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authorAndrei Karas <akaras@inbox.ru>2014-07-23 00:39:12 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-23 00:39:12 +0300
commit6336dabcb33ca6b4d417b352fa0b12651b6f4c57 (patch)
treea84879f46ee80d2f98d0418cbcbbb81e28da8e76 /src/gui/popups/statuspopup.cpp
parent1995e723df5d5aef32b289c0122493ee6fe18b0e (diff)
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move "change away type" option into gamemodifiers.
Diffstat (limited to 'src/gui/popups/statuspopup.cpp')
-rw-r--r--src/gui/popups/statuspopup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 476871e0b..776845bfa 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -166,7 +166,7 @@ void StatusPopup::updateLabels() const
InputAction::DISABLE_GAME_MODIFIERS);
setLabelText(12, modifiers->getImitationModeString(),
InputAction::CHANGE_IMITATION_MODE);
- setLabelText(13, player_node->getAwayModeString(),
+ setLabelText(13, modifiers->getAwayModeString(),
InputAction::AWAY);
setLabelText(14, LocalPlayer::getCameraModeString(),
InputAction::CAMERA);