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authorAndrei Karas <akaras@inbox.ru>2014-05-16 12:41:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-16 12:41:05 +0300
commit27ac526d33ed1c1419cea59b9ad2d320c3a8f68d (patch)
tree6dc6eed43b1922c76db9606aa89e8de9aa510ac8 /src/gui
parentd2e02bed6c128ec055eaa3a32aaca6ce5523576d (diff)
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Move userstablemodel into separate file.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/models/userstablemodel.h256
-rw-r--r--src/gui/windows/botcheckerwindow.cpp221
2 files changed, 258 insertions, 219 deletions
diff --git a/src/gui/models/userstablemodel.h b/src/gui/models/userstablemodel.h
new file mode 100644
index 000000000..0c86f36f3
--- /dev/null
+++ b/src/gui/models/userstablemodel.h
@@ -0,0 +1,256 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009-2010 Andrei Karas
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_MODELS_USERSTABLEMODEL_H
+#define GUI_MODELS_USERSTABLEMODEL_H
+
+#include "gui/windows/botcheckerwindow.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+
+#include "actormanager.h"
+
+#include "being/localplayer.h"
+
+#include "utils/stringutils.h"
+
+#include "localconsts.h"
+
+const int COLUMNS_NR = 5; // name plus listbox
+const int NAME_COLUMN = 0;
+const int TIME_COLUMN = 1;
+
+const int ROW_HEIGHT = 12;
+// The following column widths really shouldn't be hardcoded but should
+// scale with the size of the widget... excep
+// that, right now, the widget doesn't exactly scale either.
+const int NAME_COLUMN_WIDTH = 185;
+const int TIME_COLUMN_WIDTH = 70;
+
+#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
+
+class UsersTableModel final : public TableModel,
+ public Widget2
+{
+ public:
+ explicit UsersTableModel(const Widget2 *const widget) :
+ TableModel(),
+ Widget2(widget),
+ mPlayers(0),
+ mWidgets()
+ {
+ playersUpdated();
+ }
+
+ A_DELETE_COPY(UsersTableModel)
+
+ ~UsersTableModel()
+ {
+ freeWidgets();
+ }
+
+ int getRows() const
+ {
+ return static_cast<int>(mPlayers.size());
+ }
+
+ int getColumns() const
+ {
+ return COLUMNS_NR;
+ }
+
+ int getRowHeight() const
+ {
+ return ROW_HEIGHT;
+ }
+
+ int getColumnWidth(const int index) const
+ {
+ if (index == NAME_COLUMN)
+ return NAME_COLUMN_WIDTH;
+ else
+ return TIME_COLUMN_WIDTH;
+ }
+
+ void playersUpdated()
+ {
+ signalBeforeUpdate();
+
+ freeWidgets();
+ mPlayers.clear();
+ if (actorManager && botCheckerWindow
+ && botCheckerWindow->mBotcheckerEnabled)
+ {
+ std::set<ActorSprite*> beings = actorManager->getAll();
+ FOR_EACH (ActorSprites::iterator, i, beings)
+ {
+ Being *const being = dynamic_cast<Being*>(*i);
+
+ if (being && being->getType() == ActorType::PLAYER
+ && being != player_node && !being->getName().empty())
+ {
+ mPlayers.push_back(being);
+ }
+ }
+ }
+
+ const unsigned int curTime = cur_time;
+ const size_t sz = mPlayers.size();
+ // set up widgets
+ for (size_t r = 0; r < sz; ++r)
+ {
+ if (!mPlayers.at(r))
+ continue;
+
+ const Being *const player = mPlayers.at(r);
+ Widget *widget = new Label(this, player->getName());
+
+ mWidgets.push_back(widget);
+
+ if (player->getAttackTime() != 0)
+ {
+ widget = new Label(this, toString(curTime
+ - player->getAttackTime()));
+ }
+ else
+ {
+ widget = new Label(this, toString(curTime
+ - player->getTestTime()).append("?"));
+ }
+ mWidgets.push_back(widget);
+
+ if (player->getTalkTime() != 0)
+ {
+ widget = new Label(this, toString(curTime
+ - player->getTalkTime()));
+ }
+ else
+ {
+ widget = new Label(this, toString(curTime
+ - player->getTestTime()).append("?"));
+ }
+ mWidgets.push_back(widget);
+
+ if (player->getMoveTime() != 0)
+ {
+ widget = new Label(this, toString(curTime
+ - player->getMoveTime()));
+ }
+ else
+ {
+ widget = new Label(this, toString(curTime
+ - player->getTestTime()).append("?"));
+ }
+ mWidgets.push_back(widget);
+
+ std::string str;
+ bool talkBot = false;
+ bool moveBot = false;
+ bool attackBot = false;
+ bool otherBot = false;
+
+ if (curTime - player->getTestTime() > 2 * 60)
+ {
+ const int attack = curTime - (player->getAttackTime()
+ ? player->getAttackTime()
+ : player->getTestTime());
+ const int talk = curTime - (player->getTalkTime()
+ ? player->getTalkTime()
+ : player->getTestTime()) - attack;
+ const int move = curTime - (player->getMoveTime()
+ ? player->getMoveTime()
+ : player->getTestTime()) - attack;
+ const int other = curTime - (player->getOtherTime()
+ ? player->getMoveTime()
+ : player->getOtherTime()) - attack;
+
+ if (attack < 2 * 60)
+ attackBot = true;
+
+ // attacking but not talking more than 2 minutes
+ if (talk > 2 * 60)
+ {
+ talkBot = true;
+ str.append(toString((talk) / 60)).append(" ");
+ }
+
+ // attacking but not moving more than 2 minutes
+ if (move > 2 * 60)
+ {
+ moveBot = true;
+ str.append(toString((move) / 60));
+ }
+
+ // attacking but not other activity more than 2 minutes
+ if (move > 2 * 60 && other > 2 * 60)
+ otherBot = true;
+ }
+
+ if (str.length() > 0)
+ {
+ if (attackBot && talkBot && moveBot && otherBot)
+ str = "bot!! " + str;
+ else if (attackBot && talkBot && moveBot)
+ str = "bot! " + str;
+ else if (talkBot && moveBot)
+ str = "bot " + str;
+ else if (talkBot || moveBot)
+ str = "bot? " + str;
+ }
+ else
+ {
+ str = "ok";
+ }
+
+ widget = new Label(this, str);
+ mWidgets.push_back(widget);
+ }
+
+ signalAfterUpdate();
+ }
+
+ void updateModelInRow(const int row A_UNUSED) const
+ {
+ }
+
+ Widget *getElementAt(const int row, const int column) const
+ {
+ return mWidgets[WIDGET_AT(row, column)];
+ }
+
+ void freeWidgets()
+ {
+ for (std::vector<Widget *>::const_iterator it = mWidgets.begin();
+ it != mWidgets.end(); ++it)
+ {
+ delete *it;
+ }
+
+ mWidgets.clear();
+ }
+
+ protected:
+ std::vector<Being*> mPlayers;
+ std::vector<Widget*> mWidgets;
+};
+
+#endif // GUI_MODELS_USERSTABLEMODEL_H
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp
index b606da8f6..aa991b36b 100644
--- a/src/gui/windows/botcheckerwindow.cpp
+++ b/src/gui/windows/botcheckerwindow.cpp
@@ -27,6 +27,8 @@
#include "gui/widgets/label.h"
#include "gui/widgets/guitable.h"
+#include "gui/models/userstablemodel.h"
+
#include "actormanager.h"
#include "client.h"
#include "configuration.h"
@@ -37,225 +39,6 @@
#include "debug.h"
-const int COLUMNS_NR = 5; // name plus listbox
-const int NAME_COLUMN = 0;
-const int TIME_COLUMN = 1;
-
-const int ROW_HEIGHT = 12;
-// The following column widths really shouldn't be hardcoded but should
-// scale with the size of the widget... excep
-// that, right now, the widget doesn't exactly scale either.
-const int NAME_COLUMN_WIDTH = 185;
-const int TIME_COLUMN_WIDTH = 70;
-
-#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
-
-class UsersTableModel final : public TableModel,
- public Widget2
-{
-public:
- explicit UsersTableModel(const Widget2 *const widget) :
- TableModel(),
- Widget2(widget),
- mPlayers(0),
- mWidgets()
- {
- playersUpdated();
- }
-
- A_DELETE_COPY(UsersTableModel)
-
- ~UsersTableModel()
- {
- freeWidgets();
- }
-
- int getRows() const
- {
- return static_cast<int>(mPlayers.size());
- }
-
- int getColumns() const
- {
- return COLUMNS_NR;
- }
-
- int getRowHeight() const
- {
- return ROW_HEIGHT;
- }
-
- int getColumnWidth(const int index) const
- {
- if (index == NAME_COLUMN)
- return NAME_COLUMN_WIDTH;
- else
- return TIME_COLUMN_WIDTH;
- }
-
- void playersUpdated()
- {
- signalBeforeUpdate();
-
- freeWidgets();
- mPlayers.clear();
- if (actorManager && botCheckerWindow
- && botCheckerWindow->mBotcheckerEnabled)
- {
- std::set<ActorSprite*> beings = actorManager->getAll();
- FOR_EACH (ActorSprites::iterator, i, beings)
- {
- Being *const being = dynamic_cast<Being*>(*i);
-
- if (being && being->getType() == ActorType::PLAYER
- && being != player_node && being->getName() != "")
- {
- mPlayers.push_back(being);
- }
- }
- }
-
- const unsigned int curTime = cur_time;
- const size_t sz = mPlayers.size();
- // set up widgets
- for (size_t r = 0; r < sz; ++r)
- {
- if (!mPlayers.at(r))
- continue;
-
- const Being *const player = mPlayers.at(r);
- Widget *widget = new Label(this, player->getName());
-
- mWidgets.push_back(widget);
-
- if (player->getAttackTime() != 0)
- {
- widget = new Label(this, toString(curTime
- - player->getAttackTime()));
- }
- else
- {
- widget = new Label(this, toString(curTime
- - player->getTestTime()).append("?"));
- }
- mWidgets.push_back(widget);
-
- if (player->getTalkTime() != 0)
- {
- widget = new Label(this, toString(curTime
- - player->getTalkTime()));
- }
- else
- {
- widget = new Label(this, toString(curTime
- - player->getTestTime()).append("?"));
- }
- mWidgets.push_back(widget);
-
- if (player->getMoveTime() != 0)
- {
- widget = new Label(this, toString(curTime
- - player->getMoveTime()));
- }
- else
- {
- widget = new Label(this, toString(curTime
- - player->getTestTime()).append("?"));
- }
- mWidgets.push_back(widget);
-
- std::string str;
- bool talkBot = false;
- bool moveBot = false;
- bool attackBot = false;
- bool otherBot = false;
-
- if (curTime - player->getTestTime() > 2 * 60)
- {
- const int attack = curTime - (player->getAttackTime()
- ? player->getAttackTime()
- : player->getTestTime());
- const int talk = curTime - (player->getTalkTime()
- ? player->getTalkTime()
- : player->getTestTime()) - attack;
- const int move = curTime - (player->getMoveTime()
- ? player->getMoveTime()
- : player->getTestTime()) - attack;
- const int other = curTime - (player->getOtherTime()
- ? player->getMoveTime()
- : player->getOtherTime()) - attack;
-
- if (attack < 2 * 60)
- attackBot = true;
-
- // attacking but not talking more than 2 minutes
- if (talk > 2 * 60)
- {
- talkBot = true;
- str.append(toString((talk) / 60)).append(" ");
- }
-
- // attacking but not moving more than 2 minutes
- if (move > 2 * 60)
- {
- moveBot = true;
- str.append(toString((move) / 60));
- }
-
- // attacking but not other activity more than 2 minutes
- if (move > 2 * 60 && other > 2 * 60)
- otherBot = true;
- }
-
- if (str.length() > 0)
- {
- if (attackBot && talkBot && moveBot && otherBot)
- str = "bot!! " + str;
- else if (attackBot && talkBot && moveBot)
- str = "bot! " + str;
- else if (talkBot && moveBot)
- str = "bot " + str;
- else if (talkBot || moveBot)
- str = "bot? " + str;
- }
- else
- {
- str = "ok";
- }
-
- widget = new Label(this, str);
- mWidgets.push_back(widget);
- }
-
- signalAfterUpdate();
- }
-
- void updateModelInRow(const int row A_UNUSED) const
- {
- }
-
- Widget *getElementAt(const int row, const int column) const
- {
- return mWidgets[WIDGET_AT(row, column)];
- }
-
- void freeWidgets()
- {
- for (std::vector<Widget *>::const_iterator it = mWidgets.begin();
- it != mWidgets.end(); ++it)
- {
- delete *it;
- }
-
- mWidgets.clear();
- }
-
-protected:
- std::vector<Being*> mPlayers;
- std::vector<Widget*> mWidgets;
-};
-
-
BotCheckerWindow::BotCheckerWindow():
// TRANSLATORS: bot checker window header
Window(_("Bot Checker"), false, nullptr, "botchecker.xml"),