summaryrefslogtreecommitdiff
path: root/src/being/being.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2015-12-27 21:36:08 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-27 21:36:08 +0300
commitecac1a1ada766b95cef4a1ac7a2ae8280bfbf762 (patch)
tree49340cfba8c1fe7d567de18408963378e272ce56 /src/being/being.cpp
parent12f2ce912aa1a7e158f06aa20396f213abdd2583 (diff)
downloadmanaverse-ecac1a1ada766b95cef4a1ac7a2ae8280bfbf762.tar.gz
manaverse-ecac1a1ada766b95cef4a1ac7a2ae8280bfbf762.tar.bz2
manaverse-ecac1a1ada766b95cef4a1ac7a2ae8280bfbf762.tar.xz
manaverse-ecac1a1ada766b95cef4a1ac7a2ae8280bfbf762.zip
Add restrict keyword in being.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp416
1 files changed, 224 insertions, 192 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 9881707f4..aa956389d 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -354,13 +354,13 @@ Being::~Being()
#endif
}
-void Being::createSpeechBubble()
+void Being::createSpeechBubble() restrict2
{
CREATEWIDGETV0(mSpeechBubble, SpeechBubble);
}
void Being::setSubtype(const BeingTypeId subtype,
- const uint16_t look)
+ const uint16_t look) restrict2
{
if (!mInfo)
return;
@@ -490,7 +490,7 @@ void Being::setSubtype(const BeingTypeId subtype,
}
else
{
- const ItemInfo &info = ItemDB::get(id);
+ const ItemInfo &restrict info = ItemDB::get(id);
setRaceName(info.getName());
if (charServerHandler)
{
@@ -501,7 +501,7 @@ void Being::setSubtype(const BeingTypeId subtype,
}
}
-TargetCursorSizeT Being::getTargetCursorSize() const
+TargetCursorSizeT Being::getTargetCursorSize() const restrict2
{
if (!mInfo)
return TargetCursorSize::SMALL;
@@ -509,7 +509,7 @@ TargetCursorSizeT Being::getTargetCursorSize() const
return mInfo->getTargetCursorSize();
}
-void Being::setPosition(const Vector &pos)
+void Being::setPosition(const Vector &restrict pos) restrict2
{
Actor::setPosition(pos);
@@ -523,7 +523,7 @@ void Being::setPosition(const Vector &pos)
}
}
-void Being::setDestination(const int dstX, const int dstY)
+void Being::setDestination(const int dstX, const int dstY) restrict2
{
// We can't calculate anything without a map anyway.
if (!mMap)
@@ -532,12 +532,12 @@ void Being::setDestination(const int dstX, const int dstY)
setPath(mMap->findPath(mX, mY, dstX, dstY, getBlockWalkMask()));
}
-void Being::clearPath()
+void Being::clearPath() restrict2
{
mPath.clear();
}
-void Being::setPath(const Path &path)
+void Being::setPath(const Path &restrict path) restrict2
{
mPath = path;
if (mPath.empty())
@@ -550,8 +550,9 @@ void Being::setPath(const Path &path)
}
}
-void Being::setSpeech(const std::string &text, const std::string &channel,
- int time)
+void Being::setSpeech(const std::string &restrict text,
+ const std::string &restrict channel,
+ int time) restrict2
{
if (!userPalette)
return;
@@ -647,11 +648,11 @@ void Being::setSpeech(const std::string &text, const std::string &channel,
}
}
-void Being::takeDamage(Being *const attacker,
+void Being::takeDamage(Being *restrict const attacker,
const int amount,
const AttackTypeT type,
const int attackId,
- const int level)
+ const int level) restrict2
{
if (!userPalette || !attacker)
return;
@@ -832,10 +833,10 @@ void Being::takeDamage(Being *const attacker,
BLOCK_END("Being::takeDamage2")
}
-int Being::getHitEffect(const Being *const attacker,
+int Being::getHitEffect(const Being *restrict const attacker,
const AttackTypeT type,
const int attackId,
- const int level) const
+ const int level) const restrict2
{
if (!effectManager)
return 0;
@@ -846,7 +847,7 @@ int Being::getHitEffect(const Being *const attacker,
int hitEffectId = 0;
if (type == AttackType::SKILL || type == AttackType::SKILLMISS)
{
- SkillData *const data = skillDialog->getSkillDataByLevel(
+ SkillData *restrict const data = skillDialog->getSkillDataByLevel(
attackId, level);
if (!data)
return -1;
@@ -867,7 +868,7 @@ int Being::getHitEffect(const Being *const attacker,
{
if (attacker)
{
- const ItemInfo *const attackerWeapon
+ const ItemInfo *restrict const attackerWeapon
= attacker->getEquippedWeapon();
if (attackerWeapon && attacker->getType() == ActorType::Player)
{
@@ -880,10 +881,11 @@ int Being::getHitEffect(const Being *const attacker,
}
else if (attacker->getType() == ActorType::Monster)
{
- const BeingInfo *const info = attacker->getInfo();
+ const BeingInfo *restrict const info = attacker->getInfo();
if (info)
{
- const Attack *const atk = info->getAttack(attackId);
+ const Attack *restrict const atk =
+ info->getAttack(attackId);
if (atk)
{
if (type == AttackType::MISS)
@@ -913,7 +915,7 @@ int Being::getHitEffect(const Being *const attacker,
return hitEffectId;
}
-int Being::getDefaultEffectId(const AttackTypeT &type)
+int Being::getDefaultEffectId(const AttackTypeT &restrict type)
{
if (type == AttackType::MISS)
return paths.getIntValue("missEffectId");
@@ -923,8 +925,9 @@ int Being::getDefaultEffectId(const AttackTypeT &type)
return paths.getIntValue("criticalHitEffectId");
}
-void Being::handleAttack(Being *const victim, const int damage,
- const int attackId)
+void Being::handleAttack(Being *restrict const victim,
+ const int damage,
+ const int attackId) restrict2
{
if (!victim || !mInfo)
return;
@@ -985,14 +988,16 @@ void Being::handleAttack(Being *const victim, const int damage,
BLOCK_END("Being::handleAttack")
}
-void Being::handleSkill(Being *const victim, const int damage,
- const int skillId, const int skillLevel)
+void Being::handleSkill(Being *restrict const victim,
+ const int damage,
+ const int skillId,
+ const int skillLevel) restrict2
{
if (!victim || !mInfo || !skillDialog)
return;
- const SkillInfo *const skill = skillDialog->getSkill(skillId);
- const SkillData *const data = skill
+ const SkillInfo *restrict const skill = skillDialog->getSkill(skillId);
+ const SkillData *restrict const data = skill
? skill->getData1(skillLevel) : nullptr;
if (data)
fireMissile(victim, data->particle);
@@ -1031,11 +1036,14 @@ void Being::handleSkill(Being *const victim, const int damage,
else
{
playSfx(mInfo->getSound((damage > 0) ?
- ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
+ ItemSoundEvent::HIT : ItemSoundEvent::MISS),
+ victim,
+ true,
+ mX, mY);
}
}
-void Being::showNameBadge(const bool show)
+void Being::showNameBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Name]);
if (show && !mName.empty() && mShowBadges)
@@ -1049,7 +1057,7 @@ void Being::showNameBadge(const bool show)
}
}
-void Being::setName(const std::string &name)
+void Being::setName(const std::string &restrict name) restrict2
{
if (mType == ActorType::Npc)
{
@@ -1078,7 +1086,7 @@ void Being::setName(const std::string &name)
}
}
-void Being::setShowName(const bool doShowName)
+void Being::setShowName(const bool doShowName) restrict2
{
if (mShowName == doShowName)
return;
@@ -1091,7 +1099,7 @@ void Being::setShowName(const bool doShowName)
delete2(mDispName)
}
-void Being::showGuildBadge(const bool show)
+void Being::showGuildBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Guild]);
if (show && !mGuildName.empty() && mShowBadges)
@@ -1105,7 +1113,7 @@ void Being::showGuildBadge(const bool show)
}
}
-void Being::setGuildName(const std::string &name)
+void Being::setGuildName(const std::string &restrict name) restrict2
{
if (mGuildName != name)
{
@@ -1115,11 +1123,11 @@ void Being::setGuildName(const std::string &name)
}
}
-void Being::setGuildPos(const std::string &pos A_UNUSED)
+void Being::setGuildPos(const std::string &restrict pos A_UNUSED) restrict2
{
}
-void Being::addGuild(Guild *const guild)
+void Being::addGuild(Guild *restrict const guild) restrict2
{
if (!guild)
return;
@@ -1130,7 +1138,7 @@ void Being::addGuild(Guild *const guild)
socialWindow->addTab(guild);
}
-void Being::removeGuild(const int id)
+void Being::removeGuild(const int id) restrict2
{
if (this == localPlayer && socialWindow)
socialWindow->removeTab(mGuilds[id]);
@@ -1140,11 +1148,12 @@ void Being::removeGuild(const int id)
mGuilds.erase(id);
}
-const Guild *Being::getGuild(const std::string &guildName) const
+const Guild *Being::getGuild(const std::string &restrict guildName) const
+ restrict2
{
FOR_EACH (GuildsMapCIter, itr, mGuilds)
{
- const Guild *const guild = itr->second;
+ const Guild *restrict const guild = itr->second;
if (guild && guild->getName() == guildName)
return guild;
}
@@ -1152,7 +1161,7 @@ const Guild *Being::getGuild(const std::string &guildName) const
return nullptr;
}
-const Guild *Being::getGuild(const int id) const
+const Guild *Being::getGuild(const int id) const restrict2
{
const std::map<int, Guild*>::const_iterator itr = mGuilds.find(id);
if (itr != mGuilds.end())
@@ -1161,7 +1170,7 @@ const Guild *Being::getGuild(const int id) const
return nullptr;
}
-Guild *Being::getGuild() const
+Guild *Being::getGuild() const restrict2
{
const std::map<int, Guild*>::const_iterator itr = mGuilds.begin();
if (itr != mGuilds.end())
@@ -1170,7 +1179,7 @@ Guild *Being::getGuild() const
return nullptr;
}
-void Being::clearGuilds()
+void Being::clearGuilds() restrict2
{
FOR_EACH (GuildsMapCIter, itr, mGuilds)
{
@@ -1188,7 +1197,7 @@ void Being::clearGuilds()
mGuilds.clear();
}
-void Being::setParty(Party *const party)
+void Being::setParty(Party *restrict const party) restrict2
{
if (party == mParty)
return;
@@ -1214,12 +1223,12 @@ void Being::setParty(Party *const party)
}
}
-void Being::updateGuild()
+void Being::updateGuild() restrict2
{
if (!localPlayer)
return;
- Guild *const guild = localPlayer->getGuild();
+ Guild *restrict const guild = localPlayer->getGuild();
if (!guild)
{
clearGuilds();
@@ -1235,9 +1244,9 @@ void Being::updateGuild()
updateColors();
}
-void Being::setGuild(Guild *const guild)
+void Being::setGuild(Guild *restrict const guild) restrict2
{
- Guild *const old = getGuild();
+ Guild *restrict const old = getGuild();
if (guild == old)
return;
@@ -1259,14 +1268,15 @@ void Being::setGuild(Guild *const guild)
}
}
-void Being::fireMissile(Being *const victim, const std::string &particle) const
+void Being::fireMissile(Being *restrict const victim,
+ const std::string &restrict particle) const restrict2
{
if (!victim || particle.empty() || !particleEngine)
return;
BLOCK_START("Being::fireMissile")
- Particle *const target = particleEngine->createChild();
+ Particle *restrict const target = particleEngine->createChild();
if (!target)
{
@@ -1274,7 +1284,7 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
return;
}
- Particle *const missile = target->addEffect(
+ Particle *restrict const missile = target->addEffect(
particle, getPixelX(), getPixelY());
if (missile)
@@ -1290,7 +1300,7 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
BLOCK_END("Being::fireMissile")
}
-std::string Being::getSitAction() const
+std::string Being::getSitAction() const restrict2
{
if (mHorseId != 0)
return SpriteAction::SITRIDE;
@@ -1308,7 +1318,7 @@ std::string Being::getSitAction() const
}
-std::string Being::getMoveAction() const
+std::string Being::getMoveAction() const restrict2
{
if (mHorseId != 0)
return SpriteAction::RIDE;
@@ -1323,7 +1333,8 @@ std::string Being::getMoveAction() const
return SpriteAction::MOVE;
}
-std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const
+std::string Being::getWeaponAttackAction(const ItemInfo *restrict const weapon)
+ const restrict2
{
if (!weapon)
return getAttackAction();
@@ -1341,7 +1352,8 @@ std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const
return weapon->getAttackAction();
}
-std::string Being::getAttackAction(const Attack *const attack1) const
+std::string Being::getAttackAction(const Attack *restrict const attack1) const
+ restrict2
{
if (!attack1)
return getAttackAction();
@@ -1359,7 +1371,8 @@ std::string Being::getAttackAction(const Attack *const attack1) const
return attack1->mAction;
}
-std::string Being::getCastAction(const SkillInfo *const skill) const
+std::string Being::getCastAction(const SkillInfo *restrict const skill) const
+ restrict2
{
if (!skill)
return getCastAction();
@@ -1378,7 +1391,7 @@ std::string Being::getCastAction(const SkillInfo *const skill) const
}
#define getSpriteAction(func, action) \
- std::string Being::get##func##Action() const \
+ std::string Being::get##func##Action() const restrict2\
{ \
if (mHorseId != 0) \
return SpriteAction::action##RIDE; \
@@ -1398,7 +1411,7 @@ getSpriteAction(Cast, CAST)
getSpriteAction(Dead, DEAD)
getSpriteAction(Spawn, SPAWN)
-std::string Being::getStandAction() const
+std::string Being::getStandAction() const restrict2
{
if (mHorseId != 0)
return SpriteAction::STANDRIDE;
@@ -1425,7 +1438,8 @@ std::string Being::getStandAction() const
return SpriteAction::STAND;
}
-void Being::setAction(const BeingActionT &action, const int attackId)
+void Being::setAction(const BeingActionT &restrict action,
+ const int attackId) restrict2
{
std::string currentAction = SpriteAction::INVALID;
@@ -1484,7 +1498,8 @@ void Being::setAction(const BeingActionT &action, const int attackId)
case BeingAction::CAST:
if (skillDialog)
{
- const SkillInfo *const info = skillDialog->getSkill(attackId);
+ const SkillInfo *restrict const info =
+ skillDialog->getSkill(attackId);
currentAction = getCastAction(info);
}
break;
@@ -1565,7 +1580,7 @@ void Being::setAction(const BeingActionT &action, const int attackId)
}
}
-void Being::setDirection(const uint8_t direction)
+void Being::setDirection(const uint8_t direction) restrict2
{
if (mDirection == direction)
return;
@@ -1630,7 +1645,7 @@ void Being::setDirection(const uint8_t direction)
recalcSpritesOrder();
}
-uint8_t Being::calcDirection() const
+uint8_t Being::calcDirection() const restrict2
{
uint8_t dir = 0;
if (mDest.x > mX)
@@ -1644,7 +1659,8 @@ uint8_t Being::calcDirection() const
return dir;
}
-uint8_t Being::calcDirection(const int dstX, const int dstY) const
+uint8_t Being::calcDirection(const int dstX,
+ const int dstY) const restrict2
{
uint8_t dir = 0;
if (dstX > mX)
@@ -1658,7 +1674,7 @@ uint8_t Being::calcDirection(const int dstX, const int dstY) const
return dir;
}
-void Being::nextTile()
+void Being::nextTile() restrict2
{
if (mPath.empty())
{
@@ -1702,7 +1718,7 @@ void Being::nextTile()
setAction(BeingAction::MOVE, 0);
}
-void Being::logic()
+void Being::logic() restrict2
{
BLOCK_START("Being::logic")
// Reduce the time that speech is still displayed
@@ -1731,7 +1747,7 @@ void Being::logic()
}
for_each_badges()
{
- AnimatedSprite *const sprite = mBadges[f];
+ AnimatedSprite *restrict const sprite = mBadges[f];
if (sprite)
sprite->update(time);
}
@@ -1843,7 +1859,7 @@ void Being::logic()
pet->petLogic();
}
- const SoundInfo *const sound = mNextSound.sound;
+ const SoundInfo *restrict const sound = mNextSound.sound;
if (sound)
{
const int time2 = tick_time;
@@ -1859,7 +1875,7 @@ void Being::logic()
BLOCK_END("Being::logic")
}
-void Being::petLogic()
+void Being::petLogic() restrict2
{
if (!mOwner || !mMap || !mInfo)
return;
@@ -2036,9 +2052,9 @@ void Being::petLogic()
}
}
-void Being::drawEmotion(Graphics *const graphics,
+void Being::drawEmotion(Graphics *restrict const graphics,
const int offsetX,
- const int offsetY) const
+ const int offsetY) const restrict2
{
const int px = getPixelX() - offsetX - mapTileSize / 2;
const int py = getPixelY() - offsetY - mapTileSize * 2 - mapTileSize;
@@ -2050,7 +2066,7 @@ void Being::drawEmotion(Graphics *const graphics,
int y;
if (mShowBadges == 2 && mDispName && gui)
{
- Font *const font = gui->getFont();
+ Font *restrict const font = gui->getFont();
x = mDispName->getX() - offsetX + mDispName->getWidth();
y = mDispName->getY() - offsetY - font->getHeight();
}
@@ -2066,7 +2082,7 @@ void Being::drawEmotion(Graphics *const graphics,
}
for_each_badges()
{
- AnimatedSprite *const sprite = mBadges[f];
+ AnimatedSprite *restrict const sprite = mBadges[f];
if (sprite)
{
sprite->draw(graphics, x, y);
@@ -2078,7 +2094,8 @@ void Being::drawEmotion(Graphics *const graphics,
mEmotionSprite->draw(graphics, px, py);
}
-void Being::drawSpeech(const int offsetX, const int offsetY)
+void Being::drawSpeech(const int offsetX,
+ const int offsetY) restrict2
{
if (mSpeech.empty())
return;
@@ -2130,7 +2147,8 @@ void Being::drawSpeech(const int offsetX, const int offsetY)
}
}
-int Being::getOffset(const signed char pos, const signed char neg) const
+int Being::getOffset(const signed char pos,
+ const signed char neg) const restrict2
{
// Check whether we're walking in the requested direction
if (mAction != BeingAction::MOVE || !(mDirection & (pos | neg)))
@@ -2166,7 +2184,7 @@ int Being::getOffset(const signed char pos, const signed char neg) const
return offset;
}
-void Being::updateCoords()
+void Being::updateCoords() restrict2
{
if (!mDispName)
return;
@@ -2185,28 +2203,28 @@ void Being::updateCoords()
mDispName->adviseXY(offsetX, offsetY, mMoveNames);
}
-void Being::optionChanged(const std::string &value)
+void Being::optionChanged(const std::string &restrict value) restrict2
{
if (mType == ActorType::Player && value == "visiblenames")
setShowName(config.getBoolValue("visiblenames"));
}
-void Being::flashName(const int time)
+void Being::flashName(const int time) restrict2
{
if (mDispName)
mDispName->flash(time);
}
-std::string Being::getGenderSignWithSpace() const
+std::string Being::getGenderSignWithSpace() const restrict2
{
- const std::string &str = getGenderSign();
+ const std::string &restrict str = getGenderSign();
if (str.empty())
return str;
else
return std::string(" ").append(str);
}
-std::string Being::getGenderSign() const
+std::string Being::getGenderSign() const restrict2
{
std::string str;
if (mShowGender)
@@ -2234,7 +2252,7 @@ std::string Being::getGenderSign() const
return str;
}
-void Being::showName()
+void Being::showName() restrict2
{
if (mName.empty())
return;
@@ -2289,7 +2307,7 @@ void Being::showName()
updateCoords();
}
-void Being::setDefaultNameColor(const UserColorIdT defaultColor)
+void Being::setDefaultNameColor(const UserColorIdT defaultColor) restrict2
{
switch (mTeamId)
{
@@ -2417,7 +2435,7 @@ void Being::updateSprite(const unsigned int slot,
std::string color,
const ItemColor colorId,
const bool isWeapon,
- const bool isTempSprite)
+ const bool isTempSprite) restrict2
{
if (!charServerHandler || slot >= charServerHandler->maxSprite())
return;
@@ -2435,7 +2453,7 @@ void Being::setSprite(const unsigned int slot,
std::string color,
const ItemColor colorId,
const bool isWeapon,
- const bool isTempSprite)
+ const bool isTempSprite) restrict2
{
if (!charServerHandler || slot >= charServerHandler->maxSprite())
return;
@@ -2480,9 +2498,9 @@ void Being::setSprite(const unsigned int slot,
else
{
const ItemInfo &info = ItemDB::get(id);
- const std::string &filename = info.getSprite(
+ const std::string &restrict filename = info.getSprite(
mGender, mSubType);
- AnimatedSprite *equipmentSprite = nullptr;
+ AnimatedSprite *restrict equipmentSprite = nullptr;
if (!isTempSprite && mType == ActorType::Player)
{
@@ -2526,31 +2544,35 @@ void Being::setSprite(const unsigned int slot,
}
}
-void Being::setSpriteID(const unsigned int slot, const int id)
+void Being::setSpriteID(const unsigned int slot,
+ const int id) restrict2
{
setSprite(slot, id, mSpriteColors[slot]);
}
-void Being::setSpriteColor(const unsigned int slot, const std::string &color)
+void Being::setSpriteColor(const unsigned int slot,
+ const std::string &restrict color) restrict2
{
setSprite(slot, mSpriteIDs[slot], color);
}
-void Being::setHairStyle(const unsigned int slot, const int id)
+void Being::setHairStyle(const unsigned int slot,
+ const int id) restrict2
{
// dumpSprites();
setSprite(slot, id, ItemDB::get(id).getDyeColorsString(mHairColor));
// dumpSprites();
}
-void Being::setHairColor(const unsigned int slot, const ItemColor color)
+void Being::setHairColor(const unsigned int slot,
+ const ItemColor color) restrict2
{
mHairColor = color;
setSprite(slot, mSpriteIDs[slot], ItemDB::get(
getSpriteID(slot)).getDyeColorsString(color));
}
-void Being::dumpSprites() const
+void Being::dumpSprites() const restrict2
{
std::vector<int>::const_iterator it1 = mSpriteIDs.begin();
const std::vector<int>::const_iterator it1_end = mSpriteIDs.end();
@@ -2589,7 +2611,7 @@ void Being::load()
mNumberOfRaces = races - 100;
}
-void Being::updateName()
+void Being::updateName() restrict2
{
if (mShowName)
showName();
@@ -2625,9 +2647,10 @@ void Being::reReadConfig()
BLOCK_END("Being::reReadConfig")
}
-bool Being::updateFromCache()
+bool Being::updateFromCache() restrict2
{
- const BeingCacheEntry *const entry = Being::getCacheEntry(getId());
+ const BeingCacheEntry *restrict const entry =
+ Being::getCacheEntry(getId());
if (entry && entry->getTime() + 120 >= cur_time)
{
@@ -2670,7 +2693,7 @@ bool Being::updateFromCache()
return false;
}
-void Being::addToCache() const
+void Being::addToCache() const restrict2
{
if (localPlayer == this)
return;
@@ -2738,7 +2761,7 @@ BeingCacheEntry* Being::getCacheEntry(const BeingId id)
}
-void Being::setGender(const GenderT gender)
+void Being::setGender(const GenderT gender) restrict2
{
if (gender != mGender)
{
@@ -2757,7 +2780,7 @@ void Being::setGender(const GenderT gender)
}
}
-void Being::showGmBadge(const bool show)
+void Being::showGmBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Gm]);
if (show && mIsGM && mShowBadges)
@@ -2772,7 +2795,7 @@ void Being::showGmBadge(const bool show)
updateBadgesCount();
}
-void Being::setGM(const bool gm)
+void Being::setGM(const bool gm) restrict2
{
if (mIsGM != gm)
{
@@ -2783,7 +2806,7 @@ void Being::setGM(const bool gm)
}
}
-void Being::talkTo() const
+void Being::talkTo() const restrict2
{
if (!npcHandler)
return;
@@ -2802,9 +2825,9 @@ void Being::talkTo() const
npcHandler->talk(mId);
}
-void Being::draw(Graphics *const graphics,
+void Being::draw(Graphics *restrict const graphics,
const int offsetX,
- const int offsetY) const
+ const int offsetY) const restrict2
{
if (!mErased)
{
@@ -2842,8 +2865,8 @@ void Being::draw(Graphics *const graphics,
}
}
-void Being::drawSprites(Graphics *const graphics,
- int posX, int posY) const
+void Being::drawSprites(Graphics *restrict const graphics,
+ int posX, int posY) const restrict2
{
const int sz = getNumberOfLayers();
for (int f = 0; f < sz; f ++)
@@ -2852,7 +2875,7 @@ void Being::drawSprites(Graphics *const graphics,
if (rSprite == 1)
continue;
- Sprite *const sprite = getSprite(mSpriteRemap[f]);
+ Sprite *restrict const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
{
sprite->setAlpha(mAlpha);
@@ -2861,8 +2884,8 @@ void Being::drawSprites(Graphics *const graphics,
}
}
-void Being::drawSpritesSDL(Graphics *const graphics,
- int posX, int posY) const
+void Being::drawSpritesSDL(Graphics *restrict const graphics,
+ int posX, int posY) const restrict2
{
const unsigned int sz = static_cast<unsigned int>(size());
for (unsigned int f = 0; f < sz; f ++)
@@ -2871,14 +2894,15 @@ void Being::drawSpritesSDL(Graphics *const graphics,
if (rSprite == 1)
continue;
- const Sprite *const sprite = getSprite(mSpriteRemap[f]);
+ const Sprite *restrict const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
sprite->draw(graphics, posX, posY);
}
}
-void Being::drawSpriteAt(Graphics *const graphics,
- const int x, const int y) const
+void Being::drawSpriteAt(Graphics *restrict const graphics,
+ const int x,
+ const int y) const restrict2
{
if (!userPalette)
{
@@ -2956,7 +2980,7 @@ void Being::drawSpriteAt(Graphics *const graphics,
}
}
-void Being::drawHpBar(Graphics *const graphics,
+void Being::drawHpBar(Graphics *restrict const graphics,
const int maxHP,
const int hp,
const int damage,
@@ -2965,7 +2989,7 @@ void Being::drawHpBar(Graphics *const graphics,
const int x,
const int y,
const int width,
- const int height) const
+ const int height) const restrict2
{
if (maxHP <= 0 || !userPalette)
return;
@@ -3035,7 +3059,7 @@ void Being::drawHpBar(Graphics *const graphics,
graphics->fillRectangle(Rect(x + dx, y, width - dx, height));
}
-void Being::setHP(const int hp)
+void Being::setHP(const int hp) restrict2
{
mHP = hp;
if (mMaxHP < mHP)
@@ -3044,14 +3068,14 @@ void Being::setHP(const int hp)
updatePercentHP();
}
-void Being::setMaxHP(const int hp)
+void Being::setMaxHP(const int hp) restrict2
{
mMaxHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
}
-void Being::resetCounters()
+void Being::resetCounters() restrict2
{
mMoveTime = 0;
mAttackTime = 0;
@@ -3060,7 +3084,7 @@ void Being::resetCounters()
mTestTime = cur_time;
}
-void Being::recalcSpritesOrder()
+void Being::recalcSpritesOrder() restrict2
{
if (!mEnableReorderSprites)
return;
@@ -3109,7 +3133,7 @@ void Being::recalcSpritesOrder()
if (info.isRemoveSprites())
{
- const SpriteToItemMap *const spriteToItems
+ const SpriteToItemMap *restrict const spriteToItems
= info.getSpriteToItemReplaceMap(dir);
if (spriteToItems)
@@ -3117,7 +3141,7 @@ void Being::recalcSpritesOrder()
FOR_EACHP (SpriteToItemMapCIter, itr, spriteToItems)
{
const int remSprite = itr->first;
- const IntMap &itemReplacer = itr->second;
+ const IntMap &restrict itemReplacer = itr->second;
if (remSprite >= 0)
{ // slot known
if (itemReplacer.empty())
@@ -3359,8 +3383,8 @@ void Being::recalcSpritesOrder()
}
}
-int Being::searchSlotValue(const std::vector<int> &slotRemap,
- const int val) const
+int Being::searchSlotValue(const std::vector<int> &restrict slotRemap,
+ const int val) const restrict2
{
const size_t sz = size();
for (size_t slot = 0; slot < sz; slot ++)
@@ -3371,8 +3395,9 @@ int Being::searchSlotValue(const std::vector<int> &slotRemap,
return getNumberOfLayers() - 1;
}
-void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
- std::vector<int> &slotRemap,
+void Being::searchSlotValueItr(std::vector<int>::iterator &restrict it,
+ int &restrict idx,
+ std::vector<int> &restrict slotRemap,
const int val)
{
// logger->log("searching %d", val);
@@ -3395,7 +3420,7 @@ void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
return;
}
-void Being::updateHit(const int amount)
+void Being::updateHit(const int amount) restrict2
{
if (amount > 0)
{
@@ -3406,15 +3431,15 @@ void Being::updateHit(const int amount)
}
}
-Equipment *Being::getEquipment()
+Equipment *Being::getEquipment() restrict2
{
- Equipment *const eq = new Equipment();
- Equipment::Backend *const bk = new BeingEquipBackend(this);
+ Equipment *restrict const eq = new Equipment();
+ Equipment::Backend *restrict const bk = new BeingEquipBackend(this);
eq->setBackend(bk);
return eq;
}
-void Being::undressItemById(const int id)
+void Being::undressItemById(const int id) restrict2
{
const size_t sz = mSpriteIDs.size();
@@ -3434,7 +3459,7 @@ void Being::clearCache()
beingInfoCache.clear();
}
-void Being::updateComment()
+void Being::updateComment() restrict2
{
if (mGotComment || mName.empty())
return;
@@ -3443,8 +3468,8 @@ void Being::updateComment()
mComment = loadComment(mName, mType);
}
-std::string Being::loadComment(const std::string &name,
- const ActorTypeT &type)
+std::string Being::loadComment(const std::string &restrict name,
+ const ActorTypeT &restrict type)
{
std::string str;
switch (type)
@@ -3516,7 +3541,7 @@ void Being::saveComment(const std::string &restrict name,
(name + "\n").append(comment));
}
-void Being::setState(const uint8_t state)
+void Being::setState(const uint8_t state) restrict2
{
const bool shop = ((state & BeingFlag::SHOP) != 0);
const bool away = ((state & BeingFlag::AWAY) != 0);
@@ -3542,7 +3567,8 @@ void Being::setState(const uint8_t state)
}
}
-void Being::setEmote(const uint8_t emotion, const int emote_time)
+void Being::setEmote(const uint8_t emotion,
+ const int emote_time) restrict2
{
if ((emotion & BeingFlag::SPECIAL) == BeingFlag::SPECIAL)
{
@@ -3558,7 +3584,8 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
const EmoteInfo *const info = EmoteDB::get2(emotionIndex, true);
if (info)
{
- const EmoteSprite *const sprite = info->sprites.front();
+ const EmoteSprite *restrict const sprite =
+ info->sprites.front();
if (sprite)
{
mEmotionSprite = AnimatedSprite::clone(sprite->sprite);
@@ -3587,7 +3614,7 @@ void Being::setEmote(const uint8_t emotion, const int emote_time)
}
}
-void Being::updatePercentHP()
+void Being::updatePercentHP() restrict2
{
if (!mMaxHP)
return;
@@ -3634,7 +3661,7 @@ GenderT Being::intToGender(const uint8_t sex)
}
}
-int Being::getSpriteID(const int slot) const
+int Being::getSpriteID(const int slot) const restrict2
{
if (slot < 0 || static_cast<size_t>(slot) >= mSpriteIDs.size())
return -1;
@@ -3642,7 +3669,7 @@ int Being::getSpriteID(const int slot) const
return mSpriteIDs[slot];
}
-ItemColor Being::getSpriteColor(const int slot) const
+ItemColor Being::getSpriteColor(const int slot) const restrict2
{
if (slot < 0 || static_cast<size_t>(slot) >= mSpriteColorsIds.size())
return ItemColor_one;
@@ -3650,26 +3677,28 @@ ItemColor Being::getSpriteColor(const int slot) const
return mSpriteColorsIds[slot];
}
-void Being::addAfkEffect()
+void Being::addAfkEffect() restrict2
{
addSpecialEffect(mAwayEffect);
}
-void Being::removeAfkEffect()
+void Being::removeAfkEffect() restrict2
{
removeSpecialEffect();
}
-void Being::addSpecialEffect(const int effect)
+void Being::addSpecialEffect(const int effect) restrict2
{
- if (effectManager && Particle::enabled
- && !mSpecialParticle && effect != -1)
+ if (effectManager &&
+ Particle::enabled &&
+ !mSpecialParticle &&
+ effect != -1)
{
mSpecialParticle = effectManager->triggerReturn(effect, this);
}
}
-void Being::removeSpecialEffect()
+void Being::removeSpecialEffect() restrict2
{
if (effectManager && mSpecialParticle)
{
@@ -3679,7 +3708,7 @@ void Being::removeSpecialEffect()
delete2(mAnimationEffect);
}
-void Being::updateAwayEffect()
+void Being::updateAwayEffect() restrict2
{
if (mAway)
addAfkEffect();
@@ -3687,19 +3716,19 @@ void Being::updateAwayEffect()
removeAfkEffect();
}
-void Being::addEffect(const std::string &name)
+void Being::addEffect(const std::string &restrict name) restrict2
{
delete mAnimationEffect;
mAnimationEffect = AnimatedSprite::load(
paths.getStringValue("sprites") + name);
}
-void Being::addPet(const BeingId id)
+void Being::addPet(const BeingId id) restrict2
{
if (!actorManager || !config.getBoolValue("usepets"))
return;
- Being *const pet = findChildPet(id);
+ Being *restrict const pet = findChildPet(id);
if (pet)
{
pet->incUsage();
@@ -3719,25 +3748,25 @@ void Being::addPet(const BeingId id)
}
}
-Being *Being::findChildPet(const BeingId id)
+Being *Being::findChildPet(const BeingId id) restrict2
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
- Being *const pet = *it;
+ Being *restrict const pet = *it;
if (pet && pet->mId == id)
return pet;
}
return nullptr;
}
-void Being::removePet(const BeingId id)
+void Being::removePet(const BeingId id) restrict2
{
if (!actorManager)
return;
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
- Being *const pet = *it;
+ Being *restrict const pet = *it;
if (pet && pet->mId == id)
{
if (!pet->decUsage())
@@ -3752,11 +3781,11 @@ void Being::removePet(const BeingId id)
}
}
-void Being::removeAllPets()
+void Being::removeAllPets() restrict2
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
- Being *const pet = *it;
+ Being *restrict const pet = *it;
if (pet)
{
pet->setOwner(nullptr);
@@ -3767,7 +3796,7 @@ void Being::removeAllPets()
mPets.clear();
}
-void Being::updatePets()
+void Being::updatePets() restrict2
{
removeAllPets();
FOR_EACH (std::vector<int>::const_iterator, it, mSpriteIDs)
@@ -3775,14 +3804,14 @@ void Being::updatePets()
const int id = *it;
if (!id)
continue;
- const ItemInfo &info = ItemDB::get(id);
+ const ItemInfo &restrict info = ItemDB::get(id);
const BeingId pet = fromInt(info.getPet(), BeingId);
if (pet != BeingId_zero)
addPet(pet);
}
}
-void Being::unassignPet(const Being *const pet1)
+void Being::unassignPet(const Being *restrict const pet1) restrict2
{
FOR_EACH (std::vector<Being*>::iterator, it, mPets)
{
@@ -3794,7 +3823,8 @@ void Being::unassignPet(const Being *const pet1)
}
}
-void Being::fixPetSpawnPos(int &dstX, int &dstY) const
+void Being::fixPetSpawnPos(int &restrict dstX,
+ int &restrict dstY) const
{
if (!mInfo || !mOwner)
return;
@@ -3867,9 +3897,9 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const
}
void Being::playSfx(const SoundInfo &sound,
- Being *const being,
+ Being *restrict const being,
const bool main,
- const int x, const int y) const
+ const int x, const int y) const restrict2
{
BLOCK_START("Being::playSfx")
@@ -3903,13 +3933,13 @@ void Being::playSfx(const SoundInfo &sound,
BLOCK_END("Being::playSfx")
}
-void Being::setLook(const uint16_t look)
+void Being::setLook(const uint16_t look) restrict2
{
if (mType == ActorType::Player)
setSubtype(mSubType, look);
}
-void Being::setTileCoords(const int x, const int y)
+void Being::setTileCoords(const int x, const int y) restrict2
{
mX = x;
mY = y;
@@ -3922,7 +3952,7 @@ void Being::setTileCoords(const int x, const int y)
}
}
-void Being::setMap(Map *const map)
+void Being::setMap(Map *restrict const map) restrict2
{
ActorSprite::setMap(map);
if (mMap)
@@ -3934,17 +3964,18 @@ void Being::setMap(Map *const map)
}
}
-void Being::removeAllItemsParticles()
+void Being::removeAllItemsParticles() restrict2
{
FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles)
delete (*it).second;
mSpriteParticles.clear();
}
-void Being::addItemParticles(const int id, const SpriteDisplay &display)
+void Being::addItemParticles(const int id,
+ const SpriteDisplay &restrict display) restrict2
{
SpriteParticleInfoIter it = mSpriteParticles.find(id);
- ParticleInfo *pi = nullptr;
+ ParticleInfo *restrict pi = nullptr;
if (it == mSpriteParticles.end())
{
pi = new ParticleInfo();
@@ -3976,12 +4007,12 @@ void Being::addItemParticles(const int id, const SpriteDisplay &display)
}
}
-void Being::removeItemParticles(const int id)
+void Being::removeItemParticles(const int id) restrict2
{
SpriteParticleInfoIter it = mSpriteParticles.find(id);
if (it == mSpriteParticles.end())
return;
- ParticleInfo *const pi = (*it).second;
+ ParticleInfo *restrict const pi = (*it).second;
if (pi)
{
FOR_EACH (std::vector<Particle*>::const_iterator, itp, pi->particles)
@@ -3991,11 +4022,11 @@ void Being::removeItemParticles(const int id)
mSpriteParticles.erase(it);
}
-void Being::recreateItemParticles()
+void Being::recreateItemParticles() restrict2
{
FOR_EACH (SpriteParticleInfoIter, it, mSpriteParticles)
{
- ParticleInfo *const pi = (*it).second;
+ ParticleInfo *restrict const pi = (*it).second;
if (pi && !pi->files.empty())
{
FOR_EACH (std::vector<Particle*>::const_iterator,
@@ -4006,7 +4037,8 @@ void Being::recreateItemParticles()
FOR_EACH (std::vector<std::string>::const_iterator, str, pi->files)
{
- Particle *const p = particleEngine->addEffect(*str, 0, 0);
+ Particle *const p = particleEngine->addEffect(
+ *str, 0, 0);
controlParticle(p);
pi->particles.push_back(p);
}
@@ -4014,7 +4046,7 @@ void Being::recreateItemParticles()
}
}
-void Being::setTeamId(const uint16_t teamId)
+void Being::setTeamId(const uint16_t teamId) restrict2
{
if (mTeamId != teamId)
{
@@ -4024,7 +4056,7 @@ void Being::setTeamId(const uint16_t teamId)
}
}
-void Being::showTeamBadge(const bool show)
+void Being::showTeamBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Team]);
if (show && mTeamId && mShowBadges)
@@ -4038,7 +4070,7 @@ void Being::showTeamBadge(const bool show)
updateBadgesCount();
}
-void Being::showBadges(const bool show)
+void Being::showBadges(const bool show) restrict2
{
showTeamBadge(show);
showGuildBadge(show);
@@ -4050,7 +4082,7 @@ void Being::showBadges(const bool show)
showAwayBadge(show);
}
-void Being::showPartyBadge(const bool show)
+void Being::showPartyBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Party]);
if (show && !mPartyName.empty() && mShowBadges)
@@ -4066,7 +4098,7 @@ void Being::showPartyBadge(const bool show)
}
-void Being::setPartyName(const std::string &name)
+void Being::setPartyName(const std::string &restrict name) restrict2
{
if (mPartyName != name)
{
@@ -4075,7 +4107,7 @@ void Being::setPartyName(const std::string &name)
}
}
-void Being::showShopBadge(const bool show)
+void Being::showShopBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Shop]);
if (show && mShop && mShowBadges)
@@ -4090,7 +4122,7 @@ void Being::showShopBadge(const bool show)
updateBadgesCount();
}
-void Being::showInactiveBadge(const bool show)
+void Being::showInactiveBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Inactive]);
if (show && mInactive && mShowBadges)
@@ -4105,7 +4137,7 @@ void Being::showInactiveBadge(const bool show)
updateBadgesCount();
}
-void Being::showAwayBadge(const bool show)
+void Being::showAwayBadge(const bool show) restrict2
{
delete2(mBadges[BadgeIndex::Away]);
if (show && mAway && mShowBadges)
@@ -4120,7 +4152,7 @@ void Being::showAwayBadge(const bool show)
updateBadgesCount();
}
-void Being::updateBadgesCount()
+void Being::updateBadgesCount() restrict2
{
mBadgesCount = 0;
for_each_badges()
@@ -4131,13 +4163,13 @@ void Being::updateBadgesCount()
}
#ifdef EATHENA_SUPPORT
-void Being::setChat(ChatObject *const obj)
+void Being::setChat(ChatObject *restrict const obj) restrict2
{
delete mChat;
mChat = obj;
}
-void Being::setSellBoard(const std::string &text)
+void Being::setSellBoard(const std::string &restrict text) restrict2
{
mShop = !text.empty() || !mBuyBoard.empty();
mSellBoard = text;
@@ -4145,7 +4177,7 @@ void Being::setSellBoard(const std::string &text)
showShopBadge(mShop);
}
-void Being::setBuyBoard(const std::string &text)
+void Being::setBuyBoard(const std::string &restrict text) restrict2
{
mShop = !text.empty() || !mSellBoard.empty();
mBuyBoard = text;
@@ -4154,14 +4186,14 @@ void Being::setBuyBoard(const std::string &text)
}
#endif
-void Being::enableShop(const bool b)
+void Being::enableShop(const bool b) restrict2
{
mShop = b;
updateName();
showShopBadge(mShop);
}
-bool Being::isBuyShopEnabled() const
+bool Being::isBuyShopEnabled() const restrict2
{
#ifdef EATHENA_SUPPORT
return mShop && (!serverFeatures->haveVending() || !mBuyBoard.empty());
@@ -4170,7 +4202,7 @@ bool Being::isBuyShopEnabled() const
#endif
}
-bool Being::isSellShopEnabled() const
+bool Being::isSellShopEnabled() const restrict2
{
#ifdef EATHENA_SUPPORT
return mShop && (!serverFeatures->haveVending() || !mSellBoard.empty());
@@ -4179,14 +4211,14 @@ bool Being::isSellShopEnabled() const
#endif
}
-void Being::serverRemove()
+void Being::serverRemove() restrict2
{
// remove some flags what can survive player remove and next visible
mTrickDead = false;
}
#ifdef EATHENA_SUPPORT
-void Being::removeHorse()
+void Being::removeHorse() restrict2
{
delete_all(mUpHorseSprites);
mUpHorseSprites.clear();
@@ -4194,7 +4226,7 @@ void Being::removeHorse()
mDownHorseSprites.clear();
}
-void Being::setRiding(const bool b)
+void Being::setRiding(const bool b) restrict2
{
if (serverFeatures->haveExtendedRiding())
return;
@@ -4207,7 +4239,7 @@ void Being::setRiding(const bool b)
setHorse(0);
}
-void Being::setHorse(const int horseId)
+void Being::setHorse(const int horseId) restrict2
{
if (mHorseId == horseId)
return;
@@ -4221,7 +4253,7 @@ void Being::setHorse(const int horseId)
{
FOR_EACH (SpriteRefs, it, mHorseInfo->downSprites)
{
- SpriteReference *const ref = *it;
+ SpriteReference *restrict const ref = *it;
AnimatedSprite *const sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
@@ -4231,8 +4263,8 @@ void Being::setHorse(const int horseId)
}
FOR_EACH (SpriteRefs, it, mHorseInfo->upSprites)
{
- SpriteReference *const ref = *it;
- AnimatedSprite *const sprite = AnimatedSprite::load(
+ SpriteReference *restrict const ref = *it;
+ AnimatedSprite *sprite = AnimatedSprite::load(
ref->sprite,
ref->variant);
mUpHorseSprites.push_back(sprite);
@@ -4247,7 +4279,7 @@ void Being::setHorse(const int horseId)
}
}
-void Being::setTrickDead(const bool b)
+void Being::setTrickDead(const bool b) restrict2
{
if (b != mTrickDead)
{
@@ -4256,7 +4288,7 @@ void Being::setTrickDead(const bool b)
}
}
-void Being::setSpiritBalls(const unsigned int balls)
+void Being::setSpiritBalls(const unsigned int balls) restrict2
{
if (!Particle::enabled)
{
@@ -4278,26 +4310,26 @@ void Being::setSpiritBalls(const unsigned int balls)
}
void Being::addSpiritBalls(const unsigned int balls,
- const int effectId)
+ const int effectId) restrict2
{
if (!effectManager)
return;
for (unsigned int f = 0; f < balls; f ++)
{
- Particle *const particle = effectManager->triggerReturn(
+ Particle *particle = effectManager->triggerReturn(
effectId,
this);
mSpiritParticles.push_back(particle);
}
}
-void Being::removeSpiritBalls(const unsigned int balls)
+void Being::removeSpiritBalls(const unsigned int balls) restrict2
{
if (!particleEngine)
return;
for (unsigned int f = 0; f < balls && !mSpiritParticles.empty(); f ++)
{
- Particle *const particle = mSpiritParticles.back();
+ Particle *restrict const particle = mSpiritParticles.back();
mChildParticleEffects.removeLocally(particle);
mSpiritParticles.pop_back();
}