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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/gui/windows/npcdialog.cpp | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r-- | src/gui/windows/npcdialog.cpp | 1395 |
1 files changed, 0 insertions, 1395 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp deleted file mode 100644 index fb38dcc72..000000000 --- a/src/gui/windows/npcdialog.cpp +++ /dev/null @@ -1,1395 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "gui/windows/npcdialog.h" - -#include "actormanager.h" -#include "configuration.h" -#include "settings.h" -#include "soundmanager.h" - -#include "const/sound.h" - -#include "being/being.h" -#include "being/playerinfo.h" - -#include "enums/gui/layouttype.h" - -#include "gui/gui.h" -#include "gui/viewport.h" - -#include "gui/fonts/font.h" - -#include "gui/popups/popupmenu.h" - -#include "gui/windows/cutinwindow.h" -#include "gui/windows/inventorywindow.h" - -#include "gui/widgets/browserbox.h" -#include "gui/widgets/button.h" -#include "gui/widgets/createwidget.h" -#include "gui/widgets/icon.h" -#include "gui/widgets/inttextfield.h" -#include "gui/widgets/itemcontainer.h" -#include "gui/widgets/itemlinkhandler.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/extendedlistbox.h" -#include "gui/widgets/playerbox.h" -#include "gui/widgets/scrollarea.h" - -#include "resources/npcdialoginfo.h" - -#include "resources/db/avatardb.h" -#include "resources/db/npcdb.h" -#include "resources/db/npcdialogdb.h" - -#include "resources/inventory/complexinventory.h" - -#include "resources/item/complexitem.h" - -#include "resources/loaders/imageloader.h" - -#include "net/npchandler.h" -#include "net/packetlimiter.h" - -#include "utils/copynpaste.h" -#include "utils/delete2.h" -#include "utils/foreach.h" -#include "utils/gettext.h" - -#include <sstream> - -#include "debug.h" - -// TRANSLATORS: npc dialog button -#define CAPTION_WAITING _("Stop waiting") -// TRANSLATORS: npc dialog button -#define CAPTION_NEXT _("Next") -// TRANSLATORS: npc dialog button -#define CAPTION_CLOSE _("Close") -// TRANSLATORS: npc dialog button -#define CAPTION_SUBMIT _("Submit") - -NpcDialog::DialogList NpcDialog::instances; -NpcDialogs NpcDialog::mNpcDialogs; - -typedef STD_VECTOR<Image *>::iterator ImageVectorIter; - -NpcDialog::NpcDialog(const BeingId npcId) : - // TRANSLATORS: npc dialog name - Window(_("NPC"), Modal_false, nullptr, "npc.xml"), - ActionListener(), - mNpcId(npcId), - mDefaultInt(0), - mDefaultString(), - mTextBox(new BrowserBox(this, Opaque_true, - "browserbox.xml")), - mScrollArea(new ScrollArea(this, mTextBox, - fromBool(getOptionBool("showtextbackground"), Opaque), - "npc_textbackground.xml")), - mText(), - mNewText(), - mItems(), - mImages(), - mItemList(CREATEWIDGETR(ExtendedListBox, - this, this, "extendedlistbox.xml")), - mListScrollArea(new ScrollArea(this, mItemList, - fromBool(getOptionBool("showlistbackground"), Opaque), - "npc_listbackground.xml")), - mSkinContainer(new Container(this)), - mSkinScrollArea(new ScrollArea(this, mSkinContainer, - fromBool(getOptionBool("showlistbackground"), Opaque), - "npc_listbackground.xml")), - mItemLinkHandler(new ItemLinkHandler), - mTextField(new TextField(this, "")), - mIntField(new IntTextField(this)), - // TRANSLATORS: npc dialog button - mPlusButton(new Button(this, _("+"), "inc", this)), - // TRANSLATORS: npc dialog button - mMinusButton(new Button(this, _("-"), "dec", this)), - // TRANSLATORS: npc dialog button - mClearButton(new Button(this, _("Clear"), "clear", this)), - mButton(new Button(this, "", "ok", this)), - // TRANSLATORS: npc dialog button - mButton2(new Button(this, _("Close"), "close", this)), - // TRANSLATORS: npc dialog button - mButton3(new Button(this, _("Add"), "add", this)), - // TRANSLATORS: npc dialog button - mResetButton(new Button(this, _("Reset"), "reset", this)), - mInventory(new Inventory(InventoryType::Npc, 1)), - mComplexInventory(new ComplexInventory(InventoryType::Craft, 1)), - mItemContainer(new ItemContainer(this, mInventory, - 10000, ShowEmptyRows_true)), - mItemScrollArea(new ScrollArea(this, mItemContainer, - fromBool(getOptionBool("showitemsbackground"), Opaque), - "npc_listbackground.xml")), - mInputState(NpcInputState::NONE), - mActionState(NpcActionState::WAIT), - mSkinControls(), - mSkinName(), - mPlayerBox(new PlayerBox(nullptr)), - mAvatarBeing(nullptr), - mDialogInfo(nullptr), - mLastNextTime(0), - mCameraMode(-1), - mCameraX(0), - mCameraY(0), - mShowAvatar(false), - mLogInteraction(config.getBoolValue("logNpcInGui")) -{ - // Basic Window Setup - setWindowName("NpcText"); - setResizable(true); - setFocusable(true); - setStickyButtonLock(true); - - setMinWidth(200); - setMinHeight(150); - - setDefaultSize(300, 578, ImagePosition::LOWER_LEFT); - - mPlayerBox->setWidth(70); - mPlayerBox->setHeight(100); - - // Setup output text box - mTextBox->setOpaque(Opaque_false); - mTextBox->setMaxRow(config.getIntValue("ChatLogLength")); - mTextBox->setLinkHandler(mItemLinkHandler); - mTextBox->setProcessVars(true); - mTextBox->setFont(gui->getNpcFont()); - mTextBox->setEnableKeys(true); - mTextBox->setEnableTabs(true); - mTextBox->setEnableImages(true); - - mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); - - // Setup listbox - mItemList->setWrappingEnabled(true); - mItemList->setActionEventId("ok"); - mItemList->addActionListener(this); - mItemList->setDistributeMousePressed(false); - mItemList->setFont(gui->getNpcFont()); - if (gui->getNpcFont()->getHeight() < 20) - mItemList->setRowHeight(20); - else - mItemList->setRowHeight(gui->getNpcFont()->getHeight()); - - setContentSize(260, 175); - mListScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - mItemScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); - mSkinScrollArea->setScrollPolicy(ScrollArea::SHOW_NEVER, - ScrollArea::SHOW_NEVER); - mItemList->setVisible(Visible_true); - mTextField->setVisible(Visible_true); - mIntField->setVisible(Visible_true); - - const Font *const fnt = mButton->getFont(); - int width = std::max(fnt->getWidth(CAPTION_WAITING), - fnt->getWidth(CAPTION_NEXT)); - width = std::max(width, fnt->getWidth(CAPTION_CLOSE)); - width = std::max(width, fnt->getWidth(CAPTION_SUBMIT)); - mButton->setWidth(8 + width); - - // Place widgets - buildLayout(); - - center(); - loadWindowState(); - - instances.push_back(this); -} - -void NpcDialog::postInit() -{ - Window::postInit(); - setVisible(Visible_true); - requestFocus(); - enableVisibleSound(true); - soundManager.playGuiSound(SOUND_SHOW_WINDOW); - - if (actorManager != nullptr) - { - const Being *const being = actorManager->findBeing(mNpcId); - if (being != nullptr) - { - showAvatar(NPCDB::getAvatarFor(fromInt( - being->getSubType(), BeingTypeId))); - setCaption(being->getName()); - } - } - - config.addListener("logNpcInGui", this); -} - -NpcDialog::~NpcDialog() -{ - config.removeListeners(this); - CHECKLISTENERS - clearLayout(); - - if (mPlayerBox != nullptr) - { - delete mPlayerBox->getBeing(); - delete mPlayerBox; - } - - deleteSkinControls(); - - delete2(mTextBox); - delete2(mClearButton); - delete2(mButton); - delete2(mButton2); - delete2(mButton3); - delete2(mScrollArea); - delete2(mItemList); - delete2(mTextField); - delete2(mIntField); - delete2(mResetButton); - delete2(mPlusButton); - delete2(mMinusButton); - delete2(mItemLinkHandler); - delete2(mItemContainer); - delete2(mInventory); - delete2(mComplexInventory); - delete2(mItemScrollArea); - delete2(mListScrollArea); - delete2(mSkinScrollArea); - - FOR_EACH (ImageVectorIter, it, mImages) - { - if (*it != nullptr) - (*it)->decRef(); - } - - mImages.clear(); - - instances.remove(this); -} - -void NpcDialog::addText(const std::string &text, const bool save) -{ - if (save || mLogInteraction) - { - if (mText.size() > 5000) - mText.clear(); - - mNewText.append(text); - mTextBox->addRow(text); - } - mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); - mActionState = NpcActionState::WAIT; - buildLayout(); -} - -void NpcDialog::showNextButton() -{ - mActionState = NpcActionState::NEXT; - buildLayout(); -} - -void NpcDialog::showCloseButton() -{ - mActionState = NpcActionState::CLOSE; - buildLayout(); -} - -void NpcDialog::action(const ActionEvent &event) -{ - const std::string &eventId = event.getId(); - if (eventId == "ok") - { - if (mActionState == NpcActionState::NEXT) - { - if (!PacketLimiter::limitPackets(PacketType::PACKET_NPC_NEXT)) - return; - - nextDialog(); - addText(std::string(), false); - } - else if (mActionState == NpcActionState::CLOSE - || mActionState == NpcActionState::WAIT) - { - if (cutInWindow != nullptr) - cutInWindow->hide(); - closeDialog(); - } - else if (mActionState == NpcActionState::INPUT) - { - std::string printText; // Text that will get printed - // in the textbox - switch (mInputState) - { - case NpcInputState::LIST: - { - if (mDialogInfo != nullptr) - return; - if (gui != nullptr) - gui->resetClickCount(); - const int selectedIndex = mItemList->getSelected(); - - if (selectedIndex >= CAST_S32(mItems.size()) - || selectedIndex < 0 - || !PacketLimiter::limitPackets( - PacketType::PACKET_NPC_INPUT)) - { - return; - } - unsigned char choice = CAST_U8( - selectedIndex + 1); - printText = mItems[selectedIndex]; - - npcHandler->listInput(mNpcId, choice); - break; - } - case NpcInputState::STRING: - { - if (!PacketLimiter::limitPackets( - PacketType::PACKET_NPC_INPUT)) - { - return; - } - printText = mTextField->getText(); - npcHandler->stringInput(mNpcId, printText); - break; - } - case NpcInputState::INTEGER: - { - if (!PacketLimiter::limitPackets( - PacketType::PACKET_NPC_INPUT)) - { - return; - } - printText = strprintf("%d", mIntField->getValue()); - npcHandler->integerInput( - mNpcId, mIntField->getValue()); - break; - } - case NpcInputState::ITEM: - { - restoreVirtuals(); - if (!PacketLimiter::limitPackets( - PacketType::PACKET_NPC_INPUT)) - { - return; - } - - std::string str; - const int sz = mInventory->getSize(); - if (sz == 0) - { - str = "0,0"; - } - else - { - const Item *item = mInventory->getItem(0); - if (item != nullptr) - { - str = strprintf("%d,%d", item->getId(), - toInt(item->getColor(), int)); - } - else - { - str = "0,0"; - } - for (int f = 1; f < sz; f ++) - { - str.append(";"); - item = mInventory->getItem(f); - if (item != nullptr) - { - str.append(strprintf("%d,%d", item->getId(), - toInt(item->getColor(), int))); - } - else - { - str.append("0,0"); - } - } - } - - // need send selected item - npcHandler->stringInput(mNpcId, str); - mInventory->clear(); - break; - } - case NpcInputState::ITEM_INDEX: - { - restoreVirtuals(); - if (!PacketLimiter::limitPackets( - PacketType::PACKET_NPC_INPUT)) - { - return; - } - - std::string str; - const int sz = mInventory->getSize(); - if (sz == 0) - { - str = "-1"; - } - else - { - const Item *item = mInventory->getItem(0); - if (item != nullptr) - { - str = strprintf("%d", item->getTag()); - } - else - { - str = "-1"; - } - for (int f = 1; f < sz; f ++) - { - str.append(";"); - item = mInventory->getItem(f); - if (item != nullptr) - str.append(strprintf("%d", item->getTag())); - else - str.append("-1"); - } - } - - // need send selected item - npcHandler->stringInput(mNpcId, str); - mInventory->clear(); - break; - } - case NpcInputState::ITEM_CRAFT: - { - restoreVirtuals(); - if (!PacketLimiter::limitPackets( - PacketType::PACKET_NPC_INPUT)) - { - return; - } - - std::string str; - const int sz = mComplexInventory->getSize(); - if (sz == 0) - { - str.clear(); - } - else - { - const ComplexItem *item = dynamic_cast<ComplexItem*>( - mComplexInventory->getItem(0)); - str = complexItemToStr(item); - for (int f = 1; f < sz; f ++) - { - str.append("|"); - item = dynamic_cast<ComplexItem*>( - mComplexInventory->getItem(f)); - str.append(complexItemToStr(item)); - } - } - - // need send selected item - npcHandler->stringInput(mNpcId, str); - mInventory->clear(); - break; - } - - case NpcInputState::NONE: - default: - break; - } - if (mInputState != NpcInputState::ITEM && - mInputState != NpcInputState::ITEM_INDEX && - mInputState != NpcInputState::ITEM_CRAFT) - { - // addText will auto remove the input layout - addText(strprintf("> \"%s\"", printText.c_str()), false); - } - mNewText.clear(); - } - - if (!mLogInteraction) - mTextBox->clearRows(); - } - else if (eventId == "reset") - { - switch (mInputState) - { - case NpcInputState::STRING: - mTextField->setText(mDefaultString); - break; - case NpcInputState::INTEGER: - mIntField->setValue(mDefaultInt); - break; - case NpcInputState::ITEM: - case NpcInputState::ITEM_INDEX: - mInventory->clear(); - break; - case NpcInputState::ITEM_CRAFT: - mComplexInventory->clear(); - break; - case NpcInputState::NONE: - case NpcInputState::LIST: - default: - break; - } - } - else if (eventId == "inc") - { - mIntField->setValue(mIntField->getValue() + 1); - } - else if (eventId == "dec") - { - mIntField->setValue(mIntField->getValue() - 1); - } - else if (eventId == "clear") - { - switch (mInputState) - { - case NpcInputState::ITEM: - case NpcInputState::ITEM_INDEX: - mInventory->clear(); - break; - case NpcInputState::ITEM_CRAFT: - mComplexInventory->clear(); - break; - case NpcInputState::STRING: - case NpcInputState::INTEGER: - case NpcInputState::LIST: - case NpcInputState::NONE: - default: - clearRows(); - break; - } - } - else if (eventId == "close") - { - restoreVirtuals(); - if (mActionState == NpcActionState::INPUT) - { - switch (mInputState) - { - case NpcInputState::ITEM: - npcHandler->stringInput(mNpcId, "0,0"); - break; - case NpcInputState::ITEM_INDEX: - npcHandler->stringInput(mNpcId, "-1"); - break; - case NpcInputState::ITEM_CRAFT: - npcHandler->stringInput(mNpcId, ""); - break; - case NpcInputState::STRING: - case NpcInputState::INTEGER: - case NpcInputState::NONE: - case NpcInputState::LIST: - default: - npcHandler->listInput(mNpcId, 255); - break; - } - if (cutInWindow != nullptr) - cutInWindow->hide(); - closeDialog(); - } - } - else if (eventId == "add") - { - if (inventoryWindow != nullptr) - { - Item *const item = inventoryWindow->getSelectedItem(); - Inventory *const inventory = PlayerInfo::getInventory(); - if (inventory != nullptr) - { - if (mInputState == NpcInputState::ITEM_CRAFT) - { - if (mComplexInventory->addVirtualItem(item, -1, 1)) - inventory->virtualRemove(item, 1); - } - else - { - if (mInventory->addVirtualItem(item, -1, 1)) - inventory->virtualRemove(item, 1); - } - } - } - } - else if (eventId.find("skin_") == 0) - { - const std::string cmd = eventId.substr(5); - std::string printText; - int cnt = 0; - FOR_EACH (StringVectCIter, it, mItems) - { - if (cmd == *it) - { - npcHandler->listInput(mNpcId, CAST_U8(cnt + 1)); - printText = mItems[cnt]; - - if (mInputState != NpcInputState::ITEM && - mInputState != NpcInputState::ITEM_INDEX && - mInputState != NpcInputState::ITEM_CRAFT) - { - // addText will auto remove the input layout - addText(strprintf("> \"%s\"", printText.c_str()), false); - } - mNewText.clear(); - break; - } - cnt ++; - } - } -} - -void NpcDialog::nextDialog() -{ - npcHandler->nextDialog(mNpcId); -} - -void NpcDialog::closeDialog() -{ - restoreCamera(); - npcHandler->closeDialog(mNpcId); -} - -int NpcDialog::getNumberOfElements() -{ - return CAST_S32(mItems.size()); -} - -std::string NpcDialog::getElementAt(int i) -{ - return mItems[i]; -} - -const Image *NpcDialog::getImageAt(int i) -{ - return mImages[i]; -} - -void NpcDialog::choiceRequest() -{ - mItems.clear(); - FOR_EACH (ImageVectorIter, it, mImages) - { - if (*it != nullptr) - (*it)->decRef(); - } - mImages.clear(); - mActionState = NpcActionState::INPUT; - mInputState = NpcInputState::LIST; - buildLayout(); -} - -void NpcDialog::addChoice(const std::string &choice) -{ - mItems.push_back(choice); - mImages.push_back(nullptr); -} - -void NpcDialog::parseListItems(const std::string &itemString) -{ - std::istringstream iss(itemString); - std::string tmp; - const std::string path = paths.getStringValue("guiIcons"); - while (getline(iss, tmp, ':')) - { - if (tmp.empty()) - continue; - const size_t pos = tmp.find('|'); - if (pos == std::string::npos) - { - mItems.push_back(tmp); - mImages.push_back(nullptr); - } - else - { - mItems.push_back(tmp.substr(pos + 1)); - Image *const img = Loader::getImage(pathJoin(path, - std::string(tmp.substr(0, pos)).append(".png"))); - mImages.push_back(img); - } - } - - if (!mItems.empty()) - { - mItemList->setSelected(0); - mItemList->requestFocus(); - } - else - { - mItemList->setSelected(-1); - } -} - -void NpcDialog::refocus() -{ - if (!mItems.empty()) - mItemList->refocus(); -} - -void NpcDialog::textRequest(const std::string &defaultText) -{ - mActionState = NpcActionState::INPUT; - mInputState = NpcInputState::STRING; - mDefaultString = defaultText; - mTextField->setText(defaultText); - - buildLayout(); -} - -bool NpcDialog::isTextInputFocused() const -{ - return mTextField->isFocused(); -} - -bool NpcDialog::isInputFocused() const -{ - return mTextField->isFocused() || mIntField->isFocused() - || mItemList->isFocused(); -} - -bool NpcDialog::isAnyInputFocused() -{ - FOR_EACH (DialogList::const_iterator, it, instances) - { - if (((*it) != nullptr) && (*it)->isInputFocused()) - return true; - } - - return false; -} - -void NpcDialog::integerRequest(const int defaultValue, const int min, - const int max) -{ - mActionState = NpcActionState::INPUT; - mInputState = NpcInputState::INTEGER; - mDefaultInt = defaultValue; - mIntField->setRange(min, max); - mIntField->setValue(defaultValue); - buildLayout(); -} - -void NpcDialog::itemRequest(const int size) -{ - mActionState = NpcActionState::INPUT; - mInputState = NpcInputState::ITEM; - mInventory->resize(size); - buildLayout(); -} - -void NpcDialog::itemIndexRequest(const int size) -{ - mActionState = NpcActionState::INPUT; - mInputState = NpcInputState::ITEM_INDEX; - mInventory->resize(size); - buildLayout(); -} - -void NpcDialog::itemCraftRequest(const int size) -{ - mActionState = NpcActionState::INPUT; - mInputState = NpcInputState::ITEM_CRAFT; - mComplexInventory->resize(size); - buildLayout(); -} - -void NpcDialog::move(const int amount) -{ - if (mActionState != NpcActionState::INPUT) - return; - - switch (mInputState) - { - case NpcInputState::INTEGER: - mIntField->setValue(mIntField->getValue() + amount); - break; - case NpcInputState::LIST: - mItemList->setSelected(mItemList->getSelected() - amount); - break; - case NpcInputState::NONE: - case NpcInputState::STRING: - case NpcInputState::ITEM: - case NpcInputState::ITEM_INDEX: - case NpcInputState::ITEM_CRAFT: - default: - break; - } -} - -void NpcDialog::setVisible(Visible visible) -{ - Window::setVisible(visible); - - if (visible == Visible_false) - scheduleDelete(); -} - -void NpcDialog::optionChanged(const std::string &name) -{ - if (name == "logNpcInGui") - mLogInteraction = config.getBoolValue("logNpcInGui"); -} - -NpcDialog *NpcDialog::getActive() -{ - if (instances.size() == 1) - return instances.front(); - - FOR_EACH (DialogList::const_iterator, it, instances) - { - if (((*it) != nullptr) && (*it)->isFocused()) - return (*it); - } - - return nullptr; -} - -void NpcDialog::closeAll() -{ - FOR_EACH (DialogList::const_iterator, it, instances) - { - if (*it != nullptr) - (*it)->close(); - } -} - -void NpcDialog::placeNormalControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 5, 3); - place(4, 3, mClearButton); - place(5, 3, mButton); - } - else - { - place(0, 0, mScrollArea, 5, 3); - place(3, 3, mClearButton); - place(4, 3, mButton); - } -} - -void NpcDialog::placeMenuControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mListScrollArea, 7, 3); - place(1, 6, mButton2, 2); - place(3, 6, mClearButton, 2); - place(5, 6, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mListScrollArea, 6, 3); - place(0, 6, mButton2, 2); - place(2, 6, mClearButton, 2); - place(4, 6, mButton, 2); - } -} - -void NpcDialog::placeSkinControls() -{ - createSkinControls(); - if ((mDialogInfo != nullptr) && mDialogInfo->hideText) - { - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mSkinScrollArea, 7, 3); - place(1, 3, mButton2, 2); - } - else - { - place(0, 0, mSkinScrollArea, 6, 3); - place(0, 3, mButton2, 2); - } - } - else - { - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mSkinScrollArea, 7, 3); - place(1, 6, mButton2, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mSkinScrollArea, 6, 3); - place(0, 6, mButton2, 2); - } - } -} - -void NpcDialog::placeTextInputControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(1, 3, mTextField, 6); - place(1, 4, mResetButton, 2); - place(3, 4, mClearButton, 2); - place(5, 4, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mTextField, 6); - place(0, 4, mResetButton, 2); - place(2, 4, mClearButton, 2); - place(4, 4, mButton, 2); - } -} - -void NpcDialog::placeIntInputControls() -{ - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(1, 3, mMinusButton, 1); - place(2, 3, mIntField, 4); - place(6, 3, mPlusButton, 1); - place(1, 4, mResetButton, 2); - place(3, 4, mClearButton, 2); - place(5, 4, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mMinusButton, 1); - place(1, 3, mIntField, 4); - place(5, 3, mPlusButton, 1); - place(0, 4, mResetButton, 2); - place(2, 4, mClearButton, 2); - place(4, 4, mButton, 2); - } -} - -void NpcDialog::placeItemInputControls() -{ - if (mDialogInfo != nullptr) - { - mItemContainer->setCellBackgroundImage(mDialogInfo->inventory.cell); - mItemContainer->setMaxColumns(mDialogInfo->inventory.columns); - } - else - { - mItemContainer->setCellBackgroundImage("inventory_cell.xml"); - mItemContainer->setMaxColumns(10000); - } - - if (mInputState == NpcInputState::ITEM_CRAFT) - mItemContainer->setInventory(mComplexInventory); - else - mItemContainer->setInventory(mInventory); - - if ((mDialogInfo != nullptr) && mDialogInfo->hideText) - { - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mItemScrollArea, 7, 3); - place(1, 3, mButton3, 2); - place(3, 3, mClearButton, 2); - place(5, 3, mButton, 2); - } - else - { - place(0, 0, mItemScrollArea, 6, 3); - place(0, 3, mButton3, 2); - place(2, 3, mClearButton, 2); - place(4, 3, mButton, 2); - } - } - else - { - if (mShowAvatar) - { - place(0, 0, mPlayerBox); - place(1, 0, mScrollArea, 6, 3); - place(0, 3, mItemScrollArea, 7, 3); - place(1, 6, mButton3, 2); - place(3, 6, mClearButton, 2); - place(5, 6, mButton, 2); - } - else - { - place(0, 0, mScrollArea, 6, 3); - place(0, 3, mItemScrollArea, 6, 3); - place(0, 6, mButton3, 2); - place(2, 6, mClearButton, 2); - place(4, 6, mButton, 2); - } - } -} - -void NpcDialog::buildLayout() -{ - clearLayout(); - - if (mActionState != NpcActionState::INPUT) - { - if (mActionState == NpcActionState::WAIT) - mButton->setCaption(CAPTION_WAITING); - else if (mActionState == NpcActionState::NEXT) - mButton->setCaption(CAPTION_NEXT); - else if (mActionState == NpcActionState::CLOSE) - mButton->setCaption(CAPTION_CLOSE); - placeNormalControls(); - } - else if (mInputState != NpcInputState::NONE) - { - mButton->setCaption(CAPTION_SUBMIT); - switch (mInputState) - { - case NpcInputState::LIST: - if (mDialogInfo == nullptr) - placeMenuControls(); - else - placeSkinControls(); - mItemList->setSelected(-1); - break; - - case NpcInputState::STRING: - placeTextInputControls(); - break; - - case NpcInputState::INTEGER: - placeIntInputControls(); - break; - - case NpcInputState::ITEM: - case NpcInputState::ITEM_INDEX: - case NpcInputState::ITEM_CRAFT: - placeItemInputControls(); - break; - - case NpcInputState::NONE: - default: - break; - } - } - - Layout &layout = getLayout(); - layout.setRowHeight(1, LayoutType::SET); - redraw(); - mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); -} - -void NpcDialog::saveCamera() -{ - if ((viewport == nullptr) || mCameraMode >= 0) - return; - - mCameraMode = CAST_S32(settings.cameraMode); - mCameraX = viewport->getCameraRelativeX(); - mCameraY = viewport->getCameraRelativeY(); -} - -void NpcDialog::restoreCamera() -{ - if ((viewport == nullptr) || mCameraMode == -1) - return; - - if (CAST_S32(settings.cameraMode) != mCameraMode) - viewport->toggleCameraMode(); - if (mCameraMode != 0) - { - viewport->setCameraRelativeX(mCameraX); - viewport->setCameraRelativeY(mCameraY); - } - mCameraMode = -1; -} - -void NpcDialog::showAvatar(const BeingTypeId avatarId) -{ - const bool needShow = (avatarId != BeingTypeId_zero); - if (needShow) - { - delete mAvatarBeing; - mAvatarBeing = Being::createBeing(BeingId_zero, - ActorType::Avatar, - avatarId, - nullptr); - mPlayerBox->setPlayer(mAvatarBeing); - if (!mAvatarBeing->mSprites.empty()) - { - mAvatarBeing->logic(); - const BeingInfo *const info = AvatarDB::get(avatarId); - const int pad2 = 2 * mPadding; - int width = 0; - if (info != nullptr) - { - width = info->getWidth(); - mPlayerBox->setWidth(width + pad2); - mPlayerBox->setHeight(info->getHeight() + pad2); - } - const Sprite *const sprite = mAvatarBeing->mSprites[0]; - if ((sprite != nullptr) && (width == 0)) - { - mPlayerBox->setWidth(sprite->getWidth() + pad2); - mPlayerBox->setHeight(sprite->getHeight() + pad2); - } - } - } - else - { - delete2(mAvatarBeing) - mPlayerBox->setPlayer(nullptr); - } - if (needShow != mShowAvatar) - { - mShowAvatar = needShow; - buildLayout(); - } - else - { - mShowAvatar = needShow; - } -} - -void NpcDialog::setAvatarDirection(const uint8_t direction) -{ - Being *const being = mPlayerBox->getBeing(); - if (being != nullptr) - being->setDirection(direction); -} - -void NpcDialog::setAvatarAction(const int actionId) -{ - Being *const being = mPlayerBox->getBeing(); - if (being != nullptr) - being->setAction(static_cast<BeingActionT>(actionId), 0); -} - -void NpcDialog::logic() -{ - BLOCK_START("NpcDialog::logic") - Window::logic(); - if (mShowAvatar && (mAvatarBeing != nullptr)) - { - mAvatarBeing->logic(); - if (mPlayerBox->getWidth() < CAST_S32(3 * getPadding())) - { - const Sprite *const sprite = mAvatarBeing->mSprites[0]; - if (sprite != nullptr) - { - mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding()); - mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding()); - buildLayout(); - } - } - } - BLOCK_END("NpcDialog::logic") -} - -void NpcDialog::clearRows() -{ - mTextBox->clearRows(); -} - -void NpcDialog::clearDialogs() -{ - NpcDialogs::iterator it = mNpcDialogs.begin(); - const NpcDialogs::iterator it_end = mNpcDialogs.end(); - while (it != it_end) - { - delete (*it).second; - ++ it; - } - mNpcDialogs.clear(); -} - -void NpcDialog::mousePressed(MouseEvent &event) -{ - Window::mousePressed(event); - if (event.getButton() == MouseButton::RIGHT - && event.getSource() == mTextBox) - { - event.consume(); - if (popupMenu != nullptr) - { - popupMenu->showNpcDialogPopup(mNpcId, - viewport->mMouseX, - viewport->mMouseY); - } - } -} - -void NpcDialog::copyToClipboard(const int x, const int y) const -{ - std::string str = mTextBox->getTextAtPos(x, y); - sendBuffer(str); -} - -void NpcDialog::setSkin(const std::string &skin) -{ - if (skin.empty()) - { - mSkinName = skin; - mDialogInfo = nullptr; - return; - } - const NpcDialogInfo *const dialog = NpcDialogDB::getDialog(skin); - if (dialog == nullptr) - { - logger->log("Error: creating controls for not existing npc dialog %s", - skin.c_str()); - return; - } - mSkinName = skin; - mDialogInfo = dialog; -} - -void NpcDialog::deleteSkinControls() -{ - mSkinContainer->removeControls(); -} - -void NpcDialog::createSkinControls() -{ - deleteSkinControls(); - - if (mDialogInfo == nullptr) - return; - - FOR_EACH (STD_VECTOR<NpcImageInfo*>::const_iterator, - it, - mDialogInfo->menu.images) - { - const NpcImageInfo *const info = *it; - Image *const image = Theme::getImageFromTheme(info->name); - if (image != nullptr) - { - Icon *const icon = new Icon(this, image, AutoRelease_true); - icon->setPosition(info->x, info->y); - mSkinContainer->add(icon); - } - } - FOR_EACH (STD_VECTOR<NpcTextInfo*>::const_iterator, - it, - mDialogInfo->menu.texts) - { - const NpcTextInfo *const info = *it; - BrowserBox *box = new BrowserBox(this, - Opaque_true, - "browserbox.xml"); - box->setOpaque(Opaque_false); - box->setMaxRow(config.getIntValue("ChatLogLength")); - box->setLinkHandler(mItemLinkHandler); - box->setProcessVars(true); - box->setFont(gui->getNpcFont()); - box->setEnableKeys(true); - box->setEnableTabs(true); - box->setPosition(info->x, info->y); - mSkinContainer->add(box); - box->setWidth(info->width); - box->setHeight(info->height); - StringVect parts; - splitToStringVector(parts, info->text, '\n'); - FOR_EACH (StringVectCIter, it2, parts) - { - box->addRow(*it2); - } - } - FOR_EACH (STD_VECTOR<NpcButtonInfo*>::const_iterator, - it, - mDialogInfo->menu.buttons) - { - const NpcButtonInfo *const info = *it; - Button *const button = new Button(this); - button->setCaption(info->name); - button->setActionEventId("skin_" + info->value); - button->addActionListener(this); - button->setPosition(info->x, info->y); - if (!info->image.empty()) - { - button->setImageWidth(info->imageWidth); - button->setImageHeight(info->imageHeight); - button->loadImageSet(info->image); - } - mSkinContainer->add(button); - button->adjustSize(); - } -} - -void NpcDialog::restoreVirtuals() -{ - Inventory *const inventory = PlayerInfo::getInventory(); - if (inventory != nullptr) - inventory->restoreVirtuals(); -} - -std::string NpcDialog::complexItemToStr(const ComplexItem *const item) -{ - std::string str; - if (item != nullptr) - { - const STD_VECTOR<Item*> &items = item->getChilds(); - const size_t sz = items.size(); - if (sz == 0u) - return str; - - const Item *item2 = items[0]; - - str = strprintf("%d,%d", - item2->getInvIndex(), - item2->getQuantity()); - for (size_t f = 1; f < sz; f ++) - { - str.append(";"); - item2 = items[f]; - str.append(strprintf("%d,%d", - item2->getInvIndex(), - item2->getQuantity())); - } - } - else - { - str.clear(); - } - return str; -} - -void NpcDialog::addCraftItem(Item *const item, - const int amount, - const int slot) -{ - if (mInputState != NpcInputState::ITEM_CRAFT) - return; - - Inventory *const inventory = PlayerInfo::getInventory(); - - if (inventory == nullptr) - return; - - if (mComplexInventory->addVirtualItem( - item, - slot, - amount)) - { - inventory->virtualRemove(item, amount); - } -} |