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authorAndrei Karas <akaras@inbox.ru>2015-08-25 17:00:29 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-25 17:00:29 +0300
commit86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068 (patch)
tree9fb021b988d6ac482b02b2c91cfc3981696e981c /src/net/ea/charserverrecv.cpp
parent5f602ac6b69195658ea54d218b29b270744bbb47 (diff)
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Move receive code from charserverhandler into separate file.
Diffstat (limited to 'src/net/ea/charserverrecv.cpp')
-rw-r--r--src/net/ea/charserverrecv.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/net/ea/charserverrecv.cpp b/src/net/ea/charserverrecv.cpp
new file mode 100644
index 000000000..8435f0caf
--- /dev/null
+++ b/src/net/ea/charserverrecv.cpp
@@ -0,0 +1,145 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/charserverrecv.h"
+
+#include "client.h"
+
+#include "gui/windows/charcreatedialog.h"
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/ea/eaprotocol.h"
+
+#include "net/character.h"
+#include "net/messagein.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+void CharServerRecv::processCharLoginError(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharLoginError")
+ switch (msg.readUInt8("error"))
+ {
+ case 0:
+ // TRANSLATORS: error message
+ errorMessage = _("Access denied. Most likely, there are "
+ "too many players on this server.");
+ break;
+ case 1:
+ // TRANSLATORS: error message
+ errorMessage = _("Cannot use this ID.");
+ break;
+ default:
+ // TRANSLATORS: error message
+ errorMessage = _("Unknown char-server failure.");
+ break;
+ }
+ client->setState(STATE_ERROR);
+ BLOCK_END("CharServerRecv::processCharLoginError")
+}
+
+void CharServerRecv::processCharCreateFailed(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharCreateFailed")
+ switch (msg.readUInt8("error"))
+ {
+ case 1:
+ case 0:
+ default:
+ // TRANSLATORS: error message
+ errorMessage = _("Failed to create character. Most "
+ "likely the name is already taken.");
+ break;
+ case 2:
+ // TRANSLATORS: error message
+ errorMessage = _("Wrong name.");
+ break;
+ case 3:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect stats.");
+ break;
+ case 4:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect hair.");
+ break;
+ case 5:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect slot.");
+ break;
+ case 6:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect race.");
+ break;
+ case 7:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect look.");
+ break;
+ }
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error message header
+ _("Error"),
+ errorMessage,
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ if (charServerHandler->mCharCreateDialog)
+ charServerHandler->mCharCreateDialog->unlock();
+ BLOCK_END("CharServerRecv::processCharCreateFailed")
+}
+
+void CharServerRecv::processCharDelete(Net::MessageIn &msg A_UNUSED)
+{
+ BLOCK_START("CharServerRecv::processCharDelete")
+ delete charServerHandler->mSelectedCharacter;
+ charServerHandler->mCharacters.remove(
+ charServerHandler->mSelectedCharacter);
+ charServerHandler->mSelectedCharacter = nullptr;
+ charServerHandler->updateCharSelectDialog();
+ charServerHandler->unlockCharSelectDialog();
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: info message header
+ _("Info"),
+ // TRANSLATORS: info message
+ _("Character deleted."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ BLOCK_END("CharServerRecv::processCharDelete")
+}
+
+} // namespace Ea