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authorAndrei Karas <akaras@inbox.ru>2012-04-08 16:48:15 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-08 16:48:15 +0300
commit25a6eae7f4fb561bbf930be28ee09510b40ebc80 (patch)
treeb6ba46e819293992216c6740c482b491c6f8d0eb /src/actionmanager.cpp
parentad0fcc99678c13c6f6ebacead6ba2d573294163d (diff)
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Move enums from keyboardconfig.h to keydata.h.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index a1c423b2c..5f80f4269 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -85,7 +85,7 @@ impHandler0(moveUp)
dialog->refocus();
return false;
}
- if (keyboard.isActionActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(Input::KEY_EMOTE))
return directUp(event);
return false;
}
@@ -97,45 +97,45 @@ impHandler0(moveDown)
dialog->refocus();
return false;
}
- if (keyboard.isActionActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(Input::KEY_EMOTE))
return directDown(event);
return false;
}
impHandler0(moveLeft)
{
- if (outfitWindow && keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT))
+ if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT))
{
outfitWindow->wearPreviousOutfit();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
- if (keyboard.isActionActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(Input::KEY_EMOTE))
return directLeft(event);
return false;
}
impHandler0(moveRight)
{
- if (outfitWindow && keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT))
+ if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT))
{
outfitWindow->wearNextOutfit();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
- if (keyboard.isActionActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(Input::KEY_EMOTE))
return directRight(event);
return false;
}
impHandler(emote)
{
- if (keyboard.isActionActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(Input::KEY_EMOTE))
{
// emote keys
- int emotion = 1 + event.action - KeyboardConfig::KEY_EMOTE_1;
+ int emotion = 1 + event.action - Input::KEY_EMOTE_1;
if (emotion > 0)
{
if (emoteShortcut)
@@ -145,19 +145,19 @@ impHandler(emote)
return true;
}
}
- else if (keyboard.isActionActive(keyboard.KEY_MOVE_TO_POINT))
+ else if (keyboard.isActionActive(Input::KEY_MOVE_TO_POINT))
{
// move to point keys
- int num = event.action - KeyboardConfig::KEY_EMOTE_1;
+ int num = event.action - Input::KEY_EMOTE_1;
if (socialWindow && num >= 0)
{
socialWindow->selectPortal(num);
return true;
}
}
- else if (keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT))
+ else if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT))
{
- int num = event.action - KeyboardConfig::KEY_EMOTE_1;
+ int num = event.action - Input::KEY_EMOTE_1;
if (outfitWindow && num >= 0)
{
outfitWindow->wearOutfit(num);
@@ -166,9 +166,9 @@ impHandler(emote)
return true;
}
}
- else if (keyboard.isActionActive(keyboard.KEY_COPY_OUTFIT))
+ else if (keyboard.isActionActive(Input::KEY_COPY_OUTFIT))
{
- int num = event.action - KeyboardConfig::KEY_EMOTE_1;
+ int num = event.action - Input::KEY_EMOTE_1;
if (outfitWindow && num >= 0)
{
outfitWindow->copyOutfit(num);
@@ -226,7 +226,7 @@ impHandler(shortcut)
if (num >= 0 && num < SHORTCUT_TABS)
{
itemShortcut[num]->useItem(event.action
- - KeyboardConfig::KEY_SHORTCUT_1);
+ - Input::KEY_SHORTCUT_1);
}
return true;
}
@@ -412,8 +412,8 @@ impHandler0(changePickupType)
impHandler0(moveToTarget)
{
- if (player_node && !keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK)
- && !keyboard.isActionActive(keyboard.KEY_ATTACK))
+ if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK)
+ && !keyboard.isActionActive(Input::KEY_ATTACK))
{
player_node->moveToTarget();
return true;
@@ -423,8 +423,8 @@ impHandler0(moveToTarget)
impHandler0(moveToHome)
{
- if (player_node && !keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK)
- && !keyboard.isActionActive(keyboard.KEY_ATTACK))
+ if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK)
+ && !keyboard.isActionActive(Input::KEY_ATTACK))
{
player_node->moveToHome();
if (Game::instance())
@@ -617,7 +617,7 @@ impHandler0(sit)
{
if (player_node)
{
- if (keyboard.isActionActive(keyboard.KEY_EMOTE))
+ if (keyboard.isActionActive(Input::KEY_EMOTE))
player_node->updateSit();
else
player_node->toggleSit();