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author | Andrei Karas <akaras@inbox.ru> | 2012-04-03 01:29:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-03 01:29:22 +0300 |
commit | 5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3 (patch) | |
tree | 2563cd7dd22fb1370b0311e9b7b45b8657f9ecdf /src/game.cpp | |
parent | a56d6c4d316551940982d622e9b0e3b0f1ad1863 (diff) | |
download | manaverse-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.tar.gz manaverse-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.tar.bz2 manaverse-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.tar.xz manaverse-5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3.zip |
Put gui input logic before most game input logic.
This solving game and gui shortcuts conflicts.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 54 |
1 files changed, 29 insertions, 25 deletions
diff --git a/src/game.cpp b/src/game.cpp index 143751731..5c4785ef0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -955,18 +955,10 @@ void Game::handleInput() SDL_Event event; while (SDL_PollEvent(&event)) { - bool used = false; - updateHistory(event); checkKeys(); - if (event.type == SDL_VIDEORESIZE) - { - // Let the client deal with this one (it'll pass down from there) - Client::resize(event.resize.w, event.resize.h); - } - // Keyboard events (for discontinuous keys) - else if (event.type == SDL_KEYDOWN) + if (event.type == SDL_KEYDOWN) { if (setupWindow && setupWindow->isVisible() && keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) @@ -985,6 +977,8 @@ void Game::handleInput() { if (guiInput) guiInput->pushInput(event); + if (gui) + gui->handleInput(); } catch (const gcn::Exception &e) { @@ -993,7 +987,33 @@ void Game::handleInput() } return; } + } + + try + { + if (guiInput) + guiInput->pushInput(event); + } + catch (const gcn::Exception &e) + { + const char *err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + if (gui) + { + bool res = gui->handleInput(); + if (res && event.type == SDL_KEYDOWN) + return; + } + if (event.type == SDL_VIDEORESIZE) + { + // Let the client deal with this one (it'll pass down from there) + Client::resize(event.resize.w, event.resize.h); + } + // Keyboard events (for discontinuous keys) + else if (event.type == SDL_KEYDOWN) + { if (inputManager.handleKeyEvent(event)) return; } @@ -1007,22 +1027,6 @@ void Game::handleInput() { Client::setState(STATE_EXIT); } - - // Push input to GUI when not used - if (!used) - { - try - { - if (guiInput) - guiInput->pushInput(event); - } - catch (const gcn::Exception &e) - { - const char *err = e.getMessage().c_str(); - logger->log("Warning: guichan input exception: %s", err); - } - } - } // End while // If the user is configuring the keys then don't respond. |