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authorAndrei Karas <akaras@inbox.ru>2014-06-11 12:44:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-11 12:44:57 +0300
commite8a8db1e71d90eda2f76b6c34afc8c1ec5cd2b8b (patch)
tree8877badb3d70f78adf16bdd57c8bd3217877b783 /data
parent16aee7e951a63492548380517eb550be93ce4369 (diff)
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In modernopengl for textures use one attribute (before was two)
Diffstat (limited to 'data')
-rw-r--r--data/graphics/shaders/texture_vertex.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl
index c86d9211f..a10a39b13 100644
--- a/data/graphics/shaders/texture_vertex.glsl
+++ b/data/graphics/shaders/texture_vertex.glsl
@@ -1,10 +1,9 @@
#version 150 core
-in vec2 position;
-in vec2 texcoord;
+in vec4 position;
out vec2 Texcoord;
uniform vec2 screen;
void main()
{
- Texcoord = texcoord;
+ Texcoord = vec2(position.z, position.w);
gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0);
}