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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/animatedsprite.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ANIMATEDSPRITE_H
+#define ANIMATEDSPRITE_H
+
+#include "sprite.h"
+
+#include <map>
+#include <string>
+
+class Animation;
+struct Frame;
+
+/**
+ * Animates a sprite by adding playback state.
+ */
+class AnimatedSprite : public Sprite
+{
+ public:
+ /**
+ * Constructor.
+ * @param sprite the sprite to animate
+ */
+ AnimatedSprite(SpriteDef *sprite);
+
+ /**
+ * An helper function, which will request the sprite to animate
+ * from the resource manager.
+ *
+ * @param filename the file of the sprite to animate
+ * @param variant the sprite variant
+ */
+ static AnimatedSprite *load(const std::string &filename,
+ int variant = 0);
+
+ virtual ~AnimatedSprite();
+
+ bool reset();
+
+ bool play(std::string action);
+
+ bool update(int time);
+
+ bool draw(Graphics* graphics, int posX, int posY) const;
+
+ int getWidth() const;
+
+ int getHeight() const;
+
+ const Image* getImage() const;
+
+ bool setDirection(SpriteDirection direction);
+
+ int getNumberOfLayers()
+ { return 1; }
+
+ std::string getIdPath();
+
+ unsigned int getCurrentFrame() const;
+
+ unsigned int getFrameCount() const;
+
+ private:
+ bool updateCurrentAnimation(unsigned int dt);
+
+ SpriteDirection mDirection; /**< The sprite direction. */
+ int mLastTime; /**< The last time update was called. */
+
+ unsigned int mFrameIndex; /**< The index of the current frame. */
+ unsigned int mFrameTime; /**< The time since start of frame. */
+
+ SpriteDef *mSprite; /**< The sprite definition. */
+ Action *mAction; /**< The currently active action. */
+ Animation *mAnimation; /**< The currently active animation. */
+ Frame *mFrame; /**< The currently active frame. */
+};
+
+#endif