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authorAndrei Karas <akaras@inbox.ru>2014-05-13 01:04:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-13 01:04:05 +0300
commitea0b61e18f36f28806940b00a2cddaef912c3340 (patch)
tree616205f44832d4ced4fc0b50b650eedb0fbf435c /src/actionmanager.cpp
parent814e88e5ca69bc54837be27429dbf42dd41f7ac6 (diff)
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Move actor type into separate file.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index ffb26799e..bfdf15b86 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -397,10 +397,10 @@ impHandler0(heal)
if (inputManager.isActionActive(Input::KEY_STOP_ATTACK))
{
Being *target = player_node->getTarget();
- if (!target || target->getType() != ActorSprite::PLAYER)
+ if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 10, ActorSprite::PLAYER);
+ player_node, 10, ActorType::PLAYER);
if (target)
player_node->setTarget(target);
}
@@ -1004,7 +1004,7 @@ impHandler0(talk)
if (!target && actorManager)
{
target = actorManager->findNearestLivingBeing(
- player_node, 1, ActorSprite::NPC);
+ player_node, 1, ActorType::NPC);
// ignore closest target if distance in each direction more than 1
if (target)
{
@@ -1019,7 +1019,7 @@ impHandler0(talk)
{
if (target->canTalk())
target->talkTo();
- else if (target->getType() == Being::PLAYER)
+ else if (target->getType() == ActorType::PLAYER)
new BuySellDialog(target->getName());
}
return true;
@@ -1075,7 +1075,7 @@ impHandler0(targetAttack)
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
- player_node, 90, ActorSprite::MONSTER);
+ player_node, 90, ActorType::MONSTER);
}
else
{
@@ -1088,7 +1088,7 @@ impHandler0(targetAttack)
return false;
}
-static bool setTarget(const ActorSprite::Type type)
+static bool setTarget(const ActorType::Type type)
{
if (actorManager && player_node)
{
@@ -1105,17 +1105,17 @@ static bool setTarget(const ActorSprite::Type type)
impHandler0(targetPlayer)
{
- return setTarget(ActorSprite::PLAYER);
+ return setTarget(ActorType::PLAYER);
}
impHandler0(targetMonster)
{
- return setTarget(ActorSprite::MONSTER);
+ return setTarget(ActorType::MONSTER);
}
impHandler0(targetNPC)
{
- return setTarget(ActorSprite::NPC);
+ return setTarget(ActorType::NPC);
}
impHandler0(safeVideoMode)
@@ -1216,7 +1216,7 @@ impHandler0(prevCommandsTab)
impHandler0(openTrade)
{
const Being *const being = player_node->getTarget();
- if (being && being->getType() == ActorSprite::PLAYER)
+ if (being && being->getType() == ActorType::PLAYER)
{
Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();