summaryrefslogtreecommitdiff
path: root/src/net/eathena/inventoryrecv.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2015-08-27 16:07:33 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-27 16:07:33 +0300
commitf964252564162f70df2cda6b06b45245d0a383ad (patch)
tree7a7514d600d4a6f453477237deea3f6a52602cf2 /src/net/eathena/inventoryrecv.cpp
parentd1ed605d722ea17a9d5576bdb306b9f4680d646f (diff)
downloadmanaverse-f964252564162f70df2cda6b06b45245d0a383ad.tar.gz
manaverse-f964252564162f70df2cda6b06b45245d0a383ad.tar.bz2
manaverse-f964252564162f70df2cda6b06b45245d0a383ad.tar.xz
manaverse-f964252564162f70df2cda6b06b45245d0a383ad.zip
Move receive code from inventoryhandler into separate file.
Diffstat (limited to 'src/net/eathena/inventoryrecv.cpp')
-rw-r--r--src/net/eathena/inventoryrecv.cpp940
1 files changed, 940 insertions, 0 deletions
diff --git a/src/net/eathena/inventoryrecv.cpp b/src/net/eathena/inventoryrecv.cpp
new file mode 100644
index 000000000..186e34cbd
--- /dev/null
+++ b/src/net/eathena/inventoryrecv.cpp
@@ -0,0 +1,940 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/inventoryrecv.h"
+
+#include "notifymanager.h"
+#include "itemcolormanager.h"
+
+#include "being/localplayer.h"
+
+#include "enums/equipslot.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/popups/itempopup.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "gui/windows/insertcarddialog.h"
+
+#include "listeners/arrowslistener.h"
+
+#include "net/eathena/itemflags.h"
+#include "net/eathena/menu.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/protocol.h"
+
+#include "net/ea/eaprotocol.h"
+#include "net/ea/equipbackend.h"
+#include "net/ea/inventoryrecv.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+namespace InventoryRecv
+{
+ Ea::InventoryItems mCartItems;
+}
+
+void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerEquipment")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ msg.readInt16("len");
+ Equipment *const equipment = PlayerInfo::getEquipment();
+ if (equipment && !equipment->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ Ea::InventoryRecv::mEquips.clear();
+ equipment->setBackend(&Ea::InventoryRecv::mEquips);
+ }
+ const int number = (msg.getLength() - 4) / 31;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ msg.readInt32("location");
+ const int equipType = msg.readInt32("wear state");
+ const uint8_t refine = static_cast<uint8_t>(msg.readInt8("refine"));
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ msg.readInt32("hire expire date (?)");
+ msg.readInt16("equip type");
+ msg.readInt16("item sprite number");
+ ItemFlags flags;
+ flags.byte = msg.readUInt8("flags");
+ if (inventory)
+ {
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ 1,
+ refine,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(flags.bits.isIdentified, Identified),
+ fromBool(flags.bits.isDamaged, Damaged),
+ fromBool(flags.bits.isFavorite, Favorite),
+ Equipm_true,
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+
+ if (equipType)
+ {
+ Ea::InventoryRecv::mEquips.setEquipment(
+ Ea::InventoryRecv::getSlot(equipType), index);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerEquipment")
+}
+
+void InventoryRecv::processPlayerInventoryAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventoryAdd")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ if (PlayerInfo::getEquipment()
+ && !PlayerInfo::getEquipment()->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ Ea::InventoryRecv::mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
+ }
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ int amount = msg.readInt16("count");
+ const int itemId = msg.readInt16("item id");
+ uint8_t identified = msg.readUInt8("identified");
+ const uint8_t damaged = msg.readUInt8("is damaged");
+ const uint8_t refine = msg.readUInt8("refine");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ const int equipType = msg.readInt32("location");
+ const int itemType = msg.readUInt8("item type");
+ const unsigned char err = msg.readUInt8("result");
+ msg.readInt32("hire expire date");
+ msg.readInt16("bind on equip");
+
+ const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]);
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ BeingId floorId;
+ if (Ea::InventoryRecv::mSentPickups.empty())
+ {
+ floorId = BeingId_zero;
+ }
+ else
+ {
+ floorId = Ea::InventoryRecv::mSentPickups.front();
+ Ea::InventoryRecv::mSentPickups.pop();
+ }
+
+ if (err)
+ {
+ PickupT pickup;
+ switch (err)
+ {
+ case 1:
+ pickup = Pickup::BAD_ITEM;
+ break;
+ case 2:
+ pickup = Pickup::TOO_HEAVY;
+ break;
+ case 4:
+ pickup = Pickup::INV_FULL;
+ break;
+ case 5:
+ pickup = Pickup::MAX_AMOUNT;
+ break;
+ case 6:
+ pickup = Pickup::TOO_FAR;
+ break;
+ case 7:
+ pickup = Pickup::STACK_AMOUNT;
+ break;
+ default:
+ pickup = Pickup::UNKNOWN;
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+ if (localPlayer)
+ {
+ localPlayer->pickedUp(itemInfo,
+ 0,
+ color,
+ floorId,
+ pickup);
+ }
+ }
+ else
+ {
+ if (localPlayer)
+ {
+ localPlayer->pickedUp(itemInfo,
+ amount,
+ color,
+ floorId,
+ Pickup::OKAY);
+ }
+
+ if (inventory)
+ {
+ const Item *const item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += item->getQuantity();
+
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ amount,
+ refine,
+ color,
+ fromBool(identified, Identified),
+ fromBool(damaged, Damaged),
+ Favorite_false,
+ fromBool(equipType, Equipm),
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+ ArrowsListener::distributeEvent();
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventoryAdd")
+}
+
+void InventoryRecv::processPlayerInventory(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventory")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+ if (PlayerInfo::getEquipment())
+ {
+ // Clear inventory - this will be a complete refresh
+ Ea::InventoryRecv::mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&Ea::InventoryRecv::mEquips);
+ }
+
+ if (inventory)
+ inventory->clear();
+
+ msg.readInt16("len");
+
+ const int number = (msg.getLength() - 4) / 24;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ const int amount = msg.readInt16("count");
+ msg.readInt32("wear state / equip");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ msg.readInt32("hire expire date (?)");
+ ItemFlags flags;
+ flags.byte = msg.readUInt8("flags");
+
+ if (inventory)
+ {
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ amount,
+ 0,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(flags.bits.isIdentified, Identified),
+ fromBool(flags.bits.isDamaged, Damaged),
+ fromBool(flags.bits.isFavorite, Favorite),
+ Equipm_false,
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventory")
+}
+
+void InventoryRecv::processPlayerStorage(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventory")
+ Ea::InventoryRecv::mInventoryItems.clear();
+
+ msg.readInt16("len");
+ msg.readString(24, "storage name");
+
+ const int number = (msg.getLength() - 4 - 24) / 24;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("item index") - STORAGE_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ const int amount = msg.readInt16("count");
+ msg.readInt32("wear state / equip");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ msg.readInt32("hire expire date (?)");
+ ItemFlags flags;
+ flags.byte = msg.readUInt8("flags");
+
+ Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
+ index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ 0,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(flags.bits.isIdentified, Identified),
+ fromBool(flags.bits.isDamaged, Damaged),
+ fromBool(flags.bits.isFavorite, Favorite),
+ Equipm_false));
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventory")
+}
+
+void InventoryRecv::processPlayerEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerEquip")
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int equipType = msg.readInt32("wear location");
+ msg.readInt16("sprite");
+ const uint8_t flag = msg.readUInt8("result");
+
+ switch (flag)
+ {
+ case 0:
+ Ea::InventoryRecv::mEquips.setEquipment(
+ Ea::InventoryRecv::getSlot(equipType), index);
+ break;
+ case 1:
+ NotifyManager::notify(NotifyTypes::EQUIP_FAILED_LEVEL);
+ break;
+
+ case 2:
+ default:
+ NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
+ break;
+ }
+ BLOCK_END("InventoryRecv::processPlayerEquip")
+}
+
+void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerUnEquip")
+ msg.readInt16("index");
+ const int equipType = msg.readInt32("wear location");
+ const uint8_t flag = msg.readUInt8("result");
+
+ // +++ need use UNEQUIP_FAILED event
+ if (flag)
+ {
+ NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
+ }
+ else
+ {
+ Ea::InventoryRecv::mEquips.setEquipment(
+ Ea::InventoryRecv::getSlot(equipType), -1);
+ }
+ if (equipType & 0x8000)
+ ArrowsListener::distributeEvent();
+ BLOCK_END("InventoryRecv::processPlayerUnEquip")
+}
+
+void InventoryRecv::processPlayerInventoryRemove2(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerInventoryRemove2")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ // +++ here possible use particle or text/sound effects
+ // for different reasons
+ msg.readInt16("reason");
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int amount = msg.readInt16("amount");
+ if (inventory)
+ {
+ if (Item *const item = inventory->getItem(index))
+ {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ ArrowsListener::distributeEvent();
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerInventoryRemove2")
+}
+
+void InventoryRecv::processPlayerStorageEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerStorageEquip")
+ msg.readInt16("len");
+ const int number = (msg.getLength() - 4 - 24) / 31;
+
+ msg.readString(24, "storage name");
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ const int amount = 1;
+ msg.readInt32("location");
+ msg.readInt32("wear state");
+ const uint8_t refine = msg.readUInt8("refine level");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ msg.readInt32("hire expire date");
+ msg.readInt16("bind on equip");
+ msg.readInt16("sprite");
+ ItemFlags flags;
+ flags.byte = msg.readUInt8("flags");
+
+ Ea::InventoryRecv::mInventoryItems.push_back(Ea::InventoryItem(
+ index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ refine,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(flags.bits.isIdentified, Identified),
+ fromBool(flags.bits.isDamaged, Damaged),
+ fromBool(flags.bits.isFavorite, Favorite),
+ Equipm_false));
+ }
+ BLOCK_END("InventoryRecv::processPlayerStorageEquip")
+}
+
+void InventoryRecv::processPlayerStorageAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerStorageAdd")
+ // Move an item into storage
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int amount = msg.readInt32("amount");
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("type");
+ const unsigned char identified = msg.readUInt8("identify");
+ const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
+ const uint8_t refine = msg.readUInt8("refine");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+
+ const ItemColor color = ItemColorManager::getColorFromCards(&cards[0]);
+ if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
+ {
+ item->setId(itemId, color);
+ item->increaseQuantity(amount);
+ }
+ else
+ {
+ if (Ea::InventoryRecv::mStorage)
+ {
+ Ea::InventoryRecv::mStorage->setItem(index,
+ itemId,
+ itemType,
+ amount,
+ refine,
+ color,
+ fromBool(identified, Identified),
+ damaged,
+ Favorite_false,
+ Equipm_false,
+ Equipped_false);
+ Ea::InventoryRecv::mStorage->setCards(index, cards, 4);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerStorageAdd")
+}
+
+void InventoryRecv::processPlayerUseCard(Net::MessageIn &msg)
+{
+ const Inventory *const inv = PlayerInfo::getInventory();
+ const int index = inventoryHandler->getItemIndex();
+ const Item *item1 = nullptr;
+ if (inv)
+ item1 = inv->getItem(index);
+ SellDialog *const dialog = CREATEWIDGETR(InsertCardDialog,
+ index, item1);
+
+ const int count = (msg.readInt16("len") - 4) / 2;
+ for (int f = 0; f < count; f ++)
+ {
+ const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
+ if (!inv)
+ continue;
+ const Item *const item = inv->getItem(itemIndex);
+ if (!item)
+ continue;
+ dialog->addItem(item, 0);
+ }
+}
+
+void InventoryRecv::processPlayerInsertCard(Net::MessageIn &msg)
+{
+ const int itemIndex = msg.readInt16("item index") - INVENTORY_OFFSET;
+ const int cardIndex = msg.readInt16("card index") - INVENTORY_OFFSET;
+ if (msg.readUInt8("flag"))
+ {
+ NotifyManager::notify(NotifyTypes::CARD_INSERT_FAILED);
+ }
+ else
+ {
+ NotifyManager::notify(NotifyTypes::CARD_INSERT_SUCCESS);
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+ Item *const card = inv->getItem(cardIndex);
+ int cardId = 0;
+ if (card)
+ {
+ cardId = card->getId();
+ card->increaseQuantity(-1);
+ if (card->getQuantity() == 0)
+ inv->removeItemAt(cardIndex);
+ }
+ Item *const item = inv->getItem(itemIndex);
+ if (item)
+ {
+ item->addCard(cardId);
+ item->updateColor();
+ itemPopup->resetPopup();
+ }
+ }
+}
+
+void InventoryRecv::processPlayerItemRentalTime(Net::MessageIn &msg)
+{
+ const int id = msg.readInt16("item id");
+ const int seconds = msg.readInt32("seconds");
+ const ItemInfo &info = ItemDB::get(id);
+ const std::string timeStr = timeDiffToString(seconds);
+ NotifyManager::notify(NotifyTypes::RENTAL_TIME_LEFT,
+ // TRANSLATORS: notification message
+ strprintf(_("Left %s rental time for item %s."),
+ timeStr.c_str(), info.getName().c_str()));
+}
+
+void InventoryRecv::processPlayerItemRentalExpired(Net::MessageIn &msg)
+{
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int id = msg.readInt16("item id");
+ const ItemInfo &info = ItemDB::get(id);
+
+ NotifyManager::notify(NotifyTypes::RENTAL_TIME_EXPIRED,
+ info.getName());
+ if (inventory)
+ {
+ if (Item *const item = inventory->getItem(index))
+ {
+ item->increaseQuantity(-item->getQuantity());
+ inventory->removeItemAt(index);
+ ArrowsListener::distributeEvent();
+ }
+ }
+}
+
+void InventoryRecv::processPlayerStorageRemove(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerStorageRemove")
+ // Move an item out of storage
+ const int index = msg.readInt16("index") - STORAGE_OFFSET;
+ const int amount = msg.readInt32("amount");
+ if (Ea::InventoryRecv::mStorage)
+ {
+ if (Item *const item = Ea::InventoryRecv::mStorage->getItem(index))
+ {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ Ea::InventoryRecv::mStorage->removeItemAt(index);
+ }
+ }
+ BLOCK_END("InventoryRecv::processPlayerStorageRemove")
+}
+
+void InventoryRecv::processCartInfo(Net::MessageIn &msg)
+{
+ msg.readInt16("cart items used");
+ const int size = msg.readInt16("max cart items");
+ PlayerInfo::setAttribute(Attributes::CART_TOTAL_WEIGHT,
+ msg.readInt32("cart weight"));
+ PlayerInfo::setAttribute(Attributes::CART_MAX_WEIGHT,
+ msg.readInt32("max cart weight"));
+ if (mCartItems.empty())
+ return;
+
+ Inventory *const inv = PlayerInfo::getCartInventory();
+ if (!inv)
+ return;
+
+ inv->resize(size);
+
+ FOR_EACH (Ea::InventoryItems::const_iterator, it, mCartItems)
+ {
+ inv->setItem((*it).slot,
+ (*it).id,
+ (*it).type,
+ (*it).quantity,
+ (*it).refine,
+ (*it).color,
+ (*it).identified,
+ (*it).damaged,
+ (*it).favorite,
+ (*it).equip,
+ Equipped_false);
+ }
+ mCartItems.clear();
+}
+
+void InventoryRecv::processCartRemove(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ // +++ need close or clear cart?
+}
+
+void InventoryRecv::processPlayerCartAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerCartAdd")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getCartInventory() : nullptr;
+
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ int amount = msg.readInt32("count");
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ uint8_t identified = msg.readUInt8("identified");
+ const Damaged damaged = fromBool(msg.readUInt8("attribute"), Damaged);
+ const uint8_t refine = msg.readUInt8("refine");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+
+ if (inventory)
+ {
+ const Item *const item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += item->getQuantity();
+
+ inventory->setItem(index,
+ itemId,
+ itemType,
+ amount,
+ refine,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(identified, Identified),
+ damaged,
+ Favorite_false,
+ Equipm_false,
+ Equipped_false);
+ inventory->setCards(index, cards, 4);
+ }
+ BLOCK_END("InventoryRecv::processPlayerCartAdd")
+}
+
+void InventoryRecv::processPlayerCartEquip(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerCartEquip")
+ msg.readInt16("len");
+ const int number = (msg.getLength() - 4) / 31;
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ const int amount = 1;
+ msg.readInt32("location");
+ msg.readInt32("wear state");
+ const uint8_t refine = msg.readUInt8("refine level");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ msg.readInt32("hire expire date");
+ msg.readInt16("bind on equip");
+ msg.readInt16("sprite");
+ ItemFlags flags;
+ flags.byte = msg.readUInt8("flags");
+
+ mCartItems.push_back(Ea::InventoryItem(index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ refine,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(flags.bits.isIdentified, Identified),
+ fromBool(flags.bits.isDamaged, Damaged),
+ fromBool(flags.bits.isFavorite, Favorite),
+ Equipm_false));
+ }
+ BLOCK_END("InventoryRecv::processPlayerCartEquip")
+}
+
+void InventoryRecv::processPlayerCartItems(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerCartItems")
+ Ea::InventoryRecv::mInventoryItems.clear();
+
+ msg.readInt16("len");
+ const int number = (msg.getLength() - 4) / 23;
+
+ for (int loop = 0; loop < number; loop++)
+ {
+ const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
+ const int itemId = msg.readInt16("item id");
+ const int itemType = msg.readUInt8("item type");
+ const int amount = msg.readInt16("count");
+ msg.readInt32("wear state / equip");
+ int cards[4];
+ for (int f = 0; f < 4; f++)
+ cards[f] = msg.readInt16("card");
+ msg.readInt32("hire expire date (?)");
+ ItemFlags flags;
+ flags.byte = msg.readUInt8("flags");
+
+ mCartItems.push_back(Ea::InventoryItem(index,
+ itemId,
+ itemType,
+ cards,
+ amount,
+ 0,
+ ItemColorManager::getColorFromCards(&cards[0]),
+ fromBool(flags.bits.isIdentified, Identified),
+ fromBool(flags.bits.isDamaged, Damaged),
+ fromBool(flags.bits.isFavorite, Favorite),
+ Equipm_false));
+ }
+ BLOCK_END("InventoryRecv::processPlayerCartItems")
+}
+
+void InventoryRecv::processPlayerCartRemove(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryRecv::processPlayerCartRemove")
+ const int index = msg.readInt16("index") - INVENTORY_OFFSET;
+ const int amount = msg.readInt32("amount");
+
+ Inventory *const inv = PlayerInfo::getCartInventory();
+ if (!inv)
+ return;
+
+ if (Item *const item = inv->getItem(index))
+ {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inv->removeItemAt(index);
+ }
+ BLOCK_END("InventoryRecv::processPlayerCartRemove")
+}
+
+void InventoryRecv::processPlayerIdentifyList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ menu = MenuType::Identify;
+ const int count = msg.readInt16("len") - 4;
+ for (int f = 0; f < count; f ++)
+ msg.readInt16("inv index");
+}
+
+void InventoryRecv::processPlayerIdentified(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("inv index");
+ msg.readUInt8("flag");
+}
+
+void InventoryRecv::processPlayerRefine(Net::MessageIn &msg)
+{
+ const int flag = msg.readInt16("flag");
+ const int index = msg.readInt16("inv index") - INVENTORY_OFFSET;
+ msg.readInt16("refine");
+ const Inventory *const inv = PlayerInfo::getInventory();
+ const Item *item = nullptr;
+ int notifyType;
+ std::string message;
+ std::string itemName;
+ if (inv)
+ item = inv->getItem(index);
+ if (item)
+ {
+ itemName = item->getName();
+ }
+ else
+ {
+ // TRANSLATORS: unknown item
+ itemName = _("Unknown item");
+ }
+ switch (flag)
+ {
+ case 0:
+ notifyType = NotifyTypes::REFINE_SUCCESS;
+ break;
+ case 1:
+ notifyType = NotifyTypes::REFINE_FAILURE;
+ break;
+ case 2:
+ notifyType = NotifyTypes::REFINE_DOWNGRADE;
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ notifyType = NotifyTypes::REFINE_UNKNOWN;
+ break;
+ }
+ NotifyManager::notify(notifyType, itemName);
+}
+
+void InventoryRecv::processPlayerRepairList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 4) / 13;
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt16("index");
+ msg.readInt16("item id");
+ msg.readUInt8("refine");
+ for (int d = 0; d < 4; d ++)
+ msg.readInt16("card");
+ }
+ menu = MenuType::RepairWespon;
+}
+
+void InventoryRecv::processPlayerRepairEffect(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("item index");
+ msg.readUInt8("flag");
+}
+
+void InventoryRecv::processPlayerRefineList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 4) / 13;
+
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt16("item index");
+ msg.readInt16("item id");
+ msg.readUInt8("refine");
+ for (int d = 0; d < 4; d ++)
+ msg.readInt16("card");
+ }
+ menu = MenuType::WeaponeRefine;
+}
+
+void InventoryRecv::processPlayerStoragePassword(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("info");
+}
+
+void InventoryRecv::processPlayerStoragePasswordResult(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("result");
+ msg.readInt16("error count");
+}
+
+void InventoryRecv::processPlayerCookingList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ const int count = (msg.readInt16("len") - 6) / 2;
+ msg.readInt16("list type");
+ for (int f = 0; f < count; f ++)
+ msg.readInt16("item id");
+}
+
+void InventoryRecv::processItemDamaged(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("position");
+ msg.readBeingId("account id");
+}
+
+void InventoryRecv::processFavoriteItem(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+
+ msg.readInt16("item index");
+ msg.readUInt8("favorite (0 - favorite)");
+}
+
+void InventoryRecv::processCartAddError(Net::MessageIn &msg)
+{
+ switch(msg.readUInt8("flag"))
+ {
+ case 0:
+ NotifyManager::notify(NotifyTypes::CART_ADD_WEIGHT_ERROR);
+ break;
+ case 1:
+ NotifyManager::notify(NotifyTypes::CART_ADD_COUNT_ERROR);
+ break;
+ default:
+ break;
+ }
+}
+
+void InventoryRecv::processBindItem(Net::MessageIn &msg)
+{
+ const int index = msg.readInt16("item index") - INVENTORY_OFFSET;
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ {
+ std::string itemName;
+ const Item *item = inv->getItem(index);
+ if (item)
+ {
+ itemName = item->getName();
+ }
+ else
+ {
+ // TRANSLATORS: unknown item message
+ itemName = _("Unknown item");
+ }
+ NotifyManager::notify(NotifyTypes::BOUND_ITEM, itemName);
+ }
+}
+
+} // namespace EAthena