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author | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
commit | 87c59212f8590a8dd72fac3e320fcb2ada781355 (patch) | |
tree | 198d627c44f1164140659827a5c782d30bec375b /src/gui/windows/charselectdialog.cpp | |
parent | 02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff) | |
download | manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.gz manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.bz2 manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.xz manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.zip |
Move player attributes into separate file.
Diffstat (limited to 'src/gui/windows/charselectdialog.cpp')
-rw-r--r-- | src/gui/windows/charselectdialog.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp index 4754d01e5..33c46d4cd 100644 --- a/src/gui/windows/charselectdialog.cpp +++ b/src/gui/windows/charselectdialog.cpp @@ -30,6 +30,8 @@ #include "input/keydata.h" +#include "being/attributes.h" + #include "gui/windows/charcreatedialog.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/logindialog.h" @@ -257,19 +259,19 @@ void CharSelectDialog::action(const ActionEvent &event) _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" "Experience: %u\nMoney: %s"), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::HP]), + character->data.mAttributes[Attributes::HP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::MAX_HP]), + character->data.mAttributes[Attributes::MAX_HP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::MP]), + character->data.mAttributes[Attributes::MP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::MAX_MP]), + character->data.mAttributes[Attributes::MAX_MP]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::LEVEL]), + character->data.mAttributes[Attributes::LEVEL]), static_cast<uint32_t>( - character->data.mAttributes[PlayerInfo::EXP]), + character->data.mAttributes[Attributes::EXP]), Units::formatCurrency( - character->data.mAttributes[PlayerInfo::MONEY]).c_str()); + character->data.mAttributes[Attributes::MONEY]).c_str()); new OkDialog(data->getName(), msg, DIALOG_SILENCE); } } |