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authorAndrei Karas <akaras@inbox.ru>2013-10-19 16:27:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-19 16:30:24 +0300
commit6c3974a46c659e558b2b5f249b7b000a5b39fe25 (patch)
tree6ba5ad594cc0691821f879efff413c562f7cc552 /src/gui/windows/npcdialog.cpp
parent4f77307d659c4048c20eacda1d5b13fcce8d60da (diff)
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Rename actorspritemanager into actormanager.
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r--src/gui/windows/npcdialog.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index e8caa0722..3b5d0d772 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -22,7 +22,7 @@
#include "gui/windows/npcdialog.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "configuration.h"
#include "client.h"
#include "inventory.h"
@@ -193,9 +193,9 @@ void NpcDialog::postInit()
enableVisibleSound(true);
soundManager.playGuiSound(SOUND_SHOW_WINDOW);
- if (actorSpriteManager)
+ if (actorManager)
{
- const Being *const being = actorSpriteManager->findBeing(mNpcId);
+ const Being *const being = actorManager->findBeing(mNpcId);
if (being)
{
showAvatar(NPCDB::getAvatarFor(being->getSubType()));