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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/actions/actiondef.h
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/actions/actiondef.h')
-rw-r--r--src/actions/actiondef.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/actions/actiondef.h b/src/actions/actiondef.h
deleted file mode 100644
index 7465b8521..000000000
--- a/src/actions/actiondef.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2012-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef ACTIONS_ACTIONDEF_H
-#define ACTIONS_ACTIONDEF_H
-
-#include "gamemodifiers.h"
-#include "settings.h"
-GAMEMODIFIERS_H
-SETTINGS_H
-
-#include "input/inputmanager.h"
-INPUT_INPUTMANAGER_H
-
-#define impHandler(name) bool name(InputEvent &event)
-#define impHandler0(name) bool name(InputEvent &event A_UNUSED)
-#define impHandlerVoid(name) bool name(InputEvent &event A_UNUSED) \
- { \
- return false; \
- }
-
-#define callYellowBar(name) \
- GameModifiers::name(!inputManager.isActionActive( \
- InputAction::STOP_ATTACK)); \
- return true;
-
-#define callYellowBarCond(name) \
- if (!settings.disableGameModifiers) \
- { \
- GameModifiers::name(!inputManager.isActionActive( \
- InputAction::STOP_ATTACK)); \
- return true; \
- } \
- return false;
-
-#endif // ACTIONS_ACTIONDEF_H