diff options
author | Andrei Karas <akaras@inbox.ru> | 2012-04-08 19:41:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-08 19:41:19 +0300 |
commit | 30ef016b0a14f36dc480284e2d775295b5501dd4 (patch) | |
tree | a269c0983efb8dc9160bfe10b1dba26a302aff0c | |
parent | 25a6eae7f4fb561bbf930be28ee09510b40ebc80 (diff) | |
download | manaverse-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.gz manaverse-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.bz2 manaverse-30ef016b0a14f36dc480284e2d775295b5501dd4.tar.xz manaverse-30ef016b0a14f36dc480284e2d775295b5501dd4.zip |
Move most input code from keyboardconfig to inputmanager.
-rw-r--r-- | src/actionmanager.cpp | 31 | ||||
-rw-r--r-- | src/client.cpp | 2 | ||||
-rw-r--r-- | src/game.cpp | 52 | ||||
-rw-r--r-- | src/gui/chatwindow.cpp | 9 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 7 | ||||
-rw-r--r-- | src/gui/outfitwindow.cpp | 3 | ||||
-rw-r--r-- | src/gui/setup_keyboard.cpp | 23 | ||||
-rw-r--r-- | src/gui/socialwindow.cpp | 1 | ||||
-rw-r--r-- | src/gui/statuspopup.cpp | 5 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 13 | ||||
-rw-r--r-- | src/gui/widgets/emoteshortcutcontainer.cpp | 3 | ||||
-rw-r--r-- | src/gui/widgets/itemshortcutcontainer.cpp | 3 | ||||
-rw-r--r-- | src/gui/windowmenu.cpp | 4 | ||||
-rw-r--r-- | src/inputevent.h | 2 | ||||
-rw-r--r-- | src/inputmanager.cpp | 317 | ||||
-rw-r--r-- | src/inputmanager.h | 84 | ||||
-rw-r--r-- | src/keyboardconfig.cpp | 313 | ||||
-rw-r--r-- | src/keyboardconfig.h | 101 | ||||
-rw-r--r-- | src/keydata.h | 2 | ||||
-rw-r--r-- | src/net/ea/beinghandler.cpp | 1 |
20 files changed, 510 insertions, 466 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 5f80f4269..b913f7d15 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -25,6 +25,7 @@ #include "game.h" #include "inputevent.h" #include "itemshortcut.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "logger.h" @@ -85,7 +86,7 @@ impHandler0(moveUp) dialog->refocus(); return false; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directUp(event); return false; } @@ -97,42 +98,42 @@ impHandler0(moveDown) dialog->refocus(); return false; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directDown(event); return false; } impHandler0(moveLeft) { - if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) + if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearPreviousOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directLeft(event); return false; } impHandler0(moveRight) { - if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) + if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearNextOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) return directRight(event); return false; } impHandler(emote) { - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) { // emote keys int emotion = 1 + event.action - Input::KEY_EMOTE_1; @@ -145,7 +146,7 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(Input::KEY_MOVE_TO_POINT)) + else if (inputManager.isActionActive(Input::KEY_MOVE_TO_POINT)) { // move to point keys int num = event.action - Input::KEY_EMOTE_1; @@ -155,7 +156,7 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) + else if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) @@ -166,7 +167,7 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(Input::KEY_COPY_OUTFIT)) + else if (inputManager.isActionActive(Input::KEY_COPY_OUTFIT)) { int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) @@ -412,8 +413,8 @@ impHandler0(changePickupType) impHandler0(moveToTarget) { - if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { player_node->moveToTarget(); return true; @@ -423,8 +424,8 @@ impHandler0(moveToTarget) impHandler0(moveToHome) { - if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { player_node->moveToHome(); if (Game::instance()) @@ -617,7 +618,7 @@ impHandler0(sit) { if (player_node) { - if (keyboard.isActionActive(Input::KEY_EMOTE)) + if (inputManager.isActionActive(Input::KEY_EMOTE)) player_node->updateSit(); else player_node->toggleSit(); diff --git a/src/client.cpp b/src/client.cpp index 875d70a46..12415c6e4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -35,6 +35,7 @@ #include "graphicsvertexes.h" #include "itemshortcut.h" #include "joystick.h" +#include "inputmanager.h" #include "keyboardconfig.h" #ifdef USE_OPENGL #include "openglgraphics.h" @@ -602,6 +603,7 @@ void Client::gameInit() // Initialize keyboard keyboard.init(); + inputManager.init(); // Initialise player relations player_relations.init(); diff --git a/src/game.cpp b/src/game.cpp index eda5fd638..250028b88 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -722,8 +722,8 @@ void Game::handleMoveAndAttack() // Ignore input if either "ignore" key is pressed // Stops the character moving about if the user's window manager // uses "ignore+arrow key" to switch virtual desktops. - if (keyboard.isActionActive(Input::KEY_IGNORE_INPUT_1) || - keyboard.isActionActive(Input::KEY_IGNORE_INPUT_2)) + if (inputManager.isActionActive(Input::KEY_IGNORE_INPUT_1) || + inputManager.isActionActive(Input::KEY_IGNORE_INPUT_2)) { return; } @@ -731,14 +731,14 @@ void Game::handleMoveAndAttack() unsigned char direction = 0; // Translate pressed keys to movement and direction - if (keyboard.isActionActive(Input::KEY_MOVE_UP) || + if (inputManager.isActionActive(Input::KEY_MOVE_UP) || (joystick && joystick->isUp())) { direction |= Being::UP; setValidSpeed(); player_node->cancelFollow(); } - else if (keyboard.isActionActive(Input::KEY_MOVE_DOWN) || + else if (inputManager.isActionActive(Input::KEY_MOVE_DOWN) || (joystick && joystick->isDown())) { direction |= Being::DOWN; @@ -746,14 +746,14 @@ void Game::handleMoveAndAttack() player_node->cancelFollow(); } - if (keyboard.isActionActive(Input::KEY_MOVE_LEFT) || + if (inputManager.isActionActive(Input::KEY_MOVE_LEFT) || (joystick && joystick->isLeft())) { direction |= Being::LEFT; setValidSpeed(); player_node->cancelFollow(); } - else if (keyboard.isActionActive(Input::KEY_MOVE_RIGHT) || + else if (inputManager.isActionActive(Input::KEY_MOVE_RIGHT) || (joystick && joystick->isRight())) { direction |= Being::RIGHT; @@ -761,7 +761,7 @@ void Game::handleMoveAndAttack() player_node->cancelFollow(); } - if (!keyboard.isActionActive(Input::KEY_EMOTE) || direction == 0) + if (!inputManager.isActionActive(Input::KEY_EMOTE) || direction == 0) { if (!viewport->getCameraMode()) { @@ -791,20 +791,20 @@ void Game::handleMoveAndAttack() if ((player_node->getFollow().empty() || joyAttack) && mValidSpeed) { // Attacking monsters - if (keyboard.isActionActive(Input::KEY_ATTACK)) + if (inputManager.isActionActive(Input::KEY_ATTACK)) { if (player_node->getTarget()) player_node->attack(player_node->getTarget(), true); } - if ((keyboard.isActionActive(Input::KEY_TARGET_ATTACK) + if ((inputManager.isActionActive(Input::KEY_TARGET_ATTACK) || joyAttack) - /*&& !keyboard.isActionActive(Input::KEY_MOVE_TO_TARGET)*/ + /*&& !inputManager.isActionActive(Input::KEY_MOVE_TO_TARGET)*/ ) { Being *target = nullptr; - bool newTarget = !keyboard.isActionActive(Input::KEY_TARGET); + bool newTarget = !inputManager.isActionActive(Input::KEY_TARGET); // A set target has highest priority if (!player_node->getTarget()) { @@ -821,27 +821,27 @@ void Game::handleMoveAndAttack() } } - if (!keyboard.isActionActive(Input::KEY_EMOTE)) + if (!inputManager.isActionActive(Input::KEY_EMOTE)) { // Target the nearest player/monster/npc - if ((keyboard.isActionActive(Input::KEY_TARGET_PLAYER) || - keyboard.isActionActive(Input::KEY_TARGET_CLOSEST) || - keyboard.isActionActive(Input::KEY_TARGET_NPC) || + if ((inputManager.isActionActive(Input::KEY_TARGET_PLAYER) || + inputManager.isActionActive(Input::KEY_TARGET_CLOSEST) || + inputManager.isActionActive(Input::KEY_TARGET_NPC) || (joystick && joystick->buttonPressed(3))) && - !keyboard.isActionActive(Input::KEY_TARGET) && - !keyboard.isActionActive(Input::KEY_UNTARGET)) + !inputManager.isActionActive(Input::KEY_TARGET) && + !inputManager.isActionActive(Input::KEY_UNTARGET)) { ActorSprite::Type currentTarget = ActorSprite::UNKNOWN; - if (keyboard.isActionActive(Input::KEY_TARGET_CLOSEST) || + if (inputManager.isActionActive(Input::KEY_TARGET_CLOSEST) || (joystick && joystick->buttonPressed(3))) { currentTarget = ActorSprite::MONSTER; } - else if (keyboard.isActionActive(Input::KEY_TARGET_PLAYER)) + else if (inputManager.isActionActive(Input::KEY_TARGET_PLAYER)) { currentTarget = ActorSprite::PLAYER; } - else if (keyboard.isActionActive(Input::KEY_TARGET_NPC)) + else if (inputManager.isActionActive(Input::KEY_TARGET_NPC)) { currentTarget = ActorSprite::NPC; } @@ -863,15 +863,15 @@ void Game::handleMoveAndAttack() } // Stop attacking if the right key is pressed - if (!keyboard.isActionActive(Input::KEY_ATTACK) - && !keyboard.isActionActive(Input::KEY_EMOTE)) + if (!inputManager.isActionActive(Input::KEY_ATTACK) + && !inputManager.isActionActive(Input::KEY_EMOTE)) { - if (keyboard.isActionActive(Input::KEY_TARGET) + if (inputManager.isActionActive(Input::KEY_TARGET) || (joystick && joystick->buttonPressed(4))) { player_node->stopAttack(); } - else if (keyboard.isActionActive(Input::KEY_UNTARGET)) + else if (inputManager.isActionActive(Input::KEY_UNTARGET)) { player_node->untarget(); } @@ -982,8 +982,8 @@ void Game::handleInput() return; // If pressed outfits keys, stop processing keys. - if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT) - || keyboard.isActionActive(Input::KEY_COPY_OUTFIT) + if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT) + || inputManager.isActionActive(Input::KEY_COPY_OUTFIT) || (setupWindow && setupWindow->isVisible())) { return; diff --git a/src/gui/chatwindow.cpp b/src/gui/chatwindow.cpp index 4040c3ce0..3832e5850 100644 --- a/src/gui/chatwindow.cpp +++ b/src/gui/chatwindow.cpp @@ -27,6 +27,7 @@ #include "commandhandler.h" #include "configuration.h" #include "guild.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "party.h" @@ -783,18 +784,18 @@ void ChatWindow::keyPressed(gcn::KeyEvent &event) mCurHist = mHistory.end(); mChatInput->setText(""); } - else if (keyboard.isActionActive(Input::KEY_AUTOCOMPLETE_CHAT) && + else if (inputManager.isActionActive(Input::KEY_AUTOCOMPLETE_CHAT) && mChatInput->getText() != "") { autoComplete(); return; } - else if (keyboard.isActionActive(Input::KEY_DEACTIVATE_CHAT) && + else if (inputManager.isActionActive(Input::KEY_DEACTIVATE_CHAT) && mChatInput->isVisible()) { mChatInput->processVisible(false); } - else if (keyboard.isActionActive(Input::KEY_CHAT_PREV_HISTORY) && + else if (inputManager.isActionActive(Input::KEY_CHAT_PREV_HISTORY) && mChatInput->isVisible()) { ChatTab *tab = getFocused(); @@ -826,7 +827,7 @@ void ChatWindow::keyPressed(gcn::KeyEvent &event) mChatInput->getText().length())); } } - else if (keyboard.isActionActive(Input::KEY_CHAT_NEXT_HISTORY) && + else if (inputManager.isActionActive(Input::KEY_CHAT_NEXT_HISTORY) && mChatInput->isVisible()) { ChatTab *tab = getFocused(); diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 54b1801b8..f905bb5b9 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -26,6 +26,7 @@ #include "inventory.h" #include "item.h" #include "units.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "playerinfo.h" @@ -344,7 +345,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) } else { - if (keyboard.isActionActive(Input::KEY_MOD)) + if (inputManager.isActionActive(Input::KEY_MOD)) { Net::getInventoryHandler()->dropItem( item, item->getQuantity()); @@ -389,11 +390,11 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); - const bool mod = (isStorageActive() && keyboard.isActionActive( + const bool mod = (isStorageActive() && inputManager.isActionActive( Input::KEY_MOD)); const bool mod2 = (tradeWindow && tradeWindow->isVisible() - && keyboard.isActionActive(Input::KEY_MOD)); + && inputManager.isActionActive(Input::KEY_MOD)); if (!mod && !mod2 && event.getButton() == gcn::MouseEvent::RIGHT) { diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp index 6168af665..1552d793f 100644 --- a/src/gui/outfitwindow.cpp +++ b/src/gui/outfitwindow.cpp @@ -26,6 +26,7 @@ #include "emoteshortcut.h" #include "equipment.h" #include "graphics.h" +#include "inputmanager.h" #include "inventory.h" #include "item.h" #include "keyboardconfig.h" @@ -506,7 +507,7 @@ std::string OutfitWindow::keyName(int number) { if (number < 0 || number >= SHORTCUT_EMOTES) return ""; - return keyboard.getKeyStringLong(Input::KEY_EMOTE_1 + number); + return inputManager.getKeyStringLong(Input::KEY_EMOTE_1 + number); } void OutfitWindow::next() diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp index 2d8c1c28d..ee06fa4a7 100644 --- a/src/gui/setup_keyboard.cpp +++ b/src/gui/setup_keyboard.cpp @@ -23,6 +23,7 @@ #include "gui/setup_keyboard.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "gui/okdialog.h" @@ -747,7 +748,7 @@ Setup_Keyboard::Setup_Keyboard(): mKeyList(new ListBox(mKeyListModel)), mKeySetting(false) { - keyboard.setSetupKeyboard(this); + inputManager.setSetupKeyboard(this); setName(_("Keyboard")); refreshKeys(); @@ -800,7 +801,7 @@ void Setup_Keyboard::apply() keyUnresolved(); int key1, key2; - if (keyboard.hasConflicts(key1, key2)) + if (inputManager.hasConflicts(key1, key2)) { int s1 = keyToSetupData(key1); int s2 = keyToSetupData(key2); @@ -812,14 +813,14 @@ void Setup_Keyboard::apply() setupActionData[s2].name.c_str()), DIALOG_ERROR); } keyboard.setEnabled(true); - keyboard.store(); + inputManager.store(); } void Setup_Keyboard::cancel() { keyUnresolved(); - keyboard.retrieve(); + inputManager.retrieve(); keyboard.setEnabled(true); refreshKeys(); @@ -858,7 +859,7 @@ void Setup_Keyboard::action(const gcn::ActionEvent &event) { const SetupActionData &key = setupActionData[i]; int ik = key.actionId; - keyboard.setNewKeyIndex(ik); + inputManager.setNewKeyIndex(ik); mKeyListModel->setElementAt(i, std::string( gettext(key.name.c_str())) + ": ?"); } @@ -870,15 +871,15 @@ void Setup_Keyboard::action(const gcn::ActionEvent &event) { const SetupActionData &key = setupActionData[i]; int ik = key.actionId; - keyboard.setNewKeyIndex(ik); + inputManager.setNewKeyIndex(ik); refreshAssignedKey(mKeyList->getSelected()); - keyboard.unassignKey(); + inputManager.unassignKey(); } mAssignKeyButton->setEnabled(true); } else if (event.getId() == "makeDefault") { - keyboard.makeDefault(); + inputManager.makeDefault(); refreshKeys(); } } @@ -897,7 +898,7 @@ void Setup_Keyboard::refreshAssignedKey(int index) { mKeyListModel->setElementAt(index, strprintf("%s: %s", gettext(key.name.c_str()), - keyboard.getKeyStringLong(key.actionId).c_str())); + inputManager.getKeyStringLong(key.actionId).c_str())); } } @@ -931,7 +932,7 @@ void Setup_Keyboard::keyUnresolved() { if (mKeySetting) { - newKeyCallback(keyboard.getNewKeyIndex()); - keyboard.setNewKeyIndex(Input::KEY_NO_VALUE); + newKeyCallback(inputManager.getNewKeyIndex()); + inputManager.setNewKeyIndex(Input::KEY_NO_VALUE); } } diff --git a/src/gui/socialwindow.cpp b/src/gui/socialwindow.cpp index 361e94037..458fe1450 100644 --- a/src/gui/socialwindow.cpp +++ b/src/gui/socialwindow.cpp @@ -24,6 +24,7 @@ #include "actorspritemanager.h" #include "guild.h" #include "guildmanager.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "logger.h" diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp index 420ffaf3d..cc0f5c030 100644 --- a/src/gui/statuspopup.cpp +++ b/src/gui/statuspopup.cpp @@ -32,6 +32,7 @@ #include "gui/widgets/textbox.h" #include "graphics.h" +#include "inputmanager.h" #include "localplayer.h" #include "units.h" #include "keyboardconfig.h" @@ -188,13 +189,13 @@ void StatusPopup::view(int x, int y) void StatusPopup::setLabelText(gcn::Label *label, const char *text, int key) { label->setCaption(strprintf("%s %s", text, - keyboard.getKeyValueString(key).c_str())); + inputManager.getKeyValueString(key).c_str())); } void StatusPopup::setLabelText2(gcn::Label *label, std::string text, int key) { label->setCaption(strprintf("%s %s", text.c_str(), - keyboard.getKeyValueString(key).c_str())); + inputManager.getKeyValueString(key).c_str())); label->adjustSize(); } diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 6c6580f21..59b7377f4 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -28,6 +28,7 @@ #include "configuration.h" #include "graphics.h" #include "itemshortcut.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "map.h" @@ -504,17 +505,17 @@ void Viewport::mousePressed(gcn::MouseEvent &event) } } else if (player_node->withinAttackRange(mHoverBeing) || - keyboard.isActionActive(Input::KEY_ATTACK)) + inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) { player_node->attack(mHoverBeing, - !keyboard.isActionActive(Input::KEY_TARGET)); + !inputManager.isActionActive(Input::KEY_TARGET)); return; } } - else if (!keyboard.isActionActive(Input::KEY_ATTACK)) + else if (!inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) @@ -532,7 +533,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) player_node->pickUp(mHoverItem); } // Just walk around - else if (!keyboard.isActionActive(Input::KEY_ATTACK)) + else if (!inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); player_node->stopAttack(); @@ -933,8 +934,8 @@ void Viewport::returnCamera() void Viewport::validateSpeed() { - if (!keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (!inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { if (Game::instance()) Game::instance()->setValidSpeed(); diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp index f46ee579c..f1f040966 100644 --- a/src/gui/widgets/emoteshortcutcontainer.cpp +++ b/src/gui/widgets/emoteshortcutcontainer.cpp @@ -25,6 +25,7 @@ #include "configuration.h" #include "emoteshortcut.h" #include "graphics.h" +#include "inputmanager.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" @@ -117,7 +118,7 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics) g->drawImage(mBackgroundImg, emoteX, emoteY); // Draw emote keyboard shortcut. - std::string key = keyboard.getKeyValueString( + std::string key = inputManager.getKeyValueString( Input::KEY_EMOTE_1 + i); graphics->setColor(getForegroundColor()); diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp index 981491dd7..a6f7f60a3 100644 --- a/src/gui/widgets/itemshortcutcontainer.cpp +++ b/src/gui/widgets/itemshortcutcontainer.cpp @@ -25,6 +25,7 @@ #include "configuration.h" #include "graphics.h" #include "inventory.h" +#include "inputmanager.h" #include "item.h" #include "itemshortcut.h" #include "spellshortcut.h" @@ -121,7 +122,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics) g->drawImage(mBackgroundImg, itemX, itemY); // Draw item keyboard shortcut. - std::string key = keyboard.getKeyValueString( + std::string key = inputManager.getKeyValueString( Input::KEY_SHORTCUT_1 + i); graphics->setColor(getForegroundColor()); diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index bb7a989ea..12085578b 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -24,6 +24,7 @@ #include "emoteshortcut.h" #include "graphics.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "gui/didyouknowwindow.h" @@ -308,7 +309,8 @@ void WindowMenu::mouseMoved(gcn::MouseEvent &event) if (key != Input::KEY_NO_VALUE) { mTextPopup->show(x + getX(), y + getY(), btn->getDescription(), - strprintf(_("Key: %s"), keyboard.getKeyValueString(key).c_str())); + strprintf(_("Key: %s"), inputManager.getKeyValueString( + key).c_str())); } else { diff --git a/src/inputevent.h b/src/inputevent.h index 056a14e90..7b73bba11 100644 --- a/src/inputevent.h +++ b/src/inputevent.h @@ -30,6 +30,4 @@ struct InputEvent int mask; }; -typedef bool (*ActionFuncPtr) (InputEvent &event); - #endif diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp index 7610acf29..3a0b22f3e 100644 --- a/src/inputmanager.cpp +++ b/src/inputmanager.cpp @@ -20,9 +20,10 @@ #include "inputmanager.h" +#include "configuration.h" #include "game.h" #include "keyboardconfig.h" -#include "keydata.h" +#include "keyboarddata.h" #include "localplayer.h" #include "gui/chatwindow.h" @@ -31,6 +32,7 @@ #include "gui/npcdialog.h" #include "gui/npcpostdialog.h" #include "gui/setup.h" +#include "gui/setup_keyboard.h" #include "gui/textdialog.h" #include "gui/tradewindow.h" @@ -43,20 +45,317 @@ InputManager inputManager; extern QuitDialog *quitDialog; -InputManager::InputManager() +InputManager::InputManager() : + mSetupKey(nullptr), + mNewKeyIndex(Input::KEY_NO_VALUE) { } +void InputManager::init() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + for (int f = 0; f < KeyFunctionSize; f ++) + { + mKey[i].values[f].type = INPUT_UNKNOWN; + mKey[i].values[f].value = -1; + } + } + + mNewKeyIndex = Input::KEY_NO_VALUE; + + makeDefault(); + retrieve(); + keyboard.updateKeyActionMap(); +} + +void InputManager::retrieve() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + if (*keyData[i].configField) + { + KeyFunction &kf = mKey[i]; + std::string keyStr = config.getValue(keyData[i].configField, + toString(keyData[i].defaultValue)); + StringVect keys; + splitToStringVector(keys, keyStr, ','); + StringVectCIter it = keys.begin(); + StringVectCIter it_end = keys.end(); + int i2 = 0; + for (; it != it_end && i2 < KeyFunctionSize; ++ it) + { + std::string keyStr2 = *it; + if (keyStr.size() < 2) + continue; + int type = INPUT_KEYBOARD; + if ((keyStr2[0] < '0' || keyStr2[0] > '9') + && keyStr2[0] != '-') + { + switch (keyStr2[0]) + { + case 'm': + type = INPUT_MOUSE; + break; + case 'j': + type = INPUT_JOYSTICK; + break; + default: + break; + } + keyStr2 = keyStr2.substr(1); + } + int key = atoi(keyStr2.c_str()); + if (key >= -255 && key < SDLK_LAST) + { + kf.values[i2] = KeyItem(type, key); + i2 ++; + } + } + } + } +} + +void InputManager::store() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + if (*keyData[i].configField) + { + std::string keyStr; + + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + const KeyItem &key = mKey[i].values[i2]; + if (key.type != INPUT_UNKNOWN) + { + std::string tmp = "k"; + switch(key.type) + { + case INPUT_MOUSE: + tmp = "m"; + break; + case INPUT_JOYSTICK: + tmp = "j"; + break; + default: + break; + } + if (key.value >= 0) + { + if (keyStr.empty()) + { + keyStr = tmp + toString(key.value); + } + else + { + keyStr += strprintf(",%s%d", tmp.c_str(), key.value); + } + } + } + } + if (keyStr.empty()) + keyStr = "-1"; + + config.setValue(keyData[i].configField, keyStr); + } + } +} + +void InputManager::makeDefault() +{ + for (int i = 0; i < Input::KEY_TOTAL; i++) + { + for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) + { + mKey[i].values[i2].type = INPUT_UNKNOWN; + mKey[i].values[i2].value = -1; + } + mKey[i].values[0].type = INPUT_KEYBOARD; + mKey[i].values[0].value = keyData[i].defaultValue; + } +} + +bool InputManager::hasConflicts(int &key1, int &key2) +{ + size_t i; + size_t j; + /** + * No need to parse the square matrix: only check one triangle + * that's enough to detect conflicts + */ + for (i = 0; i < Input::KEY_TOTAL; i++) + { + if (!*keyData[i].configField) + continue; + + for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) + { + if (mKey[i].values[i2].value == Input::KEY_NO_VALUE) + continue; + + for (j = i, j++; j < Input::KEY_TOTAL; j++) + { + + if ((keyData[i].grp & keyData[j].grp) == 0 || + !*keyData[i].configField) + { + continue; + } + + for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++) + { + // Allow for item shortcut and emote keys to overlap + // as well as emote and ignore keys, but no other keys + if (mKey[j].values[j2].type != INPUT_UNKNOWN + && mKey[i].values[i2].value == mKey[j].values[j2].value + && mKey[i].values[i2].type == mKey[j].values[j2].type) + { + key1 = i; + key2 = j; + return true; + } + } + } + } + } + return false; +} + +void InputManager::callbackNewKey() +{ + mSetupKey->newKeyCallback(mNewKeyIndex); +} + +bool InputManager::isActionActive(int index) const +{ + return keyboard.isActionActive(index); +} + +KeyFunction &InputManager::getKey(int index) +{ + if (index < 0 || index >= Input::KEY_TOTAL) + index = 0; + return mKey[index]; +} + +std::string InputManager::getKeyStringLong(int index) const +{ + std::string keyStr; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &key = mKey[index].values[i]; + if (key.type == INPUT_KEYBOARD) + { + if (key.value >= 0) + { + std::string str = keyboard.getKeyName(key.value); + if (!str.empty()) + { + if (keyStr.empty()) + keyStr = str; + else + keyStr += std::string(" ") + str; + } + } + } + } + + if (keyStr.empty()) + return _("unknown key"); + return keyStr; +} + +std::string InputManager::getKeyValueString(int index) const +{ + std::string keyStr; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const KeyItem &key = mKey[index].values[i]; + if (key.type == INPUT_KEYBOARD) + { + if (key.value >= 0) + { + std::string str = keyboard.getKeyShortString( + keyboard.getKeyName(key.value)); + if (!str.empty()) + { + if (keyStr.empty()) + keyStr = str; + else + keyStr += std::string(" ") + str; + } + } + } + } + + if (keyStr.empty()) + return _("u key"); + return keyStr; +} + +void InputManager::addActionKey(int action, int type, int val) +{ + if (action < 0 || action >= Input::KEY_TOTAL) + return; + + int idx = -1; + KeyFunction &key = mKey[action]; + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + if (key.values[i].type == INPUT_UNKNOWN + || (key.values[i].type == INPUT_KEYBOARD + && key.values[i].value == val)) + { + idx = i; + break; + } + } + if (idx == -1) + { + for (size_t i = 1; i < KeyFunctionSize; i ++) + { + key.values[i - 1].type = key.values[i].type; + key.values[i - 1].value = key.values[i].value; + } + idx = KeyFunctionSize - 1; + } + + key.values[idx] = KeyItem(type, val); +} + +void InputManager::setNewKey(const SDL_Event &event) +{ + int val = keyboard.getKeyValueFromEvent(event); + + addActionKey(mNewKeyIndex, INPUT_KEYBOARD, val); + + keyboard.updateKeyActionMap(); +} + +void InputManager::unassignKey() +{ + KeyFunction &key = mKey[mNewKeyIndex]; + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + key.values[i].type = INPUT_UNKNOWN; + key.values[i].value = -1; + } + keyboard.updateKeyActionMap(); +} + bool InputManager::handleEvent(const SDL_Event &event) { if (event.type == SDL_KEYDOWN) { if (setupWindow && setupWindow->isVisible() && - keyboard.getNewKeyIndex() > Input::KEY_NO_VALUE) + getNewKeyIndex() > Input::KEY_NO_VALUE) { - keyboard.setNewKey(event); - keyboard.callbackNewKey(); - keyboard.setNewKeyIndex(Input::KEY_NO_VALUE); + setNewKey(event); + callbackNewKey(); + setNewKeyIndex(Input::KEY_NO_VALUE); return true; } @@ -143,8 +442,8 @@ int InputManager::getInputConditionMask() if (!player_node || !player_node->getDisableGameModifiers()) mask += COND_EMODS; - if (!keyboard.isActionActive(Input::KEY_TARGET) - && !keyboard.isActionActive(Input::KEY_UNTARGET)) + if (!isActionActive(Input::KEY_TARGET) + && !isActionActive(Input::KEY_UNTARGET)) { mask += COND_NOTARGET; } @@ -158,5 +457,5 @@ bool InputManager::checkKey(const KeyData *key, int mask) return false; return (key->modKeyIndex == Input::KEY_NO_VALUE - || keyboard.isActionActive(key->modKeyIndex)); + || isActionActive(key->modKeyIndex)); } diff --git a/src/inputmanager.h b/src/inputmanager.h index 635e27a33..b04f15726 100644 --- a/src/inputmanager.h +++ b/src/inputmanager.h @@ -21,13 +21,44 @@ #ifndef INPUTMANAGER_H #define INPUTMANAGER_H +#include "keydata.h" + #include "gui/sdlinput.h" #include <string> #include <map> +#define KeyFunctionSize 3 + struct KeyData; -//struct KeyFunction; + +class Setup_Keyboard; + +enum KeyTypes +{ + INPUT_UNKNOWN = 0, + INPUT_KEYBOARD = 1, + INPUT_MOUSE = 2, + INPUT_JOYSTICK = 3 +}; + +struct KeyItem +{ + KeyItem() : type(-1), value(-1) + { } + + KeyItem(int type0, int value0) : type(type0), value(value0) + { } + + int type; + + int value; +}; + +struct KeyFunction +{ + KeyItem values[KeyFunctionSize]; +}; enum KeyCondition { @@ -51,6 +82,8 @@ class InputManager public: InputManager(); + void init(); + bool handleEvent(const SDL_Event &event); bool handleKeyEvent(const SDL_Event &event); @@ -58,6 +91,55 @@ class InputManager int getInputConditionMask(); bool checkKey(const KeyData *key, int mask); + + void retrieve(); + + void store(); + + void makeDefault(); + + bool hasConflicts(int &key1, int &key2); + + void callbackNewKey(); + + KeyFunction &getKey(int index); + + std::string getKeyValueString(int index) const; + + std::string getKeyStringLong(int index) const; + + void addActionKey(int action, int type, int val); + + void setNewKey(const SDL_Event &event); + + void unassignKey(); + + bool isActionActive(int index) const; + + /** + * Set the index of the new key to be assigned. + */ + void setNewKeyIndex(int value) + { mNewKeyIndex = value; } + + /** + * Set a reference to the key setup window. + */ + void setSetupKeyboard(Setup_Keyboard *setupKey) + { mSetupKey = setupKey; } + + /** + * Get the index of the new key to be assigned. + */ + int getNewKeyIndex() const + { return mNewKeyIndex; } + + protected: + Setup_Keyboard *mSetupKey; /**< Reference to setup window */ + + int mNewKeyIndex; /**< Index of new key to be assigned */ + + KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */ }; extern InputManager inputManager; diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index 988229cd3..a56f2cfa6 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -29,7 +29,6 @@ #include "logger.h" #include "gui/sdlinput.h" -#include "gui/setup_keyboard.h" #include "utils/gettext.h" #include "utils/stringutils.h" @@ -54,181 +53,11 @@ class KeyFunctor void KeyboardConfig::init() { - for (int i = 0; i < Input::KEY_TOTAL; i++) - { - for (int f = 0; f < KeyFunctionSize; f ++) - { - mKey[i].values[f].type = INPUT_UNKNOWN; - mKey[i].values[f].value = -1; - } - } - - mNewKeyIndex = Input::KEY_NO_VALUE; mEnabled = true; - makeDefault(); - retrieve(); updateKeyActionMap(); } -void KeyboardConfig::retrieve() -{ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { - if (*keyData[i].configField) - { - KeyFunction &kf = mKey[i]; - std::string keyStr = config.getValue(keyData[i].configField, - toString(keyData[i].defaultValue)); - StringVect keys; - splitToStringVector(keys, keyStr, ','); - StringVectCIter it = keys.begin(); - StringVectCIter it_end = keys.end(); - int i2 = 0; - for (; it != it_end && i2 < KeyFunctionSize; ++ it) - { - std::string keyStr2 = *it; - if (keyStr.size() < 2) - continue; - int type = INPUT_KEYBOARD; - if ((keyStr2[0] < '0' || keyStr2[0] > '9') - && keyStr2[0] != '-') - { - switch (keyStr2[0]) - { - case 'm': - type = INPUT_MOUSE; - break; - case 'j': - type = INPUT_JOYSTICK; - break; - default: - break; - } - keyStr2 = keyStr2.substr(1); - } - int key = atoi(keyStr2.c_str()); - if (key >= -255 && key < SDLK_LAST) - { - kf.values[i2] = KeyItem(type, key); - i2 ++; - } - } - } - } -} - -void KeyboardConfig::store() -{ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { - if (*keyData[i].configField) - { - std::string keyStr; - - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - const KeyItem &key = mKey[i].values[i2]; - if (key.type != INPUT_UNKNOWN) - { - std::string tmp = "k"; - switch(key.type) - { - case INPUT_MOUSE: - tmp = "m"; - break; - case INPUT_JOYSTICK: - tmp = "j"; - break; - default: - break; - } - if (key.value >= 0) - { - if (keyStr.empty()) - { - keyStr = tmp + toString(key.value); - } - else - { - keyStr += strprintf(",%s%d", tmp.c_str(), key.value); - } - } - } - } - if (keyStr.empty()) - keyStr = "-1"; - - config.setValue(keyData[i].configField, keyStr); - } - } -} - -void KeyboardConfig::makeDefault() -{ - for (int i = 0; i < Input::KEY_TOTAL; i++) - { - for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) - { - mKey[i].values[i2].type = INPUT_UNKNOWN; - mKey[i].values[i2].value = -1; - } - mKey[i].values[0].type = INPUT_KEYBOARD; - mKey[i].values[0].value = keyData[i].defaultValue; - } -} - -bool KeyboardConfig::hasConflicts(int &key1, int &key2) -{ - size_t i; - size_t j; - /** - * No need to parse the square matrix: only check one triangle - * that's enough to detect conflicts - */ - for (i = 0; i < Input::KEY_TOTAL; i++) - { - if (!*keyData[i].configField) - continue; - - for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) - { - if (mKey[i].values[i2].value == Input::KEY_NO_VALUE) - continue; - - for (j = i, j++; j < Input::KEY_TOTAL; j++) - { - - if ((keyData[i].grp & keyData[j].grp) == 0 || - !*keyData[i].configField) - { - continue; - } - - for (size_t j2 = 0; j2 < KeyFunctionSize; j2 ++) - { - // Allow for item shortcut and emote keys to overlap - // as well as emote and ignore keys, but no other keys - if (mKey[j].values[j2].type != INPUT_UNKNOWN - && mKey[i].values[i2].value == mKey[j].values[j2].value - && mKey[i].values[i2].type == mKey[j].values[j2].type) - { - key1 = i; - key2 = j; - return true; - } - } - } - } - } - return false; -} - -void KeyboardConfig::callbackNewKey() -{ - mSetupKey->newKeyCallback(mNewKeyIndex); -} - int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const { if (event.key.keysym.sym) @@ -243,11 +72,12 @@ int KeyboardConfig::getKeyIndex(const SDL_Event &event, int grp) const const int keyValue = getKeyValueFromEvent(event); for (size_t i = 0; i < Input::KEY_TOTAL; i++) { + KeyFunction &key = inputManager.getKey(i); for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) { - if (keyValue == mKey[i].values[i2].value + if (keyValue == key.values[i2].value && (grp & keyData[i].grp) != 0 - && mKey[i].values[i2].type == INPUT_KEYBOARD) + && key.values[i2].type == INPUT_KEYBOARD) { return i; } @@ -256,82 +86,19 @@ int KeyboardConfig::getKeyIndex(const SDL_Event &event, int grp) const return Input::KEY_NO_VALUE; } -bool KeyboardConfig::isActionActive(int index) const -{ - if (!mActiveKeys) - return false; - - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - const int value = mKey[index].values[i].value; - if (value >= 0 && mActiveKeys[value]) - return true; - } - return false; -} - void KeyboardConfig::refreshActiveKeys() { mActiveKeys = SDL_GetKeyState(nullptr); } -std::string KeyboardConfig::getKeyStringLong(int index) const +std::string KeyboardConfig::getKeyName(int key) { - std::string keyStr; - - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - const KeyItem &key = mKey[index].values[i]; - if (key.type == INPUT_KEYBOARD) - { - if (key.value >= 0) - { - if (keyStr.empty()) - { - keyStr = SDL_GetKeyName(static_cast<SDLKey>(key.value)); - } - else - { - keyStr += std::string(" ") + SDL_GetKeyName( - static_cast<SDLKey>(key.value)); - } - } - } - } + if (key == Input::KEY_NO_VALUE) + return ""; + if (key >= 0) + return SDL_GetKeyName(static_cast<SDLKey>(key)); - if (keyStr.empty()) - return _("unknown key"); - return keyStr; -} - -std::string KeyboardConfig::getKeyValueString(int index) const -{ - std::string keyStr; - - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - const KeyItem &key = mKey[index].values[i]; - if (key.type == INPUT_KEYBOARD) - { - if (key.value >= 0) - { - if (keyStr.empty()) - { - keyStr = getKeyShortString(SDL_GetKeyName( - static_cast<SDLKey>(key.value))); - } - else - { - keyStr += " " + getKeyShortString(SDL_GetKeyName( - static_cast<SDLKey>(key.value))); - } - } - } - } - - if (keyStr.empty()) - return _("u key"); - return keyStr; + return strprintf(_("key_%d"), key); } std::string KeyboardConfig::getKeyShortString(const std::string &key) const @@ -353,59 +120,19 @@ SDLKey KeyboardConfig::getKeyFromEvent(const SDL_Event &event) const return event.key.keysym.sym; } -void KeyboardConfig::setNewKey(const SDL_Event &event) -{ - int idx = -1; - KeyFunction &key = mKey[mNewKeyIndex]; - int val = getKeyValueFromEvent(event); - - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - if (key.values[i].type == INPUT_UNKNOWN - || (key.values[i].type == INPUT_KEYBOARD - && key.values[i].value == val)) - { - idx = i; - break; - } - } - if (idx == -1) - { - for (size_t i = 1; i < KeyFunctionSize; i ++) - { - key.values[i - 1].type = key.values[i].type; - key.values[i - 1].value = key.values[i].value; - } - idx = KeyFunctionSize - 1; - } - - key.values[idx] = KeyItem(INPUT_KEYBOARD, val); - updateKeyActionMap(); -} - -void KeyboardConfig::unassignKey() -{ - KeyFunction &key = mKey[mNewKeyIndex]; - for (size_t i = 0; i < KeyFunctionSize; i ++) - { - key.values[i].type = INPUT_UNKNOWN; - key.values[i].value = -1; - } - updateKeyActionMap(); -} - void KeyboardConfig::updateKeyActionMap() { mKeyToAction.clear(); - for (size_t i = 0; i < Input::KEY_TOTAL; i++) + for (size_t i = 0; i < Input::KEY_TOTAL; i ++) { if (keyData[i].action) { + KeyFunction &key = inputManager.getKey(i); for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) { - if (mKey[i].values[i2].type == INPUT_KEYBOARD) - mKeyToAction[mKey[i].values[i2].value].push_back(i); + if (key.values[i2].type == INPUT_KEYBOARD) + mKeyToAction[key.values[i2].value].push_back(i); } } } @@ -452,3 +179,17 @@ bool KeyboardConfig::triggerAction(const SDL_Event &event) } return false; } + +bool KeyboardConfig::isActionActive(int index) const +{ + if (!mActiveKeys) + return false; + + for (size_t i = 0; i < KeyFunctionSize; i ++) + { + const int value = inputManager.getKey(index).values[i].value; + if (value >= 0 && mActiveKeys[value]) + return true; + } + return false; +} diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h index 79719518b..3f3e5f95d 100644 --- a/src/keyboardconfig.h +++ b/src/keyboardconfig.h @@ -42,39 +42,6 @@ typedef KeysVector::const_iterator KeysVectorCIter; typedef std::map<int, KeysVector> KeyToActionMap; typedef KeyToActionMap::iterator KeyToActionMapIter; -enum KeyTypes -{ - INPUT_UNKNOWN = 0, - INPUT_KEYBOARD = 1, - INPUT_MOUSE = 2, - INPUT_JOYSTICK = 3 -}; - -struct KeyItem -{ - KeyItem() : type(-1), value(-1) - { } - - KeyItem(int type0, int value0) : type(type0), value(value0) - { } - - int type; - - int value; -}; - -#define KeyFunctionSize 3 - -/** - * Each key represents a key function. Such as 'Move up', 'Attack' etc. - */ -struct KeyFunction -{ - KeyItem values[KeyFunctionSize]; -}; - -class Setup_Keyboard; - class KeyboardConfig { public: @@ -84,37 +51,6 @@ class KeyboardConfig void init(); /** - * Retrieve the key values from config file. - */ - void retrieve(); - - /** - * Store the key values to config file. - */ - void store(); - - /** - * Make the keys their default values. - */ - void makeDefault(); - - /** - * Determines if any key assignments are the same as each other. - */ - bool hasConflicts(int &key1, int &key2); - - /** - * Calls a function back so the key re-assignment(s) can be seen. - */ - void callbackNewKey(); - - /** - * Get the index of the new key to be assigned. - */ - int getNewKeyIndex() const - { return mNewKeyIndex; } - - /** * Get the enable flag, which will stop the user from doing actions. */ bool isEnabled() const @@ -132,55 +68,26 @@ class KeyboardConfig { mEnabled = flag; } /** - * Set the index of the new key to be assigned. - */ - void setNewKeyIndex(int value) - { mNewKeyIndex = value; } - - /** - * Set the value of the new key. - */ - void setNewKey(const SDL_Event &event); - - /** - * Set a reference to the key setup window. - */ - void setSetupKeyboard(Setup_Keyboard *setupKey) - { mSetupKey = setupKey; } - - /** - * Checks if the key is active, by providing the key function index. - */ - bool isActionActive(int index) const; - - /** * Takes a snapshot of all the active keys. */ void refreshActiveKeys(); - std::string getKeyValueString(int index) const; - std::string getKeyShortString(const std::string &key) const; - std::string getKeyStringLong(int index) const; - SDLKey getKeyFromEvent(const SDL_Event &event) const; int getKeyValueFromEvent(const SDL_Event &event) const; - void unassignKey(); - void updateKeyActionMap(); bool triggerAction(const SDL_Event &event); - private: - int mNewKeyIndex; /**< Index of new key to be assigned */ - bool mEnabled; /**< Flag to respond to key input */ + std::string getKeyName(int key); - Setup_Keyboard *mSetupKey; /**< Reference to setup window */ + bool isActionActive(int index) const; - KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */ + private: + bool mEnabled; /**< Flag to respond to key input */ Uint8 *mActiveKeys; /**< Stores a list of all the keys */ diff --git a/src/keydata.h b/src/keydata.h index 8f918b667..993bae74e 100644 --- a/src/keydata.h +++ b/src/keydata.h @@ -27,6 +27,8 @@ #include <string> +typedef bool (*ActionFuncPtr) (InputEvent &event); + struct KeyData { const char *configField; diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index f669163be..0c928f9fe 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -30,6 +30,7 @@ #include "effectmanager.h" #include "guild.h" #include "guildmanager.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "logger.h" |