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authorAndrei Karas <akaras@inbox.ru>2017-06-06 23:34:34 +0300
committerAndrei Karas <akaras@inbox.ru>2017-06-07 19:23:40 +0300
commit36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch)
tree190156cb88b13a38a6d13c69ee0742cc078065a1 /src/gui/windows/skilldialog.cpp
parentf1518dd8476c968a43fa57cfb06198e290a4f77a (diff)
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Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r--src/gui/windows/skilldialog.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 9a99c32ca..52dd067ea 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -102,7 +102,7 @@ SkillDialog::SkillDialog() :
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
- if (setupWindow)
+ if (setupWindow != nullptr)
setupWindow->registerWindowForReset(this);
mUseButton->setEnabled(false);
@@ -156,11 +156,11 @@ void SkillDialog::action(const ActionEvent &event)
const std::string &eventId = event.getId();
if (eventId == "inc")
{
- if (!playerHandler)
+ if (playerHandler == nullptr)
return;
const SkillTab *const tab = static_cast<const SkillTab *>(
mTabs->getSelectedTab());
- if (tab)
+ if (tab != nullptr)
{
if (const SkillInfo *const info = tab->getSelectedInfo())
playerHandler->increaseSkill(CAST_U16(info->id));
@@ -170,7 +170,7 @@ void SkillDialog::action(const ActionEvent &event)
{
const SkillTab *const tab = static_cast<const SkillTab *>(
mTabs->getSelectedTab());
- if (tab)
+ if (tab != nullptr)
{
if (const SkillInfo *const info = tab->getSelectedInfo())
{
@@ -179,7 +179,7 @@ void SkillDialog::action(const ActionEvent &event)
mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < CAST_S32(SHORTCUT_TABS)
- && itemShortcut[num])
+ && (itemShortcut[num] != nullptr))
{
itemShortcut[num]->setItemSelected(
info->id + SKILL_MIN_ID);
@@ -198,7 +198,7 @@ void SkillDialog::action(const ActionEvent &event)
{
const SkillTab *const tab = static_cast<const SkillTab *>(
mTabs->getSelectedTab());
- if (tab)
+ if (tab != nullptr)
{
const SkillInfo *const info = tab->getSelectedInfo();
useSkill(info,
@@ -224,7 +224,7 @@ std::string SkillDialog::update(const int id)
if (i != mSkills.end())
{
SkillInfo *const info = i->second;
- if (info)
+ if (info != nullptr)
{
info->update();
return info->data->name;
@@ -244,7 +244,7 @@ void SkillDialog::update()
FOR_EACH (SkillMap::const_iterator, it, mSkills)
{
SkillInfo *const info = (*it).second;
- if (info && info->modifiable == Modifiable_true)
+ if ((info != nullptr) && info->modifiable == Modifiable_true)
info->update();
}
@@ -258,17 +258,17 @@ void SkillDialog::updateModels()
FOR_EACH (SkillMap::const_iterator, it, mSkills)
{
SkillInfo *const info = (*it).second;
- if (info)
+ if (info != nullptr)
{
SkillModel *const model = info->model;
- if (model)
+ if (model != nullptr)
models.insert(model);
}
}
FOR_EACH (std::set<SkillModel*>::iterator, it, models)
{
SkillModel *const model = *it;
- if (model)
+ if (model != nullptr)
model->updateVisibilities();
}
}
@@ -290,7 +290,7 @@ void SkillDialog::hideSkills(const SkillOwner::Type owner)
FOR_EACH (SkillMap::iterator, it, mSkills)
{
SkillInfo *const info = (*it).second;
- if (info && info->owner == owner)
+ if ((info != nullptr) && info->owner == owner)
{
PlayerInfo::setSkillLevel(info->id, 0);
if (info->alwaysVisible == Visible_false)
@@ -322,7 +322,7 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
int setCount = 0;
- if (!root || !xmlNameEqual(root, "skills"))
+ if ((root == nullptr) || !xmlNameEqual(root, "skills"))
{
logger->log("Error loading skills: " + fileName);
return;
@@ -399,7 +399,7 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
setTypeStr.c_str());
return;
}
- if (!mDefaultModel)
+ if (mDefaultModel == nullptr)
{
mDefaultModel = model;
mDefaultTab = tab;
@@ -453,7 +453,7 @@ SkillInfo *SkillDialog::loadSkill(XmlNodeConstPtr node,
strprintf(_("Skill %d"), id));
SkillInfo *skill = getSkill(id);
- if (!skill)
+ if (skill == nullptr)
{
skill = new SkillInfo;
skill->id = CAST_U32(id);
@@ -495,12 +495,12 @@ SkillInfo *SkillDialog::loadSkill(XmlNodeConstPtr node,
void SkillDialog::loadSkillData(XmlNodeConstPtr node,
SkillInfo *const skill)
{
- if (!skill)
+ if (skill == nullptr)
return;
const int level = (skill->alwaysVisible == Visible_true) ?
0 : XML::getProperty(node, "level", 0);
SkillData *data = skill->getData(level);
- if (!data)
+ if (data == nullptr)
data = new SkillData;
const std::string name = XML::langProperty(node, "name",
@@ -573,7 +573,7 @@ void SkillDialog::removeSkill(const int id)
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
- if (info)
+ if (info != nullptr)
{
info->level = 0;
info->update();
@@ -595,14 +595,14 @@ bool SkillDialog::updateSkill(const int id,
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
- if (info)
+ if (info != nullptr)
{
info->modifiable = modifiable;
info->range = range;
info->type = type;
info->sp = sp;
info->update();
- if (info->tab)
+ if (info->tab != nullptr)
{
info->tab->setVisible(Visible_true);
mTabs->adjustTabPositions();
@@ -623,7 +623,7 @@ void SkillDialog::addSkill(const SkillOwner::Type owner,
const SkillType::SkillType type,
const int sp)
{
- if (mDefaultModel)
+ if (mDefaultModel != nullptr)
{
SkillInfo *const skill = new SkillInfo;
skill->id = CAST_U32(id);
@@ -699,7 +699,7 @@ void SkillDialog::setSkillDuration(const SkillOwner::Type owner,
{
info = (*it).second;
}
- if (info)
+ if (info != nullptr)
{
info->duration = duration;
info->durationTime = tick_time;
@@ -711,7 +711,7 @@ void SkillDialog::widgetResized(const Event &event)
{
Window::widgetResized(event);
- if (mTabs)
+ if (mTabs != nullptr)
mTabs->adjustSize();
}
@@ -757,7 +757,7 @@ void SkillDialog::updateTabSelection()
{
const SkillTab *const tab = static_cast<SkillTab*>(
mTabs->getSelectedTab());
- if (tab)
+ if (tab != nullptr)
{
if (const SkillInfo *const info = tab->getSelectedInfo())
{
@@ -786,7 +786,7 @@ void SkillDialog::updateQuest(const int var,
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
- if (info)
+ if (info != nullptr)
{
PlayerInfo::setSkillLevel(id, val1);
info->level = val1;
@@ -801,7 +801,7 @@ SkillData *SkillDialog::getSkillData(const int id) const
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
- if (info)
+ if (info != nullptr)
return info->data;
}
return nullptr;
@@ -814,7 +814,7 @@ SkillData *SkillDialog::getSkillDataByLevel(const int id,
if (it != mSkills.end())
{
SkillInfo *const info = it->second;
- if (info)
+ if (info != nullptr)
return info->getData1(level);
}
return nullptr;
@@ -822,10 +822,10 @@ SkillData *SkillDialog::getSkillDataByLevel(const int id,
void SkillDialog::playUpdateEffect(const int id) const
{
- if (!effectManager)
+ if (effectManager == nullptr)
return;
const SkillData *const data = getSkillData(id);
- if (!data)
+ if (data == nullptr)
return;
effectManager->triggerDefault(data->updateEffectId,
localPlayer,
@@ -834,10 +834,10 @@ void SkillDialog::playUpdateEffect(const int id) const
void SkillDialog::playRemoveEffect(const int id) const
{
- if (!effectManager)
+ if (effectManager == nullptr)
return;
const SkillData *const data = getSkillData(id);
- if (!data)
+ if (data == nullptr)
return;
effectManager->triggerDefault(data->removeEffectId,
localPlayer,
@@ -850,10 +850,10 @@ void SkillDialog::playCastingDstTileEffect(const int id,
const int y,
const int delay) const
{
- if (!effectManager)
+ if (effectManager == nullptr)
return;
SkillData *const data = getSkillDataByLevel(id, level);
- if (!data)
+ if (data == nullptr)
return;
effectManager->triggerDefault(data->castingGroundEffectId,
x * 32,
@@ -872,7 +872,7 @@ void SkillDialog::useSkill(const int skillId,
const int offsetY)
{
SkillInfo *const info = skillDialog->getSkill(skillId);
- if (!info)
+ if (info == nullptr)
return;
if (castType == CastType::Default)
castType = info->customCastType;
@@ -895,13 +895,13 @@ void SkillDialog::useSkill(const SkillInfo *const info,
const int offsetX,
const int offsetY)
{
- if (!info || !localPlayer)
+ if ((info == nullptr) || (localPlayer == nullptr))
return;
- if (!level)
+ if (level == 0)
level = info->level;
const SkillData *data = info->getData1(level);
- if (data)
+ if (data != nullptr)
{
const std::string cmd = data->invokeCmd;
if (!cmd.empty())
@@ -973,15 +973,15 @@ void SkillDialog::useSkillTarget(const SkillInfo *const info,
SkillType::SkillType type = info->type;
if ((type & SkillType::Attack) != 0)
{
- if (!being && autoTarget == AutoTarget_true)
+ if ((being == nullptr) && autoTarget == AutoTarget_true)
{
- if (localPlayer)
+ if (localPlayer != nullptr)
{
being = localPlayer->setNewTarget(ActorType::Monster,
AllowSort_true);
}
}
- if (being)
+ if (being != nullptr)
{
skillHandler->useBeing(info->id,
level,
@@ -990,9 +990,9 @@ void SkillDialog::useSkillTarget(const SkillInfo *const info,
}
else if ((type & SkillType::Support) != 0)
{
- if (!being)
+ if (being == nullptr)
being = localPlayer;
- if (being)
+ if (being != nullptr)
{
skillHandler->useBeing(info->id,
level,
@@ -1007,7 +1007,7 @@ void SkillDialog::useSkillTarget(const SkillInfo *const info,
}
else if ((type & SkillType::Ground) != 0)
{
- if (!being)
+ if (being == nullptr)
return;
being->fixDirectionOffsets(offsetX, offsetY);
const int x = being->getTileX() + offsetX;
@@ -1157,12 +1157,12 @@ void SkillDialog::useSkillDefault(const SkillInfo *const info,
if ((type & SkillType::Attack) != 0)
{
const Being *being = localPlayer->getTarget();
- if (!being && autoTarget == AutoTarget_true)
+ if ((being == nullptr) && autoTarget == AutoTarget_true)
{
being = localPlayer->setNewTarget(ActorType::Monster,
AllowSort_true);
}
- if (being)
+ if (being != nullptr)
{
skillHandler->useBeing(info->id,
level,
@@ -1172,9 +1172,9 @@ void SkillDialog::useSkillDefault(const SkillInfo *const info,
else if ((type & SkillType::Support) != 0)
{
const Being *being = localPlayer->getTarget();
- if (!being)
+ if (being == nullptr)
being = localPlayer;
- if (being)
+ if (being != nullptr)
{
skillHandler->useBeing(info->id,
level,
@@ -1247,7 +1247,7 @@ void SkillDialog::useSkillDefault(const SkillInfo *const info,
void SkillDialog::addSkillDuration(SkillInfo *const skill)
{
- if (!skill)
+ if (skill == nullptr)
return;
FOR_EACH (std::vector<SkillInfo*>::const_iterator, it, mDurations)
@@ -1263,7 +1263,7 @@ void SkillDialog::slowLogic()
FOR_EACH_SAFE (std::vector<SkillInfo*>::iterator, it, mDurations)
{
SkillInfo *const skill = *it;
- if (skill)
+ if (skill != nullptr)
{
const int time = get_elapsed_time(skill->durationTime);
if (time >= skill->duration)
@@ -1277,7 +1277,7 @@ void SkillDialog::slowLogic()
if (it != mDurations.begin())
-- it;
}
- else if (time)
+ else if (time != 0)
{
skill->cooldown = skill->duration * 100 / time;
}
@@ -1289,7 +1289,7 @@ void SkillDialog::selectSkillLevel(const int skillId,
const int level)
{
SkillInfo *const info = getSkill(skillId);
- if (!info)
+ if (info == nullptr)
return;
if (level > info->level)
info->customSelectedLevel = info->level;
@@ -1302,7 +1302,7 @@ void SkillDialog::selectSkillCastType(const int skillId,
const CastTypeT type)
{
SkillInfo *const info = getSkill(skillId);
- if (!info)
+ if (info == nullptr)
return;
info->customCastType = type;
info->update();
@@ -1312,7 +1312,7 @@ void SkillDialog::setSkillOffsetX(const int skillId,
const int offset)
{
SkillInfo *const info = getSkill(skillId);
- if (!info)
+ if (info == nullptr)
return;
info->customOffsetX = offset;
info->update();
@@ -1322,7 +1322,7 @@ void SkillDialog::setSkillOffsetY(const int skillId,
const int offset)
{
SkillInfo *const info = getSkill(skillId);
- if (!info)
+ if (info == nullptr)
return;
info->customOffsetY = offset;
info->update();