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authorAndrei Karas <akaras@inbox.ru>2013-08-21 21:18:02 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-24 21:08:15 +0300
commita3082da9c7296bb18b7a6bc0424eb2a19d485ff6 (patch)
treecd07d091f69f5a3000aaddcbc8911d472b9137e7 /src/gui
parent84189722a64c0794fbd918b4e6412908be2b7394 (diff)
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second part with compilation fixes for SDL2.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/sdlinput.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index bb0ded46f..fd72cb962 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -61,6 +61,9 @@
#include "inputmanager.h"
#include "keydata.h"
#include "mouseinput.h"
+#include "sdlshared.h"
+
+#include <SDL_keyboard.h>
#include <guichan/exception.hpp>
@@ -176,11 +179,13 @@ void SDLInput::pushInput(const SDL_Event &event)
#endif
mouseInput.setButton(convertMouseButton(event.button.button));
+#ifndef USE_SDL2
if (event.button.button == SDL_BUTTON_WHEELDOWN)
mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_DOWN);
else if (event.button.button == SDL_BUTTON_WHEELUP)
mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_UP);
else
+#endif
mouseInput.setType(gcn::MouseInput::PRESSED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
@@ -211,6 +216,7 @@ void SDLInput::pushInput(const SDL_Event &event)
mMouseInputQueue.push(mouseInput);
break;
+#ifndef USE_SDL2
case SDL_ACTIVEEVENT:
/*
* This occurs when the mouse leaves the window and the Gui-chan
@@ -237,7 +243,7 @@ void SDLInput::pushInput(const SDL_Event &event)
mMouseInWindow = true;
}
break;
-
+#endif
default:
break;
} // end switch
@@ -262,7 +268,11 @@ int SDLInput::convertMouseButton(const int button)
int SDLInput::convertKeyCharacter(const SDL_Event &event)
{
const SDL_keysym keysym = event.key.keysym;
+#ifdef USE_SDL2
+ int value = keysym.scancode;
+#else
int value = keysym.unicode;
+#endif
switch (keysym.sym)
{
@@ -298,7 +308,9 @@ int SDLInput::convertKeyCharacter(const SDL_Event &event)
// with the keysym.sym SDLK_SPACE which
// without this check would be lost. The check
// is only valid on key down events in SDL.
+#ifndef USE_SDL2
if (event.type == SDL_KEYUP || keysym.unicode == ' ')
+#endif
{
value = Key::SPACE;
}
@@ -387,12 +399,14 @@ int SDLInput::convertKeyCharacter(const SDL_Event &event)
case SDLK_LMETA:
value = Key::LEFT_META;
break;
+#ifndef USE_SDL2
case SDLK_LSUPER:
value = Key::LEFT_SUPER;
break;
case SDLK_RSUPER:
value = Key::RIGHT_SUPER;
break;
+#endif
case SDLK_MODE:
value = Key::ALT_GR;
break;