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author | Andrei Karas <akaras@inbox.ru> | 2015-08-30 15:11:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-30 15:11:45 +0300 |
commit | 7c8e0e0454f2e9acfde62faf669a1628e3935a58 (patch) | |
tree | 5beb7c7506fcea774c2102a16a1886e923ad0891 /src/net/ea/playerhandler.cpp | |
parent | a0157bd0f1909af5758adc32370125bdb76ccc5a (diff) | |
download | manaverse-7c8e0e0454f2e9acfde62faf669a1628e3935a58.tar.gz manaverse-7c8e0e0454f2e9acfde62faf669a1628e3935a58.tar.bz2 manaverse-7c8e0e0454f2e9acfde62faf669a1628e3935a58.tar.xz manaverse-7c8e0e0454f2e9acfde62faf669a1628e3935a58.zip |
Move receive code from playerhandler into separate file.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 176 |
1 files changed, 1 insertions, 175 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index ead22a984..70d162cbc 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -41,6 +41,7 @@ #include "resources/map/map.h" #include "net/ea/eaprotocol.h" +#include "net/ea/playerrecv.h" #include "debug.h" @@ -80,170 +81,6 @@ Vector PlayerHandler::getDefaultWalkSpeed() const return Vector(150, 150, 0); } -void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerWarp") - std::string mapPath = msg.readString(16, "map name"); - int x = msg.readInt16("x"); - int y = msg.readInt16("y"); - - logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); - - if (!localPlayer) - logger->log1("SMSG_PLAYER_WARP localPlayer null"); - - /* - * We must clear the local player's target *before* the call - * to changeMap, as it deletes all beings. - */ - if (localPlayer) - localPlayer->stopAttack(); - - Game *const game = Game::instance(); - if (!game) - { - BLOCK_END("PlayerHandler::processPlayerWarp") - return; - } - - const std::string ¤tMapName = game->getCurrentMapName(); - const bool sameMap = (currentMapName == mapPath); - - // Switch the actual map, deleting the previous one if necessary - mapPath = mapPath.substr(0, mapPath.rfind(".")); - game->changeMap(mapPath); - - int scrollOffsetX = 0; - int scrollOffsetY = 0; - - if (localPlayer) - { - const Map *const map = game->getCurrentMap(); - if (map) - { - if (x >= map->getWidth()) - x = map->getWidth() - 1; - if (y >= map->getHeight()) - y = map->getHeight() - 1; - if (x < 0) - x = 0; - if (y < 0) - y = 0; - /* Scroll if neccessary */ - if (!sameMap - || (abs(x - localPlayer->getTileX()) - > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - localPlayer->getTileY()) - > MAP_TELEPORT_SCROLL_DISTANCE)) - { - scrollOffsetX = (x - localPlayer->getTileX()) - * map->getTileWidth(); - scrollOffsetY = (y - localPlayer->getTileY()) - * map->getTileHeight(); - } - } - - localPlayer->setAction(BeingAction::STAND, 0); - localPlayer->setTileCoords(x, y); - localPlayer->updatePets(); - localPlayer->navigateClean(); - } - - logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY); - - if (viewport) - { - viewport->returnCamera(); - viewport->scrollBy(scrollOffsetX, scrollOffsetY); - } - BLOCK_END("PlayerHandler::processPlayerWarp") -} - -void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerStatUpdate1") - const int type = msg.readInt16("type"); - const int value = msg.readInt32("value"); - if (!localPlayer) - { - BLOCK_END("PlayerHandler::processPlayerStatUpdate1") - return; - } - - playerHandler->setStat(msg, type, value, NoStat, Notify_true); - BLOCK_END("PlayerHandler::processPlayerStatUpdate1") -} - -void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerStatUpdate2") - const int type = msg.readInt16("type"); - const int value = msg.readInt32("value"); - playerHandler->setStat(msg, type, value, NoStat, Notify_true); - BLOCK_END("PlayerHandler::processPlayerStatUpdate2") -} - -void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerStatUpdate3") - const int type = msg.readInt32("type"); - const int base = msg.readInt32("base"); - const int bonus = msg.readInt32("bonus"); - - playerHandler->setStat(msg, type, base, bonus, Notify_false); - BLOCK_END("PlayerHandler::processPlayerStatUpdate3") -} - -void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerStatUpdate4") - const uint16_t type = msg.readInt16("type"); - const uint8_t ok = msg.readUInt8("flag"); - const int value = msg.readUInt8("value"); - - if (ok != 1) - { - const int oldValue = PlayerInfo::getStatBase( - static_cast<AttributesT>(type)); - const int points = PlayerInfo::getAttribute(Attributes::CHAR_POINTS) - + oldValue - value; - PlayerInfo::setAttribute(Attributes::CHAR_POINTS, points); - NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR); - } - - playerHandler->setStat(msg, type, value, NoStat, Notify_true); - BLOCK_END("PlayerHandler::processPlayerStatUpdate4") -} - -void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerStatUpdate6") - const int type = msg.readInt16("type"); - const int value = msg.readUInt8("value"); - if (statusWindow) - playerHandler->setStat(msg, type, value, NoStat, Notify_true); - BLOCK_END("PlayerHandler::processPlayerStatUpdate6") -} - -void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) -{ - BLOCK_START("PlayerHandler::processPlayerArrowMessage") - const int type = msg.readInt16("type"); - switch (type) - { - case 0: - NotifyManager::notify(NotifyTypes::ARROWS_EQUIP_NEEDED); - break; - case 3: - // arrows equiped - break; - default: - UNIMPLIMENTEDPACKET; - break; - } - BLOCK_END("PlayerHandler::processPlayerArrowMessage") -} - bool PlayerHandler::canUseMagic() const { return PlayerInfo::getStatEffective(Attributes::MATK) > 0; @@ -454,15 +291,4 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } } -void PlayerHandler::processMapMusic(Net::MessageIn &msg) -{ - const int size = msg.readInt16("len") - 5; - const std::string music = msg.readString(size, "name"); - soundManager.playMusic(music); - - Map *const map = viewport->getMap(); - if (map) - map->setMusicFile(music); -} - } // namespace Ea |