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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/statuspopup.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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+/*
+ * The Mana World
+ * Copyright (C) 2008 The Legend of Mazzeroth Development Team
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 Andrei Karas
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef StatusPopup_H
+#define StatusPopup_H
+
+#include "gui/widgets/popup.h"
+
+#include "resources/iteminfo.h"
+
+#include <guichan/mouselistener.hpp>
+
+class TextBox;
+
+/**
+ * A popup that displays information about an item.
+ */
+class StatusPopup : public Popup
+{
+ public:
+ /**
+ * Constructor. Initializes the item popup.
+ */
+ StatusPopup();
+
+ /**
+ * Destructor. Cleans up the item popup on deletion.
+ */
+ ~StatusPopup();
+
+ /**
+ * Sets the location to display the item popup.
+ */
+ void view(int x, int y);
+
+// void mouseMoved(gcn::MouseEvent &mouseEvent);
+
+ void update();
+
+ private:
+ void updateLabels();
+ gcn::Label *mMoveType;
+ gcn::Label *mCrazyMoveType;
+ gcn::Label *mMoveToTargetType;
+ gcn::Label *mFollowMode;
+ gcn::Label *mAttackType;
+ gcn::Label *mAttackWeaponType;
+ gcn::Label *mDropCounter;
+ gcn::Label *mPickUpType;
+ gcn::Label *mMapType;
+ gcn::Label *mMagicAttackType;
+ gcn::Label *mDisableGameModifiers;
+ gcn::Label *mImitationMode;
+ gcn::Label *mAwayMode;
+ gcn::Label *mCameraMode;
+};
+
+#endif // StatusPopup_H