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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/charcreatedialog.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/charcreatedialog.h')
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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CHAR_CREATE_DIALOG_H
+#define CHAR_CREATE_DIALOG_H
+
+#include "being.h"
+#include "guichanfwd.h"
+
+#include "gui/charselectdialog.h"
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <string>
+#include <vector>
+
+class LocalPlayer;
+class PlayerBox;
+
+/**
+ * Character creation dialog.
+ *
+ * \ingroup Interface
+ */
+class CharCreateDialog : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ CharCreateDialog(CharSelectDialog *parent, int slot);
+
+ /**
+ * Destructor.
+ */
+ ~CharCreateDialog();
+
+ void action(const gcn::ActionEvent &event);
+
+ /**
+ * Unlocks the dialog, enabling the create character button again.
+ */
+ void unlock();
+
+ void setAttributes(const std::vector<std::string> &labels,
+ int available,
+ int min, int max);
+
+ void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE);
+
+ private:
+ int getDistributedPoints() const;
+
+ void updateSliders();
+
+ /**
+ * Returns the name of the character to create.
+ */
+ std::string getName() const;
+
+ /**
+ * Communicate character creation to the server.
+ */
+ void attemptCharCreate();
+
+ void updateHair();
+
+ CharSelectDialog *mCharSelectDialog;
+
+ gcn::TextField *mNameField;
+ gcn::Label *mNameLabel;
+ gcn::Button *mNextHairColorButton;
+ gcn::Button *mPrevHairColorButton;
+ gcn::Label *mHairColorLabel;
+ gcn::Button *mNextHairStyleButton;
+ gcn::Button *mPrevHairStyleButton;
+ gcn::Label *mHairStyleLabel;
+
+ gcn::RadioButton *mMale;
+ gcn::RadioButton *mFemale;
+
+ std::vector<gcn::Slider*> mAttributeSlider;
+ std::vector<gcn::Label*> mAttributeLabel;
+ std::vector<gcn::Label*> mAttributeValue;
+ gcn::Label *mAttributesLeft;
+
+ int mMaxPoints;
+ int mUsedPoints;
+
+ gcn::Button *mCreateButton;
+ gcn::Button *mCancelButton;
+
+ Being *mPlayer;
+ PlayerBox *mPlayerBox;
+
+ int mHairStyle;
+ int mHairColor;
+
+ int mSlot;
+};
+
+#endif // CHAR_CREATE_DIALOG_H