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authorAndrei Karas <akaras@inbox.ru>2015-05-08 16:29:20 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-08 16:29:20 +0300
commitab38f105a42355cbf207bf4da48c0c386892781c (patch)
tree713b45108c805241fe5714146dfe0aff2bfd2d13 /src/being/actorsprite.h
parentf8042d0cf07ebb4b10094ac242591d8edf7067ba (diff)
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Fix code style.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 24051ea2c..d219309c4 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -22,8 +22,6 @@
#ifndef BEING_ACTORSPRITE_H
#define BEING_ACTORSPRITE_H
-#include "enums/simpletypes.h"
-
#include "resources/map/blocktype.h"
#include "resources/map/mapconsts.h"
@@ -188,7 +186,8 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
* Notify self that a status effect has flipped.
* The new flag is passed.
*/
- virtual void updateStatusEffect(const int index, const Enable newStatus);
+ virtual void updateStatusEffect(const int index,
+ const Enable newStatus);
/**
* Handle an update to a status or stun effect