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author | Andrei Karas <akaras@inbox.ru> | 2011-07-31 02:44:53 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-31 04:55:37 +0300 |
commit | 935d70ec604feaac02deb7cc23352706ad6a2f03 (patch) | |
tree | 92361309a58a8039bdebba5fee15ce8fa8100729 /src/net/ea/playerhandler.cpp | |
parent | ab2f28cfa2995dffeaf95a3a160654eee363c593 (diff) | |
download | manaverse-935d70ec604feaac02deb7cc23352706ad6a2f03.tar.gz manaverse-935d70ec604feaac02deb7cc23352706ad6a2f03.tar.bz2 manaverse-935d70ec604feaac02deb7cc23352706ad6a2f03.tar.xz manaverse-935d70ec604feaac02deb7cc23352706ad6a2f03.zip |
Extract shared logic from npchandler and playerhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 639 |
1 files changed, 639 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp new file mode 100644 index 000000000..05b6cf9e3 --- /dev/null +++ b/src/net/ea/playerhandler.cpp @@ -0,0 +1,639 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/playerhandler.h" + +#include "log.h" +#include "party.h" +#include "playerinfo.h" +#include "units.h" + +#include "gui/okdialog.h" +#include "gui/skilldialog.h" +#include "gui/statuswindow.h" +#include "gui/viewport.h" + +#include "net/messagein.h" +#include "net/npchandler.h" + +#include "net/ea/eaprotocol.h" + +#include "utils/gettext.h" + +#include "debug.h" + +extern OkDialog *weightNotice; +extern OkDialog *deathNotice; +extern int weightNoticeTime; + +// Max. distance we are willing to scroll after a teleport; +// everything beyond will reset the port hard. +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; + +// TODO Move somewhere else +namespace +{ + /** + * Listener used for handling the overweigth message. + */ + struct WeightListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event A_UNUSED) + { + weightNotice = NULL; + } + } weightListener; + + /** + * Listener used for handling death message. + */ + struct DeathListener : public gcn::ActionListener + { + void action(const gcn::ActionEvent &event A_UNUSED) + { + Net::getPlayerHandler()->respawn(); + deathNotice = NULL; + + Client::closeDialogs(); + + if (viewport) + viewport->closePopupMenu(); + + Net::NpcHandler *handler = Net::getNpcHandler(); + if (handler) + handler->clearDialogs(); + if (player_node) + player_node->respawn(); + } + } deathListener; + +} // anonymous namespace + +static const char *randomDeathMessage() +{ + static char const *const deadMsg[] = + { + N_("You are dead."), + N_("We regret to inform you that your character was killed in " + "battle."), + N_("You are not that alive anymore."), + N_("The cold hands of the grim reaper are grabbing for your soul."), + N_("Game Over!"), + N_("Insert coin to continue."), + N_("No, kids. Your character did not really die. It... " + "err... went to a better place."), + N_("Your plan of breaking your enemies weapon by " + "bashing it with your throat failed."), + N_("I guess this did not run too well."), + // NetHack reference: + N_("Do you want your possessions identified?"), + // Secret of Mana reference: + N_("Sadly, no trace of you was ever found..."), + // Final Fantasy VI reference: + N_("Annihilated."), + // Earthbound reference: + N_("Looks like you got your head handed to you."), + // Leisure Suit Larry 1 reference: + N_("You screwed up again, dump your body down the tubes " + "and get you another one."), + // Monty Python references (Dead Parrot sketch mostly): + N_("You're not dead yet. You're just resting."), + N_("You are no more."), + N_("You have ceased to be."), + N_("You've expired and gone to meet your maker."), + N_("You're a stiff."), + N_("Bereft of life, you rest in peace."), + N_("If you weren't so animated, you'd be pushing up the daisies."), + N_("Your metabolic processes are now history."), + N_("You're off the twig."), + N_("You've kicked the bucket."), + N_("You've shuffled off your mortal coil, run down the " + "curtain and joined the bleedin' choir invisibile."), + N_("You are an ex-player."), + N_("You're pining for the fjords.") + }; + + const int random = static_cast<int>(rand() % (sizeof(deadMsg) + / sizeof(deadMsg[0]))); + return gettext(deadMsg[random]); +} + +namespace Ea +{ + +PlayerHandler::PlayerHandler() +{ +} + +void PlayerHandler::decreaseAttribute(int attr A_UNUSED) +{ + // Supported by eA? +} + +void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED, + bool ignore A_UNUSED) +{ + // TODO +} + +void PlayerHandler::ignoreAll(bool ignore A_UNUSED) +{ + // TODO +} + +bool PlayerHandler::canCorrectAttributes() const +{ + return false; +} + +Vector PlayerHandler::getDefaultWalkSpeed() const +{ + // Return an normalized speed for any side + // as the offset is calculated elsewhere. + return Vector(150, 150, 0); +} + +void PlayerHandler::processWalkResponse(Net::MessageIn &msg) +{ + /* + * This client assumes that all walk messages succeed, + * and that the server will send a correction notice + * otherwise. + */ + Uint16 srcX, srcY, dstX, dstY; + msg.readInt32(); //tick + msg.readCoordinatePair(srcX, srcY, dstX, dstY); + if (player_node) + player_node->setRealPos(dstX, dstY); +} + +void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) +{ + std::string mapPath = msg.readString(16); + int x = msg.readInt16(); + int y = msg.readInt16(); + + logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); + + if (!player_node) + logger->log1("SMSG_PLAYER_WARP player_node null"); + + /* + * We must clear the local player's target *before* the call + * to changeMap, as it deletes all beings. + */ + if (player_node) + player_node->stopAttack(); + + Game *game = Game::instance(); + + const std::string ¤tMapName = game->getCurrentMapName(); + bool sameMap = (currentMapName == mapPath); + + // Switch the actual map, deleting the previous one if necessary + mapPath = mapPath.substr(0, mapPath.rfind(".")); + game->changeMap(mapPath); + + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + if (player_node) + { + Map *map = game->getCurrentMap(); + if (map) + { + if (x >= map->getWidth()) + x = map->getWidth() - 1; + if (y >= map->getHeight()) + y = map->getHeight() - 1; + if (x < 0) + x = 0; + if (y < 0) + y = 0; + /* Scroll if neccessary */ + if (!sameMap + || (abs(x - player_node->getTileX()) + > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - player_node->getTileY()) + > MAP_TELEPORT_SCROLL_DISTANCE)) + { + scrollOffsetX = static_cast<float>((x + - player_node->getTileX()) + * map->getTileWidth()); + scrollOffsetY = static_cast<float>((y + - player_node->getTileY()) + * map->getTileHeight()); + } + } + + player_node->setAction(Being::STAND); + player_node->setTileCoords(x, y); + player_node->navigateClean(); + } + + logger->log("Adjust scrolling by %d:%d", + static_cast<int>(scrollOffsetX), + static_cast<int>(scrollOffsetY)); + + if (viewport) + viewport->scrollBy(scrollOffsetX, scrollOffsetY); +} + +void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) +{ + int type = msg.readInt16(); + int value = msg.readInt32(); + if (!player_node) + return; + + switch (type) + { + case 0x0000: + player_node->setWalkSpeed(Vector(static_cast<float>( + value), static_cast<float>(value), 0)); + PlayerInfo::setStatBase(WALK_SPEED, value); + PlayerInfo::setStatMod(WALK_SPEED, 0); + break; + case 0x0004: break; // manner + case 0x0005: + PlayerInfo::setAttribute(HP, value); + if (player_node->isInParty() && Party::getParty(1)) + { + PartyMember *m = Party::getParty(1) + ->getMember(player_node->getId()); + if (m) + { + m->setHp(value); + m->setMaxHp(PlayerInfo::getAttribute(MAX_HP)); + } + } + break; + case 0x0006: + PlayerInfo::setAttribute(MAX_HP, value); + + if (player_node->isInParty() && Party::getParty(1)) + { + PartyMember *m = Party::getParty(1)->getMember( + player_node->getId()); + if (m) + { + m->setHp(PlayerInfo::getAttribute(HP)); + m->setMaxHp(value); + } + } + break; + case 0x0007: + PlayerInfo::setAttribute(MP, value); + break; + case 0x0008: + PlayerInfo::setAttribute(MAX_MP, value); + break; + case 0x0009: + PlayerInfo::setAttribute(CHAR_POINTS, value); + break; + case 0x000b: + PlayerInfo::setAttribute(LEVEL, value); + if (player_node) + { + player_node->setLevel(value); + player_node->updateName(); + } + break; + case 0x000c: + PlayerInfo::setAttribute(SKILL_POINTS, value); + if (skillDialog) + skillDialog->update(); + break; + case 0x0018: + if (!weightNotice) + { + const int max + = PlayerInfo::getAttribute(MAX_WEIGHT) / 2; + const int total + = PlayerInfo::getAttribute(TOTAL_WEIGHT); + if (value >= max && total < max) + { + weightNoticeTime = cur_time + 10; + weightNotice = new OkDialog(_("Message"), + _("You are carrying more than " + "half your weight. You are " + "unable to regain health."), false); + weightNotice->addActionListener( + &weightListener); + } + else if (value < max && total >= max) + { + weightNoticeTime = cur_time + 10; + weightNotice = new OkDialog(_("Message"), + _("You are carrying less than " + "half your weight. You " + "can regain health."), false); + weightNotice->addActionListener( + &weightListener); + } + } + PlayerInfo::setAttribute(TOTAL_WEIGHT, value); + break; + case 0x0019: + PlayerInfo::setAttribute(MAX_WEIGHT, value); + break; + + case 0x0029: + PlayerInfo::setStatBase(EA_ATK, value); + break; + case 0x002a: + PlayerInfo::setStatMod(EA_ATK, value); + break; + + case 0x002b: + PlayerInfo::setStatBase(EA_MATK, value); + break; + case 0x002c: + PlayerInfo::setStatMod(EA_MATK, value); + break; + + case 0x002d: + PlayerInfo::setStatBase(EA_DEF, value); + break; + case 0x002e: + PlayerInfo::setStatMod(EA_DEF, value); + break; + + case 0x002f: + PlayerInfo::setStatBase(EA_MDEF, value); + break; + case 0x0030: + PlayerInfo::setStatMod(EA_MDEF, value); + break; + + case 0x0031: + PlayerInfo::setStatBase(EA_HIT, value); + break; + + case 0x0032: + PlayerInfo::setStatBase(EA_FLEE, value); + break; + case 0x0033: + PlayerInfo::setStatMod(EA_FLEE, value); + break; + + case 0x0034: + PlayerInfo::setStatBase(EA_CRIT, value); + break; + + case 0x0035: + player_node->setAttackSpeed(value); + PlayerInfo::setStatBase(ATTACK_SPEED, value); + PlayerInfo::setStatMod(ATTACK_SPEED, 0); + break; + + case 0x0037: + PlayerInfo::setStatBase(EA_JOB, value); + break; + + case 500: + player_node->setGMLevel(value); + break; + + default: + logger->log("QQQQ PLAYER_STAT_UPDATE_1 " + + toString(type) + "," + toString(value)); + break; + } + + if (PlayerInfo::getAttribute(HP) == 0 && !deathNotice) + { + deathNotice = new OkDialog(_("Message"), + randomDeathMessage(), + false); + deathNotice->addActionListener(&deathListener); + player_node->setAction(Being::DEAD); + } +} + +void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) +{ + int type = msg.readInt16(); + switch (type) + { + case 0x0001: + PlayerInfo::setAttribute(EXP, msg.readInt32()); + break; + case 0x0002: + PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(), + PlayerInfo::getStatExperience(EA_JOB).second); + break; + case 0x0014: + { + int oldMoney = PlayerInfo::getAttribute(MONEY); + int newMoney = msg.readInt32(); + if (newMoney > oldMoney) + { + SERVER_NOTICE(strprintf(_("You picked up %s."), + Units::formatCurrency(newMoney - + oldMoney).c_str())) + } + else if (newMoney < oldMoney) + { + SERVER_NOTICE(strprintf(_("You spent %s."), + Units::formatCurrency(oldMoney - + newMoney).c_str())) + } + + PlayerInfo::setAttribute(MONEY, newMoney); + break; + } + case 0x0016: + PlayerInfo::setAttribute(EXP_NEEDED, msg.readInt32()); + break; + case 0x0017: + PlayerInfo::setStatExperience(EA_JOB, + PlayerInfo::getStatExperience(EA_JOB).first, + msg.readInt32()); + break; + default: + logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type)); + break; + } +} + +void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) +{ + int type = msg.readInt32(); + int base = msg.readInt32(); + int bonus = msg.readInt32(); + + PlayerInfo::setStatBase(type, base, false); + PlayerInfo::setStatMod(type, bonus); +} + +void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) +{ + int type = msg.readInt16(); + int ok = msg.readInt8(); + int value = msg.readInt8(); + + if (ok != 1) + { + int oldValue = PlayerInfo::getStatBase(type); + int points = PlayerInfo::getAttribute(CHAR_POINTS); + points += oldValue - value; + PlayerInfo::setAttribute(CHAR_POINTS, points); + SERVER_NOTICE(_("Cannot raise skill!")) + } + + PlayerInfo::setStatBase(type, value); +} + +void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) +{ + PlayerInfo::setAttribute(CHAR_POINTS, msg.readInt16()); + + int val = msg.readInt8(); + PlayerInfo::setStatBase(EA_STR, val); + if (statusWindow) + statusWindow->setPointsNeeded(EA_STR, msg.readInt8()); + else + msg.readInt8(); + + val = msg.readInt8(); + PlayerInfo::setStatBase(EA_AGI, val); + if (statusWindow) + statusWindow->setPointsNeeded(EA_AGI, msg.readInt8()); + else + msg.readInt8(); + + val = msg.readInt8(); + PlayerInfo::setStatBase(EA_VIT, val); + if (statusWindow) + statusWindow->setPointsNeeded(EA_VIT, msg.readInt8()); + else + msg.readInt8(); + + val = msg.readInt8(); + PlayerInfo::setStatBase(EA_INT, val); + if (statusWindow) + statusWindow->setPointsNeeded(EA_INT, msg.readInt8()); + else + msg.readInt8(); + + val = msg.readInt8(); + PlayerInfo::setStatBase(EA_DEX, val); + if (statusWindow) + statusWindow->setPointsNeeded(EA_DEX, msg.readInt8()); + else + msg.readInt8(); + + val = msg.readInt8(); + PlayerInfo::setStatBase(EA_LUK, val); + if (statusWindow) + statusWindow->setPointsNeeded(EA_LUK, msg.readInt8()); + else + msg.readInt8(); + + PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_ATK, msg.readInt16()); + + val = msg.readInt16(); + PlayerInfo::setStatBase(EA_MATK, val, false); + + val = msg.readInt16(); + PlayerInfo::setStatMod(EA_MATK, val); + + PlayerInfo::setStatBase(EA_DEF, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_DEF, msg.readInt16()); + + PlayerInfo::setStatBase(EA_MDEF, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_MDEF, msg.readInt16()); + + PlayerInfo::setStatBase(EA_HIT, msg.readInt16()); + + PlayerInfo::setStatBase(EA_FLEE, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_FLEE, msg.readInt16()); + + PlayerInfo::setStatBase(EA_CRIT, msg.readInt16()); + + msg.readInt16(); // manner +} + +void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) +{ + int type = msg.readInt16(); + if (statusWindow) + { + switch (type) + { + case 0x0020: + statusWindow->setPointsNeeded(EA_STR, msg.readInt8()); + break; + case 0x0021: + statusWindow->setPointsNeeded(EA_AGI, msg.readInt8()); + break; + case 0x0022: + statusWindow->setPointsNeeded(EA_VIT, msg.readInt8()); + break; + case 0x0023: + statusWindow->setPointsNeeded(EA_INT, msg.readInt8()); + break; + case 0x0024: + statusWindow->setPointsNeeded(EA_DEX, msg.readInt8()); + break; + case 0x0025: + statusWindow->setPointsNeeded(EA_LUK, msg.readInt8()); + break; + default: + logger->log("QQQQ PLAYER_STAT_UPDATE_6 " + + toString(type)); + break; + } + } +} + +void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) +{ + int type = msg.readInt16(); + + switch (type) + { + case 0: + SERVER_NOTICE(_("Equip arrows first.")) + break; + case 3: + // arrows equiped + break; + default: + logger->log("QQQQ 0x013b: Unhandled message %i", type); + break; + } +} + +bool PlayerHandler::canUseMagic() const +{ + return PlayerInfo::getStatEffective(EA_MATK) > 0; +} + +int PlayerHandler::getJobLocation() const +{ + return EA_JOB; +} + +} // namespace Ea |