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authorAndrei Karas <akaras@inbox.ru>2012-06-24 23:53:51 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-24 23:53:51 +0300
commit72168639865fb75a4c216b1058dc8412d4c81277 (patch)
tree876e745fe1b5924073faedd53d28a68a83e4593a /src/map.cpp
parentf9feb8f1fd4e2dc56218aba40ef94962fa866f84 (diff)
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Add autodetection walkable tiles in maps without client data.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 0530b2702..f252308b6 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -151,7 +151,8 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
mDrawScrollX(-1),
mDrawScrollY(-1),
mRedrawMap(true),
- mBeingOpacity(false)
+ mBeingOpacity(false),
+ mCustom(false)
{
const int size = mWidth * mHeight;
for (int i = 0; i < NB_BLOCKTYPES; i++)
@@ -659,6 +660,11 @@ bool Map::getWalk(int x, int y, unsigned char walkmask) const
return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
}
+void Map::setWalk(int x, int y, bool walkable)
+{
+ blockTile(x, y, Map::BLOCKTYPE_GROUNDTOP);
+}
+
bool Map::occupied(int x, int y) const
{
const ActorSprites &actors = actorSpriteManager->getAll();