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authorAndrei Karas <akaras@inbox.ru>2015-12-20 23:57:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-20 23:57:32 +0300
commite576b8a204e2c8be2733acd121d036ab14a70646 (patch)
treee55c1ac4ebd6cff1db87a93675c2bd65a2da2dec /src/gui/shortcut/dropshortcut.cpp
parent8cd4bfe47ea8ace9fc1f0ecf0eb68c844ab7a326 (diff)
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Move shortcuts files into gui/shortcut directory.
Diffstat (limited to 'src/gui/shortcut/dropshortcut.cpp')
-rw-r--r--src/gui/shortcut/dropshortcut.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/gui/shortcut/dropshortcut.cpp b/src/gui/shortcut/dropshortcut.cpp
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index 000000000..e9264e9c3
--- /dev/null
+++ b/src/gui/shortcut/dropshortcut.cpp
@@ -0,0 +1,169 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 Andrei Karas
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/shortcut/dropshortcut.h"
+
+#include "inventory.h"
+#include "item.h"
+#include "settings.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "net/packetlimiter.h"
+
+#include "debug.h"
+
+static const int DROP_SHORTCUT_ITEMS = 16;
+
+DropShortcut *dropShortcut = nullptr;
+
+DropShortcut::DropShortcut() :
+ ShortcutBase("drop", "dropColor", DROP_SHORTCUT_ITEMS),
+ mLastDropIndex(0)
+{
+ clear(false);
+ load();
+}
+
+DropShortcut::~DropShortcut()
+{
+}
+
+void DropShortcut::dropFirst() const
+{
+ if (!localPlayer)
+ return;
+
+ if (!PacketLimiter::limitPackets(PacketType::PACKET_DROP))
+ return;
+
+ const int itemId = getItem(0);
+ const ItemColor itemColor = getItemColor(0);
+ if (PlayerInfo::isItemProtected(itemId))
+ return;
+
+ if (itemId > 0)
+ {
+ const Item *const item = PlayerInfo::getInventory()
+ ->findItem(itemId, itemColor);
+ if (item && item->getQuantity())
+ {
+ const int cnt = settings.quickDropCounter;
+ if (localPlayer->isServerBuggy())
+ {
+ PlayerInfo::dropItem(item, cnt, Sfx_true);
+ }
+ else
+ {
+ for (int i = 0; i < cnt; i++)
+ PlayerInfo::dropItem(item, 1, Sfx_false);
+ }
+ }
+ }
+}
+
+void DropShortcut::dropItems(const int cnt)
+{
+ if (!localPlayer)
+ return;
+
+ if (localPlayer->isServerBuggy())
+ {
+ dropItem(settings.quickDropCounter);
+ return;
+ }
+
+ int n = 0;
+ const int sz = settings.quickDropCounter;
+ for (int f = 0; f < 9; f++)
+ {
+ for (int i = 0; i < sz; i++)
+ {
+ if (!PacketLimiter::limitPackets(PacketType::PACKET_DROP))
+ return;
+ if (dropItem())
+ n++;
+ }
+ if (n >= cnt)
+ break;
+ }
+}
+
+bool DropShortcut::dropItem(const int cnt)
+{
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return false;
+
+ int itemId = 0;
+ ItemColor itemColor = ItemColor_one;
+ while (mLastDropIndex < DROP_SHORTCUT_ITEMS &&
+ itemId < 1)
+ {
+ if (!PlayerInfo::isItemProtected(itemId))
+ {
+ itemId = getItem(mLastDropIndex);
+ itemColor = getItemColor(mLastDropIndex);
+ }
+ mLastDropIndex ++;
+ }
+
+ if (itemId > 0)
+ {
+ const Item *const item = inv->findItem(itemId, itemColor);
+ if (item &&
+ item->getQuantity() > 0)
+ {
+ PlayerInfo::dropItem(item, cnt, Sfx_true);
+ return true;
+ }
+ }
+ if (mLastDropIndex >= DROP_SHORTCUT_ITEMS)
+ mLastDropIndex = 0;
+
+ if (itemId < 1)
+ {
+ while (mLastDropIndex < DROP_SHORTCUT_ITEMS &&
+ itemId < 1)
+ {
+ if (!PlayerInfo::isItemProtected(itemId))
+ {
+ itemId = getItem(mLastDropIndex);
+ itemColor = getItemColor(mLastDropIndex);
+ }
+ mLastDropIndex++;
+ }
+ if (itemId > 0)
+ {
+ const Item *const item = inv->findItem(itemId, itemColor);
+ if (item && item->getQuantity() > 0)
+ {
+ PlayerInfo::dropItem(item, cnt, Sfx_true);
+ return true;
+ }
+ }
+ if (mLastDropIndex >= DROP_SHORTCUT_ITEMS)
+ mLastDropIndex = 0;
+ }
+ return false;
+}