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authorAndrei Karas <akaras@inbox.ru>2012-07-07 23:53:20 +0300
committerAndrei Karas <akaras@inbox.ru>2012-07-07 23:53:20 +0300
commitdcc18eba1769a46aeaee2ff441706cf14f3ada4c (patch)
tree70a8eba874484f3764f8d0d8991b920afba318c9 /src/gui/charcreatedialog.cpp
parent281644be03765c7fdb038fe0480d974f3526766f (diff)
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Add support for default equipment in char creation dialog.v1.2.7.8
Diffstat (limited to 'src/gui/charcreatedialog.cpp')
-rw-r--r--src/gui/charcreatedialog.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp
index 6a2ad0bf3..5611efa4c 100644
--- a/src/gui/charcreatedialog.cpp
+++ b/src/gui/charcreatedialog.cpp
@@ -82,6 +82,14 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *parent, int slot):
mPlayer = new Being(0, ActorSprite::PLAYER, mRace, nullptr);
mPlayer->setGender(GENDER_MALE);
+ const std::vector<int> &items = CharDB::getDefaultItems();
+ int i = 1;
+ for (std::vector<int>::const_iterator it = items.begin(),
+ it_end = items.end();
+ it != it_end; ++ it, i ++)
+ {
+ mPlayer->setSprite(i, *it);
+ }
maxHairColor = CharDB::getMaxHairColor();
minHairColor = CharDB::getMinHairColor();