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authorAndrei Karas <akaras@inbox.ru>2013-02-18 21:47:43 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-18 22:27:06 +0300
commite73c5ecc896c14fa43b19e42e5b24c79766cdb44 (patch)
tree9ee72afa6d4b8e150534f64a6c15085d1ce168b9 /src/game.cpp
parent25907c03212110f10c910b0ef90a416dff450ca7 (diff)
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Change process priority depend on game state.
implimented only for windows version.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c024c41dc..d5cebe6a1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -89,6 +89,7 @@
#include "utils/gettext.h"
#include "utils/mkdir.h"
#include "utils/physfstools.h"
+#include "utils/process.h"
#include <guichan/exception.hpp>
#include <guichan/focushandler.hpp>
@@ -863,6 +864,7 @@ void Game::handleActive(const SDL_Event &event)
fpsLimit = config.getIntValue("fpslimit");
if (player_node)
player_node->setHalfAway(false);
+ setPriority(true);
}
else
{ // window minimisation
@@ -875,6 +877,7 @@ void Game::handleActive(const SDL_Event &event)
fpsLimit = config.getIntValue("altfpslimit");
player_node->setHalfAway(true);
}
+ setPriority(false);
#endif
}
if (player_node)