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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/gui/gui.cpp
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r--src/gui/gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 5939345f0..6e78e3ac8 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -82,7 +82,7 @@ Gui::Gui(Graphics *const graphics) :
mMouseCursors(nullptr),
mMouseCursorAlpha(1.0f),
mMouseInactivityTimer(0),
- mCursorType(CURSOR_POINTER)
+ mCursorType(Cursor::CURSOR_POINTER)
{
logger->log1("Initializing GUI...");
// Set graphics