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author | Andrei Karas <akaras@inbox.ru> | 2013-10-17 17:07:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-17 21:17:11 +0300 |
commit | 7889fb609aa6b8b4bbe1345c7888ace1a0f1e54c (patch) | |
tree | 66d2796d17b7d092686f6a7c58a549dbbcafb81d | |
parent | 2215c3c888d55f35513f0200824c8732f2993df7 (diff) | |
download | manaverse-7889fb609aa6b8b4bbe1345c7888ace1a0f1e54c.tar.gz manaverse-7889fb609aa6b8b4bbe1345c7888ace1a0f1e54c.tar.bz2 manaverse-7889fb609aa6b8b4bbe1345c7888ace1a0f1e54c.tar.xz manaverse-7889fb609aa6b8b4bbe1345c7888ace1a0f1e54c.zip |
Fix const casting in actorspritemanager.
-rw-r--r-- | src/actorspritemanager.cpp | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 3e3a84d38..64693b84c 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -51,6 +51,9 @@ #define for_actors for (ActorSpritesConstIterator it = mActors.begin(), \ it_end = mActors.end() ; it != it_end; ++it) +#define for_actorsm for (ActorSpritesIterator it = mActors.begin(), \ + it_end = mActors.end() ; it != it_end; ++it) + class FindBeingFunctor final { public: @@ -328,7 +331,7 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, Being *tempBeing = nullptr; bool noBeing(false); - for_actors + for_actorsm { if (!*it) continue; @@ -341,7 +344,7 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, if (!noBeing) { const FloorItem *const floor - = static_cast<FloorItem*>(*it); + = static_cast<const FloorItem*>(*it); if ((floor->getPixelX() - mapTileSize <= x) && (floor->getPixelX() + mapTileSize > x) && (floor->getPixelY() - mapTileSize * 2 <= y) && @@ -388,7 +391,7 @@ Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, } else { - for_actors + for_actorsm { if (!*it) continue; @@ -434,7 +437,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, if ((*it)->getType() == ActorSprite::PORTAL) continue; - const Being *const being = dynamic_cast<Being*>(*it); + const Being *const being = dynamic_cast<const Being*>(*it); if (being && being->getInfo() && !being->getInfo()->isTargetSelection()) @@ -465,7 +468,7 @@ Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const if (!mMap) return nullptr; - for_actors + for_actorsm { if (!*it) continue; @@ -484,7 +487,7 @@ Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const FloorItem *ActorSpriteManager::findItem(const int id) const { - for_actors + for_actorsm { if (!*it) continue; @@ -501,7 +504,7 @@ FloorItem *ActorSpriteManager::findItem(const int id) const FloorItem *ActorSpriteManager::findItem(const int x, const int y) const { - for_actors + for_actorsm { if (!*it) continue; @@ -527,7 +530,7 @@ bool ActorSpriteManager::pickUpAll(const int x1, const int y1, const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); if (!serverBuggy) { - for_actors + for_actorsm { if (!*it) continue; @@ -562,7 +565,7 @@ bool ActorSpriteManager::pickUpAll(const int x1, const int y1, { FloorItem *item = nullptr; unsigned cnt = 65535; - for_actors + for_actorsm { if (!*it) continue; @@ -624,7 +627,7 @@ bool ActorSpriteManager::pickUpNearest(const int x, const int y, int dist = 0; const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); - for_actors + for_actorsm { if (!*it) continue; @@ -670,7 +673,7 @@ bool ActorSpriteManager::pickUpNearest(const int x, const int y, Being *ActorSpriteManager::findBeingByName(const std::string &name, const ActorSprite::Type type) const { - for_actors + for_actorsm { if (!*it) continue; @@ -704,7 +707,7 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name, x = player_node->getTileX(); y = player_node->getTileY(); - for_actors + for_actorsm { if (reportTrue(!*it)) continue; @@ -769,7 +772,7 @@ void ActorSpriteManager::logic() if ((*it) && (*it)->getType() == Being::PLAYER) { - const Being *const being = static_cast<Being*>(*it); + const Being *const being = static_cast<const Being*>(*it); being->addToCache(); if (beingEquipmentWindow) beingEquipmentWindow->resetBeing(being); @@ -904,7 +907,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const { std::vector<Being*> sortedBeings; - FOR_EACH (ActorSprites::const_iterator, i, mActors) + FOR_EACH (ActorSprites::iterator, i, mActors) { if (!*i) continue; @@ -999,7 +1002,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(const Being *const int index = defaultPriorityIndex; Being *closestBeing = nullptr; - FOR_EACH (ActorSprites::const_iterator, i, mActors) + FOR_EACH (ActorSprites::iterator, i, mActors) { if (!*i) continue; @@ -1264,7 +1267,7 @@ void ActorSpriteManager::printBeingsToChat(const ActorSprites &beings, if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; - const Being *const being = static_cast<Being*>(*it); + const Being *const being = static_cast<const Being*>(*it); debugChatTab->chatLog(strprintf("%s (%d,%d) %d", being->getName().c_str(), being->getTileX(), being->getTileY(), @@ -1312,7 +1315,7 @@ void ActorSpriteManager::getPlayerNames(StringVect &names, continue; } - const Being *const being = static_cast<Being*>(*it); + const Being *const being = static_cast<const Being*>(*it); if ((being->getType() == ActorSprite::PLAYER || (being->getType() == ActorSprite::NPC && npcNames)) && being->getName() != "") @@ -1337,7 +1340,7 @@ void ActorSpriteManager::getMobNames(StringVect &names) const continue; } - const Being *const being = static_cast<Being*>(*it); + const Being *const being = static_cast<const Being*>(*it); if (being->getType() == ActorSprite::MONSTER && being->getName() != "") names.push_back(being->getName()); } @@ -1345,7 +1348,7 @@ void ActorSpriteManager::getMobNames(StringVect &names) const void ActorSpriteManager::updatePlayerNames() const { - for_actors + for_actorsm { if (!*it) continue; @@ -1365,7 +1368,7 @@ void ActorSpriteManager::updatePlayerNames() const void ActorSpriteManager::updatePlayerColors() const { - for_actors + for_actorsm { if (!*it) continue; @@ -1384,7 +1387,7 @@ void ActorSpriteManager::updatePlayerColors() const void ActorSpriteManager::updatePlayerGuild() const { - for_actors + for_actorsm { if (!*it) continue; @@ -1657,7 +1660,7 @@ void ActorSpriteManager::updateEffects(const std::map<int, int> &addEffects, const std::set<int> &removeEffects) const { - for_actors + for_actorsm { if (!*it || (*it)->getType() != ActorSprite::NPC) continue; |