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authorAndrei Karas <akaras@inbox.ru>2012-06-24 19:34:08 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-24 21:41:20 +0300
commit3b537e109df901df3da4c706f827c8d3d39a7238 (patch)
treeae5a83f71954aaeb45ce3f8d609e6f4a8dc0678c /src/net/eathena/gamehandler.cpp
parent4ef35e9ef757da1db724c5d784048601144c934c (diff)
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Add basic support for eathena stable.
Can register, create char, connect to map server and get map info.
Diffstat (limited to 'src/net/eathena/gamehandler.cpp')
-rw-r--r--src/net/eathena/gamehandler.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp
new file mode 100644
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+++ b/src/net/eathena/gamehandler.cpp
@@ -0,0 +1,178 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/gamehandler.h"
+
+#include "client.h"
+#include "depricatedevent.h"
+#include "game.h"
+#include "localplayer.h"
+#include "logger.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/eathena/loginhandler.h"
+#include "net/eathena/network.h"
+#include "net/eathena/protocol.h"
+
+#include "debug.h"
+
+extern Net::GameHandler *gameHandler;
+
+namespace EAthena
+{
+
+extern ServerInfo mapServer;
+
+GameHandler::GameHandler()
+{
+ static const uint16_t _messages[] =
+ {
+ SMSG_MAP_LOGIN_SUCCESS,
+ SMSG_SERVER_PING,
+ SMSG_WHO_ANSWER,
+ SMSG_CHAR_SWITCH_RESPONSE,
+ SMSG_MAP_QUIT_RESPONSE,
+ SMSG_MAP_CHAR_ID,
+ 0
+ };
+ handledMessages = _messages;
+ gameHandler = this;
+}
+
+void GameHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_MAP_LOGIN_SUCCESS:
+ processMapLogin(msg);
+ break;
+
+ case SMSG_SERVER_PING:
+ // We ignore this for now
+ // int tick = msg.readInt32()
+ break;
+
+ case SMSG_WHO_ANSWER:
+ processWhoAnswer(msg);
+ break;
+
+ case SMSG_CHAR_SWITCH_RESPONSE:
+ processCharSwitchResponse(msg);
+ break;
+
+ case SMSG_MAP_QUIT_RESPONSE:
+ processMapQuitResponse(msg);
+ break;
+
+ case SMSG_MAP_CHAR_ID:
+ processMapCharId(msg);
+ default:
+ break;
+ }
+}
+
+void GameHandler::mapLoadedEvent()
+{
+ MessageOut outMsg(CMSG_MAP_LOADED);
+}
+
+void GameHandler::connect()
+{
+ if (!mNetwork)
+ return;
+
+ mNetwork->connect(mapServer);
+
+ const Token &token =
+ static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
+
+
+ if (Client::getState() == STATE_CONNECT_GAME)
+ {
+ // Change the player's ID to the account ID to match what eAthena uses
+ if (player_node)
+ {
+ mCharID = player_node->getId();
+ player_node->setId(token.account_ID);
+ }
+ else
+ {
+ mCharID = 0;
+ }
+ }
+
+ // Send login infos
+ MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
+ outMsg.writeInt32(token.account_ID);
+ outMsg.writeInt32(mCharID);
+ outMsg.writeInt32(token.session_ID1);
+ outMsg.writeInt32(token.session_ID2);
+ outMsg.writeInt8(Being::genderToInt(token.sex));
+
+/*
+ if (player_node)
+ {
+ // Change the player's ID to the account ID to match what eAthena uses
+ player_node->setId(token.account_ID);
+ }
+*/
+ // We get 4 useless bytes before the real answer comes in (what are these?)
+// mNetwork->skip(4);
+}
+
+bool GameHandler::isConnected()
+{
+ if (!mNetwork)
+ return false;
+ return mNetwork->isConnected();
+}
+
+void GameHandler::disconnect()
+{
+ if (mNetwork)
+ mNetwork->disconnect();
+}
+
+void GameHandler::quit()
+{
+ MessageOut outMsg(CMSG_CLIENT_QUIT);
+}
+
+void GameHandler::ping(int tick)
+{
+ MessageOut msg(CMSG_CLIENT_PING);
+ msg.writeInt32(tick);
+}
+
+void GameHandler::disconnect2()
+{
+ MessageOut outMsg(CMSG_CLIENT_DISCONNECT);
+}
+
+void GameHandler::processMapCharId(Net::MessageIn &msg)
+{
+ msg.readInt32(); // char id
+}
+
+} // namespace EAthena