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authorAndrei Karas <akaras@inbox.ru>2012-06-20 00:34:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-21 00:59:10 +0300
commitaa68511ad3d339be8c8f42fc6c083b696d8e687b (patch)
tree1bf138439c28b4a879c6b35e4361801bd5e1d246 /src/animatedsprite.h
parent12002b81544038bc5855189c74aca761d0c08f1b (diff)
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Add delayed images load.
Can work for now only in OpenGL modes.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index d28badfc1..4f4caff16 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -29,6 +29,7 @@
#include <string>
class Animation;
+class AnimationDelayLoad;
struct Frame;
/**
@@ -53,6 +54,9 @@ class AnimatedSprite : public Sprite
static AnimatedSprite *load(const std::string &filename,
int variant = 0);
+ static AnimatedSprite *delayedLoad(const std::string &filename,
+ int variant = 0);
+
virtual ~AnimatedSprite();
bool reset();
@@ -86,9 +90,19 @@ class AnimatedSprite : public Sprite
bool updateNumber(unsigned num);
+ void clearDelayLoad();
+
+ void setSprite(SpriteDef *sprite)
+ { mSprite = sprite; }
+
+ static void setEnableCache(bool b)
+ { mEnableCache = b; }
+
private:
bool updateCurrentAnimation(unsigned int dt);
+ void setDelayLoad(const std::string &filename, int variant);
+
SpriteDirection mDirection; /**< The sprite direction. */
int mLastTime; /**< The last time update was called. */
@@ -101,6 +115,8 @@ class AnimatedSprite : public Sprite
Frame *mFrame; /**< The currently active frame. */
unsigned mNumber;
unsigned mNumber1;
+ AnimationDelayLoad *mDelayLoad;
+ static bool mEnableCache;
};
#endif