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authorAndrei Karas <akaras@inbox.ru>2014-07-14 22:44:37 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-14 22:44:37 +0300
commite1841e31c606f1d97ea54c3f00f3380db814f3d2 (patch)
treefa9c9b178fe5ba9ca931e67332aef016efa95145 /src/net/ea
parent72938b640199d03d6092366224d3927d5d2a33b9 (diff)
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Rename readInt8 into readUInt8 because it really read uint8_t.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/beinghandler.cpp37
-rw-r--r--src/net/ea/buysellhandler.cpp2
-rw-r--r--src/net/ea/charserverhandler.cpp4
-rw-r--r--src/net/ea/chathandler.cpp18
-rw-r--r--src/net/ea/gamehandler.cpp4
-rw-r--r--src/net/ea/guildhandler.cpp12
-rw-r--r--src/net/ea/inventoryhandler.cpp48
-rw-r--r--src/net/ea/itemhandler.cpp12
-rw-r--r--src/net/ea/loginhandler.cpp9
-rw-r--r--src/net/ea/partyhandler.cpp14
-rw-r--r--src/net/ea/playerhandler.cpp52
-rw-r--r--src/net/ea/skillhandler.cpp8
-rw-r--r--src/net/ea/tradehandler.cpp20
13 files changed, 120 insertions, 120 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index bffe6ef81..b7e9a0467 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -208,8 +208,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (speed == 0)
speed = 150;
- const int hairStyle = msg.readInt8();
- const uint8_t look = msg.readInt8();
+ const uint8_t hairStyle = msg.readUInt8();
+ const uint8_t look = msg.readUInt8();
dstBeing->setSubtype(job, look);
if (dstBeing->getType() == ActorType::MONSTER && player_node)
player_node->checkNewName(dstBeing);
@@ -223,8 +223,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint16_t shield = msg.readInt16();
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
- const unsigned char hairColor = msg.readInt8();
- msg.readInt8(); // free
+ const uint8_t hairColor = msg.readUInt8();
+ msg.readUInt8(); // free
const uint16_t shoes = msg.readInt16(); // clothes color
uint16_t gloves;
@@ -261,14 +261,14 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER)
{
- const int attackRange = msg.readInt8(); // karma
+ const int attackRange = static_cast<int>(msg.readUInt8()); // karma
dstBeing->setAttackRange(attackRange);
}
else
{
- msg.readInt8(); // karma
+ msg.readUInt8(); // karma
}
- uint8_t gender = msg.readInt8();
+ uint8_t gender = msg.readUInt8();
if (!disguiseId && dstBeing->getType() == ActorType::PLAYER)
{
@@ -343,8 +343,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
dstBeing->setDirection(dir);
}
- msg.readInt8(); // unknown
- msg.readInt8(); // unknown
+ msg.readUInt8(); // unknown
+ msg.readUInt8(); // unknown
msg.readInt16();
dstBeing->setStunMode(stunMode);
@@ -434,7 +434,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
if (dstBeing == player_node->getTarget())
player_node->stopAttack(true);
- if (msg.readInt8() == 1)
+ if (msg.readUInt8() == 1U)
{
if (dstBeing->getCurrentAction() != BeingAction::DEAD)
{
@@ -481,7 +481,7 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
if (dstBeing == player_node->getTarget())
player_node->stopAttack();
- if (msg.readInt8() == 1)
+ if (msg.readUInt8() == 1U)
dstBeing->setAction(BeingAction::STAND, 0);
BLOCK_END("BeingHandler::processBeingResurrect")
}
@@ -504,7 +504,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
const int param1 = msg.readInt32(); // Damage
const int level = msg.readInt16(); // Skill level
msg.readInt16(); // Div
- msg.readInt8(); // Skill hit/type (?)
+ msg.readUInt8(); // Skill hit/type (?)
if (srcBeing)
srcBeing->handleSkill(dstBeing, param1, id, level);
if (dstBeing)
@@ -529,7 +529,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
msg.readInt32(); // dst speed
const int param1 = msg.readInt16();
msg.readInt16(); // param 2
- const int type = msg.readInt8();
+ const uint8_t type = msg.readUInt8();
msg.readInt16(); // param 3
switch (type)
@@ -650,7 +650,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
- const unsigned char emote = msg.readInt8();
+ const uint8_t emote = msg.readUInt8();
if (emote)
{
dstBeing->setEmote(emote, 0);
@@ -770,8 +770,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
msg.readInt16(); // unused
- const unsigned char dir = static_cast<unsigned char>(
- msg.readInt8() & 0x0f);
+ const uint8_t dir = static_cast<uint8_t>(msg.readUInt8() & 0x0FU);
dstBeing->setDirection(dir);
if (player_node)
player_node->imitateDirection(dstBeing, dir);
@@ -837,7 +836,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
const uint16_t stunMode = msg.readInt16();
uint32_t statusEffects = msg.readInt16();
statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16;
- msg.readInt8(); // Unused?
+ msg.readUInt8(); // Unused?
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
@@ -859,7 +858,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
// Status change
const uint16_t status = msg.readInt16();
const int id = msg.readInt32();
- const int flag = msg.readInt8(); // 0: stop, 1: start
+ const bool flag = msg.readUInt8(); // 0: stop, 1: start
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
@@ -884,7 +883,7 @@ void BeingHandler::processSkillNoDamage(Net::MessageIn &msg) const
msg.readInt16(); // heal
msg.readInt32(); // dst id
msg.readInt32(); // src id
- msg.readInt8(); // fail
+ msg.readUInt8(); // fail
}
void BeingHandler::processPvpMapMode(Net::MessageIn &msg) const
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index f8871748f..f8a6651ef 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -169,7 +169,7 @@ void BuySellHandler::processNpcSell(Net::MessageIn &msg,
void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg) const
{
- if (msg.readInt8() == 0)
+ if (msg.readUInt8() == 0U)
{
NotifyManager::notify(NotifyTypes::BUY_DONE);
}
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index d7ad9fd11..a0358dbb4 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -124,7 +124,7 @@ unsigned int CharServerHandler::maxSprite() const
void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const
{
BLOCK_START("CharServerHandler::processCharLoginError")
- switch (msg.readInt8())
+ switch (msg.readUInt8())
{
case 0:
// TRANSLATORS: error message
@@ -166,7 +166,7 @@ void CharServerHandler::processCharCreate(Net::MessageIn &msg,
void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
{
BLOCK_START("CharServerHandler::processCharCreateFailed")
- switch (msg.readInt8())
+ switch (msg.readUInt8())
{
case 1:
case 0:
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index 5c972db6b..4bbff5081 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -96,7 +96,7 @@ void ChatHandler::processWhisperResponse(Net::MessageIn &msg)
mSentWhispers.pop();
}
- const int type = msg.readInt8();
+ const uint8_t type = msg.readUInt8();
switch (type)
{
case 0x00:
@@ -283,9 +283,9 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg,
if (channels)
{
chatMsgLength -= 3;
- channel = msg.readInt8();
- channel += msg.readInt8();
- channel += msg.readInt8();
+ channel = msg.readUInt8();
+ channel += msg.readUInt8();
+ channel += msg.readUInt8();
}
if (chatMsgLength <= 0)
@@ -352,9 +352,9 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat,
if (channels)
{
chatMsgLength -= 3;
- channel = msg.readInt8();
- channel += msg.readInt8();
- channel += msg.readInt8();
+ channel = msg.readUInt8();
+ channel += msg.readUInt8();
+ channel += msg.readUInt8();
}
if (chatMsgLength <= 0)
{
@@ -434,8 +434,8 @@ void ChatHandler::processMVP(Net::MessageIn &msg) const
void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg) const
{
BLOCK_START("ChatHandler::processIgnoreAllResponse")
- const int action = msg.readInt8();
- const int fail = msg.readInt8();
+ const uint8_t action = msg.readUInt8();
+ const uint8_t fail = msg.readUInt8();
if (!localChatTab)
{
BLOCK_END("ChatHandler::processIgnoreAllResponse")
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index afebc93a1..028ad8937 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -81,13 +81,13 @@ void GameHandler::processWhoAnswer(Net::MessageIn &msg) const
void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) const
{
- if (msg.readInt8())
+ if (msg.readUInt8())
client->setState(STATE_SWITCH_CHARACTER);
}
void GameHandler::processMapQuitResponse(Net::MessageIn &msg) const
{
- if (msg.readInt8())
+ if (msg.readUInt8())
{
new OkDialog(_("Game"), _("Request to quit denied!"),
DialogType::ERROR);
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 68d6a774b..42c6b0ec5 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -74,7 +74,7 @@ void GuildHandler::endAlliance(const int guildId A_UNUSED,
void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) const
{
- const int flag = msg.readInt8();
+ const uint8_t flag = msg.readUInt8();
switch (flag)
{
@@ -111,7 +111,7 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const
const int emblem = msg.readInt32();
const int posMode = msg.readInt32();
msg.readInt32(); // Unused
- msg.readInt8(); // Unused
+ msg.readUInt8(); // Unused
std::string guildName = msg.readString(24);
Guild *const g = Guild::getGuild(static_cast<int16_t>(guildId));
@@ -395,7 +395,7 @@ void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
msg.skip(24); // 0 unused
- msg.readInt8(); // Can be increased
+ msg.readUInt8(); // Can be increased
}
}
@@ -421,7 +421,7 @@ void GuildHandler::processGuildInvite(Net::MessageIn &msg) const
void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) const
{
- const int flag = msg.readInt8();
+ const uint8_t flag = msg.readUInt8();
if (!guildTab)
return;
@@ -580,7 +580,7 @@ void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) const
msg.readInt16(); // Level
msg.readInt16(); // SP
msg.readInt16(); // 'Range'
- msg.readInt8(); // unused? (always 1)
+ msg.readUInt8(); // unused? (always 1)
}
void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) const
@@ -602,7 +602,7 @@ void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) const
void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) const
{
- msg.readInt8(); // Flag
+ msg.readUInt8(); // Flag
}
void GuildHandler::processGuildBroken(Net::MessageIn &msg) const
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 09b8b6bad..6788784b2 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -205,8 +205,8 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
const int index = msg.readInt16() - (playerInvintory
? INVENTORY_OFFSET : STORAGE_OFFSET);
const int itemId = msg.readInt16();
- const int itemType = msg.readInt8();
- unsigned char identified = msg.readInt8();
+ const uint8_t itemType = msg.readUInt8();
+ uint8_t identified = msg.readUInt8();
const int amount = msg.readInt16();
const int arrow = msg.readInt16();
for (int i = 0; i < 4; i++)
@@ -254,13 +254,13 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
int cards[4];
const int index = msg.readInt16() - STORAGE_OFFSET;
const int itemId = msg.readInt16();
- const int itemType = msg.readInt8();
- unsigned char identified = msg.readInt8();
+ const uint8_t itemType = msg.readUInt8();
+ uint8_t identified = msg.readUInt8();
const int amount = 1;
msg.readInt16(); // Equip Point?
msg.readInt16(); // Another Equip Point?
- msg.readInt8(); // Attribute (broken)
- const int refine = msg.readInt8();
+ msg.readUInt8(); // Attribute (broken)
+ const uint8_t refine = msg.readUInt8();
for (int i = 0; i < 4; i++)
cards[i] = msg.readInt16();
@@ -273,8 +273,8 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
refine);
}
- if (serverVersion < 1 && identified > 1)
- identified = 1;
+ if (serverVersion < 1 && identified > 1U)
+ identified = 1U;
mInventoryItems.push_back(Ea::InventoryItem(index,
itemId, amount, refine, identified, false));
@@ -297,16 +297,16 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
const int index = msg.readInt16() - INVENTORY_OFFSET;
int amount = msg.readInt16();
const int itemId = msg.readInt16();
- unsigned char identified = msg.readInt8();
- msg.readInt8(); // attribute
- const int refine = msg.readInt8();
+ uint8_t identified = msg.readUInt8();
+ msg.readUInt8(); // attribute
+ const int refine = msg.readUInt8();
for (int i = 0; i < 4; i++)
msg.readInt16(); // cards[i]
const int equipType = msg.readInt16();
- msg.readInt8(); // itemType
+ msg.readUInt8(); // itemType
const ItemInfo &itemInfo = ItemDB::get(itemId);
- const unsigned char err = msg.readInt8();
+ const unsigned char err = msg.readUInt8();
int floorId;
if (mSentPickups.empty())
{
@@ -380,7 +380,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
msg.readInt16(); // item id
msg.readInt32(); // id
const int amount = msg.readInt16();
- msg.readInt8(); // type
+ msg.readUInt8(); // type
if (inventory)
{
@@ -404,7 +404,7 @@ void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int amount = msg.readInt16();
- if (msg.readInt8() == 0)
+ if (msg.readUInt8() == 0)
{
NotifyManager::notify(NotifyTypes::USE_FAILED);
}
@@ -460,9 +460,9 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
const int index = msg.readInt16() - STORAGE_OFFSET;
const int amount = msg.readInt32();
const int itemId = msg.readInt16();
- unsigned char identified = msg.readInt8();
- msg.readInt8(); // attribute
- const int refine = msg.readInt8();
+ unsigned char identified = msg.readUInt8();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
for (int i = 0; i < 4; i++)
msg.readInt16(); // card i
@@ -541,13 +541,13 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int itemId = msg.readInt16();
- const int itemType = msg.readInt8(); // type
- unsigned char identified = msg.readInt8(); // identify flag
+ const uint8_t itemType = msg.readUInt8(); // type
+ uint8_t identified = msg.readUInt8(); // identify flag
msg.readInt16(); // equip type
const int equipType = msg.readInt16();
- msg.readInt8(); // attribute
- const int refine = msg.readInt8();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
msg.skip(8); // card
if (mDebugInventory)
@@ -576,7 +576,7 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
BLOCK_START("InventoryHandler::processPlayerEquip")
const int index = msg.readInt16() - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
- const int flag = msg.readInt8();
+ const uint8_t flag = msg.readUInt8();
if (!flag)
NotifyManager::notify(NotifyTypes::EQUIP_FAILED);
@@ -590,7 +590,7 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
BLOCK_START("InventoryHandler::processPlayerUnEquip")
msg.readInt16(); // inder val - INVENTORY_OFFSET;
const int equipType = msg.readInt16();
- const int flag = msg.readInt8();
+ const uint8_t flag = msg.readUInt8();
if (flag)
mEquips.setEquipment(getSlot(equipType), -1);
diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp
index 383ba2753..8719c6256 100644
--- a/src/net/ea/itemhandler.cpp
+++ b/src/net/ea/itemhandler.cpp
@@ -43,12 +43,12 @@ void ItemHandler::processItemVisible(Net::MessageIn &msg)
{
const int id = msg.readInt32();
const int itemId = msg.readInt16();
- const unsigned char identify = msg.readInt8(); // identify flag
+ const uint8_t identify = msg.readUInt8(); // identify flag
const int x = msg.readInt16();
const int y = msg.readInt16();
const int amount = msg.readInt16();
- const int subX = msg.readInt8();
- const int subY = msg.readInt8();
+ const int subX = msg.readUInt8();
+ const int subY = msg.readUInt8();
if (actorManager)
{
@@ -61,11 +61,11 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg)
{
const int id = msg.readInt32();
const int itemId = msg.readInt16();
- const unsigned char identify = msg.readInt8(); // identify flag
+ const uint8_t identify = msg.readUInt8(); // identify flag
const int x = msg.readInt16();
const int y = msg.readInt16();
- const int subX = msg.readInt8();
- const int subY = msg.readInt8();
+ const int subX = static_cast<int>(msg.readUInt8());
+ const int subY = static_cast<int>(msg.readUInt8());
const int amount = msg.readInt16();
if (actorManager)
diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp
index 451850430..ece10c725 100644
--- a/src/net/ea/loginhandler.cpp
+++ b/src/net/ea/loginhandler.cpp
@@ -136,7 +136,7 @@ void LoginHandler::clearWorlds()
void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const
{
// 0: acc not found, 1: success, 2: password mismatch, 3: pass too short
- const int errMsg = msg.readInt8();
+ const uint8_t errMsg = msg.readUInt8();
// Successful pass change
if (errMsg == 1)
{
@@ -203,7 +203,8 @@ void LoginHandler::processLoginData(Net::MessageIn &msg)
// msg.skip(30); // unknown
// reserve bits for future usage
- mToken.sex = Being::intToGender(static_cast<uint8_t>(msg.readInt8() & 3));
+ mToken.sex = Being::intToGender(static_cast<uint8_t>(
+ msg.readUInt8() & 3U));
for (int i = 0; i < worldCount; i++)
{
@@ -228,8 +229,8 @@ void LoginHandler::processLoginData(Net::MessageIn &msg)
void LoginHandler::processLoginError(Net::MessageIn &msg) const
{
- const int code = msg.readInt8();
- logger->log("Login::error code: %i", code);
+ const uint8_t code = msg.readUInt8();
+ logger->log("Login::error code: %u", static_cast<unsigned int>(code));
switch (code)
{
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index 8ba78cd91..2b83d9eb8 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -75,7 +75,7 @@ void PartyHandler::clear() const
void PartyHandler::processPartyCreate(Net::MessageIn &msg) const
{
- if (msg.readInt8())
+ if (msg.readUInt8())
NotifyManager::notify(NotifyTypes::PARTY_CREATE_FAILED);
else
NotifyManager::notify(NotifyTypes::PARTY_CREATED);
@@ -129,8 +129,8 @@ void PartyHandler::processPartyInfo(Net::MessageIn &msg) const
const int id = msg.readInt32();
std::string nick = msg.readString(24);
std::string map = msg.readString(16);
- const bool leader = msg.readInt8() == 0;
- const bool online = msg.readInt8() == 0;
+ const bool leader = msg.readUInt8() == 0U;
+ const bool online = msg.readUInt8() == 0U;
if (Ea::taParty)
{
@@ -191,7 +191,7 @@ void PartyHandler::processPartyInviteResponse(Net::MessageIn &msg) const
const std::string nick = msg.readString(24);
- switch (msg.readInt8())
+ switch (msg.readUInt8())
{
case 0:
NotifyManager::notify(NotifyTypes::PARTY_INVITE_ALREADY_MEMBER,
@@ -314,7 +314,7 @@ void PartyHandler::processPartyMove(Net::MessageIn &msg) const
msg.skip(4); // 0
m->setX(msg.readInt16()); // x
m->setY(msg.readInt16()); // y
- const int online = msg.readInt8();
+ const bool online = msg.readUInt8() != 0;
if (m->getOnline() != online)
Ea::partyTab->showOnline(m->getName(), online);
m->setOnline(online); // online (if 0)
@@ -327,7 +327,7 @@ void PartyHandler::processPartyMove(Net::MessageIn &msg) const
msg.skip(4); // 0
msg.readInt16(); // x
msg.readInt16(); // y
- msg.readInt8(); // online (if 0)
+ msg.readUInt8(); // online (if 0)
msg.readString(24); // party
msg.readString(24); // nick
msg.readString(16); // map
@@ -338,7 +338,7 @@ void PartyHandler::processPartyLeave(Net::MessageIn &msg) const
{
const int id = msg.readInt32();
const std::string nick = msg.readString(24);
- msg.readInt8(); // fail
+ msg.readUInt8(); // fail
if (!player_node)
return;
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 9e2a0dfb3..31e298fdc 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -442,8 +442,8 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate4")
const int type = msg.readInt16();
- const int ok = msg.readInt8();
- const int value = msg.readInt8();
+ const uint8_t ok = msg.readUInt8();
+ const int value = msg.readUInt8();
if (ok != 1)
{
@@ -463,47 +463,47 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
BLOCK_START("PlayerHandler::processPlayerStatUpdate5")
PlayerInfo::setAttribute(Attributes::CHAR_POINTS, msg.readInt16());
- int val = msg.readInt8();
+ unsigned int val = msg.readUInt8();
PlayerInfo::setStatBase(EA_STR, val);
if (statusWindow)
- statusWindow->setPointsNeeded(EA_STR, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_STR, msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
- val = msg.readInt8();
+ val = msg.readUInt8();
PlayerInfo::setStatBase(EA_AGI, val);
if (statusWindow)
- statusWindow->setPointsNeeded(EA_AGI, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_AGI, msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
- val = msg.readInt8();
+ val = msg.readUInt8();
PlayerInfo::setStatBase(EA_VIT, val);
if (statusWindow)
- statusWindow->setPointsNeeded(EA_VIT, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_VIT, msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
- val = msg.readInt8();
+ val = msg.readUInt8();
PlayerInfo::setStatBase(EA_INT, val);
if (statusWindow)
- statusWindow->setPointsNeeded(EA_INT, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_INT, msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
- val = msg.readInt8();
+ val = msg.readUInt8();
PlayerInfo::setStatBase(EA_DEX, val);
if (statusWindow)
- statusWindow->setPointsNeeded(EA_DEX, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_DEX, msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
- val = msg.readInt8();
+ val = msg.readUInt8();
PlayerInfo::setStatBase(EA_LUK, val);
if (statusWindow)
- statusWindow->setPointsNeeded(EA_LUK, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_LUK, msg.readUInt8());
else
- msg.readInt8();
+ msg.readUInt8();
PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false);
PlayerInfo::setStatMod(EA_ATK, msg.readInt16());
@@ -541,22 +541,22 @@ void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg)
switch (type)
{
case 0x0020:
- statusWindow->setPointsNeeded(EA_STR, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_STR, msg.readUInt8());
break;
case 0x0021:
- statusWindow->setPointsNeeded(EA_AGI, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_AGI, msg.readUInt8());
break;
case 0x0022:
- statusWindow->setPointsNeeded(EA_VIT, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_VIT, msg.readUInt8());
break;
case 0x0023:
- statusWindow->setPointsNeeded(EA_INT, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_INT, msg.readUInt8());
break;
case 0x0024:
- statusWindow->setPointsNeeded(EA_DEX, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_DEX, msg.readUInt8());
break;
case 0x0025:
- statusWindow->setPointsNeeded(EA_LUK, msg.readInt8());
+ statusWindow->setPointsNeeded(EA_LUK, msg.readUInt8());
break;
default:
logger->log("QQQQ PLAYER_STAT_UPDATE_6 "
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 002309de4..e7ac66d7a 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -90,7 +90,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
msg.readInt16(); // sp
const int range = msg.readInt16();
msg.skip(24); // 0 unused
- const int up = msg.readInt8();
+ const int up = msg.readUInt8();
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
@@ -111,7 +111,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
const int level = msg.readInt16();
msg.readInt16(); // sp
const int range = msg.readInt16();
- const int up = msg.readInt8();
+ const int up = msg.readUInt8();
if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
skillDialog->playUpdateEffect(skillId);
@@ -130,8 +130,8 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
const int skillId = msg.readInt16();
const int16_t bskill = msg.readInt16();
msg.readInt16(); // btype
- const signed char success = msg.readInt8();
- const signed char reason = msg.readInt8();
+ const signed char success = msg.readUInt8();
+ const signed char reason = msg.readUInt8();
if (success != static_cast<int>(SKILL_FAILED)
&& bskill == static_cast<int>(BSKILL_EMOTE))
{
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index b328086fc..0d0fd05da 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -128,7 +128,7 @@ void TradeHandler::processTradeResponse(Net::MessageIn &msg) const
return;
}
- switch (msg.readInt8())
+ switch (msg.readUInt8())
{
case 0: // Too far away
NotifyManager::notify(NotifyTypes::TRADE_FAIL_FAR_AWAY,
@@ -181,10 +181,10 @@ void TradeHandler::processTradeItemAdd(Net::MessageIn &msg)
{
const int amount = msg.readInt32();
const int type = msg.readInt16();
- const int identify = msg.readInt8(); // identified flag
- msg.readInt8(); // attribute
- const int refine = msg.readInt8(); // refine
- msg.skip(8); // card (4 shorts)
+ const uint8_t identify = msg.readUInt8(); // identified flag
+ msg.readUInt8(); // attribute
+ const int refine = msg.readUInt8(); // refine
+ msg.skip(8); // card (4 shorts)
if (tradeWindow)
{
@@ -194,8 +194,8 @@ void TradeHandler::processTradeItemAdd(Net::MessageIn &msg)
}
else
{
- tradeWindow->addItem2(type, false, amount, refine,
- static_cast<unsigned char>(identify), false);
+ tradeWindow->addItem2(type, false, amount,
+ refine, identify, false);
}
}
}
@@ -216,7 +216,7 @@ void TradeHandler::processTradeItemAddResponse(Net::MessageIn &msg)
}
const int quantity = msg.readInt16();
- const int res = msg.readInt8();
+ const uint8_t res = msg.readUInt8();
switch (res)
{
case 0:
@@ -254,9 +254,9 @@ void TradeHandler::processTradeOk(Net::MessageIn &msg)
{
// 0 means ok from myself, 1 means ok from other;
if (tradeWindow)
- tradeWindow->receivedOk(msg.readInt8() == 0);
+ tradeWindow->receivedOk(msg.readUInt8() == 0U);
else
- msg.readInt8();
+ msg.readUInt8();
}
void TradeHandler::processTradeCancel(Net::MessageIn &msg A_UNUSED)