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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/windowmenu.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/windowmenu.h')
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diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef WINDOWMENU_H
+#define WINDOWMENU_H
+
+#include "gui/widgets/container.h"
+#include "gui/widgets/button.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/selectionlistener.hpp>
+
+#include <map>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class EmotePopup;
+class TextPopup;
+
+/**
+ * The window menu. Allows showing and hiding many of the different windows
+ * used in the game.
+ *
+ * \ingroup Interface
+ */
+class WindowMenu : public Container,
+ public gcn::ActionListener,
+ public gcn::SelectionListener,
+ public gcn::MouseListener
+{
+ public:
+ WindowMenu();
+ ~WindowMenu();
+
+ void action(const gcn::ActionEvent &event);
+
+ void valueChanged(const gcn::SelectionEvent &event);
+
+ void mousePressed(gcn::MouseEvent &event);
+
+ void mouseMoved(gcn::MouseEvent &event);
+
+ void mouseExited(gcn::MouseEvent& mouseEvent _UNUSED_);
+
+ std::map <std::string, gcn::Button*> &getButtonNames()
+ { return mButtonNames; }
+
+ private:
+ inline void addButton(const char* text, std::string description,
+ int &x, int &h, int key);
+
+ EmotePopup *mEmotePopup;
+ TextPopup *mTextPopup;
+ std::list <gcn::Button*> mButtons;
+ std::map <std::string, gcn::Button*> mButtonNames;
+};
+
+extern WindowMenu *windowMenu;
+
+#endif