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authorAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
commit65a88f27b994f7ade178368c569d466f6344ded6 (patch)
tree1b4bae38055b1ce31201ebb72b5c10987cba9f62 /src/being/playerinfo.h
parenta553b3cda91aa095d88e22abcaa81701c2894334 (diff)
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
Diffstat (limited to 'src/being/playerinfo.h')
-rw-r--r--src/being/playerinfo.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index 052fbe966..cd454692f 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -24,6 +24,8 @@
#include "equipment.h"
+#include "resources/soundinfo.h"
+
#include <map>
#include <string>
@@ -255,15 +257,15 @@ namespace PlayerInfo
void setEquipmentBackend(Equipment::Backend *const backend);
- void equipItem(const Item *const item);
+ void equipItem(const Item *const item, bool sfx);
- void unequipItem(const Item *const item);
+ void unequipItem(const Item *const item, bool sfx);
- void useItem(const Item *const item);
+ void useItem(const Item *const item, bool sfx);
- void useEquipItem(const Item *const item);
+ void useEquipItem(const Item *const item, bool sfx);
- void useEquipItem2(const Item *const item);
+ void useEquipItem2(const Item *const item, bool sfx);
void protectItem(const int id);