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authorAndrei Karas <akaras@inbox.ru>2014-10-23 22:27:50 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-23 22:27:50 +0300
commitca342d3fbdc5796c80452bd0a1abbe1ecc7937f0 (patch)
treec4ef1cc3d38f211be33ce31da1dd3820a80be0fb /src/net/eathena
parent117bd5507d5e644107d7a53c9b12d7a2587b69a5 (diff)
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Add packet fields comments in skillhandler.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/skillhandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 73a3793ef..b62f04440 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -116,19 +116,19 @@ void SkillHandler::useBeing(const int id, const int level,
const int beingId) const
{
createOutPacket(CMSG_SKILL_USE_BEING);
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeInt16(static_cast<int16_t>(level));
- outMsg.writeInt32(beingId);
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
+ outMsg.writeInt32(beingId, "target id");
}
void SkillHandler::usePos(const int id, const int level,
const int x, const int y) const
{
createOutPacket(CMSG_SKILL_USE_POSITION);
- outMsg.writeInt16(static_cast<int16_t>(level));
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeInt16(static_cast<int16_t>(x));
- outMsg.writeInt16(static_cast<int16_t>(y));
+ outMsg.writeInt16(static_cast<int16_t>(level), "skill level");
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeInt16(static_cast<int16_t>(x), "x");
+ outMsg.writeInt16(static_cast<int16_t>(y), "y");
}
void SkillHandler::usePos(const int id, const int level,
@@ -146,8 +146,8 @@ void SkillHandler::usePos(const int id, const int level,
void SkillHandler::useMap(const int id, const std::string &map) const
{
createOutPacket(CMSG_SKILL_USE_MAP);
- outMsg.writeInt16(static_cast<int16_t>(id));
- outMsg.writeString(map, 16);
+ outMsg.writeInt16(static_cast<int16_t>(id), "skill id");
+ outMsg.writeString(map, 16, "map name");
}
void SkillHandler::processPlayerSkills(Net::MessageIn &msg)