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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-05-04 22:16:16 +0200
committerAndrei Karas <akaras@inbox.ru>2011-05-05 02:27:24 +0300
commitb6444eeaac25a9a5f40d6641de60a0ad243d3a0c (patch)
treef12968612ba78c4451b8951cada67d1caef66568 /po/POTFILES.in
parent4c3cfc12b580268b549d68213f54e9e8c64dd4d1 (diff)
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Made the client show much more path debug information.
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin. Conflicts: src/gui/viewport.cpp
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