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authorAndrei Karas <akaras@inbox.ru>2011-04-21 06:09:30 +0300
committerAndrei Karas <akaras@inbox.ru>2011-04-21 06:09:30 +0300
commit005d429599088b523e4f62326824c7fb51ba9c63 (patch)
treedccce15cf132bae28c85be897d5f7cc33299ea17 /src/gui/widgets/window.cpp
parent8037d33c9f429d4c0322da383cdda46776c3c14e (diff)
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Fix draw issue in SDL after vertex precalculation.
Diffstat (limited to 'src/gui/widgets/window.cpp')
-rw-r--r--src/gui/widgets/window.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 72530db8f..df8599b95 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -131,10 +131,12 @@ void Window::draw(gcn::Graphics *graphics)
return;
Graphics *g = static_cast<Graphics*>(graphics);
+ bool update = false;
if (mRedraw)
{
mRedraw = false;
+ update = true;
g->calcWindow(mVertexes, 0, 0, getWidth(),
getHeight(), mSkin->getBorder());
}
@@ -176,7 +178,16 @@ void Window::draw(gcn::Graphics *graphics)
}
}
- drawChildren(graphics);
+ if (update)
+ {
+ g->setRedraw(update);
+ drawChildren(graphics);
+ g->setRedraw(false);
+ }
+ else
+ {
+ drawChildren(graphics);
+ }
}
void Window::setContentSize(int width, int height)