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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2011-11-24 05:59:54 +0800 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-24 21:13:50 +0300 |
commit | 356807a4c1183304be11f0269cf6d61e2e5dba75 (patch) | |
tree | c7b2ed6881f30dae61ac0f5a17fae87f248953c3 /src/actorspritemanager.h | |
parent | c52f9d67cb1be0362e490eb1ff23e7bbf3c4a5a7 (diff) | |
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Prevented circular include in sprite definitions
When including a file that already is included the client won't try to load it
again and end in an endless loop but stops parsing and logs and warning.
Reviewed-by: bjorn.
Conflicts:
src/resources/spritedef.cpp
Diffstat (limited to 'src/actorspritemanager.h')
0 files changed, 0 insertions, 0 deletions