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authorAndrei Karas <akaras@inbox.ru>2016-03-06 18:28:57 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-06 18:28:57 +0300
commit32223642829f80fe2f8a775f2dca81e5565c0104 (patch)
tree1f8378d3a7d9436742f0c8c6cc80396e75723efc /src/net/eathena/inventoryhandler.cpp
parentfe4bd9d594ae6c305c9c51a32fca503dbb2e0771 (diff)
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Fix some slot conversion tables and add comments (hercules).
Diffstat (limited to 'src/net/eathena/inventoryhandler.cpp')
-rw-r--r--src/net/eathena/inventoryhandler.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index 90608764f..49a0b39fb 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -37,27 +37,28 @@
extern Net::InventoryHandler *inventoryHandler;
-// missing EQUIP_RING1_SLOT
+// this conversion from bit corrupted LOOK_* to EquipSlot
+// for how it corrupted, see BeingRecv::processBeingChangeLookContinue
const EquipSlot::Type EQUIP_CONVERT[] =
{
- EquipSlot::PROJECTILE_SLOT, // 0 0
+ EquipSlot::PROJECTILE_SLOT, // 0 SPRITE_BASE
EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR
EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON
EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
- EquipSlot::GLOVES_SLOT, // 4 0
- EquipSlot::EVOL_RING1_SLOT, // 5
- EquipSlot::PROJECTILE_SLOT, // 6 0
+ EquipSlot::GLOVES_SLOT, // 4 SPRITE_HEAD_TOP
+ EquipSlot::EVOL_RING1_SLOT, // 5 SPRITE_HEAD_MID
+ EquipSlot::PROJECTILE_SLOT, // 6 SPRITE_HAIR_COLOR
EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
- EquipSlot::RING2_SLOT, // 8 0
+ EquipSlot::RING2_SLOT, // 8 SPRITE_SHIELD
EquipSlot::PROJECTILE_SLOT, // 9 SPRITE_SHOES
EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY
EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR
- EquipSlot::EVOL_RING2_SLOT, // 12
+ EquipSlot::EVOL_RING2_SLOT, // 12 SPRITE_ROBE
EquipSlot::PROJECTILE_SLOT, // 13 SPRITE_EVOL2
EquipSlot::COSTUME_ROBE_SLOT, // 14 SPRITE_EVOL3
EquipSlot::RING1_SLOT, // 15 SPRITE_EVOL4
- EquipSlot::EVOL_SLOT3, // 16 SPRITE_EVOL5
- EquipSlot::EVOL_SLOT4, // 17 SPRITE_EVOL6
+ EquipSlot::NECK_SLOT, // 16 SPRITE_EVOL5
+ EquipSlot::RING2_SLOT, // 17 SPRITE_EVOL6
};
namespace EAthena
@@ -209,7 +210,7 @@ void InventoryHandler::selectEgg(const Item *const item) const
int InventoryHandler::convertFromServerSlot(const int serverSlot) const
{
- if (serverSlot < 0 || serverSlot > 17)
+ if (serverSlot < 0 || serverSlot >= 17)
return 0;
return CAST_S32(EQUIP_CONVERT[serverSlot]);