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author | Andrei Karas <akaras@inbox.ru> | 2011-12-14 04:08:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-12-14 04:08:52 +0300 |
commit | 6669764210df9526471d22101514e40cd118fee6 (patch) | |
tree | d7dae109061189892aa9d64a8c1424ec9067b622 /src/game.cpp | |
parent | c3c14c092bf1038d766dd969561a83515554d844 (diff) | |
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Fix increasing log file if client was disconnected from network.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index 2937d6bb7..c7c50dd9c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -551,9 +551,9 @@ void Game::logic() if (Client::getState() != STATE_ERROR) { - errorMessage = _("The connection to the server was lost."); if (!disconnectedDialog) { + errorMessage = _("The connection to the server was lost."); disconnectedDialog = new OkDialog(_("Network Error"), errorMessage, false); disconnectedDialog->addActionListener(&errorListener); @@ -561,14 +561,19 @@ void Game::logic() } } - if (viewport) + if (viewport && !errorMessage.empty()) { Map *map = viewport->getCurrentMap(); if (map) + { + logger->log("state: %d", Client::getState()); map->saveExtraLayer(); + } } closeDialogs(); Client::setFramerate(config.getIntValue("fpslimit")); + if (Client::getState() != STATE_ERROR) + errorMessage = ""; } else { |