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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/commandhandler.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/commandhandler.cpp')
-rw-r--r-- | src/commandhandler.cpp | 1124 |
1 files changed, 1124 insertions, 0 deletions
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp new file mode 100644 index 000000000..727374f6b --- /dev/null +++ b/src/commandhandler.cpp @@ -0,0 +1,1124 @@ +/* + * The Mana Client + * Copyright (C) 2008-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "commandhandler.h" + +#include "actorspritemanager.h" +#include "channelmanager.h" +#include "channel.h" +#include "game.h" +#include "localplayer.h" +#include "log.h" +#include "main.h" + +#include "gui/chat.h" +#include "gui/gui.h" +#include "gui/outfitwindow.h" +#include "gui/shopwindow.h" +#include "gui/trade.h" +#include "gui/truetypefont.h" + +#include "gui/widgets/channeltab.h" +#include "gui/widgets/chattab.h" +#include "gui/widgets/whispertab.h" + +#include "net/adminhandler.h" +#include "net/beinghandler.h" +#include "net/chathandler.h" +#include "net/gamehandler.h" +#include "net/guildhandler.h" +#include "net/net.h" +#include "net/partyhandler.h" +#include "net/tradehandler.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +extern std::string tradePartnerName; + +CommandHandler::CommandHandler() +{ +} + +void CommandHandler::handleCommands(const std::string &command, ChatTab *tab) +{ + // here need add splitting commands + handleCommand(command, tab); +} + +void CommandHandler::handleCommand(const std::string &command, ChatTab *tab) +{ + std::string::size_type pos = command.find(' '); + std::string type(command, 0, pos); + std::string args(command, pos == std::string::npos + ? command.size() : pos + 1); + + if (command == "closeall") + { + handleCloseAll(args, tab); + } + else if (type == "ignoreall") + { + handleIgnoreAll(args, tab); + } + else if (type == "help") // Do help before tabs so they can't override it + { + handleHelp(args, tab); + } + else if (type == "announce") + { + handleAnnounce(args, tab); + } + else if (type == "where") + { + handleWhere(args, tab); + } + else if (type == "who") + { + handleWho(args, tab); + } + else if (type == "msg" || type == "whisper" || type == "w") + { + handleMsg(args, tab); + } + else if (type == "query" || type == "q") + { + handleQuery(args, tab); + } + else if (type == "ignore") + { + handleIgnore(args, tab); + } + else if (type == "unignore") + { + handleUnignore(args, tab); + } + else if (type == "friend" || type == "befriend") + { + handleFriend(args, tab); + } + else if (type == "disregard") + { + handleDisregard(args, tab); + } + else if (type == "neutral") + { + handleNeutral(args, tab); + } + else if (type == "erase") + { + handleErase(args, tab); + } + else if (type == "join") + { + handleJoin(args, tab); + } + else if (type == "list") + { + handleListChannels(args, tab); + } + else if (type == "clear") + { + handleClear(args, tab); + } + else if (type == "createparty") + { + handleCreateParty(args, tab); + } + else if (type == "createguild") + { + handleCreateGuild(args, tab); + } + else if (type == "party") + { + handleParty(args, tab); + } + else if (type == "me") + { + handleMe(args, tab); + } + else if (type == "toggle") + { + handleToggle(args, tab); + } + else if (type == "present") + { + handlePresent(args, tab); + } + else if (type == "quit") + { + handleQuit(args, tab); + } + else if (type == "all") + { + handleShowAll(args, tab); + } + else if (type == "move") + { + handleMove(args, tab); + } + else if (type == "target") + { + handleTarget(args, tab); + } + else if (type == "outfit") + { + handleOutfit(args, tab); + } + else if (type == "emote") + { + handleEmote(args, tab); + } + else if (type == "away") + { + handleAway(args, tab); + } + else if (type == "follow") + { + handleFollow(args, tab); + } + else if (type == "heal") + { + handleHeal(args, tab); + } + else if (type == "navigate") + { + handleNavigate(args, tab); + } + else if (type == "imitation") + { + handleImitation(args, tab); + } + else if (type == "mail") + { + handleMail(args, tab); + } + else if (type == "trade") + { + handleTrade(args, tab); + } + else if (type == "priceload") + { + handlePriceLoad(args, tab); + } + else if (type == "pricesave") + { + handlePriceSave(args, tab); + } + else if (type == "cacheinfo") + { + handleCacheInfo(args, tab); + } + else if (type == "disconnect") + { + handleDisconnect(args, tab); + } + else if (type == "undress") + { + handleUndress(args, tab); + } + else if (type == "attack") + { + handleAttack(args, tab); + } + else if (type == "dirs") + { + handleDirs(args, tab); + } + else if (type == "info") + { + handleInfo(args, tab); + } + else if (type == "wait") + { + handleWait(args, tab); + } + else if (tab->handleCommand(type, args)) + { + // Nothing to do + } + else if (type == "hack") + { + handleHack(args, tab); + } + else + { + tab->chatLog(_("Unknown command.")); + } +} + +char CommandHandler::parseBoolean(const std::string &value) +{ + std::string opt = value.substr(0, 1); + + if (opt == "1" || + opt == "y" || opt == "Y" || + opt == "t" || opt == "T") + return 1; + else if (opt == "0" || + opt == "n" || opt == "N" || + opt == "f" || opt == "F") + return 0; + else + return -1; +} + +void CommandHandler::handleAnnounce(const std::string &args, + ChatTab *tab _UNUSED_) +{ + Net::getAdminHandler()->announce(args); +} + +void CommandHandler::handleHelp(const std::string &args, ChatTab *tab) +{ + if (args == "") + { + tab->chatLog(_("-- Help --")); + tab->chatLog(_("/help > Display this help")); + + tab->chatLog(_("/where > Display map name")); + tab->chatLog(_("/who > Display number of online users")); + tab->chatLog(_("/me > Tell something about yourself")); + + tab->chatLog(_("/clear > Clears this window")); + + tab->chatLog(_("/msg > Send a private message to a user")); + tab->chatLog(_("/whisper > Alias of msg")); + tab->chatLog(_("/w > Alias of msg")); + tab->chatLog(_("/query > Makes a tab for private messages " + "with another user")); + tab->chatLog(_("/q > Alias of query")); + + tab->chatLog(_("/away > Tell the other whispering players " + "you're away from keyboard.")); + + tab->chatLog(_("/ignore > ignore a player")); + tab->chatLog(_("/unignore > stop ignoring a player")); + tab->chatLog(_("/ignoreall > Ignore all opened whisper tabs")); + tab->chatLog(_("/erase > Erase a player")); + tab->chatLog(_("/befriend > Be friend a player")); + tab->chatLog(_("/desregard > Disregard a player")); + tab->chatLog(_("/neutral > Neutral a player")); + + tab->chatLog(_("/list > Display all public channels")); + tab->chatLog(_("/join > Join or create a channel")); + + tab->chatLog(_("/createparty > Create a new party")); + tab->chatLog(_("/createguild > Create a new guild")); + tab->chatLog(_("/party > Invite a user to party")); + + tab->chatLog(_("/toggle > Determine whether <return> " + "toggles the chat log")); + tab->chatLog(_("/present > Get list of players present " + "(sent to chat log, if logging)")); + + tab->chatLog(_("/announce > Global announcement (GM only)")); + + tab->chatLog(_("/closeall > Close all opened whisper tabs")); + + tab->chatLog(_("/all > Show all visible beings in debug tab")); + + tab->chatLog(_("/move > Move to given position")); + tab->chatLog(_("/navigate > Draw path to given position")); + tab->chatLog(_("/target > Set target to being")); + tab->chatLog(_("/outfit > Wear outfit by index")); + tab->chatLog(_("/emote > Show emote by index")); + tab->chatLog(_("/follow > Follow player")); + tab->chatLog(_("/imitation > Imitate player")); + tab->chatLog(_("/heal > Heal player")); + tab->chatLog(_("/mail > Send offline message to player")); + + tab->showHelp(); // Allow the tab to show it's help + + tab->chatLog(_("For more information, type /help <command>.")); + } + else if (args == "help") // Do this before tabs so they can't change it + { + tab->chatLog(_("Command: /help")); + tab->chatLog(_("This command displays a list " + "of all commands available.")); + tab->chatLog(_("Command: /help <command>")); + tab->chatLog(_("This command displays help on <command>.")); + } + else if (tab->handleCommand("help", args)) + { + // Nothing to do + } + else if (args == "announce") + { + tab->chatLog(_("Command: /announce <msg>")); + tab->chatLog(_("*** only available to a GM ***")); + tab->chatLog(_("This command sends the message <msg> to " + "all players currently online.")); + } + else if (args == "clear") + { + tab->chatLog(_("Command: /clear")); + tab->chatLog(_("This command clears the chat log of previous chat.")); + } + else if (args == "ignore") + { + tab->chatLog(_("Command: /ignore <player>")); + tab->chatLog(_("This command ignores the given player regardless of " + "current relations.")); + } + else if (args == "join") + { + tab->chatLog(_("Command: /join <channel>")); + tab->chatLog(_("This command makes you enter <channel>.")); + tab->chatLog(_("If <channel> doesn't exist, it's created.")); + } + else if (args == "list") + { + tab->chatLog(_("Command: /list")); + tab->chatLog(_("This command shows a list of all channels.")); + } + else if (args == "me") + { + tab->chatLog(_("Command: /me <message>")); + tab->chatLog(_("This command tell others you are (doing) <msg>.")); + } + else if (args == "msg" || args == "whisper" || args == "w") + { + tab->chatLog(_("Command: /msg <nick> <message>")); + tab->chatLog(_("Command: /whisper <nick> <message>")); + tab->chatLog(_("Command: /w <nick> <message>")); + tab->chatLog(_("This command sends the text <message> to <nick>.")); + tab->chatLog(_("If the <nick> has spaces in it, enclose it in " + "double quotes (\").")); + } + else if (args == "query" || args == "q") + { + tab->chatLog(_("Command: /query <nick>")); + tab->chatLog(_("Command: /q <nick>")); + tab->chatLog(_("This command tries to make a tab for whispers between" + "you and <nick>.")); + } + else if (args == "away") + { + tab->chatLog(_("Command: /away <afk reason>")); + tab->chatLog(_("This command tells " + "you're away from keyboard with the given reason.")); + tab->chatLog(_("Command: /away")); + tab->chatLog(_("This command clears the away status and message.")); + } + else if (args == "createparty") + { + tab->chatLog(_("Command: /createparty <name>")); + tab->chatLog(_("This command creates a new party called <name>.")); + } + else if (args == "createguild") + { + tab->chatLog(_("Command: /createguild <name>")); + tab->chatLog(_("This command creates a new guild called <name>.")); + } + else if (args == "party") + { + tab->chatLog(_("Command: /party <nick>")); + tab->chatLog(_("This command invites <nick> to party with you.")); + tab->chatLog(_("If the <nick> has spaces in it, enclose it in " + "double quotes (\").")); + } + else if (args == "present") + { + tab->chatLog(_("Command: /present")); + tab->chatLog(_("This command gets a list of players within hearing " + "and sends it to chat log.")); + } + else if (args == "toggle") + { + tab->chatLog(_("Command: /toggle <state>")); + tab->chatLog(_("This command sets whether the return key should " + "toggle the chat log, or whether the chat log turns off " + "automatically.")); + tab->chatLog(_("<state> can be one of \"1\", \"yes\", \"true\" to " + "turn the toggle on, or \"0\", \"no\", \"false\" to turn the " + "toggle off.")); + tab->chatLog(_("Command: /toggle")); + tab->chatLog(_("This command displays the return toggle status.")); + } + else if (args == "unignore") + { + tab->chatLog(_("Command: /unignore <player>")); + tab->chatLog(_("This command stops ignoring the given player if they " + "are being ignored")); + } + else if (args == "where") + { + tab->chatLog(_("Command: /where")); + tab->chatLog(_("This command displays the name of the current map.")); + } + else if (args == "who") + { + tab->chatLog(_("Command: /who")); + tab->chatLog(_("This command displays the number of players currently " + "online.")); + } + else + { + tab->chatLog(_("Unknown command.")); + tab->chatLog(_("Type /help for a list of commands.")); + } +} + +void CommandHandler::handleWhere(const std::string &args _UNUSED_, + ChatTab *tab) +{ + std::ostringstream where; + where << Game::instance()->getCurrentMapName() << ", coordinates: " + << ((player_node->getPixelX() - 16) / 32) << ", " + << ((player_node->getPixelY() - 32) / 32); + + tab->chatLog(where.str(), BY_SERVER); +} + +void CommandHandler::handleWho(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + Net::getChatHandler()->who(); +} + +void CommandHandler::handleMsg(const std::string &args, ChatTab *tab) +{ + std::string recvnick = ""; + std::string msg = ""; + + if (args.substr(0, 1) == "\"") + { + const std::string::size_type pos = args.find('"', 1); + if (pos != std::string::npos) + { + recvnick = args.substr(1, pos - 1); + if (pos + 2 < args.length()) + msg = args.substr(pos + 2, args.length()); + } + } + else + { + const std::string::size_type pos = args.find(" "); + if (pos != std::string::npos) + { + recvnick = args.substr(0, pos); + if (pos + 1 < args.length()) + msg = args.substr(pos + 1, args.length()); + } + else + { + recvnick = std::string(args); + msg = ""; + } + } + + trim(msg); + + if (msg.length() > 0) + { + std::string playerName = player_node->getName(); + std::string tempNick = recvnick; + + toLower(playerName); + toLower(tempNick); + + if (tempNick.compare(playerName) == 0 || args.empty()) + return; + + chatWindow->whisper(recvnick, msg, BY_PLAYER); + } + else + tab->chatLog(_("Cannot send empty whispers!"), BY_SERVER); +} + +void CommandHandler::handleQuery(const std::string &args, ChatTab *tab) +{ + if (chatWindow && chatWindow->addWhisperTab(args, true)) + return; + + tab->chatLog(strprintf(_("Cannot create a whisper tab for nick \"%s\"! " + "It either already exists, or is you."), + args.c_str()), BY_SERVER); +} + +void CommandHandler::handleClear(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (chatWindow) + chatWindow->clearTab(); +} + +void CommandHandler::handleJoin(const std::string &args, ChatTab *tab) +{ + if (!tab) + return; + + std::string::size_type pos = args.find(' '); + std::string name(args, 0, pos); + std::string password(args, pos + 1); + tab->chatLog(strprintf(_("Requesting to join channel %s."), name.c_str())); + Net::getChatHandler()->enterChannel(name, password); +} + +void CommandHandler::handleListChannels(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + Net::getChatHandler()->channelList(); +} + +void CommandHandler::handleCreateParty(const std::string &args, ChatTab *tab) +{ + if (!tab) + return; + + if (args.empty()) + tab->chatLog(_("Party name is missing."), BY_SERVER); + else + Net::getPartyHandler()->create(args); +} + +void CommandHandler::handleCreateGuild(const std::string &args, ChatTab *tab) +{ + if (!tab) + return; + + if (args.empty()) + tab->chatLog(_("Guild name is missing."), BY_SERVER); + else + Net::getGuildHandler()->create(args); +} + +void CommandHandler::handleParty(const std::string &args, ChatTab *tab) +{ + if (!tab) + return; + + if (args != "") + Net::getPartyHandler()->invite(args); + else + tab->chatLog(_("Please specify a name."), BY_SERVER); +} + +void CommandHandler::handleMe(const std::string &args, ChatTab *tab) +{ + if (!tab) + { + Net::getChatHandler()->me(args); + return; + } + + const std::string str = strprintf("*%s*", args.c_str()); + switch (tab->getType()) + { + case ChatTab::TAB_PARTY: + { + Net::getPartyHandler()->chat(str); + break; + } + case ChatTab::TAB_GUILD: + { + if (!player_node) + return; + const Guild *guild = player_node->getGuild(); + if (guild) + Net::getGuildHandler()->chat(guild->getId(), str); + break; + } + default: + Net::getChatHandler()->me(args); + break; + } +} + +void CommandHandler::handleToggle(const std::string &args, ChatTab *tab) +{ + if (args.empty()) + { + if (chatWindow && tab) + { + tab->chatLog(chatWindow->getReturnTogglesChat() ? + _("Return toggles chat.") : _("Message closes chat.")); + } + return; + } + + char opt = parseBoolean(args); + + switch (opt) + { + case 1: + if (tab) + tab->chatLog(_("Return now toggles chat.")); + if (chatWindow) + chatWindow->setReturnTogglesChat(true); + return; + case 0: + if (tab) + tab->chatLog(_("Message now closes chat.")); + if (chatWindow) + chatWindow->setReturnTogglesChat(false); + return; + case -1: + if (tab) + tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle")); + return; + default: + return; + } +} + +void CommandHandler::handlePresent(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (chatWindow) + chatWindow->doPresent(); +} + +void CommandHandler::handleIgnore(const std::string &args, + ChatTab *tab _UNUSED_) +{ + changeRelation(args, PlayerRelation::IGNORED, "ignored", tab); +} + +void CommandHandler::handleFriend(const std::string &args, ChatTab *tab) +{ + changeRelation(args, PlayerRelation::FRIEND, _("friend"), tab); +} + +void CommandHandler::handleDisregard(const std::string &args, ChatTab *tab) +{ + changeRelation(args, PlayerRelation::DISREGARDED, _("disregarded"), tab); +} + +void CommandHandler::handleNeutral(const std::string &args, ChatTab *tab) +{ + changeRelation(args, PlayerRelation::NEUTRAL, _("neutral"), tab); +} + +void CommandHandler::changeRelation(const std::string &args, + PlayerRelation::Relation relation, + const std::string &relationText, + ChatTab *tab) +{ + if (args.empty()) + { + if (tab) + tab->chatLog(_("Please specify a name."), BY_SERVER); + return; + } + + if (player_relations.getRelation(args) == relation) + { + if (tab) + { + tab->chatLog(strprintf(_("Player already %s!"), + relationText.c_str()), BY_SERVER); + } + return; + } + else + { + player_relations.setRelation(args, relation); + } + + if (player_relations.getRelation(args) == relation) + { + if (tab) + { + tab->chatLog(strprintf(_("Player successfully %s!"), + relationText.c_str()), BY_SERVER); + } + } + else + { + if (tab) + { + tab->chatLog(strprintf(_("Player could not be %s!"), + relationText.c_str()), BY_SERVER); + } + } +} + +void CommandHandler::handleUnignore(const std::string &args, ChatTab *tab) +{ + if (args.empty()) + { + if (tab) + tab->chatLog(_("Please specify a name."), BY_SERVER); + return; + } + + if (player_relations.getRelation(args) == PlayerRelation::IGNORED) + { + player_relations.removePlayer(args); + } + else + { + if (tab) + tab->chatLog(_("Player wasn't ignored!"), BY_SERVER); + return; + } + + if (tab) + { + if (player_relations.getRelation(args) != PlayerRelation::IGNORED) + tab->chatLog(_("Player no longer ignored!"), BY_SERVER); + else + tab->chatLog(_("Player could not be unignored!"), BY_SERVER); + } +} + + +void CommandHandler::handleErase(const std::string &args, ChatTab *tab) +{ + if (args.empty()) + { + if (tab) + tab->chatLog(_("Please specify a name."), BY_SERVER); + return; + } + + if (player_relations.getRelation(args) == PlayerRelation::ERASED) + { + if (tab) + tab->chatLog(_("Player already erased!"), BY_SERVER); + return; + } + else + { + player_relations.setRelation(args, PlayerRelation::ERASED); + } + + if (tab) + { + if (player_relations.getRelation(args) == PlayerRelation::ERASED) + tab->chatLog(_("Player successfully erased!"), BY_SERVER); + else + tab->chatLog(_("Player could not be erased!"), BY_SERVER); + } +} + +void CommandHandler::handleQuit(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ +// quit(); +} + +void CommandHandler::handleShowAll(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (actorSpriteManager) + actorSpriteManager->printAllToChat(); +} + +void CommandHandler::handleMove(const std::string &args, ChatTab *tab _UNUSED_) +{ + int x = 0; + int y = 0; + + if (player_node && parse2Int(args, &x, &y)) + player_node->moveTo(x, y); +} + +void CommandHandler::handleNavigate(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (!player_node) + return; + + int x = 0; + int y = 0; + + if (parse2Int(args, &x, &y)) + player_node->navigateTo(x, y); + else + player_node->naviageClean(); +} + +bool CommandHandler::parse2Int(const std::string &args, int *x, int *y) +{ + bool isValid = false; + const std::string::size_type pos = args.find(" "); + if (pos != std::string::npos) + { + if (pos + 1 < args.length()) + { + *x = atoi(args.substr(0, pos).c_str()); + *y = atoi(args.substr(pos + 1, args.length()).c_str()); + isValid = true; + } + } + return isValid; +} + +void CommandHandler::handleTarget(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (!actorSpriteManager || !player_node) + return; + + Being* target = actorSpriteManager->findNearestByName(args); + if (target) + player_node->setTarget(target); +} + +void CommandHandler::handleCloseAll(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (chatWindow) + chatWindow->removeAllWhispers(); +} + +void CommandHandler::handleIgnoreAll(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (chatWindow) + chatWindow->ignoreAllWhispers(); +} + +void CommandHandler::handleOutfit(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (outfitWindow) + { + if (!args.empty()) + { + const std::string op = args.substr(0, 1); + if (op == "n") + outfitWindow->wearNextOutfit(true); + else if (op == "p") + outfitWindow->wearPreviousOutfit(true); + else + outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true); + } + else + { + outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true); + } + } +} + +void CommandHandler::handleEmote(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (player_node) + player_node->emote(static_cast<Uint8>(atoi(args.c_str()))); +} + +void CommandHandler::handleAway(const std::string &args, ChatTab *tab _UNUSED_) +{ + if (player_node) + player_node->setAway(args); +} + +void CommandHandler::handleFollow(const std::string &args, ChatTab *tab) +{ + if (!player_node) + return; + + if (!args.empty()) + { + player_node->setFollow(args); + } + else if (tab) + { + if (tab->getType() == ChatTab::TAB_WHISPER) + { + WhisperTab *wTab = static_cast<WhisperTab*>(tab); + if (wTab) + player_node->setFollow(wTab->getNick()); + } + } +} + +void CommandHandler::handleImitation(const std::string &args, ChatTab *tab) +{ + if (!player_node) + return; + + if (!args.empty()) + { + player_node->setImitate(args); + } + else if (tab && tab->getType() == ChatTab::TAB_WHISPER) + { + WhisperTab *wTab = static_cast<WhisperTab*>(tab); + if (wTab) + player_node->setImitate(wTab->getNick()); + } + else + { + player_node->setImitate(""); + } +} + +void CommandHandler::handleHeal(const std::string &args, ChatTab *tab _UNUSED_) +{ + if (!actorSpriteManager) + return; + + if (!args.empty()) + { + Being *being = actorSpriteManager->findBeingByName( + args, Being::PLAYER); + if (being) + actorSpriteManager->heal(player_node, being); + } + else + { + actorSpriteManager->heal(player_node, player_node); + } +} + +void CommandHandler::handleHack(const std::string &args, ChatTab *tab _UNUSED_) +{ + Net::getChatHandler()->sendRaw(args); +} + +void CommandHandler::handleMail(const std::string &args, ChatTab *tab _UNUSED_) +{ + Net::getChatHandler()->privateMessage("AuctionBot", "!mail " + args); +} + +void CommandHandler::handlePriceLoad(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (shopWindow) + shopWindow->loadList(); +} + +void CommandHandler::handlePriceSave(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (shopWindow) + shopWindow->saveList(); +} + +void CommandHandler::handleDisconnect(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + Net::getGameHandler()->disconnect2(); +} + +void CommandHandler::handleUndress(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (!actorSpriteManager) + return; + + Being* target = actorSpriteManager->findNearestByName(args); + if (target) + Net::getBeingHandler()->undress(target); +} + +void CommandHandler::handleAttack(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (!player_node || !actorSpriteManager) + return; + + Being* target = actorSpriteManager->findNearestByName(args); + if (target) + player_node->setTarget(target); + player_node->attack2(player_node->getTarget(), true); +} + +void CommandHandler::handleTrade(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (!actorSpriteManager) + return; + + Being *being = actorSpriteManager->findBeingByName(args, Being::PLAYER); + if (being) + { + Net::getTradeHandler()->request(being); + tradePartnerName = being->getName(); + if (tradeWindow) + tradeWindow->clear(); + } +} + +void CommandHandler::handleDirs(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (!player_node || !debugChatTab) + return; + + debugChatTab->chatLog("config directory: " + + Client::getConfigDirectory()); + debugChatTab->chatLog("logs directory: " + + Client::getLocalDataDirectory()); + debugChatTab->chatLog("screenshots directory: " + + Client::getScreenshotDirectory()); +} + +void CommandHandler::handleInfo(const std::string &args _UNUSED_, + ChatTab *tab) +{ + switch (tab->getType()) + { + case ChatTab::TAB_GUILD: + { + if (!player_node) + return; + const Guild *guild = player_node->getGuild(); + if (guild) + Net::getGuildHandler()->info(guild->getId()); + break; + } + default: + break; + } +} + +void CommandHandler::handleWait(const std::string &args, + ChatTab *tab _UNUSED_) +{ + if (player_node) + player_node->waitFor(args); +} + +void CommandHandler::handleCacheInfo(const std::string &args _UNUSED_, + ChatTab *tab _UNUSED_) +{ + if (!chatWindow || !debugChatTab) + return; + + TrueTypeFont *font = dynamic_cast<TrueTypeFont *>(chatWindow->getFont()); + if (!font) + return; + + std::list<TextChunk> *cache = font->getCache(); + if (!cache) + return; + + debugChatTab->chatLog("font cache size"); + std::string str; + for (int f = 0; f < 256; f ++) + { + if (!cache[f].empty()) + str += strprintf("%d: %u, ", f, (unsigned int)cache[f].size()); + } + debugChatTab->chatLog(str); +#ifdef DEBUG_FONT_COUNTERS + debugChatTab->chatLog(""); + debugChatTab->chatLog("Created: " + toString(font->getCreateCounter())); + debugChatTab->chatLog("Deleted: " + toString(font->getDeleteCounter())); +#endif +} |