diff options
author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:33:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:49:21 +0300 |
commit | 8a999b66fd697404c6640778a6dd1ce0e747334a (patch) | |
tree | b9d16368acff30878f28264286b1b8be8b01b168 /src/input | |
parent | b310c51796d1632aeefc834dc0e931c52f909a41 (diff) | |
download | manaverse-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.gz manaverse-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.bz2 manaverse-8a999b66fd697404c6640778a6dd1ce0e747334a.tar.xz manaverse-8a999b66fd697404c6640778a6dd1ce0e747334a.zip |
move input related files into input dir.
Diffstat (limited to 'src/input')
-rw-r--r-- | src/input/inputevent.cpp | 29 | ||||
-rw-r--r-- | src/input/inputevent.h | 51 | ||||
-rw-r--r-- | src/input/inputmanager.cpp | 804 | ||||
-rw-r--r-- | src/input/inputmanager.h | 191 | ||||
-rw-r--r-- | src/input/joystick.cpp | 369 | ||||
-rw-r--r-- | src/input/joystick.h | 175 | ||||
-rw-r--r-- | src/input/keyboardconfig.cpp | 283 | ||||
-rw-r--r-- | src/input/keyboardconfig.h | 125 | ||||
-rw-r--r-- | src/input/keyboarddata.h | 1965 | ||||
-rw-r--r-- | src/input/keydata.h | 348 | ||||
-rw-r--r-- | src/input/keyevent.cpp | 47 | ||||
-rw-r--r-- | src/input/keyevent.h | 67 | ||||
-rw-r--r-- | src/input/keyinput.cpp | 38 | ||||
-rw-r--r-- | src/input/keyinput.h | 58 |
14 files changed, 4550 insertions, 0 deletions
diff --git a/src/input/inputevent.cpp b/src/input/inputevent.cpp new file mode 100644 index 000000000..61e5dc2b1 --- /dev/null +++ b/src/input/inputevent.cpp @@ -0,0 +1,29 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/inputevent.h" + +#include "debug.h" + +InputEvent::InputEvent(const int action0, const int mask0) : + action(action0), + mask(mask0) +{ +} diff --git a/src/input/inputevent.h b/src/input/inputevent.h new file mode 100644 index 000000000..b65a4b8f2 --- /dev/null +++ b/src/input/inputevent.h @@ -0,0 +1,51 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_INPUTEVENT_H +#define INPUT_INPUTEVENT_H + +#include <map> +#include <vector> + +#include "localconsts.h" + +typedef std::vector<int> KeysVector; +typedef KeysVector::iterator KeysVectorIter; +typedef KeysVector::const_iterator KeysVectorCIter; + +typedef std::map<int, KeysVector> KeyToActionMap; +typedef KeyToActionMap::iterator KeyToActionMapIter; + +typedef std::map<int, int> KeyToIdMap; +typedef KeyToIdMap::iterator KeyToIdMapIter; + +typedef std::map<int, int> KeyTimeMap; +typedef KeyTimeMap::iterator KeyTimeMapIter; + +struct InputEvent final +{ + InputEvent(const int action0, const int mask0); + + int action; + + int mask; +}; + +#endif // INPUT_INPUTEVENT_H diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp new file mode 100644 index 000000000..561437124 --- /dev/null +++ b/src/input/inputmanager.cpp @@ -0,0 +1,804 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/inputmanager.h" + +#include "client.h" +#include "configuration.h" +#include "game.h" +#include "localplayer.h" +#include "touchmanager.h" + +#include "input/joystick.h" +#include "input/keyboardconfig.h" +#include "input/keyboarddata.h" + +#include "gui/chatwindow.h" +#include "gui/gui.h" +#include "gui/inventorywindow.h" +#include "gui/npcdialog.h" +#include "gui/npcpostdialog.h" +#include "gui/sdlinput.h" +#include "gui/setup.h" +#include "gui/setup_input.h" +#include "gui/textdialog.h" +#include "gui/tradewindow.h" + +#include <guichan/exception.hpp> +#include <guichan/focushandler.hpp> + +#include <algorithm> + +#include "debug.h" + +InputManager inputManager; + +extern QuitDialog *quitDialog; + +static class KeyFunctor final +{ + public: + bool operator() (const int key1, const int key2) const + { + return keys[key1].priority >= keys[key2].priority; + } + + const KeyData *keys; +} keyDataSorter; + + +InputManager::InputManager() : + mSetupInput(nullptr), + mNewKeyIndex(Input::KEY_NO_VALUE), + mMask(1), + mNameMap() +{ +} + +void InputManager::init() +{ + for (unsigned int i = 0; i < Input::KEY_TOTAL; i++) + { + KeyFunction &kf = mKey[i]; + for (unsigned int f = 0; f < KeyFunctionSize; f ++) + { + KeyItem &ki = kf.values[f]; + ki.type = INPUT_UNKNOWN; + ki.value = -1; + } + } + + mNewKeyIndex = Input::KEY_NO_VALUE; + + resetKeys(); + retrieve(); + update(); +} + +void InputManager::update() const +{ + keyboard.update(); + if (joystick) + joystick->update(); +} + +void InputManager::retrieve() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { +#ifdef USE_SDL2 + const std::string cf = std::string("sdl2") + keyData[i].configField; +#else + const std::string cf = keyData[i].configField; +#endif + if (!cf.empty()) + { + mNameMap[cf] = i; + KeyFunction &kf = mKey[i]; + const std::string keyStr = config.getValue(cf, ""); + const int keyStrSize = keyStr.size(); + if (keyStr.empty()) + continue; + + StringVect keys; + splitToStringVector(keys, keyStr, ','); + unsigned int i2 = 0; + for (StringVectCIter it = keys.begin(), it_end = keys.end(); + it != it_end && i2 < KeyFunctionSize; ++ it) + { + std::string keyStr2 = *it; + if (keyStrSize < 2) + continue; + int type = INPUT_KEYBOARD; + if ((keyStr2[0] < '0' || keyStr2[0] > '9') + && keyStr2[0] != '-') + { + switch (keyStr2[0]) + { + case 'm': + type = INPUT_MOUSE; + break; + case 'j': + type = INPUT_JOYSTICK; + break; + default: + break; + } + keyStr2 = keyStr2.substr(1); + } + const int key = atoi(keyStr2.c_str()); + if (key >= -255 && key < SDLK_LAST) + { + kf.values[i2] = KeyItem(type, key); + i2 ++; + } + } + } + } +} + +void InputManager::store() const +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { +#ifdef USE_SDL2 + const std::string cf = std::string("sdl2") + keyData[i].configField; +#else + const std::string cf = keyData[i].configField; +#endif + if (!cf.empty()) + { + std::string keyStr; + const KeyFunction &kf = mKey[i]; + + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &key = kf.values[i2]; + if (key.type != INPUT_UNKNOWN) + { + std::string tmp = "k"; + switch (key.type) + { + case INPUT_MOUSE: + tmp = "m"; + break; + case INPUT_JOYSTICK: + tmp = "j"; + break; + default: + break; + } + if (key.value != -1) + { + if (keyStr.empty()) + { + keyStr.append(tmp).append(toString(key.value)); + } + else + { + keyStr.append(strprintf(",%s%d", + tmp.c_str(), key.value)); + } + } + } + } + if (keyStr.empty()) + keyStr = "-1"; + + config.setValue(cf, keyStr); + } + } +} + +void InputManager::resetKeys() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + KeyFunction &key = mKey[i]; + for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) + { + KeyItem &ki2 = key.values[i2]; + ki2.type = INPUT_UNKNOWN; + ki2.value = -1; + } + const KeyData &kd = keyData[i]; + KeyItem &val0 = key.values[0]; + val0.type = kd.defaultType1; + KeyItem &val1 = key.values[1]; + val1.type = kd.defaultType2; +#ifdef USE_SDL2 + if (kd.defaultType1 == INPUT_KEYBOARD) + val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); + else + val0.value = kd.defaultValue1; + if (kd.defaultType2 == INPUT_KEYBOARD) + val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); + else + val1.value = kd.defaultValue2; +#else + val0.value = kd.defaultValue1; + val1.value = kd.defaultValue2; +#endif + } +} + +void InputManager::makeDefault(const int i) +{ + if (i >= 0 && i < Input::KEY_TOTAL) + { + KeyFunction &key = mKey[i]; + for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) + { + KeyItem &ki2 = key.values[i2]; + ki2.type = INPUT_UNKNOWN; + ki2.value = -1; + } + const KeyData &kd = keyData[i]; + KeyItem &val0 = key.values[0]; + val0.type = kd.defaultType1; + KeyItem &val1 = key.values[1]; + val1.type = kd.defaultType2; + +#ifdef USE_SDL2 + if (kd.defaultType1 == INPUT_KEYBOARD) + val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); + else + val0.value = kd.defaultValue1; + if (kd.defaultType2 == INPUT_KEYBOARD) + val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); + else + val1.value = kd.defaultValue2; +#else + val0.value = kd.defaultValue1; + val1.value = kd.defaultValue2; +#endif + + update(); + } +} + +bool InputManager::hasConflicts(int &key1, int &key2) const +{ + /** + * No need to parse the square matrix: only check one triangle + * that's enough to detect conflicts + */ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + const KeyData &kdi = keyData[i]; + if (!*kdi.configField) + continue; + + const KeyFunction &ki = mKey[i]; + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &vali2 = ki.values[i2]; + if (vali2.value == Input::KEY_NO_VALUE) + continue; + + size_t j; + for (j = i, j++; j < Input::KEY_TOTAL; j++) + { + if ((kdi.grp & keyData[j].grp) == 0 || !*kdi.configField) + continue; + + for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++) + { + const KeyItem &valj2 = mKey[j].values[j2]; + // Allow for item shortcut and emote keys to overlap + // as well as emote and ignore keys, but no other keys + if (valj2.type != INPUT_UNKNOWN + && vali2.value == valj2.value + && vali2.type == valj2.type) + { + key1 = static_cast<int>(i); + key2 = static_cast<int>(j); + return true; + } + } + } + } + } + return false; +} + +void InputManager::callbackNewKey() +{ + mSetupInput->newKeyCallback(mNewKeyIndex); +} + +bool InputManager::isActionActive(const int index) +{ + if (keyboard.isActionActive(index)) + return true; + if (joystick && joystick->isActionActive(index)) + return true; + return touchManager.isActionActive(index); +} + +KeyFunction &InputManager::getKey(int index) +{ + if (index < 0 || index >= Input::KEY_TOTAL) + index = 0; + return mKey[index]; +} + +std::string InputManager::getKeyStringLong(const int index) const +{ + std::string keyStr; + const KeyFunction &ki = mKey[index]; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &key = ki.values[i]; + std::string str; + if (key.type == INPUT_KEYBOARD) + { + if (key.value >= 0) + { + str = keyboard.getKeyName(key.value); + } + else if (key.value < -1) + { + // TRANSLATORS: long key name. must be short. + str = strprintf(_("key_%d"), -key.value); + } + } + else if (key.type == INPUT_JOYSTICK) + { + // TRANSLATORS: long joystick button name. must be short. + str = strprintf(_("JButton%d"), key.value + 1); + } + if (!str.empty()) + { + if (keyStr.empty()) + keyStr = str; + else + keyStr.append(" ").append(str); + } + } + + if (keyStr.empty()) + { + // TRANSLATORS: unknown long key type + return _("unknown key"); + } + return keyStr; +} + +std::string InputManager::getKeyValueString(const int index) const +{ + std::string keyStr; + const KeyFunction &ki = mKey[index]; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &key = ki.values[i]; + std::string str; + if (key.type == INPUT_KEYBOARD) + { + if (key.value >= 0) + { + str = keyboard.getKeyShortString( + keyboard.getKeyName(key.value)); + } + else if (key.value < -1) + { + // TRANSLATORS: short key name. must be very short. + str = strprintf(_("key_%d"), -key.value); + } + } + else if (key.type == INPUT_JOYSTICK) + { + // TRANSLATORS: short joystick button name. muse be very short + str = strprintf(_("JB%d"), key.value + 1); + } + if (!str.empty()) + { + if (keyStr.empty()) + keyStr = str; + else + keyStr.append(" ").append(str); + } + } + + if (keyStr.empty()) + { + // TRANSLATORS: unknown short key type. must be short + return _("u key"); + } + return keyStr; +} + +std::string InputManager::getKeyValueByName(const std::string &keyName) +{ + const std::map<std::string, int>::const_iterator + it = mNameMap.find(keyName); + + if (it == mNameMap.end()) + return std::string(); + return getKeyValueString((*it).second); +} + +void InputManager::addActionKey(const int action, const int type, + const int val) +{ + if (action < 0 || action >= Input::KEY_TOTAL) + return; + + int idx = -1; + KeyFunction &key = mKey[action]; + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &val2 = key.values[i]; + if (val2.type == INPUT_UNKNOWN || (val2.type == type + && val2.value == val)) + { + idx = static_cast<int>(i); + break; + } + } + if (idx == -1) + { + for (size_t i = 1; i < KeyFunctionSize; i ++) + { + KeyItem &val1 = key.values[i - 1]; + KeyItem &val2 = key.values[i]; + val1.type = val2.type; + val1.value = val2.value; + } + idx = KeyFunctionSize - 1; + } + + key.values[idx] = KeyItem(type, val); +} + +void InputManager::setNewKey(const SDL_Event &event, const int type) +{ + int val = -1; + if (type == INPUT_KEYBOARD) + val = keyboard.getKeyValueFromEvent(event); + else if (type == INPUT_JOYSTICK && joystick) + val = joystick->getButtonFromEvent(event); + + if (val != -1) + { + addActionKey(mNewKeyIndex, type, val); + update(); + } +} + +void InputManager::unassignKey() +{ + KeyFunction &key = mKey[mNewKeyIndex]; + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + KeyItem &val = key.values[i]; + val.type = INPUT_UNKNOWN; + val.value = -1; + } + update(); +} + +bool InputManager::handleAssignKey(const SDL_Event &event, const int type) +{ + if (setupWindow && setupWindow->isWindowVisible() && + getNewKeyIndex() > Input::KEY_NO_VALUE) + { + setNewKey(event, type); + callbackNewKey(); + setNewKeyIndex(Input::KEY_NO_VALUE); + return true; + } + return false; +} + +bool InputManager::handleEvent(const SDL_Event &event) +{ + switch (event.type) + { + case SDL_KEYDOWN: + { + updateConditionMask(); + if (handleAssignKey(event, INPUT_KEYBOARD)) + return true; + + keyboard.handleActicateKey(event); + // send straight to gui for certain windows + if (quitDialog || TextDialog::isActive() || + NpcPostDialog::isActive()) + { + try + { + if (guiInput) + guiInput->pushInput(event); + if (gui) + gui->handleInput(); + } + catch (const gcn::Exception &e) + { + const char *const err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + return true; + } + break; + } + case SDL_KEYUP: + { + updateConditionMask(); + keyboard.handleDeActicateKey(event); + break; + } + case SDL_JOYBUTTONDOWN: + { + updateConditionMask(); +// joystick.handleActicateButton(event); + if (handleAssignKey(event, INPUT_JOYSTICK)) + return true; + break; + } + case SDL_JOYBUTTONUP: + { + updateConditionMask(); +// joystick.handleDeActicateButton(event); + break; + } +#ifdef ANDROID + case SDL_ACCELEROMETER: + { + break; + } +#endif + default: + break; + } + + try + { + if (guiInput) + guiInput->pushInput(event); + } + catch (const gcn::Exception &e) + { + const char *const err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + if (gui) + { + const bool res = gui->handleInput(); + if (res && event.type == SDL_KEYDOWN) + return true; + } + + switch (event.type) + { + case SDL_KEYDOWN: + if (triggerAction(keyboard.getActionVector(event))) + return true; + break; + + case SDL_JOYBUTTONDOWN: + if (joystick && joystick->validate()) + { + if (triggerAction(joystick->getActionVector(event))) + return true; + } + break; +#ifdef ANDROID + case SDL_ACCELEROMETER: + { + break; + } +#endif + default: + break; + } + + return false; +} + +void InputManager::handleRepeat() const +{ + const int time = tick_time; + keyboard.handleRepeat(time); + if (joystick) + joystick->handleRepeat(time); +} + +void InputManager::updateConditionMask() +{ + mMask = 1; + if (keyboard.isEnabled()) + mMask |= COND_ENABLED; + if ((!chatWindow || !chatWindow->isInputFocused()) && + !NpcDialog::isAnyInputFocused() && + !InventoryWindow::isAnyInputFocused() && + (!tradeWindow || !tradeWindow->isInpupFocused())) + { + mMask |= COND_NOINPUT; + } + + if (!player_node || !player_node->getAway()) + mMask |= COND_NOAWAY; + + if (!setupWindow || !setupWindow->isWindowVisible()) + mMask |= COND_NOSETUP; + + if (Game::instance() && Game::instance()->getValidSpeed()) + mMask |= COND_VALIDSPEED; + + if (gui && !gui->getFocusHandler()->getModalFocused()) + mMask |= COND_NOMODAL; + + const NpcDialog *const dialog = NpcDialog::getActive(); + if (!dialog || !dialog->isTextInputFocused()) + mMask |= COND_NONPCINPUT; + + if (!player_node || !player_node->getDisableGameModifiers()) + mMask |= COND_EMODS; + + if (!isActionActive(Input::KEY_STOP_ATTACK) + && !isActionActive(Input::KEY_UNTARGET)) + { + mMask |= COND_NOTARGET; + } + if (Game::instance()) + mMask |= COND_INGAME; + + if (!player_node || player_node->getFollow().empty()) + mMask |= COND_NOFOLLOW; +} + +bool InputManager::checkKey(const KeyData *const key) const +{ +// logger->log("mask=%d, condition=%d", mMask, key->condition); + if (!key || (key->condition & mMask) != key->condition) + return false; + + return (key->modKeyIndex == Input::KEY_NO_VALUE + || isActionActive(key->modKeyIndex)); +} + +bool InputManager::invokeKey(const KeyData *const key, const int keyNum) +{ + // no validation to keyNum because it validated in caller + + if (checkKey(key)) + { + InputEvent evt(keyNum, mMask); + ActionFuncPtr func = *(keyData[keyNum].action); + if (func && func(evt)) + return true; + } + return false; +} + +void InputManager::executeAction(const int keyNum) +{ + if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) + return; + + InputEvent evt(keyNum, mMask); + ActionFuncPtr func = *(keyData[keyNum].action); + if (func) + func(evt); +} + +void InputManager::updateKeyActionMap(KeyToActionMap &actionMap, + KeyToIdMap &idMap, + KeyTimeMap &keyTimeMap, + const int type) const +{ + actionMap.clear(); + keyTimeMap.clear(); + + for (size_t i = 0; i < Input::KEY_TOTAL; i ++) + { + const KeyFunction &key = mKey[i]; + const KeyData &kd = keyData[i]; + if (kd.action) + { + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &ki = key.values[i2]; + if (ki.type == type && ki.value != -1) + actionMap[ki.value].push_back(static_cast<int>(i)); + } + } + if (kd.configField && (kd.grp & Input::GRP_GUICHAN)) + { + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &ki = key.values[i2]; + if (ki.type == type && ki.value != -1) + idMap[ki.value] = static_cast<int>(i); + } + } + if (kd.configField && (kd.grp & Input::GRP_REPEAT)) + { + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &ki = key.values[i2]; + if (ki.type == type && ki.value != -1) + keyTimeMap[ki.value] = 0; + } + } + } + + keyDataSorter.keys = &keyData[0]; + FOR_EACH (KeyToActionMapIter, it, actionMap) + { + KeysVector *const keys = &it->second; + if (keys && keys->size() > 1) + std::sort(keys->begin(), keys->end(), keyDataSorter); + } +} + +bool InputManager::triggerAction(const KeysVector *const ptrs) +{ + if (!ptrs) + return false; + +// logger->log("ptrs: %d", (int)ptrs.size()); + + FOR_EACHP (KeysVectorCIter, it, ptrs) + { + const int keyNum = *it; + if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) + continue; + + if (invokeKey(&keyData[keyNum], keyNum)) + return true; + } + return false; +} + +int InputManager::getKeyIndex(const int value, const int grp, + const int type) const +{ + for (size_t i = 0; i < Input::KEY_TOTAL; i++) + { + const KeyFunction &key = mKey[i]; + const KeyData &kd = keyData[i]; + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &vali2 = key.values[i2]; + if (value == vali2.value && (grp & kd.grp) != 0 + && vali2.type == type) + { + return static_cast<int>(i); + } + } + } + return Input::KEY_NO_VALUE; +} + +int InputManager::getActionByKey(const SDL_Event &event) const +{ + // for now support only keyboard events + if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) + { + const int idx = keyboard.getActionId(event); + if (idx >= 0 && checkKey(&keyData[idx])) + return idx; + } + return Input::KEY_NO_VALUE; +} diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h new file mode 100644 index 000000000..8611e19c3 --- /dev/null +++ b/src/input/inputmanager.h @@ -0,0 +1,191 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_INPUTMANAGER_H +#define INPUT_INPUTMANAGER_H + +#include "input/inputevent.h" +#include "input/keydata.h" + +#include <string> +#include <map> + +#include <SDL.h> + +const unsigned int KeyFunctionSize = 3; + +// hack to avoid conflicts with windows headers. +#ifdef INPUT_KEYBOARD +#undef INPUT_KEYBOARD +#endif +#ifdef INPUT_MOUSE +#undef INPUT_MOUSE +#endif + +struct KeyData; + +class Setup_Input; + +enum KeyTypes +{ + INPUT_UNKNOWN = 0, + INPUT_KEYBOARD = 1, + INPUT_MOUSE = 2, + INPUT_JOYSTICK = 3 +}; + +struct KeyItem final +{ + KeyItem() : + type(-1), value(-1) + { } + + KeyItem(const int type0, const int value0) : + type(type0), value(value0) + { } + + int type; + + int value; +}; + +struct KeyFunction final +{ + KeyItem values[KeyFunctionSize]; +}; + +enum KeyCondition +{ + COND_DEFAULT = 1, // default condition + COND_ENABLED = 2, // keyboard must be enabled + COND_NOINPUT = 4, // input items must be unfocused + COND_NOAWAY = 8, // player not in away mode + COND_NOSETUP = 16, // setup window is hidde + COND_VALIDSPEED = 32, // valid speed + COND_NOMODAL = 64, // modal windows inactive + COND_NONPCINPUT = 128, // npc input field inactive + COND_EMODS = 256, // game modifiers enabled + COND_NOTARGET = 512, // no target/untarget keys + // pressed + COND_NOFOLLOW = 1024, // follow mode disabled + COND_INGAME = 2048, // game must be started + COND_SHORTCUT = 2 + 4 + 16 + 512 + 2048, // flags for shortcut keys + COND_SHORTCUT0 = 2 + 4 + 16 + 512, // flags for shortcut keys + COND_GAME = 2 + 4 + 8 + 16 + 64 + 2048, // main game key + COND_GAME2 = 2 + 8 + 16 + 64 + 2048 +}; + +class InputManager final +{ + public: + InputManager(); + + A_DELETE_COPY(InputManager) + + void init(); + + bool handleEvent(const SDL_Event &event); + + bool checkKey(const KeyData *const key) const A_WARN_UNUSED; + + void retrieve(); + + void store() const; + + void resetKeys(); + + void makeDefault(const int i); + + bool hasConflicts(int &key1, int &key2) const A_WARN_UNUSED; + + void callbackNewKey(); + + KeyFunction &getKey(int index) A_WARN_UNUSED; + + std::string getKeyValueString(const int index) const A_WARN_UNUSED; + + std::string getKeyStringLong(const int index) const A_WARN_UNUSED; + + std::string getKeyValueByName(const std::string &keyName); + + void addActionKey(const int action, const int type, const int val); + + void setNewKey(const SDL_Event &event, const int type); + + void unassignKey(); + + static bool isActionActive(const int index) A_WARN_UNUSED; + + /** + * Set the index of the new key to be assigned. + */ + void setNewKeyIndex(const int value) + { mNewKeyIndex = value; } + + /** + * Set a reference to the key setup window. + */ + void setSetupInput(Setup_Input *const setupInput) + { mSetupInput = setupInput; } + + /** + * Get the index of the new key to be assigned. + */ + int getNewKeyIndex() const A_WARN_UNUSED + { return mNewKeyIndex; } + + void updateKeyActionMap(KeyToActionMap &actionMap, + KeyToIdMap &idMap, KeyTimeMap &keyTimeMap, + const int type) const; + + bool invokeKey(const KeyData *const key, const int keyNum); + + bool handleAssignKey(const SDL_Event &event, const int type); + + void handleRepeat() const; + + bool triggerAction(const KeysVector *const ptrs); + + int getKeyIndex(const int value, const int grp, + const int type) const A_WARN_UNUSED; + + void update() const; + + void updateConditionMask(); + + int getActionByKey(const SDL_Event &event) const A_WARN_UNUSED; + + void executeAction(const int keyNum); + + protected: + Setup_Input *mSetupInput; /**< Reference to setup window */ + + int mNewKeyIndex; /**< Index of new key to be assigned */ + + int mMask; + + std::map<std::string, int> mNameMap; + + KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */ +}; + +extern InputManager inputManager; + +#endif // INPUT_INPUTMANAGER_H diff --git a/src/input/joystick.cpp b/src/input/joystick.cpp new file mode 100644 index 000000000..99a751525 --- /dev/null +++ b/src/input/joystick.cpp @@ -0,0 +1,369 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/joystick.h" + +#include "client.h" +#include "configuration.h" +#include "logger.h" +#include "sdlshared.h" + +#include "input/inputmanager.h" + +#include "debug.h" + +int Joystick::joystickCount = 0; +bool Joystick::mEnabled = false; + +Joystick::Joystick(const int no): + mDirection(0), + mJoystick(nullptr), + mUpTolerance(0), + mDownTolerance(0), + mLeftTolerance(0), + mRightTolerance(0), + mCalibrating(false), + mNumber(no >= joystickCount ? joystickCount : no), + mCalibrated(false), + mButtonsNumber(MAX_BUTTONS), + mUseInactive(false), + mHaveHats(false), + mKeyToAction(), + mKeyToId(), + mKeyTimeMap() +{ + for (int i = 0; i < MAX_BUTTONS; i++) + mActiveButtons[i] = false; +} + +Joystick::~Joystick() +{ + close(); +} + +void Joystick::init() +{ + SDL_InitSubSystem(SDL_INIT_JOYSTICK); + SDL_JoystickEventState(SDL_ENABLE); + joystickCount = SDL_NumJoysticks(); + logger->log("%i joysticks/gamepads found", joystickCount); + for (int i = 0; i < joystickCount; i++) + logger->log("- %s", SDL_JoystickNameForIndex(i)); + + mEnabled = config.getBoolValue("joystickEnabled"); + + if (joystickCount > 0) + { + joystick = new Joystick(config.getIntValue("selectedJoystick")); + if (mEnabled) + joystick->open(); + } +} + +bool Joystick::open() +{ + if (mNumber >= joystickCount) + mNumber = joystickCount - 1; + if (mNumber < 0) + { + logger->log1("error: incorrect joystick selection"); + return false; + } + logger->log("open joystick %d", mNumber); + + mJoystick = SDL_JoystickOpen(mNumber); + + if (!mJoystick) + { + logger->log("Couldn't open joystick: %s", SDL_GetError()); + return false; + } + + mButtonsNumber = SDL_JoystickNumButtons(mJoystick); + logger->log("Joystick: %i ", mNumber); + logger->log("Axes: %i ", SDL_JoystickNumAxes(mJoystick)); + logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick)); + logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick)); + logger->log("Buttons: %i", mButtonsNumber); + + mHaveHats = (SDL_JoystickNumHats(mJoystick) > 0); + + if (mButtonsNumber > MAX_BUTTONS) + mButtonsNumber = MAX_BUTTONS; + + mCalibrated = config.getValueBool("joystick" + + toString(mNumber) + "calibrated", false); + mUpTolerance = config.getIntValue("upTolerance" + toString(mNumber)); + mDownTolerance = config.getIntValue("downTolerance" + toString(mNumber)); + mLeftTolerance = config.getIntValue("leftTolerance" + toString(mNumber)); + mRightTolerance = config.getIntValue("rightTolerance" + toString(mNumber)); + mUseInactive = config.getBoolValue("useInactiveJoystick"); + + return true; +} + +void Joystick::close() +{ + logger->log("close joystick %d", mNumber); + if (mJoystick) + { + SDL_JoystickClose(mJoystick); + mJoystick = nullptr; + } +} + +void Joystick::reload() +{ + joystickCount = SDL_NumJoysticks(); + setNumber(mNumber); +} + +void Joystick::setNumber(const int n) +{ + if (mJoystick) + { + SDL_JoystickClose(mJoystick); + mNumber = n; + open(); + } + else + { + mNumber = n; + } +} + +void Joystick::logic() +{ + // When calibrating, don't bother the outside with our state + if (mCalibrating) + { + doCalibration(); + return; + }; + + if (!mEnabled || !mCalibrated) + return; + + mDirection = 0; + + if (mUseInactive || client->getInputFocused()) + { + // X-Axis + int position = SDL_JoystickGetAxis(mJoystick, 0); + if (position >= mRightTolerance) + mDirection |= RIGHT; + else if (position <= mLeftTolerance) + mDirection |= LEFT; + + // Y-Axis + position = SDL_JoystickGetAxis(mJoystick, 1); + if (position <= mUpTolerance) + mDirection |= UP; + else if (position >= mDownTolerance) + mDirection |= DOWN; + +#ifdef DEBUG_JOYSTICK + if (SDL_JoystickGetAxis(mJoystick, 2)) + logger->log("axis 2 pos: %d", SDL_JoystickGetAxis(mJoystick, 2)); + if (SDL_JoystickGetAxis(mJoystick, 3)) + logger->log("axis 3 pos: %d", SDL_JoystickGetAxis(mJoystick, 3)); + if (SDL_JoystickGetAxis(mJoystick, 4)) + logger->log("axis 4 pos: %d", SDL_JoystickGetAxis(mJoystick, 4)); +#endif + + if (!mDirection && mHaveHats) + { + // reading only hat 0 + const uint8_t hat = SDL_JoystickGetHat(mJoystick, 0); + if (hat & SDL_HAT_RIGHT) + mDirection |= RIGHT; + else if (hat & SDL_HAT_LEFT) + mDirection |= LEFT; + if (hat & SDL_HAT_UP) + mDirection |= UP; + else if (hat & SDL_HAT_DOWN) + mDirection |= DOWN; + } + + // Buttons + for (int i = 0; i < mButtonsNumber; i++) + { + const bool state = (SDL_JoystickGetButton(mJoystick, i) == 1); + mActiveButtons[i] = state; + if (!state) + resetRepeat(i); +#ifdef DEBUG_JOYSTICK + if (mActiveButtons[i]) + logger->log("button: %d", i); +#endif + } + } + else + { + for (int i = 0; i < mButtonsNumber; i++) + mActiveButtons[i] = false; + } +} + +void Joystick::startCalibration() +{ + mUpTolerance = 0; + mDownTolerance = 0; + mLeftTolerance = 0; + mRightTolerance = 0; + mCalibrating = true; +} + +void Joystick::doCalibration() +{ + // X-Axis + int position = SDL_JoystickGetAxis(mJoystick, 0); + if (position > mRightTolerance) + mRightTolerance = position; + else if (position < mLeftTolerance) + mLeftTolerance = position; + + // Y-Axis + position = SDL_JoystickGetAxis(mJoystick, 1); + if (position > mDownTolerance) + mDownTolerance = position; + else if (position < mUpTolerance) + mUpTolerance = position; +} + +void Joystick::finishCalibration() +{ + mCalibrated = true; + mCalibrating = false; + config.setValue("joystick" + toString(mNumber) + "calibrated", true); + config.setValue("leftTolerance" + toString(mNumber), mLeftTolerance); + config.setValue("rightTolerance" + toString(mNumber), mRightTolerance); + config.setValue("upTolerance" + toString(mNumber), mUpTolerance); + config.setValue("downTolerance" + toString(mNumber), mDownTolerance); +} + +bool Joystick::buttonPressed(const unsigned char no) const +{ + return (mEnabled && no < MAX_BUTTONS) ? mActiveButtons[no] : false; +} + +void Joystick::getNames(std::vector <std::string> &names) +{ + names.clear(); + for (int i = 0; i < joystickCount; i++) + names.push_back(SDL_JoystickNameForIndex(i)); +} + +void Joystick::update() +{ + inputManager.updateKeyActionMap(mKeyToAction, mKeyToId, + mKeyTimeMap, INPUT_JOYSTICK); +} + +KeysVector *Joystick::getActionVector(const SDL_Event &event) +{ + const int i = getButtonFromEvent(event); + + if (i < 0 || i >= mButtonsNumber) + return nullptr; +// logger->log("button triggerAction: %d", i); + if (mKeyToAction.find(i) != mKeyToAction.end()) + return &mKeyToAction[i]; + return nullptr; +} + +KeysVector *Joystick::getActionVectorByKey(const int i) +{ + if (i < 0 || i >= mButtonsNumber) + return nullptr; +// logger->log("button triggerAction: %d", i); + if (mKeyToAction.find(i) != mKeyToAction.end()) + return &mKeyToAction[i]; + return nullptr; +} + +int Joystick::getButtonFromEvent(const SDL_Event &event) const +{ + if (event.jbutton.which != mNumber) + return -1; + return event.jbutton.button; +} + +bool Joystick::isActionActive(const int index) const +{ + if (!validate()) + return false; + + const KeyFunction &key = inputManager.getKey(index); + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &val = key.values[i]; + if (val.type != INPUT_JOYSTICK) + continue; + const int value = val.value; + if (value >= 0 && value < mButtonsNumber) + { + if (mActiveButtons[value]) + return true; + } + } + return false; +} + +bool Joystick::validate() const +{ + if (mCalibrating || !mEnabled || !mCalibrated) + return false; + + return (mUseInactive || client->getInputFocused()); +} + +void Joystick::handleRepeat(const int time) +{ + FOR_EACH (KeyTimeMapIter, it, mKeyTimeMap) + { + bool repeat(false); + const int key = (*it).first; + int &keyTime = (*it).second; + if (key >= 0 && key < mButtonsNumber) + { + if (mActiveButtons[key]) + repeat = true; + } + if (repeat) + { + if (time > keyTime && abs(time - keyTime) + > SDL_DEFAULT_REPEAT_DELAY * 10) + { + keyTime = time; + inputManager.triggerAction(getActionVectorByKey(key)); + } + } + } +} + +void Joystick::resetRepeat(const int key) +{ + const KeyTimeMapIter it = mKeyTimeMap.find(key); + if (it != mKeyTimeMap.end()) + (*it).second = tick_time; +} diff --git a/src/input/joystick.h b/src/input/joystick.h new file mode 100644 index 000000000..528eb0c94 --- /dev/null +++ b/src/input/joystick.h @@ -0,0 +1,175 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_JOYSTICK_H +#define INPUT_JOYSTICK_H + +#include "input/inputevent.h" + +#include <SDL.h> + +#include <string> +#include <vector> + +class Joystick final +{ + public: + /** + * Number of buttons we can handle. + */ + enum + { + MAX_BUTTONS = 64 + }; + + /** + * Directions, to be used as bitmask values. + */ + enum + { + UP = 1, + DOWN = 2, + LEFT = 4, + RIGHT = 8 + }; + + /** + * Initializes the joystick subsystem. + */ + static void init(); + + /** + * Returns the number of available joysticks. + */ + static int getNumberOfJoysticks() A_WARN_UNUSED + { return joystickCount; } + + /** + * Constructor, pass the number of the joystick the new object + * should access. + */ + explicit Joystick(const int no); + + A_DELETE_COPY(Joystick) + + ~Joystick(); + + bool open(); + + void close(); + + bool isEnabled() const A_WARN_UNUSED + { return mEnabled; } + + void setNumber(const int n); + + static void setEnabled(const bool enabled) + { mEnabled = enabled; } + + static void getNames(std::vector <std::string> &names); + + /** + * Updates the direction and button information. + */ + void logic(); + + void startCalibration(); + + void finishCalibration(); + + bool isCalibrating() const A_WARN_UNUSED + { return mCalibrating; } + + bool buttonPressed(const unsigned char no) const A_WARN_UNUSED; + + bool isUp() const A_WARN_UNUSED + { return mEnabled && (mDirection & UP); } + + bool isDown() const A_WARN_UNUSED + { return mEnabled && (mDirection & DOWN); } + + bool isLeft() const A_WARN_UNUSED + { return mEnabled && (mDirection & LEFT); } + + bool isRight() const A_WARN_UNUSED + { return mEnabled && (mDirection & RIGHT); } + + int getNumber() const A_WARN_UNUSED + { return mNumber; } + + void setUseInactive(const bool b) + { mUseInactive = b; } + + void update(); + + KeysVector *getActionVector(const SDL_Event &event) A_WARN_UNUSED; + + KeysVector *getActionVectorByKey(const int i) A_WARN_UNUSED; + + int getButtonFromEvent(const SDL_Event &event) const A_WARN_UNUSED; + + bool isActionActive(const int index) const A_WARN_UNUSED; + + bool validate() const A_WARN_UNUSED; + + void handleRepeat(const int time); + + void resetRepeat(const int key); + + void reload(); + + protected: + unsigned char mDirection; + + bool mActiveButtons[MAX_BUTTONS]; + + SDL_Joystick *mJoystick; + + int mUpTolerance; + int mDownTolerance; + int mLeftTolerance; + int mRightTolerance; + bool mCalibrating; + int mNumber; + bool mCalibrated; + int mButtonsNumber; + bool mUseInactive; + bool mHaveHats; + + KeyToActionMap mKeyToAction; + + KeyToIdMap mKeyToId; + + KeyTimeMap mKeyTimeMap; + + /** + * Is joystick support enabled. + */ + static bool mEnabled; + static int joystickCount; + + void doCalibration(); +}; + +extern Joystick *joystick; + +#endif // INPUT_JOYSTICK_H diff --git a/src/input/keyboardconfig.cpp b/src/input/keyboardconfig.cpp new file mode 100644 index 000000000..87d7a8d69 --- /dev/null +++ b/src/input/keyboardconfig.cpp @@ -0,0 +1,283 @@ +/* + * Custom keyboard shortcuts configuration + * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/keyboardconfig.h" + +#include "configuration.h" +#include "logger.h" + +#include "input/inputmanager.h" + +#include "utils/gettext.h" + +#include <SDL_events.h> + +#include "debug.h" + +extern volatile int tick_time; + +KeyboardConfig::KeyboardConfig() : + mEnabled(true), + mActiveKeys(nullptr), + mActiveKeys2(nullptr), + mRepeatTime(0), + mKeyToAction(), + mKeyToId(), + mKeyTimeMap() +{ +} + +void KeyboardConfig::init() +{ + mEnabled = true; + delete mActiveKeys2; + mActiveKeys2 = new uint8_t[500]; + mRepeatTime = config.getIntValue("repeateInterval2") / 10; +} + +void KeyboardConfig::deinit() +{ + delete [] mActiveKeys2; + mActiveKeys2 = nullptr; +} + +int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const +{ +#ifdef USE_SDL2 + return event.key.keysym.scancode; +#else + if (event.key.keysym.sym) + return event.key.keysym.sym; + else if (event.key.keysym.scancode > 1) + return -event.key.keysym.scancode; +#endif + return 0; +} + +int KeyboardConfig::getKeyIndex(const SDL_Event &event, const int grp) const +{ + const int keyValue = getKeyValueFromEvent(event); + return inputManager.getKeyIndex(keyValue, grp, INPUT_KEYBOARD); +} + +void KeyboardConfig::refreshActiveKeys() +{ + mActiveKeys = SDL_GetKeyState(nullptr); +} + +std::string KeyboardConfig::getKeyName(const int key) +{ + if (key == Input::KEY_NO_VALUE) + return ""; + if (key >= 0) + { +#ifdef USE_SDL2 + return SDL_GetKeyName(SDL_GetKeyFromScancode( + static_cast<SDL_Scancode>(key))); +#else + return SDL_GetKeyName(static_cast<SDLKey>(key)); +#endif + } + + // TRANSLATORS: long key name, should be short + return strprintf(_("key_%d"), key); +} + +std::string KeyboardConfig::getKeyShortString(const std::string &key) +{ + if (key == "backspace") + return "bksp"; + else if (key == "numlock") + return "numlock"; + else if (key == "caps lock") + return "caplock"; + else if (key == "scroll lock") + return "scrlock"; + else if (key == "right shift") + return "rshift"; + else if (key == "left shift") + return "lshift"; + else if (key == "right ctrl") + return "rctrl"; + else if (key == "left ctrl") + return "lctrl"; + else if (key == "right alt") + return "ralt"; + else if (key == "left alt") + return "lalt"; + else if (key == "right meta") + return "rmeta"; + else if (key == "left meta") + return "lmeta"; + else if (key == "right super") + return "rsuper"; + else if (key == "left super") + return "lsuper"; + else if (key == "print screen") + return "print screen"; + else if (key == "page up") + return "pg up"; + else if (key == "page down") + return "pg down"; + + if (key == "unknown key") + { + // TRANSLATORS: Unknown key short string. + // TRANSLATORS: This string must be maximum 5 chars + return _("u key"); + } + return key; +} + +SDLKey KeyboardConfig::getKeyFromEvent(const SDL_Event &event) +{ +#ifdef USE_SDL2 + return event.key.keysym.scancode; +#else + return event.key.keysym.sym; +#endif +} + +KeysVector *KeyboardConfig::getActionVector(const SDL_Event &event) +{ + const int i = getKeyValueFromEvent(event); +// logger->log("key triggerAction: %d", i); + if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end()) + return &mKeyToAction[i]; + return nullptr; +} + +KeysVector *KeyboardConfig::getActionVectorByKey(const int i) +{ +// logger->log("key triggerAction: %d", i); + if (i != 0 && i < SDLK_LAST && mKeyToAction.find(i) != mKeyToAction.end()) + return &mKeyToAction[i]; + return nullptr; +} + +int KeyboardConfig::getActionId(const SDL_Event &event) +{ + const int i = getKeyValueFromEvent(event); +// logger->log("getActionId: %d", i); + if (i != 0 && i < SDLK_LAST && mKeyToId.find(i) != mKeyToId.end()) + return mKeyToId[i]; + return -1; +} + +bool KeyboardConfig::isActionActive(const int index) const +{ + if (!mActiveKeys) + return false; + + const KeyFunction &key = inputManager.getKey(index); + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &val = key.values[i]; + if (val.type != INPUT_KEYBOARD) + continue; + + const int value = val.value; + if (value >= 0) + { + if (mActiveKeys[value]) + return true; + } + else if (value < -1 && value > -500) + { + if (mActiveKeys2[-value]) + return true; + } + } + return false; +} + +void KeyboardConfig::update() +{ + inputManager.updateKeyActionMap(mKeyToAction, mKeyToId, + mKeyTimeMap, INPUT_KEYBOARD); +} + +void KeyboardConfig::handleActicateKey(const SDL_Event &event) +{ + const int key = getKeyValueFromEvent(event); + if (key < -1 && key > -500) + mActiveKeys2[-key] = 1; + resetRepeat(key); +} + +void KeyboardConfig::handleActicateKey(const int key) +{ + if (key < -1 && key > -500) + mActiveKeys2[-key] = 1; + resetRepeat(key); +} + +void KeyboardConfig::handleDeActicateKey(const SDL_Event &event) +{ + const int key = getKeyValueFromEvent(event); + if (key < -1 && key > -500) + mActiveKeys2[-key] = 0; + resetRepeat(key); +} + +void KeyboardConfig::handleDeActicateKey(const int key) +{ + if (key < -1 && key > -500) + mActiveKeys2[-key] = 0; + resetRepeat(key); +} + +void KeyboardConfig::handleRepeat(const int time) +{ + FOR_EACH (KeyTimeMapIter, it, mKeyTimeMap) + { + bool repeat(false); + const int key = (*it).first; + int &keyTime = (*it).second; + if (key >= 0) + { + if (mActiveKeys && mActiveKeys[key]) + repeat = true; + } + else if (key < -1 && key > -500) + { + if (mActiveKeys2 && mActiveKeys2[-key]) + repeat = true; + } + if (repeat) + { + if (time > keyTime && abs(time - keyTime) + > static_cast<signed>(mRepeatTime)) + { + keyTime = time; + inputManager.triggerAction(getActionVectorByKey(key)); + } + } + } +} + +void KeyboardConfig::resetRepeat(const int key) +{ + const KeyTimeMapIter it = mKeyTimeMap.find(key); + if (it != mKeyTimeMap.end()) + (*it).second = tick_time; +} diff --git a/src/input/keyboardconfig.h b/src/input/keyboardconfig.h new file mode 100644 index 000000000..f6152fa1a --- /dev/null +++ b/src/input/keyboardconfig.h @@ -0,0 +1,125 @@ +/* + * Custom keyboard shortcuts configuration + * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_KEYBOARDCONFIG_H +#define INPUT_KEYBOARDCONFIG_H + +#include <SDL_types.h> +#include <SDL_keyboard.h> + +#include "sdlshared.h" + +#include "input/inputevent.h" + +#include <map> +#include <string> +#include <vector> + +union SDL_Event; + +class KeyboardConfig final +{ + public: + KeyboardConfig(); + + A_DELETE_COPY(KeyboardConfig) + + /** + * Initializes the keyboard config explicitly. + */ + void init(); + + void deinit(); + + /** + * Get the enable flag, which will stop the user from doing actions. + */ + bool isEnabled() const A_WARN_UNUSED + { return mEnabled; } + + /** + * Get the key function index by providing the keys value. + */ + int getKeyIndex(const SDL_Event &event, + const int grp = 1) const A_WARN_UNUSED; + + /** + * Set the enable flag, which will stop the user from doing actions. + */ + void setEnabled(const bool flag) + { mEnabled = flag; } + + /** + * Takes a snapshot of all the active keys. + */ + void refreshActiveKeys(); + + static std::string getKeyShortString(const std::string &key) + A_WARN_UNUSED; + + static SDLKey getKeyFromEvent(const SDL_Event &event) A_WARN_UNUSED; + + int getKeyValueFromEvent(const SDL_Event &event) const A_WARN_UNUSED; + + KeysVector *getActionVector(const SDL_Event &event) A_WARN_UNUSED; + + KeysVector *getActionVectorByKey(const int i) A_WARN_UNUSED; + + static std::string getKeyName(const int key)A_WARN_UNUSED; + + bool isActionActive(const int index) const A_WARN_UNUSED; + + void update(); + + void handleActicateKey(const SDL_Event &event); + + void handleActicateKey(const int key); + + void handleDeActicateKey(const SDL_Event &event); + + void handleDeActicateKey(const int key); + + int getActionId(const SDL_Event &event) A_WARN_UNUSED; + + void handleRepeat(const int time); + + void resetRepeat(const int key); + + private: + bool mEnabled; /**< Flag to respond to key input */ + + const uint8_t *mActiveKeys; /**< Stores a list of all the keys */ + + uint8_t *mActiveKeys2; /**< Stores a list of all the keys */ + + unsigned int mRepeatTime; + + KeyToActionMap mKeyToAction; + + KeyToIdMap mKeyToId; + + KeyTimeMap mKeyTimeMap; +}; + +extern KeyboardConfig keyboard; + +#endif // INPUT_KEYBOARDCONFIG_H diff --git a/src/input/keyboarddata.h b/src/input/keyboarddata.h new file mode 100644 index 000000000..bd5395007 --- /dev/null +++ b/src/input/keyboarddata.h @@ -0,0 +1,1965 @@ +/* + * Custom keyboard shortcuts configuration + * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_KEYBOARDDATA_H +#define INPUT_KEYBOARDDATA_H + +#include "actionmanager.h" +#include "localconsts.h" + +#include "input/inputmanager.h" + +#include "utils/gettext.h" + +#include <string> + +// keyData must be in same order as enum keyAction. +static const KeyData keyData[Input::KEY_TOTAL] = { + {"keyMoveUp", + INPUT_KEYBOARD, SDLK_UP, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::moveUp, + Input::KEY_NO_VALUE, 50, + COND_GAME2}, + {"keyMoveDown", + INPUT_KEYBOARD, SDLK_DOWN, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::moveDown, + Input::KEY_NO_VALUE, 50, + COND_GAME2}, + {"keyMoveLeft", + INPUT_KEYBOARD, SDLK_LEFT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::moveLeft, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyMoveRight", + INPUT_KEYBOARD, SDLK_RIGHT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::moveRight, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyAttack", + INPUT_KEYBOARD, SDLK_LCTRL, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_REPEAT, + &ActionManager::attack, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOFOLLOW | COND_VALIDSPEED}, + {"keyTargetAttack", + INPUT_KEYBOARD, SDLK_x, + INPUT_JOYSTICK, 0, + Input::GRP_DEFAULT, + &ActionManager::targetAttack, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOFOLLOW | COND_VALIDSPEED}, + {"keyMoveToTarget", + INPUT_KEYBOARD, SDLK_v, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::moveToTarget, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyChangeMoveToTarget", + INPUT_KEYBOARD, SDLK_PERIOD, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeMoveToTarget, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyMoveToHome", + INPUT_KEYBOARD, SDLK_d, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::moveToHome, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keySetHome", + INPUT_KEYBOARD, SDLK_KP5, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::setHome, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyMoveToPoint", + INPUT_KEYBOARD, SDLK_RSHIFT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyTalk", + INPUT_KEYBOARD, SDLK_t, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::talk, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyTarget", + INPUT_KEYBOARD, SDLK_LSHIFT, + INPUT_JOYSTICK, 4, + Input::GRP_DEFAULT, + &ActionManager::stopAttack, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyUnTarget", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::untarget, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyTargetMonster", + INPUT_KEYBOARD, SDLK_a, + INPUT_JOYSTICK, 3, + Input::GRP_DEFAULT | Input::GRP_REPEAT, + &ActionManager::targetMonster, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET | COND_VALIDSPEED}, + {"keyTargetNPC", + INPUT_KEYBOARD, SDLK_n, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::targetNPC, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyTargetPlayer", + INPUT_KEYBOARD, SDLK_q, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::targetPlayer, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyPickup", + INPUT_KEYBOARD, SDLK_z, + INPUT_JOYSTICK, 1, + Input::GRP_DEFAULT, + &ActionManager::pickup, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyChangePickupType", + INPUT_KEYBOARD, SDLK_o, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changePickupType, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyHideWindows", + INPUT_KEYBOARD, SDLK_h, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::hideWindows, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyBeingSit", + INPUT_KEYBOARD, SDLK_s, + INPUT_JOYSTICK, 2, + Input::GRP_DEFAULT, + &ActionManager::sit, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyScreenshot", + INPUT_KEYBOARD, SDLK_p, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::screenshot, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyTrade", + INPUT_KEYBOARD, SDLK_r, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeTrade, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyPathfind", + INPUT_KEYBOARD, SDLK_f, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeMapMode, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET | COND_EMODS}, + {"keyOK", + INPUT_KEYBOARD, SDLK_SPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::ok, + Input::KEY_NO_VALUE, 50, + COND_NOMODAL | COND_NOAWAY | COND_NONPCINPUT}, + {"keyQuit", + INPUT_KEYBOARD, SDLK_ESCAPE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::quit, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyShortcutsKey", + INPUT_KEYBOARD, SDLK_MENU, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyShortcut1", + INPUT_KEYBOARD, SDLK_1, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut2", + INPUT_KEYBOARD, SDLK_2, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut3", + INPUT_KEYBOARD, SDLK_3, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut4", + INPUT_KEYBOARD, SDLK_4, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut5", + INPUT_KEYBOARD, SDLK_5, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut6", + INPUT_KEYBOARD, SDLK_6, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut7", + INPUT_KEYBOARD, SDLK_7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut8", + INPUT_KEYBOARD, SDLK_8, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut9", + INPUT_KEYBOARD, SDLK_9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut10", + INPUT_KEYBOARD, SDLK_0, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut11", + INPUT_KEYBOARD, SDLK_MINUS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut12", + INPUT_KEYBOARD, SDLK_EQUALS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut13", + INPUT_KEYBOARD, SDLK_BACKSPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut14", + INPUT_KEYBOARD, SDLK_INSERT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut15", + INPUT_KEYBOARD, SDLK_HOME, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut16", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut17", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut18", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut19", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyShortcut20", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::shortcut, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT}, + {"keyWindowHelp", + INPUT_KEYBOARD, SDLK_F1, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::helpWindowShow, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT0}, + {"keyWindowStatus", + INPUT_KEYBOARD, SDLK_F2, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::statusWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowInventory", + INPUT_KEYBOARD, SDLK_F3, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::inventoryWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowEquipment", + INPUT_KEYBOARD, SDLK_F4, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::equipmentWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowSkill", + INPUT_KEYBOARD, SDLK_F5, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::skillDialogShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowMinimap", + INPUT_KEYBOARD, SDLK_F6, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::minimapWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowChat", + INPUT_KEYBOARD, SDLK_F7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::chatWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowShortcut", + INPUT_KEYBOARD, SDLK_F8, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::shortcutWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowSetup", + INPUT_KEYBOARD, SDLK_F9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::setupWindowShow, + Input::KEY_NO_VALUE, 50, + COND_NOTARGET | COND_NOINPUT | COND_ENABLED}, + {"keyWindowDebug", + INPUT_KEYBOARD, SDLK_F10, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::debugWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowSocial", + INPUT_KEYBOARD, SDLK_F11, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::socialWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowEmoteBar", + INPUT_KEYBOARD, SDLK_F12, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::emoteShortcutWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowOutfit", + INPUT_KEYBOARD, SDLK_BACKQUOTE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::outfitWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowShop", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::shopWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowDrop", + INPUT_KEYBOARD, SDLK_w, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::dropShortcutWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowKills", + INPUT_KEYBOARD, SDLK_e, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::killStatsWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowSpells", + INPUT_KEYBOARD, SDLK_j, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::spellShortcutWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowBotChecker", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::botcheckerWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowOnline", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::whoIsOnlineWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keyWindowDidYouKnow", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::didYouKnowWindowShow, + Input::KEY_NO_VALUE, 50, + COND_SHORTCUT0}, + {"keyWindowQuests", + INPUT_KEYBOARD, SDLK_LEFTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::questsWindowShow, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_NOTARGET}, + {"keySocialPrevTab", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::prevSocialTab, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_INGAME}, + {"keySocialNextTab", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::nextSocialTab, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_INGAME}, + {"keySmilie", + INPUT_KEYBOARD, SDLK_LALT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyEmoteShortcut1", + INPUT_KEYBOARD, SDLK_1, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut2", + INPUT_KEYBOARD, SDLK_2, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut3", + INPUT_KEYBOARD, SDLK_3, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut4", + INPUT_KEYBOARD, SDLK_4, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut5", + INPUT_KEYBOARD, SDLK_5, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut6", + INPUT_KEYBOARD, SDLK_6, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut7", + INPUT_KEYBOARD, SDLK_7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut8", + INPUT_KEYBOARD, SDLK_8, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut9", + INPUT_KEYBOARD, SDLK_9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut10", + INPUT_KEYBOARD, SDLK_0, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut11", + INPUT_KEYBOARD, SDLK_MINUS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut12", + INPUT_KEYBOARD, SDLK_EQUALS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut13", + INPUT_KEYBOARD, SDLK_BACKSPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut14", + INPUT_KEYBOARD, SDLK_INSERT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut15", + INPUT_KEYBOARD, SDLK_HOME, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut16", + INPUT_KEYBOARD, SDLK_q, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut17", + INPUT_KEYBOARD, SDLK_w, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut18", + INPUT_KEYBOARD, SDLK_e, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut19", + INPUT_KEYBOARD, SDLK_r, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut20", + INPUT_KEYBOARD, SDLK_t, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut21", + INPUT_KEYBOARD, SDLK_y, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut22", + INPUT_KEYBOARD, SDLK_u, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut23", + INPUT_KEYBOARD, SDLK_i, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut24", + INPUT_KEYBOARD, SDLK_o, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut25", + INPUT_KEYBOARD, SDLK_p, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut26", + INPUT_KEYBOARD, SDLK_LEFTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut27", + INPUT_KEYBOARD, SDLK_RIGHTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut28", + INPUT_KEYBOARD, SDLK_BACKSLASH, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut29", + INPUT_KEYBOARD, SDLK_a, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut30", + INPUT_KEYBOARD, SDLK_s, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut31", + INPUT_KEYBOARD, SDLK_d, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut32", + INPUT_KEYBOARD, SDLK_f, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut33", + INPUT_KEYBOARD, SDLK_g, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut34", + INPUT_KEYBOARD, SDLK_h, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut35", + INPUT_KEYBOARD, SDLK_j, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut36", + INPUT_KEYBOARD, SDLK_k, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut37", + INPUT_KEYBOARD, SDLK_l, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut38", + INPUT_KEYBOARD, SDLK_SEMICOLON, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut39", + INPUT_KEYBOARD, SDLK_QUOTE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut40", + INPUT_KEYBOARD, SDLK_z, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut41", + INPUT_KEYBOARD, SDLK_x, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut42", + INPUT_KEYBOARD, SDLK_c, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut43", + INPUT_KEYBOARD, SDLK_v, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut44", + INPUT_KEYBOARD, SDLK_b, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut45", + INPUT_KEYBOARD, SDLK_n, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut46", + INPUT_KEYBOARD, SDLK_m, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut47", + INPUT_KEYBOARD, SDLK_COMMA, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyEmoteShortcut48", + INPUT_KEYBOARD, SDLK_PERIOD, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_EMOTION, + &ActionManager::emote, + Input::KEY_EMOTE, 100, + COND_GAME}, + {"keyWearOutfit", + INPUT_KEYBOARD, SDLK_RCTRL, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyCopyOutfit", + INPUT_KEYBOARD, SDLK_RALT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyCopyEquipedOutfit", + INPUT_KEYBOARD, SDLK_RIGHTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::copyEquippedToOutfit, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyOutfitShortcut1", + INPUT_KEYBOARD, SDLK_1, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut2", + INPUT_KEYBOARD, SDLK_2, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut3", + INPUT_KEYBOARD, SDLK_3, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut4", + INPUT_KEYBOARD, SDLK_4, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut5", + INPUT_KEYBOARD, SDLK_5, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut6", + INPUT_KEYBOARD, SDLK_6, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut7", + INPUT_KEYBOARD, SDLK_7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut8", + INPUT_KEYBOARD, SDLK_8, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut9", + INPUT_KEYBOARD, SDLK_9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut10", + INPUT_KEYBOARD, SDLK_0, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut11", + INPUT_KEYBOARD, SDLK_MINUS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut12", + INPUT_KEYBOARD, SDLK_EQUALS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut13", + INPUT_KEYBOARD, SDLK_BACKSPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut14", + INPUT_KEYBOARD, SDLK_INSERT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut15", + INPUT_KEYBOARD, SDLK_HOME, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut16", + INPUT_KEYBOARD, SDLK_q, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut17", + INPUT_KEYBOARD, SDLK_w, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut18", + INPUT_KEYBOARD, SDLK_e, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut19", + INPUT_KEYBOARD, SDLK_r, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut20", + INPUT_KEYBOARD, SDLK_t, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut21", + INPUT_KEYBOARD, SDLK_y, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut22", + INPUT_KEYBOARD, SDLK_u, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut23", + INPUT_KEYBOARD, SDLK_i, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut24", + INPUT_KEYBOARD, SDLK_o, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut25", + INPUT_KEYBOARD, SDLK_p, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut26", + INPUT_KEYBOARD, SDLK_LEFTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut27", + INPUT_KEYBOARD, SDLK_RIGHTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut28", + INPUT_KEYBOARD, SDLK_BACKSLASH, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut29", + INPUT_KEYBOARD, SDLK_a, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut30", + INPUT_KEYBOARD, SDLK_s, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut31", + INPUT_KEYBOARD, SDLK_d, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut32", + INPUT_KEYBOARD, SDLK_f, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut33", + INPUT_KEYBOARD, SDLK_g, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut34", + INPUT_KEYBOARD, SDLK_h, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut35", + INPUT_KEYBOARD, SDLK_j, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut36", + INPUT_KEYBOARD, SDLK_k, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut37", + INPUT_KEYBOARD, SDLK_l, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut38", + INPUT_KEYBOARD, SDLK_SEMICOLON, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut39", + INPUT_KEYBOARD, SDLK_QUOTE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut40", + INPUT_KEYBOARD, SDLK_z, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut41", + INPUT_KEYBOARD, SDLK_x, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut42", + INPUT_KEYBOARD, SDLK_c, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut43", + INPUT_KEYBOARD, SDLK_v, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut44", + INPUT_KEYBOARD, SDLK_b, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut45", + INPUT_KEYBOARD, SDLK_n, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut46", + INPUT_KEYBOARD, SDLK_m, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut47", + INPUT_KEYBOARD, SDLK_COMMA, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyOutfitShortcut48", + INPUT_KEYBOARD, SDLK_PERIOD, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_OUTFIT, + &ActionManager::outfit, + Input::KEY_NO_VALUE, 100, + COND_GAME}, + {"keyMoveToPointShortcut1", + INPUT_KEYBOARD, SDLK_1, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut2", + INPUT_KEYBOARD, SDLK_2, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut3", + INPUT_KEYBOARD, SDLK_3, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut4", + INPUT_KEYBOARD, SDLK_4, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut5", + INPUT_KEYBOARD, SDLK_5, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut6", + INPUT_KEYBOARD, SDLK_6, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut7", + INPUT_KEYBOARD, SDLK_7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut8", + INPUT_KEYBOARD, SDLK_8, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut9", + INPUT_KEYBOARD, SDLK_9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut10", + INPUT_KEYBOARD, SDLK_0, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut11", + INPUT_KEYBOARD, SDLK_MINUS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut12", + INPUT_KEYBOARD, SDLK_EQUALS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut13", + INPUT_KEYBOARD, SDLK_BACKSPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut14", + INPUT_KEYBOARD, SDLK_INSERT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut15", + INPUT_KEYBOARD, SDLK_HOME, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut16", + INPUT_KEYBOARD, SDLK_q, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut17", + INPUT_KEYBOARD, SDLK_w, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut18", + INPUT_KEYBOARD, SDLK_e, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut19", + INPUT_KEYBOARD, SDLK_r, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut20", + INPUT_KEYBOARD, SDLK_t, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut21", + INPUT_KEYBOARD, SDLK_y, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut22", + INPUT_KEYBOARD, SDLK_u, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut23", + INPUT_KEYBOARD, SDLK_i, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut24", + INPUT_KEYBOARD, SDLK_o, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut25", + INPUT_KEYBOARD, SDLK_p, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut26", + INPUT_KEYBOARD, SDLK_LEFTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut27", + INPUT_KEYBOARD, SDLK_RIGHTBRACKET, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut28", + INPUT_KEYBOARD, SDLK_BACKSLASH, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut29", + INPUT_KEYBOARD, SDLK_a, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut30", + INPUT_KEYBOARD, SDLK_s, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut31", + INPUT_KEYBOARD, SDLK_d, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut32", + INPUT_KEYBOARD, SDLK_f, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut33", + INPUT_KEYBOARD, SDLK_g, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut34", + INPUT_KEYBOARD, SDLK_h, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut35", + INPUT_KEYBOARD, SDLK_j, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut36", + INPUT_KEYBOARD, SDLK_k, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut37", + INPUT_KEYBOARD, SDLK_l, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut38", + INPUT_KEYBOARD, SDLK_SEMICOLON, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut39", + INPUT_KEYBOARD, SDLK_QUOTE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut40", + INPUT_KEYBOARD, SDLK_z, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut41", + INPUT_KEYBOARD, SDLK_x, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut42", + INPUT_KEYBOARD, SDLK_c, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut43", + INPUT_KEYBOARD, SDLK_v, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut44", + INPUT_KEYBOARD, SDLK_b, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut45", + INPUT_KEYBOARD, SDLK_n, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut46", + INPUT_KEYBOARD, SDLK_m, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut47", + INPUT_KEYBOARD, SDLK_COMMA, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyMoveToPointShortcut48", + INPUT_KEYBOARD, SDLK_PERIOD, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_MOVETOPOINT, + &ActionManager::moveToPoint, + Input::KEY_MOVE_TO_POINT, 100, + COND_GAME}, + {"keyChat", + INPUT_KEYBOARD, SDLK_RETURN, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_CHAT, + &ActionManager::toggleChat, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_NOAWAY | COND_NOMODAL | COND_INGAME}, + {"keyChatScrollUp", + INPUT_KEYBOARD, SDLK_PAGEUP, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::scrollChatUp, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyChatScrollDown", + INPUT_KEYBOARD, SDLK_PAGEDOWN, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::scrollChatDown, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyChatPrevTab", + INPUT_KEYBOARD, SDLK_KP7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::prevChatTab, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_INGAME}, + {"keyChatNextTab", + INPUT_KEYBOARD, SDLK_KP9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::nextChatTab, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_INGAME}, + {"keyChatCloseTab", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, + &ActionManager::closeChatTab, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_INGAME}, + {"keyChatPrevHistory", + INPUT_KEYBOARD, SDLK_KP7, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_CHAT | Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyChatNextHistory", + INPUT_KEYBOARD, SDLK_KP9, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_CHAT | Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyIgnoreInput1", +#ifdef USE_SDL2 + INPUT_UNKNOWN, Input::KEY_NO_VALUE, +#else + INPUT_KEYBOARD, SDLK_LSUPER, +#endif + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::ignoreInput, + Input::KEY_NO_VALUE, 500, + COND_DEFAULT}, + {"keyIgnoreInput2", +#ifdef USE_SDL2 + INPUT_UNKNOWN, Input::KEY_NO_VALUE, +#else + INPUT_KEYBOARD, SDLK_RSUPER, +#endif + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::ignoreInput, + Input::KEY_NO_VALUE, 500, + COND_DEFAULT}, + {"keyDirectUp", + INPUT_KEYBOARD, SDLK_l, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::directUp, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyDirectDown", + INPUT_KEYBOARD, SDLK_SEMICOLON, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::directDown, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyDirectLeft", + INPUT_KEYBOARD, SDLK_k, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::directLeft, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyDirectRight", + INPUT_KEYBOARD, SDLK_QUOTE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::directRight, + Input::KEY_NO_VALUE, 50, + COND_GAME}, + {"keyCrazyMoves", + INPUT_KEYBOARD, SDLK_SLASH, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::crazyMoves, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyChangeCrazyMoveType", + INPUT_KEYBOARD, SDLK_BACKSLASH, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeCrazyMove, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyQuickDrop", + INPUT_KEYBOARD, SDLK_y, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::dropItem0, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyQuickDropN", + INPUT_KEYBOARD, SDLK_u, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::dropItem, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keySwitchQuickDrop", + INPUT_KEYBOARD, SDLK_i, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::switchQuickDrop, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyMagicInma1", + INPUT_KEYBOARD, SDLK_c, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::heal, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyMagicItenplz", + INPUT_KEYBOARD, SDLK_m, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::itenplz, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyMagicAttack", + INPUT_KEYBOARD, SDLK_b, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::magicAttack, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keySwitchMagicAttack", + INPUT_KEYBOARD, SDLK_COMMA, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeMagicAttack, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keySwitchPvpAttack", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changePvpMode, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyInvertDirection", + INPUT_KEYBOARD, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeMoveType, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyChangeAttackWeaponType", + INPUT_KEYBOARD, SDLK_g, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeAttackWeaponType, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyChangeAttackType", + INPUT_KEYBOARD, SDLK_END, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeAttackType, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyChangeFollowMode", + INPUT_KEYBOARD, SDLK_KP1, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeFollowMode, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyChangeImitationMode", + INPUT_KEYBOARD, SDLK_KP4, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeImitationMode, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyDisableGameModifiers", + INPUT_KEYBOARD, SDLK_KP8, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeGameModifier, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyChangeAudio", + INPUT_KEYBOARD, SDLK_KP3, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::changeAudio, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyAway", + INPUT_KEYBOARD, SDLK_KP2, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::away, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED}, + {"keyRightClick", + INPUT_KEYBOARD, SDLK_TAB, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::mouseClick, + Input::KEY_NO_VALUE, 50, + COND_NOINPUT | COND_NOAWAY | COND_NOMODAL | COND_INGAME}, + {"keyCameraMode", + INPUT_KEYBOARD, SDLK_KP_PLUS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::camera, + Input::KEY_NO_VALUE, 50, + COND_GAME | COND_VALIDSPEED | COND_EMODS}, + {"keyMod", + INPUT_KEYBOARD, SDLK_LSHIFT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUI, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIUp", + INPUT_KEYBOARD, SDLK_UP, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIDown", + INPUT_KEYBOARD, SDLK_DOWN, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUILeft", + INPUT_KEYBOARD, SDLK_LEFT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIRight", + INPUT_KEYBOARD, SDLK_RIGHT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUISelect", + INPUT_KEYBOARD, SDLK_SPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUISelect2", + INPUT_KEYBOARD, SDLK_RETURN, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUICancel", + INPUT_KEYBOARD, SDLK_ESCAPE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIHome", + INPUT_KEYBOARD, SDLK_HOME, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIEnd", + INPUT_KEYBOARD, SDLK_END, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIDelete", + INPUT_KEYBOARD, SDLK_DELETE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIBackSpace", + INPUT_KEYBOARD, SDLK_BACKSPACE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUITab", + INPUT_KEYBOARD, SDLK_TAB, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIPageUp", + INPUT_KEYBOARD, SDLK_PAGEUP, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIPageDown", + INPUT_KEYBOARD, SDLK_PAGEDOWN, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIInsert", + INPUT_KEYBOARD, SDLK_INSERT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyGUIMod", + INPUT_KEYBOARD, SDLK_LSHIFT, + INPUT_KEYBOARD, SDLK_RSHIFT, + Input::GRP_GUICHAN, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keySafeVideo", + INPUT_KEYBOARD, SDLK_KP_MINUS, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::safeVideoMode, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyStopSit", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::stopSit, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME}, + {"keyShowKeyboard", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::showKeyboard, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyShowWindows", + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, + &ActionManager::showWindows, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT}, + {"keyChatMod", + INPUT_KEYBOARD, SDLK_LSHIFT, + INPUT_UNKNOWN, Input::KEY_NO_VALUE, + Input::GRP_CHAT, + nullptr, + Input::KEY_NO_VALUE, 50, + COND_DEFAULT | COND_INGAME} +}; + +#endif // INPUT_KEYBOARDDATA_H diff --git a/src/input/keydata.h b/src/input/keydata.h new file mode 100644 index 000000000..bb5d27fd1 --- /dev/null +++ b/src/input/keydata.h @@ -0,0 +1,348 @@ +/* + * Custom keyboard shortcuts configuration + * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_KEYDATA_H +#define INPUT_KEYDATA_H + +#include "input/inputevent.h" + +#include <string> + +typedef bool (*ActionFuncPtr) (const InputEvent &event); + +struct KeyData final +{ + const char *configField; + int defaultType1; + int defaultValue1; + int defaultType2; + int defaultValue2; + int grp; + ActionFuncPtr action; + int modKeyIndex; + int priority; + int condition; +}; + +namespace Input +{ + enum KeyGroup + { + GRP_DEFAULT = 1, // default game key + GRP_CHAT = 2, // chat key + GRP_EMOTION = 4, // emotions key + GRP_OUTFIT = 8, // outfit key + GRP_GUI = 16, // gui key + GRP_MOVETOPOINT = 32, // move to point key + GRP_GUICHAN = 64, // for guichan based controls + GRP_REPEAT = 128 // repeat emulation keys + }; + + /** + * All the key functions. + * KEY_NO_VALUE is used in initialization, and should be unchanged. + * KEY_TOTAL should always be last (used as a conditional in loops). + * The key assignment view gets arranged according to the order of + * these values. + */ + enum KeyAction + { + KEY_NO_VALUE = -1, + KEY_MOVE_UP, + KEY_MOVE_DOWN, + KEY_MOVE_LEFT, + KEY_MOVE_RIGHT, + KEY_ATTACK, + KEY_TARGET_ATTACK, + KEY_MOVE_TO_TARGET, + KEY_CHANGE_MOVE_TO_TARGET, + KEY_MOVE_TO_HOME, + KEY_SET_HOME, + KEY_MOVE_TO_POINT, + KEY_TALK, + KEY_STOP_ATTACK, + KEY_UNTARGET, + KEY_TARGET_MONSTER, + KEY_TARGET_NPC, + KEY_TARGET_PLAYER, + KEY_PICKUP, + KEY_CHANGE_PICKUP_TYPE, + KEY_HIDE_WINDOWS, + KEY_SIT, + KEY_SCREENSHOT, + KEY_TRADE, + KEY_PATHFIND, + KEY_OK, + KEY_QUIT, + KEY_SHORTCUTS_KEY, + KEY_SHORTCUT_1, + KEY_SHORTCUT_2, + KEY_SHORTCUT_3, + KEY_SHORTCUT_4, + KEY_SHORTCUT_5, + KEY_SHORTCUT_6, + KEY_SHORTCUT_7, + KEY_SHORTCUT_8, + KEY_SHORTCUT_9, + KEY_SHORTCUT_10, + KEY_SHORTCUT_11, + KEY_SHORTCUT_12, + KEY_SHORTCUT_13, + KEY_SHORTCUT_14, + KEY_SHORTCUT_15, + KEY_SHORTCUT_16, + KEY_SHORTCUT_17, + KEY_SHORTCUT_18, + KEY_SHORTCUT_19, + KEY_SHORTCUT_20, + KEY_WINDOW_HELP, + KEY_WINDOW_STATUS, + KEY_WINDOW_INVENTORY, + KEY_WINDOW_EQUIPMENT, + KEY_WINDOW_SKILL, + KEY_WINDOW_MINIMAP, + KEY_WINDOW_CHAT, + KEY_WINDOW_SHORTCUT, + KEY_WINDOW_SETUP, + KEY_WINDOW_DEBUG, + KEY_WINDOW_SOCIAL, + KEY_WINDOW_EMOTE_SHORTCUT, + KEY_WINDOW_OUTFIT, + KEY_WINDOW_SHOP, + KEY_WINDOW_DROP, + KEY_WINDOW_KILLS, + KEY_WINDOW_SPELLS, + KEY_WINDOW_BOT_CHECKER, + KEY_WINDOW_ONLINE, + KEY_WINDOW_DIDYOUKNOW, + KEY_WINDOW_QUESTS, + KEY_PREV_SOCIAL_TAB, + KEY_NEXT_SOCIAL_TAB, + KEY_EMOTE, + KEY_EMOTE_1, + KEY_EMOTE_2, + KEY_EMOTE_3, + KEY_EMOTE_4, + KEY_EMOTE_5, + KEY_EMOTE_6, + KEY_EMOTE_7, + KEY_EMOTE_8, + KEY_EMOTE_9, + KEY_EMOTE_10, + KEY_EMOTE_11, + KEY_EMOTE_12, + KEY_EMOTE_13, + KEY_EMOTE_14, + KEY_EMOTE_15, + KEY_EMOTE_16, + KEY_EMOTE_17, + KEY_EMOTE_18, + KEY_EMOTE_19, + KEY_EMOTE_20, + KEY_EMOTE_21, + KEY_EMOTE_22, + KEY_EMOTE_23, + KEY_EMOTE_24, + KEY_EMOTE_25, + KEY_EMOTE_26, + KEY_EMOTE_27, + KEY_EMOTE_28, + KEY_EMOTE_29, + KEY_EMOTE_30, + KEY_EMOTE_31, + KEY_EMOTE_32, + KEY_EMOTE_33, + KEY_EMOTE_34, + KEY_EMOTE_35, + KEY_EMOTE_36, + KEY_EMOTE_37, + KEY_EMOTE_38, + KEY_EMOTE_39, + KEY_EMOTE_40, + KEY_EMOTE_41, + KEY_EMOTE_42, + KEY_EMOTE_43, + KEY_EMOTE_44, + KEY_EMOTE_45, + KEY_EMOTE_46, + KEY_EMOTE_47, + KEY_EMOTE_48, + KEY_WEAR_OUTFIT, + KEY_COPY_OUTFIT, + KEY_COPY_EQUIPED_OUTFIT, + KEY_OUTFIT_1, + KEY_OUTFIT_2, + KEY_OUTFIT_3, + KEY_OUTFIT_4, + KEY_OUTFIT_5, + KEY_OUTFIT_6, + KEY_OUTFIT_7, + KEY_OUTFIT_8, + KEY_OUTFIT_9, + KEY_OUTFIT_10, + KEY_OUTFIT_11, + KEY_OUTFIT_12, + KEY_OUTFIT_13, + KEY_OUTFIT_14, + KEY_OUTFIT_15, + KEY_OUTFIT_16, + KEY_OUTFIT_17, + KEY_OUTFIT_18, + KEY_OUTFIT_19, + KEY_OUTFIT_20, + KEY_OUTFIT_21, + KEY_OUTFIT_22, + KEY_OUTFIT_23, + KEY_OUTFIT_24, + KEY_OUTFIT_25, + KEY_OUTFIT_26, + KEY_OUTFIT_27, + KEY_OUTFIT_28, + KEY_OUTFIT_29, + KEY_OUTFIT_30, + KEY_OUTFIT_31, + KEY_OUTFIT_32, + KEY_OUTFIT_33, + KEY_OUTFIT_34, + KEY_OUTFIT_35, + KEY_OUTFIT_36, + KEY_OUTFIT_37, + KEY_OUTFIT_38, + KEY_OUTFIT_39, + KEY_OUTFIT_40, + KEY_OUTFIT_41, + KEY_OUTFIT_42, + KEY_OUTFIT_43, + KEY_OUTFIT_44, + KEY_OUTFIT_45, + KEY_OUTFIT_46, + KEY_OUTFIT_47, + KEY_OUTFIT_48, + KEY_MOVE_TO_POINT_1, + KEY_MOVE_TO_POINT_2, + KEY_MOVE_TO_POINT_3, + KEY_MOVE_TO_POINT_4, + KEY_MOVE_TO_POINT_5, + KEY_MOVE_TO_POINT_6, + KEY_MOVE_TO_POINT_7, + KEY_MOVE_TO_POINT_8, + KEY_MOVE_TO_POINT_9, + KEY_MOVE_TO_POINT_10, + KEY_MOVE_TO_POINT_11, + KEY_MOVE_TO_POINT_12, + KEY_MOVE_TO_POINT_13, + KEY_MOVE_TO_POINT_14, + KEY_MOVE_TO_POINT_15, + KEY_MOVE_TO_POINT_16, + KEY_MOVE_TO_POINT_17, + KEY_MOVE_TO_POINT_18, + KEY_MOVE_TO_POINT_19, + KEY_MOVE_TO_POINT_20, + KEY_MOVE_TO_POINT_21, + KEY_MOVE_TO_POINT_22, + KEY_MOVE_TO_POINT_23, + KEY_MOVE_TO_POINT_24, + KEY_MOVE_TO_POINT_25, + KEY_MOVE_TO_POINT_26, + KEY_MOVE_TO_POINT_27, + KEY_MOVE_TO_POINT_28, + KEY_MOVE_TO_POINT_29, + KEY_MOVE_TO_POINT_30, + KEY_MOVE_TO_POINT_31, + KEY_MOVE_TO_POINT_32, + KEY_MOVE_TO_POINT_33, + KEY_MOVE_TO_POINT_34, + KEY_MOVE_TO_POINT_35, + KEY_MOVE_TO_POINT_36, + KEY_MOVE_TO_POINT_37, + KEY_MOVE_TO_POINT_38, + KEY_MOVE_TO_POINT_39, + KEY_MOVE_TO_POINT_40, + KEY_MOVE_TO_POINT_41, + KEY_MOVE_TO_POINT_42, + KEY_MOVE_TO_POINT_43, + KEY_MOVE_TO_POINT_44, + KEY_MOVE_TO_POINT_45, + KEY_MOVE_TO_POINT_46, + KEY_MOVE_TO_POINT_47, + KEY_MOVE_TO_POINT_48, + KEY_TOGGLE_CHAT, + KEY_SCROLL_CHAT_UP, + KEY_SCROLL_CHAT_DOWN, + KEY_PREV_CHAT_TAB, + KEY_NEXT_CHAT_TAB, + KEY_CLOSE_CHAT_TAB, + KEY_CHAT_PREV_HISTORY, + KEY_CHAT_NEXT_HISTORY, + KEY_IGNORE_INPUT_1, + KEY_IGNORE_INPUT_2, + KEY_DIRECT_UP, + KEY_DIRECT_DOWN, + KEY_DIRECT_LEFT, + KEY_DIRECT_RIGHT, + KEY_CRAZY_MOVES, + KEY_CHANGE_CRAZY_MOVES_TYPE, + KEY_QUICK_DROP, + KEY_QUICK_DROPN, + KEY_SWITCH_QUICK_DROP, + KEY_MAGIC_INMA1, + KEY_MAGIC_ITENPLZ, + KEY_MAGIC_ATTACK, + KEY_SWITCH_MAGIC_ATTACK, + KEY_SWITCH_PVP_ATTACK, + KEY_INVERT_DIRECTION, + KEY_CHANGE_ATTACK_WEAPON_TYPE, + KEY_CHANGE_ATTACK_TYPE, + KEY_CHANGE_FOLLOW_MODE, + KEY_CHANGE_IMITATION_MODE, + KEY_DISABLE_GAME_MODIFIERS, + KEY_CHANGE_AUDIO, + KEY_AWAY, + KEY_RIGHT_CLICK, + KEY_CAMERA, + KEY_MOD, + KEY_GUI_UP, + KEY_GUI_DOWN, + KEY_GUI_LEFT, + KEY_GUI_RIGHT, + KEY_GUI_SELECT, + KEY_GUI_SELECT2, + KEY_GUI_CANCEL, + KEY_GUI_HOME, + KEY_GUI_END, + KEY_GUI_DELETE, + KEY_GUI_BACKSPACE, + KEY_GUI_TAB, + KEY_GUI_PAGE_UP, + KEY_GUI_PAGE_DOWN, + KEY_GUI_INSERT, + KEY_GUI_MOD, + KEY_SAFE_VIDEO, + KEY_STOP_SIT, + KEY_SHOW_KEYBOARD, + KEY_SHOW_WINDOWS, + KEY_CHAT_MOD, + KEY_TOTAL + }; +} // namespace Input + +#endif // INPUT_KEYDATA_H diff --git a/src/input/keyevent.cpp b/src/input/keyevent.cpp new file mode 100644 index 000000000..6947af04a --- /dev/null +++ b/src/input/keyevent.cpp @@ -0,0 +1,47 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/keyevent.h" + +#include "debug.h" + +KeyEvent::KeyEvent(gcn::Widget *const source, + const bool shiftPressed, + const bool controlPressed, + const bool altPressed, + const bool metaPressed, + const unsigned int type, + const bool numericPad, + const int actionId, + const gcn::Key& key) : + gcn::KeyEvent(source, shiftPressed, controlPressed, altPressed, + metaPressed, type, numericPad, key), +#ifdef USE_SDL2 + mActionId(actionId), + mText() +#else + mActionId(actionId) +#endif +{ +} + +KeyEvent::~KeyEvent() +{ +} diff --git a/src/input/keyevent.h b/src/input/keyevent.h new file mode 100644 index 000000000..24623bda4 --- /dev/null +++ b/src/input/keyevent.h @@ -0,0 +1,67 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_KEYEVENT_H +#define INPUT_KEYEVENT_H + +#include "input/keydata.h" + +#include <guichan/key.hpp> +#include <guichan/keyevent.hpp> +#include <guichan/widget.hpp> + +#include <string> + +class KeyEvent final : public gcn::KeyEvent +{ + public: + KeyEvent(gcn::Widget *const source, + const bool shiftPressed, + const bool controlPressed, + const bool altPressed, + const bool metaPressed, + const unsigned int type, + const bool numericPad, + const int actionId, + const gcn::Key& key); + + A_DELETE_COPY(KeyEvent) + + virtual ~KeyEvent(); + + int getActionId() const A_WARN_UNUSED + { return mActionId; } + +#ifdef USE_SDL2 + void setText(const std::string &text) + { mText = text; } + + std::string getText() const + { return mText; } +#endif + + protected: + int mActionId; +#ifdef USE_SDL2 + std::string mText; +#endif +}; + +#endif // INPUT_KEYEVENT_H diff --git a/src/input/keyinput.cpp b/src/input/keyinput.cpp new file mode 100644 index 000000000..b7ffd3ac1 --- /dev/null +++ b/src/input/keyinput.cpp @@ -0,0 +1,38 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "input/keyinput.h" + +#include "debug.h" + +KeyInput::KeyInput() : + gcn::KeyInput(), +#ifdef USE_SDL2 + mActionId(-2), + mText() +#else + mActionId(-2) +#endif +{ +} + +KeyInput::~KeyInput() +{ +} diff --git a/src/input/keyinput.h b/src/input/keyinput.h new file mode 100644 index 000000000..590995e2c --- /dev/null +++ b/src/input/keyinput.h @@ -0,0 +1,58 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef INPUT_KEYINPUT_H +#define INPUT_KEYINPUT_H + +#include "input/keydata.h" + +#include <guichan/keyinput.hpp> + +#include <string> + +class KeyInput final : public gcn::KeyInput +{ + public: + KeyInput(); + + ~KeyInput(); + + void setActionId(const int n) + { mActionId = n; } + + int getActionId() const A_WARN_UNUSED + { return mActionId; } + +#ifdef USE_SDL2 + void setText(const std::string &text) + { mText = text; } + + std::string getText() const + { return mText; } +#endif + + protected: + int mActionId; +#ifdef USE_SDL2 + std::string mText; +#endif +}; + +#endif // INPUT_KEYINPUT_H |