage(msg);
- break;
- case GPMSG_BEING_LEAVE:
- handleBeingLeaveMessage(msg);
- break;
- case GPMSG_BEINGS_MOVE:
- handleBeingsMoveMessage(msg);
- break;
- case GPMSG_BEING_ATTACK:
- handleBeingAttackMessage(msg);
- break;
- case GPMSG_BEINGS_DAMAGE:
- handleBeingsDamageMessage(msg);
- break;
- case GPMSG_BEING_ACTION_CHANGE:
- handleBeingActionChangeMessage(msg);
- break;
- case GPMSG_BEING_LOOKS_CHANGE:
- handleBeingLooksChangeMessage(msg);
- break;
- case GPMSG_BEING_DIR_CHANGE:
- handleBeingDirChangeMessage(msg);
- break;
- default:
- break;
- }
-}
-
-Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
-{
- Vector speedInTicks;
- Game *game = Game::instance();
- Map *map = 0;
- if (game)
- {
- map = game->getCurrentMap();
- if (map)
- {
- speedInTicks.x = speedInTilesPerSeconds
- * (float)map->getTileWidth()
- / 1000 * (float) MILLISECONDS_IN_A_TICK;
- speedInTicks.y = speedInTilesPerSeconds
- * (float)map->getTileHeight()
- / 1000 * (float) MILLISECONDS_IN_A_TICK;
- }
- }
-
- if (!game || !map)
- {
- speedInTicks.x = speedInTicks.y = 0;
- logger->log1("Manaserv::BeingHandler: Speed wasn't given back"
- " because game/Map not initialized.");
- }
- // We don't use z for now.
- speedInTicks.z = 0;
-
- return speedInTicks;
-}
-
-static void handleLooks(Being *being, Net::MessageIn &msg)
-{
- // Order of sent slots. Has to be in sync with the server code.
- static int const nb_slots = 4;
- static int const slots[nb_slots] =
- {
- SPRITE_WEAPON,
- SPRITE_HAT,
- SPRITE_TOPCLOTHES,
- SPRITE_BOTTOMCLOTHES
- };
-
- int mask = msg.readInt8();
-
- if (mask & (1 << 7))
- {
- // The equipment has to be cleared first.
- for (int i = 0; i < nb_slots; ++i)
- being->setSprite(slots[i], 0);
- }
-
- // Fill slots enumerated by the bitmask.
- for (int i = 0; i < nb_slots; ++i)
- {
- if (!(mask & (1 << i))) continue;
- int id = msg.readInt16();
- being->setSprite(slots[i], id, "", 1, (slots[i] == SPRITE_WEAPON));
- }
-}
-
-void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
-{
- int type = msg.readInt8();
- int id = msg.readInt16();
- Being::Action action = (Being::Action)msg.readInt8();
- int px = msg.readInt16();
- int py = msg.readInt16();
- Being *being;
-
- switch (type)
- {
- case OBJECT_CHARACTER:
- {
- std::string name = msg.readString();
- if (player_node->getName() == name)
- {
- being = player_node;
- being->setId(id);
- }
- else
- {
- being = actorSpriteManager->createBeing(id,
- ActorSprite::PLAYER, 0);
- being->setName(name);
- }
- int hs = msg.readInt8(), hc = msg.readInt8();
- const ItemInfo &item = ItemDB::get(-hs);
- being->setSprite(SPRITE_HAIR, hs * -1,
- item.getDyeColorsString(hc));
- being->setGender(msg.readInt8() == GENDER_MALE ?
- GENDER_MALE : GENDER_FEMALE);
- handleLooks(being, msg);
- } break;
-
- case OBJECT_MONSTER:
- case OBJECT_NPC:
- {
- int subtype = msg.readInt16();
- being = actorSpriteManager->createBeing(id, type == OBJECT_MONSTER
- ? ActorSprite::MONSTER : ActorSprite::NPC, subtype);
- std::string name = msg.readString();
- if (name.length() > 0) being->setName(name);
- } break;
-
- default:
- return;
- }
-
- being->setPosition(px, py);
- being->setDestination(px, py);
- being->setAction(action);
-}
-
-void BeingHandler::handleBeingLeaveMessage(Net::MessageIn &msg)
-{
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- if (!being)
- return;
-
- actorSpriteManager->destroy(being);
-}
-
-void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
-{
- while (msg.getUnreadLength())
- {
- int id = msg.readInt16();
- int flags = msg.readInt8();
- Being *being = actorSpriteManager->findBeing(id);
- int sx = 0;
- int sy = 0;
- int speed = 0;
-
- if (flags & MOVING_POSITION)
- {
- sx = msg.readInt16();
- sy = msg.readInt16();
- speed = msg.readInt8();
- }
- if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION)))
- {
- continue;
- }
- if (speed)
- {
- /*
- * The being's speed is transfered in tiles per second * 10
- * to keep it transferable in a Byte.
- * We set it back to tiles per second and in a float.
- * Then, we translate it in pixels per ticks, to correspond
- * with the Being::logic() function calls
- * @see MILLISECONDS_IN_A_TICK
- */
- being->setWalkSpeed(
- giveSpeedInPixelsPerTicks((float) speed / 10));
- }
-
- // Ignore messages from the server for the local player
- if (being == player_node)
- continue;
-
- if (flags & MOVING_POSITION)
- {
- being->setDestination(sx, sy);
- }
- }
-}
-
-void BeingHandler::handleBeingAttackMessage(Net::MessageIn &msg)
-{
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- const int direction = msg.readInt8();
- const int attackType = msg.readInt8();
-
- if (!being)
- return;
-
- switch (direction)
- {
- case DIRECTION_UP: being->setDirection(Being::UP); break;
- case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
- case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
- case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
- default: break;
- }
-
- being->setAction(Being::ATTACK, attackType);
-}
-
-void BeingHandler::handleBeingsDamageMessage(Net::MessageIn &msg)
-{
- while (msg.getUnreadLength())
- {
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- int damage = msg.readInt16();
- if (being)
- {
- being->takeDamage(0, damage, Being::HIT);
- }
- }
-}
-
-void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg)
-{
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- Being::Action action = (Being::Action) msg.readInt8();
- if (!being)
- return;
-
- being->setAction(action);
-
- if (action == Being::DEAD && being == player_node)
- {
- static char const *const deadMsg[] =
- {
- _("You are dead."),
- _("We regret to inform you that your character was killed in "
- "battle."),
- _("You are not that alive anymore."),
- _("The cold hands of the grim reaper are grabbing for your soul."),
- _("Game Over!"),
- _("No, kids. Your character did not really die. It... err... "
- "went to a better place."),
- _("Your plan of breaking your enemies weapon by bashing it with "
- "your throat failed."),
- _("I guess this did not run too well."),
- _("Do you want your possessions identified?"), // Nethack reference
- _("Sadly, no trace of you was ever found..."), // Secret of Mana
- // reference
- _("Annihilated."), // Final Fantasy VI reference
- _("Looks like you got your head handed to you."), // Earthbound
- // reference
- _("You screwed up again, dump your body down the tubes and get "
- "you another one.") // Leisure Suit Larry 1 Reference
-
- };
- std::string message(deadMsg[rand() % 13]);
- message.append(std::string(" ") + _("Press OK to respawn."));
- OkDialog *dlg = new OkDialog(_("You Died"),
- message, DIALOG_OK, false);
- dlg->addActionListener(&(ManaServ::respawnListener));
- }
-}
-
-void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg)
-{
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- if (!being || being->getType() != ActorSprite::PLAYER)
- return;
- handleLooks(being, msg);
- if (msg.getUnreadLength())
- {
- int style = msg.readInt16();
- int color = msg.readInt16();
- const ItemInfo &item = ItemDB::get(-style);
- being->setSprite(SPRITE_HAIR, style * -1,
- item.getDyeColorsString(color));
- }
-}
-
-void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg)
-{
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- if (!being)
- return;
- int data = msg.readInt8();
-
- // The direction for the player's character is handled on client side.
- if (being != player_node)
- {
- switch (data)
- {
- case DIRECTION_UP: being->setDirection(Being::UP); break;
- case DIRECTION_DOWN: being->setDirection(Being::DOWN); break;
- case DIRECTION_LEFT: being->setDirection(Being::LEFT); break;
- case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
- default: break;
- }
- }
-}
-
-void BeingHandler::requestNameById(int id A_UNUSED)
-{
-}
-
-void BeingHandler::undress(Being *being A_UNUSED)
-{
-}
-
-} // namespace ManaServ