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authorAndrei Karas <akaras@inbox.ru>2012-12-17 13:36:17 +0300
committerAndrei Karas <akaras@inbox.ru>2012-12-17 13:36:17 +0300
commitd220dec50c6fb9218092e8caab87fcee6ef11e71 (patch)
tree0f5068c2882e15996acd34fd63ebf43bce5baebc /src/being.h
parent66f684799ad742d6214a6e3e9107219bef48b3f0 (diff)
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Use actual skill level in processing skill attack.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 8005881ca..c8abf988f 100644
--- a/src/being.h
+++ b/src/being.h
@@ -277,7 +277,7 @@ class Being : public ActorSprite, public ConfigListener
const int attackId = 1);
virtual void handleSkill(Being *const victim, const int damage,
- const int skillId);
+ const int skillId, const int skillLevel);
const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED
{ return mEquippedWeapon; }