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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/buydialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/buydialog.cpp')
-rw-r--r--src/gui/buydialog.cpp553
1 files changed, 0 insertions, 553 deletions
diff --git a/src/gui/buydialog.cpp b/src/gui/buydialog.cpp
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--- a/src/gui/buydialog.cpp
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@@ -1,553 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/buydialog.h"
-
-#include "shopitem.h"
-#include "units.h"
-
-#include "gui/tradewindow.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/dropdown.h"
-#include "gui/widgets/inttextfield.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/shopitems.h"
-#include "gui/widgets/shoplistbox.h"
-#include "gui/widgets/slider.h"
-
-#include "net/adminhandler.h"
-#include "net/buysellhandler.h"
-#include "net/net.h"
-#include "net/npchandler.h"
-
-#include "resources/iteminfo.h"
-
-#include "utils/gettext.h"
-
-#include <algorithm>
-
-#include "debug.h"
-
-static const char *const SORT_NAME_BUY[7] =
-{
- // TRANSLATORS: buy dialog sort type.
- N_("unsorted"),
- // TRANSLATORS: buy dialog sort type.
- N_("by price"),
- // TRANSLATORS: buy dialog sort type.
- N_("by name"),
- // TRANSLATORS: buy dialog sort type.
- N_("by id"),
- // TRANSLATORS: buy dialog sort type.
- N_("by weight"),
- // TRANSLATORS: buy dialog sort type.
- N_("by amount"),
- // TRANSLATORS: buy dialog sort type.
- N_("by type")
-};
-
-class SortListModelBuy final : public gcn::ListModel
-{
-public:
- ~SortListModelBuy()
- { }
-
- int getNumberOfElements()
- { return 7; }
-
- std::string getElementAt(int i)
- {
- if (i >= getNumberOfElements() || i < 0)
- return "???";
- return gettext(SORT_NAME_BUY[i]);
- }
-};
-
-class SortItemPriceFunctor final
-{
- public:
- bool operator() (const ShopItem *const item1,
- const ShopItem *const item2) const
- {
- if (!item1 || !item2)
- return false;
-
- const int price1 = item1->getPrice();
- const int price2 = item2->getPrice();
- if (price1 == price2)
- return item1->getDisplayName() < item2->getDisplayName();
- return price1 < price2;
- }
-} itemPriceBuySorter;
-
-class SortItemNameFunctor final
-{
- public:
- bool operator() (const ShopItem *const item1,
- const ShopItem *const item2) const
- {
- if (!item1 || !item2)
- return false;
-
- const std::string &name1 = item1->getDisplayName();
- const std::string &name2 = item2->getDisplayName();
- if (name1 == name2)
- return item1->getPrice() < item2->getPrice();
- return name1 < name2;
- }
-} itemNameBuySorter;
-
-class SortItemIdFunctor final
-{
- public:
- bool operator() (const ShopItem *const item1,
- const ShopItem *const item2) const
- {
- if (!item1 || !item2)
- return false;
-
- const int id1 = item1->getId();
- const int id2 = item2->getId();
- if (id1 == id2)
- return item1->getPrice() < item2->getPrice();
- return id1 < id2;
- }
-} itemIdBuySorter;
-
-class SortItemWeightFunctor final
-{
- public:
- bool operator() (const ShopItem *const item1,
- const ShopItem *const item2) const
- {
- if (!item1 || !item2)
- return false;
-
- const int weight1 = item1->getInfo().getWeight();
- const int weight2 = item2->getInfo().getWeight();
- if (weight1 == weight2)
- return item1->getPrice() < item2->getPrice();
- return weight1 < weight2;
- }
-} itemWeightBuySorter;
-
-class SortItemAmountFunctor final
-{
- public:
- bool operator() (const ShopItem *const item1,
- const ShopItem *const item2) const
- {
- if (!item1 || !item2)
- return false;
-
- const int amount1 = item1->getQuantity();
- const int amount2 = item2->getQuantity();
- if (amount1 == amount2)
- return item1->getPrice() < item2->getPrice();
- return amount1 < amount2;
- }
-} itemAmountBuySorter;
-
-class SortItemTypeFunctor final
-{
- public:
- bool operator() (const ShopItem *const item1,
- const ShopItem *const item2) const
- {
- if (!item1 || !item2)
- return false;
-
- const int type1 = item1->getInfo().getType();
- const int type2 = item2->getInfo().getType();
- if (type1 == type2)
- return item1->getPrice() < item2->getPrice();
- return type1 < type2;
- }
-} itemTypeBuySorter;
-
-BuyDialog::DialogList BuyDialog::instances;
-
-BuyDialog::BuyDialog() :
- // TRANSLATORS: buy dialog name
- Window(_("Create items"), false, nullptr, "buy.xml"),
- gcn::ActionListener(),
- gcn::SelectionListener(),
- mNpcId(-2), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(),
- mSortModel(nullptr),
- mSortDropDown(nullptr)
-{
- init();
-}
-
-BuyDialog::BuyDialog(const int npcId) :
- // TRANSLATORS: buy dialog name
- Window(_("Buy"), false, nullptr, "buy.xml"),
- gcn::ActionListener(),
- gcn::SelectionListener(),
- mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(),
- mSortModel(nullptr),
- mSortDropDown(nullptr)
-{
- init();
-}
-
-BuyDialog::BuyDialog(std::string nick) :
- // TRANSLATORS: buy dialog name
- Window(_("Buy"), false, nullptr, "buy.xml"),
- gcn::ActionListener(),
- gcn::SelectionListener(),
- mNpcId(-1), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(nick),
- mSortModel(new SortListModelBuy),
- mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort"))
-{
- init();
-}
-
-void BuyDialog::init()
-{
- setWindowName("Buy");
- setResizable(true);
- setCloseButton(true);
- setStickyButtonLock(true);
- setMinWidth(260);
- setMinHeight(220);
- setDefaultSize(260, 230, ImageRect::CENTER);
-
- mShopItems = new ShopItems;
-
- mShopItemList = new ShopListBox(this, mShopItems, mShopItems);
- mScrollArea = new ScrollArea(mShopItemList,
- getOptionBool("showbackground"), "buy_background.xml");
- mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
-
- mSlider = new Slider(1.0);
- mQuantityLabel = new Label(this, strprintf(
- "%d / %d", mAmountItems, mMaxItems));
- mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
- // TRANSLATORS: buy dialog label
- mMoneyLabel = new Label(this, strprintf(
- _("Price: %s / Total: %s"), "", ""));
-
- mAmountField = new IntTextField(this, 1, 1, 123);
- mAmountField->setActionEventId("amount");
- mAmountField->addActionListener(this);
- mAmountField->setSendAlwaysEvents(true);
- mAmountField->setEnabled(false);
-
- // TRANSLATORS: buy dialog label
- mAmountLabel = new Label(this, _("Amount:"));
- mAmountLabel->adjustSize();
-
- // TRANSLATORS: This is a narrow symbol used to denote 'increasing'.
- // You may change this symbol if your language uses another.
- mIncreaseButton = new Button(this, _("+"), "inc", this);
- // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'.
- // You may change this symbol if your language uses another.
- mDecreaseButton = new Button(this, _("-"), "dec", this);
- // TRANSLATORS: buy dialog button
- mBuyButton = new Button(this, mNpcId == -2
- ? _("Create") :_("Buy"), "buy", this);
- // TRANSLATORS: buy dialog button
- mQuitButton = new Button(this, _("Quit"), "quit", this);
- // TRANSLATORS: buy dialog button
- mAddMaxButton = new Button(this, _("Max"), "max", this);
-
- mDecreaseButton->adjustSize();
- mDecreaseButton->setWidth(mIncreaseButton->getWidth());
-
- mIncreaseButton->setEnabled(false);
- mDecreaseButton->setEnabled(false);
- mBuyButton->setEnabled(false);
- mSlider->setEnabled(false);
-
- mSlider->setActionEventId("slider");
- mSlider->addActionListener(this);
-
- mShopItemList->setDistributeMousePressed(false);
- mShopItemList->setActionEventId("buy");
- mShopItemList->addActionListener(this);
- mShopItemList->addSelectionListener(this);
-
- ContainerPlacer placer = getPlacer(0, 0);
- placer(0, 0, mScrollArea, 9, 5).setPadding(3);
- placer(0, 5, mDecreaseButton);
- placer(1, 5, mSlider, 4);
- placer(5, 5, mIncreaseButton);
- placer(6, 5, mQuantityLabel, 2);
- placer(8, 5, mAddMaxButton);
- placer(0, 6, mAmountLabel, 2);
- placer(2, 6, mAmountField, 2);
- placer(0, 7, mMoneyLabel, 8);
- if (mSortDropDown)
- placer(0, 8, mSortDropDown, 2);
- placer(7, 8, mBuyButton);
- placer(8, 8, mQuitButton);
-
- Layout &layout = getLayout();
- layout.setRowHeight(0, Layout::AUTO_SET);
-
- center();
- loadWindowState();
- enableVisibleSound(true);
-
- instances.push_back(this);
- setVisible(true);
-}
-
-BuyDialog::~BuyDialog()
-{
- delete mShopItems;
- mShopItems = nullptr;
-
- instances.remove(this);
-}
-
-void BuyDialog::setMoney(const int amount)
-{
- mMoney = amount;
- mShopItemList->setPlayersMoney(amount);
-
- updateButtonsAndLabels();
-}
-
-void BuyDialog::reset()
-{
- mShopItems->clear();
- mShopItemList->adjustSize();
-
- // Reset previous selected items to prevent failing asserts
- mShopItemList->setSelected(-1);
- mSlider->setValue(0);
-
- setMoney(0);
-}
-
-void BuyDialog::addItem(const int id, const unsigned char color,
- const int amount, const int price)
-{
- mShopItems->addItem(id, color, amount, price);
- mShopItemList->adjustSize();
-}
-
-void BuyDialog::action(const gcn::ActionEvent &event)
-{
- const std::string &eventId = event.getId();
- if (eventId == "quit")
- {
- close();
- return;
- }
- else if (eventId == "sort")
- {
- if (mSortDropDown && mShopItems)
- {
- std::vector<ShopItem*> &items = mShopItems->items();
- switch (mSortDropDown->getSelected())
- {
- case 1:
- std::sort(items.begin(), items.end(), itemPriceBuySorter);
- break;
- case 2:
- std::sort(items.begin(), items.end(), itemNameBuySorter);
- break;
- case 3:
- std::sort(items.begin(), items.end(), itemIdBuySorter);
- break;
- case 4:
- std::sort(items.begin(), items.end(), itemWeightBuySorter);
- break;
- case 5:
- std::sort(items.begin(), items.end(), itemAmountBuySorter);
- break;
- case 6:
- std::sort(items.begin(), items.end(), itemTypeBuySorter);
- break;
- case 0:
- default:
- break;
- }
- }
- return;
- }
-
- const int selectedItem = mShopItemList->getSelected();
-
- // The following actions require a valid selection
- if (selectedItem < 0 || selectedItem >= mShopItems->getNumberOfElements())
- return;
-
- if (eventId == "slider")
- {
- mAmountItems = static_cast<int>(mSlider->getValue());
- mAmountField->setValue(mAmountItems);
- updateButtonsAndLabels();
- }
- else if (eventId == "inc" && mAmountItems < mMaxItems)
- {
- mAmountItems++;
- mSlider->setValue(mAmountItems);
- mAmountField->setValue(mAmountItems);
- updateButtonsAndLabels();
- }
- else if (eventId == "dec" && mAmountItems > 1)
- {
- mAmountItems--;
- mSlider->setValue(mAmountItems);
- mAmountField->setValue(mAmountItems);
- updateButtonsAndLabels();
- }
- else if (eventId == "max")
- {
- mAmountItems = mMaxItems;
- mSlider->setValue(mAmountItems);
- mAmountField->setValue(mAmountItems);
- updateButtonsAndLabels();
- }
- else if (eventId == "amount")
- {
- mAmountItems = mAmountField->getValue();
- mSlider->setValue(mAmountItems);
- updateButtonsAndLabels();
- }
- else if (eventId == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems)
- {
- if (mNpcId == -2)
- {
- const ShopItem *const item = mShopItems->at(selectedItem);
- Net::getAdminHandler()->createItems(item->getId(),
- mAmountItems, item->getColor());
- }
- else if (mNpcId != -1)
- {
- const ShopItem *const item = mShopItems->at(selectedItem);
- Net::getNpcHandler()->buyItem(mNpcId, item->getId(),
- item->getColor(), mAmountItems);
-
- // Update money and adjust the max number of items
- // that can be bought
- mMaxItems -= mAmountItems;
- setMoney(mMoney -
- mAmountItems * mShopItems->at(selectedItem)->getPrice());
-
- // Reset selection
- mAmountItems = 1;
- mSlider->setValue(1);
- mSlider->setScale(1, mMaxItems);
- }
- else if (tradeWindow)
- {
- const ShopItem *const item = mShopItems->at(selectedItem);
- if (item)
- {
- Net::getBuySellHandler()->sendBuyRequest(mNick,
- item, mAmountItems);
- if (tradeWindow)
- {
- tradeWindow->addAutoMoney(mNick,
- item->getPrice() * mAmountItems);
- }
- }
- }
- }
-}
-
-void BuyDialog::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
-{
- // Reset amount of items and update labels
- mAmountItems = 1;
- mSlider->setValue(1);
-
- updateButtonsAndLabels();
- mSlider->setScale(1, mMaxItems);
- mAmountField->setRange(1, mMaxItems);
- mAmountField->setValue(1);
-}
-
-void BuyDialog::updateButtonsAndLabels()
-{
- const int selectedItem = mShopItemList->getSelected();
- int price = 0;
-
- if (selectedItem > -1)
- {
- const ShopItem *const item = mShopItems->at(selectedItem);
- if (item)
- {
- const int itemPrice = item->getPrice();
-
- // Calculate how many the player can afford
- if (mNpcId == -2)
- mMaxItems = 100;
- else if (itemPrice)
- mMaxItems = mMoney / itemPrice;
- else
- mMaxItems = 1;
-
- if (item->getQuantity() > 0 && mMaxItems > item->getQuantity())
- mMaxItems = item->getQuantity();
-
- if (mAmountItems > mMaxItems)
- mAmountItems = mMaxItems;
-
- price = mAmountItems * itemPrice;
- }
- }
- else
- {
- mMaxItems = 0;
- mAmountItems = 0;
- }
-
- mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
- mDecreaseButton->setEnabled(mAmountItems > 1);
- mBuyButton->setEnabled(mAmountItems > 0);
- mSlider->setEnabled(mMaxItems > 1);
- mAmountField->setEnabled(mAmountItems > 0);
-
- mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
- // TRANSLATORS: buy dialog label
- mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
- Units::formatCurrency(price).c_str(),
- Units::formatCurrency(mMoney - price).c_str()));
-}
-
-void BuyDialog::setVisible(bool visible)
-{
- Window::setVisible(visible);
-
- if (visible && mShopItemList)
- mShopItemList->requestFocus();
- else
- scheduleDelete();
-}
-
-void BuyDialog::closeAll()
-{
- FOR_EACH (DialogList::const_iterator, it, instances)
- {
- if (*it)
- (*it)->close();
- }
-}