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authorAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-18 19:47:28 +0300
commit7da95c7f4da447876458a0b1a17736b9a2865844 (patch)
tree4b6ac0ab5bc32a11234a5363de95d0cfec8cb7d5
parent515ce6c1413b5e3da131f3e4997abdc39c003a2c (diff)
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Move inputaction into separate file.
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Makefile.am1
-rw-r--r--src/actionmanager.cpp48
-rw-r--r--src/actormanager.cpp6
-rw-r--r--src/client.cpp4
-rw-r--r--src/commands.h13
-rw-r--r--src/defaults.cpp27
-rw-r--r--src/game.cpp20
-rw-r--r--src/gui/gui.cpp4
-rw-r--r--src/gui/popups/statuspopup.cpp32
-rw-r--r--src/gui/popups/statuspopup.h3
-rw-r--r--src/gui/setupactiondata.h649
-rw-r--r--src/gui/viewport.cpp16
-rw-r--r--src/gui/widgets/button.cpp5
-rw-r--r--src/gui/widgets/checkbox.cpp3
-rw-r--r--src/gui/widgets/desktop.cpp2
-rw-r--r--src/gui/widgets/dropdown.cpp13
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.cpp2
-rw-r--r--src/gui/widgets/guitable.cpp15
-rw-r--r--src/gui/widgets/inttextfield.cpp4
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp2
-rw-r--r--src/gui/widgets/listbox.cpp11
-rw-r--r--src/gui/widgets/radiobutton.cpp3
-rw-r--r--src/gui/widgets/slider.cpp9
-rw-r--r--src/gui/widgets/tabbedarea.cpp5
-rw-r--r--src/gui/widgets/tabs/setup_input.cpp24
-rw-r--r--src/gui/widgets/textbox.cpp25
-rw-r--r--src/gui/widgets/textfield.cpp46
-rw-r--r--src/gui/windowmenu.cpp48
-rw-r--r--src/gui/windows/charcreatedialog.cpp3
-rw-r--r--src/gui/windows/charselectdialog.cpp15
-rw-r--r--src/gui/windows/chatwindow.cpp48
-rw-r--r--src/gui/windows/editserverdialog.cpp7
-rw-r--r--src/gui/windows/inventorywindow.cpp10
-rw-r--r--src/gui/windows/logindialog.cpp7
-rw-r--r--src/gui/windows/outfitwindow.cpp2
-rw-r--r--src/gui/windows/quitdialog.cpp11
-rw-r--r--src/gui/windows/registerdialog.cpp7
-rw-r--r--src/gui/windows/serverdialog.cpp13
-rw-r--r--src/gui/windows/updaterwindow.cpp7
-rw-r--r--src/gui/windows/worldselectdialog.cpp7
-rw-r--r--src/input/inputaction.h346
-rw-r--r--src/input/inputmanager.cpp46
-rw-r--r--src/input/inputmanager.h3
-rw-r--r--src/input/keyboardconfig.cpp2
-rw-r--r--src/input/keyboarddata.h1261
-rw-r--r--src/input/keydata.h316
-rw-r--r--src/touchactions.cpp24
-rw-r--r--src/touchmanager.h3
49 files changed, 1619 insertions, 1560 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 4d5cb4f2b..31b12fe23 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -751,6 +751,7 @@ SET(SRCS
spellshortcut.h
textcommand.cpp
textcommand.h
+ input/inputaction.h
input/inputcondition.h
input/inputmanager.cpp
input/inputmanager.h
diff --git a/src/Makefile.am b/src/Makefile.am
index 24e021a44..5c781641f 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -856,6 +856,7 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
textcommand.cpp \
textcommand.h \
events/inputevent.h \
+ input/inputaction.h \
input/inputcondition.h \
input/inputmanager.cpp \
input/inputmanager.h \
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 3213b2e0a..0c2814d75 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -113,56 +113,56 @@ static bool closeMoveNpcDialog(bool focus)
impHandler(moveUp)
{
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
return directUp(event);
return closeMoveNpcDialog(false);
}
impHandler(moveDown)
{
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
return directDown(event);
return closeMoveNpcDialog(false);
}
impHandler(moveLeft)
{
- if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
+ if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
{
outfitWindow->wearPreviousOutfit();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
return directLeft(event);
return closeMoveNpcDialog(false);
}
impHandler(moveRight)
{
- if (outfitWindow && inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
+ if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
{
outfitWindow->wearNextOutfit();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
}
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
return directRight(event);
return closeMoveNpcDialog(false);
}
impHandler(moveForward)
{
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
return directRight(event);
return closeMoveNpcDialog(false);
}
impHandler(emote)
{
- const int emotion = 1 + event.action - Input::KEY_EMOTE_1;
+ const int emotion = 1 + event.action - InputAction::EMOTE_1;
if (emotion > 0)
{
if (emoteShortcut)
@@ -177,7 +177,7 @@ impHandler(emote)
impHandler(moveToPoint)
{
- const int num = event.action - Input::KEY_MOVE_TO_POINT_1;
+ const int num = event.action - InputAction::MOVE_TO_POINT_1;
if (socialWindow && num >= 0)
{
socialWindow->selectPortal(num);
@@ -189,9 +189,9 @@ impHandler(moveToPoint)
impHandler(outfit)
{
- if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT))
+ if (inputManager.isActionActive(InputAction::WEAR_OUTFIT))
{
- const int num = event.action - Input::KEY_OUTFIT_1;
+ const int num = event.action - InputAction::OUTFIT_1;
if (outfitWindow && num >= 0)
{
outfitWindow->wearOutfit(num);
@@ -200,9 +200,9 @@ impHandler(outfit)
return true;
}
}
- else if (inputManager.isActionActive(Input::KEY_COPY_OUTFIT))
+ else if (inputManager.isActionActive(InputAction::COPY_OUTFIT))
{
- const int num = event.action - Input::KEY_OUTFIT_1;
+ const int num = event.action - InputAction::OUTFIT_1;
if (outfitWindow && num >= 0)
{
outfitWindow->copyOutfit(num);
@@ -258,7 +258,7 @@ impHandler(shortcut)
if (itemShortcut[num])
{
itemShortcut[num]->useItem(event.action
- - Input::KEY_SHORTCUT_1);
+ - InputAction::SHORTCUT_1);
}
}
return true;
@@ -394,7 +394,7 @@ impHandler0(heal)
{
if (actorManager)
{
- if (inputManager.isActionActive(Input::KEY_STOP_ATTACK))
+ if (inputManager.isActionActive(InputAction::STOP_ATTACK))
{
Being *target = player_node->getTarget();
if (!target || target->getType() != ActorType::PLAYER)
@@ -460,8 +460,8 @@ impHandler0(changePickupType)
impHandler0(moveToTarget)
{
- if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK)
- && !inputManager.isActionActive(Input::KEY_ATTACK))
+ if (player_node && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
+ && !inputManager.isActionActive(InputAction::ATTACK))
{
player_node->moveToTarget();
return true;
@@ -471,8 +471,8 @@ impHandler0(moveToTarget)
impHandler0(moveToHome)
{
- if (player_node && !inputManager.isActionActive(Input::KEY_TARGET_ATTACK)
- && !inputManager.isActionActive(Input::KEY_ATTACK))
+ if (player_node && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
+ && !inputManager.isActionActive(InputAction::ATTACK))
{
player_node->moveToHome();
if (Game::instance())
@@ -665,7 +665,7 @@ impHandler0(sit)
{
if (player_node)
{
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
player_node->updateSit();
else
player_node->toggleSit();
@@ -1033,7 +1033,7 @@ impHandler0(stopAttack)
{
player_node->stopAttack();
// not consume if target attack key pressed
- if (inputManager.isActionActive(Input::KEY_TARGET_ATTACK))
+ if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
return false;
return true;
}
@@ -1069,7 +1069,7 @@ impHandler0(targetAttack)
Being *target = nullptr;
const bool newTarget = !inputManager.isActionActive(
- Input::KEY_STOP_ATTACK);
+ InputAction::STOP_ATTACK);
// A set target has highest priority
if (!player_node->getTarget())
{
@@ -1132,11 +1132,11 @@ impHandler0(stopSit)
{
player_node->stopAttack();
// not consume if target attack key pressed
- if (inputManager.isActionActive(Input::KEY_TARGET_ATTACK))
+ if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
return false;
if (!player_node->getTarget())
{
- if (inputManager.isActionActive(Input::KEY_EMOTE))
+ if (inputManager.isActionActive(InputAction::EMOTE))
player_node->updateSit();
else
player_node->toggleSit();
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 0ffed88be..518a65553 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -317,7 +317,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
return nullptr;
const bool targetDead = mTargetDeadPlayers;
- const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK);
+ const bool modActive = inputManager.isActionActive(InputAction::STOP_ATTACK);
if (mExtMouseTargeting)
{
@@ -427,7 +427,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
const int xtol = mapTileSize / 2;
const int uptol = mapTileSize;
- const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK);
+ const bool modActive = inputManager.isActionActive(InputAction::STOP_ATTACK);
for_actors
{
@@ -875,7 +875,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const bool filtered = config.getBoolValue("enableAttackFilter")
&& type == ActorType::MONSTER;
- const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK);
+ const bool modActive = inputManager.isActionActive(InputAction::STOP_ATTACK);
bool ignoreDefault = false;
if (filtered)
diff --git a/src/client.cpp b/src/client.cpp
index 5efbd08a9..59b19392d 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1846,12 +1846,12 @@ void Client::action(const ActionEvent &event)
}
else if (eventId == "help")
{
- inputManager.executeAction(Input::KEY_WINDOW_HELP);
+ inputManager.executeAction(InputAction::WINDOW_HELP);
return;
}
else if (eventId == "about")
{
- inputManager.executeAction(Input::KEY_WINDOW_ABOUT);
+ inputManager.executeAction(InputAction::WINDOW_ABOUT);
return;
}
else if (eventId == "Video")
diff --git a/src/commands.h b/src/commands.h
index a27f430db..807f0ef06 100644
--- a/src/commands.h
+++ b/src/commands.h
@@ -23,6 +23,7 @@
#ifndef COMMANDS_H
#define COMMANDS_H
+#include "input/inputaction.h"
#include "input/keydata.h"
#include <string>
@@ -322,12 +323,12 @@ static const CommandInfo commands[] =
{"", &Commands::removeName, -1, false},
{"disableaway", &Commands::disableAway, -1, false},
{"enableaway", &Commands::enableAway, -1, false},
- {"drop", nullptr, Input::KEY_QUICK_DROP, false},
- {"dropn", nullptr, Input::KEY_QUICK_DROPN, false},
- {"movetotarget", nullptr, Input::KEY_MOVE_TO_TARGET, false},
- {"movetohome", nullptr, Input::KEY_MOVE_TO_HOME, false},
- {"sethome", nullptr, Input::KEY_SET_HOME, false},
- {"magicattack", nullptr, Input::KEY_MAGIC_ATTACK, false},
+ {"drop", nullptr, InputAction::QUICK_DROP, false},
+ {"dropn", nullptr, InputAction::QUICK_DROPN, false},
+ {"movetotarget", nullptr, InputAction::MOVE_TO_TARGET, false},
+ {"movetohome", nullptr, InputAction::MOVE_TO_HOME, false},
+ {"sethome", nullptr, InputAction::SET_HOME, false},
+ {"magicattack", nullptr, InputAction::MAGIC_ATTACK, false},
{"testparticle", &Commands::testParticle, -1, true},
{"createitems", &Commands::createItems, -1, false},
{"talkraw", &Commands::talkRaw, -1, true},
diff --git a/src/defaults.cpp b/src/defaults.cpp
index a215730c4..c39c3abd0 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -26,6 +26,7 @@
#include "being/beingspeech.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "render/graphics.h"
@@ -321,19 +322,19 @@ DefaultsData* getConfigDefaults()
AddDEF("selfMouseHeal", true);
AddDEF("serverslistupdate", "");
AddDEF("fadeoutmusic", true);
- AddDEF("screenActionKeyboard", Input::KEY_SHOW_KEYBOARD);
- AddDEF("screenActionButton0", Input::KEY_TALK);
- AddDEF("screenActionButton1", Input::KEY_TARGET_ATTACK);
- AddDEF("screenActionButton2", Input::KEY_PICKUP);
- AddDEF("screenActionButton3", Input::KEY_STOP_SIT);
- AddDEF("screenActionButton4", Input::KEY_TARGET_NPC);
- AddDEF("screenActionButton5", Input::KEY_WINDOW_STATUS);
- AddDEF("screenActionButton6", Input::KEY_WINDOW_INVENTORY);
- AddDEF("screenActionButton7", Input::KEY_WINDOW_SKILL);
- AddDEF("screenActionButton8", Input::KEY_WINDOW_SOCIAL);
- AddDEF("screenActionButton9", Input::KEY_WINDOW_DEBUG);
- AddDEF("screenActionButton10", Input::KEY_TRADE);
- AddDEF("screenActionButton11", Input::KEY_DIRECT_DOWN);
+ AddDEF("screenActionKeyboard", InputAction::SHOW_KEYBOARD);
+ AddDEF("screenActionButton0", InputAction::TALK);
+ AddDEF("screenActionButton1", InputAction::TARGET_ATTACK);
+ AddDEF("screenActionButton2", InputAction::PICKUP);
+ AddDEF("screenActionButton3", InputAction::STOP_SIT);
+ AddDEF("screenActionButton4", InputAction::TARGET_NPC);
+ AddDEF("screenActionButton5", InputAction::WINDOW_STATUS);
+ AddDEF("screenActionButton6", InputAction::WINDOW_INVENTORY);
+ AddDEF("screenActionButton7", InputAction::WINDOW_SKILL);
+ AddDEF("screenActionButton8", InputAction::WINDOW_SOCIAL);
+ AddDEF("screenActionButton9", InputAction::WINDOW_DEBUG);
+ AddDEF("screenActionButton10", InputAction::TRADE);
+ AddDEF("screenActionButton11", InputAction::DIRECT_DOWN);
AddDEF("screenButtonsFormat", 0);
AddDEF("autoresizeminimaps", false);
AddDEF("showGuildOnline", false);
diff --git a/src/game.cpp b/src/game.cpp
index b0caf54d9..d4a75803e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -856,8 +856,8 @@ void Game::handleMove()
// Ignore input if either "ignore" key is pressed
// Stops the character moving about if the user's window manager
// uses "ignore+arrow key" to switch virtual desktops.
- if (inputManager.isActionActive(Input::KEY_IGNORE_INPUT_1) ||
- inputManager.isActionActive(Input::KEY_IGNORE_INPUT_2))
+ if (inputManager.isActionActive(InputAction::IGNORE_INPUT_1) ||
+ inputManager.isActionActive(InputAction::IGNORE_INPUT_2))
{
return;
}
@@ -865,14 +865,14 @@ void Game::handleMove()
unsigned char direction = 0;
// Translate pressed keys to movement and direction
- if (inputManager.isActionActive(Input::KEY_MOVE_UP) ||
+ if (inputManager.isActionActive(InputAction::MOVE_UP) ||
(joystick && joystick->isUp()))
{
direction |= BeingDirection::UP;
setValidSpeed();
player_node->cancelFollow();
}
- else if (inputManager.isActionActive(Input::KEY_MOVE_DOWN) ||
+ else if (inputManager.isActionActive(InputAction::MOVE_DOWN) ||
(joystick && joystick->isDown()))
{
direction |= BeingDirection::DOWN;
@@ -880,28 +880,28 @@ void Game::handleMove()
player_node->cancelFollow();
}
- if (inputManager.isActionActive(Input::KEY_MOVE_LEFT) ||
+ if (inputManager.isActionActive(InputAction::MOVE_LEFT) ||
(joystick && joystick->isLeft()))
{
direction |= BeingDirection::LEFT;
setValidSpeed();
player_node->cancelFollow();
}
- else if (inputManager.isActionActive(Input::KEY_MOVE_RIGHT) ||
+ else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) ||
(joystick && joystick->isRight()))
{
direction |= BeingDirection::RIGHT;
setValidSpeed();
player_node->cancelFollow();
}
- else if (inputManager.isActionActive(Input::KEY_MOVE_FORWARD))
+ else if (inputManager.isActionActive(InputAction::MOVE_FORWARD))
{
direction = player_node->getDirection();
setValidSpeed();
player_node->cancelFollow();
}
- if (!inputManager.isActionActive(Input::KEY_EMOTE) || direction == 0)
+ if (!inputManager.isActionActive(InputAction::EMOTE) || direction == 0)
moveInDirection(direction);
}
}
@@ -972,8 +972,8 @@ void Game::handleInput()
}
// If pressed outfits keys, stop processing keys.
- if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)
- || inputManager.isActionActive(Input::KEY_COPY_OUTFIT)
+ if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)
+ || inputManager.isActionActive(InputAction::COPY_OUTFIT)
|| (setupWindow && setupWindow->isWindowVisible()))
{
BLOCK_END("Game::handleInput 1")
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index b695b669b..6a7727c07 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -439,10 +439,10 @@ bool Gui::handleKeyInput()
// tabbing is enable check for tab press and
// change focus.
if (!eventConsumed && keyInput.getActionId()
- == static_cast<int>(Input::KEY_GUI_TAB)
+ == static_cast<int>(InputAction::GUI_TAB)
&& keyInput.getType() == KeyInput::PRESSED)
{
- if (inputManager.isActionActive(Input::KEY_GUI_MOD))
+ if (inputManager.isActionActive(InputAction::GUI_MOD))
mFocusHandler->tabPrevious();
else
mFocusHandler->tabNext();
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 2c149f755..a1e0b502c 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -125,7 +125,7 @@ void StatusPopup::view(const int x, const int y)
void StatusPopup::setLabelText(const int num,
const std::string &text,
- const Input::KeyAction key) const
+ const InputAction::Type key) const
{
Label *const label = mLabels[num];
label->setCaption(strprintf("%s %s", text.c_str(),
@@ -139,33 +139,33 @@ void StatusPopup::updateLabels() const
return;
setLabelText(0, player_node->getInvertDirectionString(),
- Input::KEY_INVERT_DIRECTION);
+ InputAction::INVERT_DIRECTION);
setLabelText(1, player_node->getCrazyMoveTypeString(),
- Input::KEY_CHANGE_CRAZY_MOVES_TYPE);
+ InputAction::CHANGE_CRAZY_MOVES_TYPE);
setLabelText(2, player_node->getMoveToTargetTypeString(),
- Input::KEY_CHANGE_MOVE_TO_TARGET);
+ InputAction::CHANGE_MOVE_TO_TARGET);
setLabelText(3, player_node->getFollowModeString(),
- Input::KEY_CHANGE_FOLLOW_MODE);
+ InputAction::CHANGE_FOLLOW_MODE);
setLabelText(4, player_node->getAttackWeaponTypeString(),
- Input::KEY_CHANGE_ATTACK_WEAPON_TYPE);
+ InputAction::CHANGE_ATTACK_WEAPON_TYPE);
setLabelText(5, player_node->getAttackTypeString(),
- Input::KEY_CHANGE_ATTACK_TYPE);
+ InputAction::CHANGE_ATTACK_TYPE);
setLabelText(6, player_node->getQuickDropCounterString(),
- Input::KEY_SWITCH_QUICK_DROP);
+ InputAction::SWITCH_QUICK_DROP);
setLabelText(7, player_node->getPickUpTypeString(),
- Input::KEY_CHANGE_PICKUP_TYPE);
+ InputAction::CHANGE_PICKUP_TYPE);
setLabelText(8, LocalPlayer::getDebugPathString(),
- Input::KEY_PATHFIND);
+ InputAction::PATHFIND);
setLabelText(9, player_node->getMagicAttackString(),
- Input::KEY_SWITCH_MAGIC_ATTACK);
+ InputAction::SWITCH_MAGIC_ATTACK);
setLabelText(10, player_node->getPvpAttackString(),
- Input::KEY_SWITCH_PVP_ATTACK);
+ InputAction::SWITCH_PVP_ATTACK);
setLabelText(11, player_node->getGameModifiersString(),
- Input::KEY_DISABLE_GAME_MODIFIERS);
+ InputAction::DISABLE_GAME_MODIFIERS);
setLabelText(12, player_node->getImitationModeString(),
- Input::KEY_CHANGE_IMITATION_MODE);
+ InputAction::CHANGE_IMITATION_MODE);
setLabelText(13, player_node->getAwayModeString(),
- Input::KEY_AWAY);
+ InputAction::AWAY);
setLabelText(14, LocalPlayer::getCameraModeString(),
- Input::KEY_CAMERA);
+ InputAction::CAMERA);
}
diff --git a/src/gui/popups/statuspopup.h b/src/gui/popups/statuspopup.h
index 6b9b917b7..e0fe09d14 100644
--- a/src/gui/popups/statuspopup.h
+++ b/src/gui/popups/statuspopup.h
@@ -24,6 +24,7 @@
#ifndef GUI_POPUPS_STATUSPOPUP_H
#define GUI_POPUPS_STATUSPOPUP_H
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/widgets/popup.h"
@@ -63,7 +64,7 @@ class StatusPopup final : public Popup
void updateLabels() const;
void setLabelText(const int num, const std::string &text,
- const Input::KeyAction key) const;
+ const InputAction::Type key) const;
Label *mLabels[STATUSPOPUP_NUM_LABELS];
};
diff --git a/src/gui/setupactiondata.h b/src/gui/setupactiondata.h
index 891875d7c..7a3131a74 100644
--- a/src/gui/setupactiondata.h
+++ b/src/gui/setupactiondata.h
@@ -24,6 +24,7 @@
#ifndef GUI_SETUPACTIONDATA_H
#define GUI_SETUPACTIONDATA_H
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "utils/gettext.h"
@@ -55,162 +56,162 @@ static SetupActionData setupActionData0[] =
{
// TRANSLATORS: input action name
N_("Target and attack keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Attack"),
- Input::KEY_ATTACK,
+ InputAction::ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Target & Attack"),
- Input::KEY_TARGET_ATTACK,
+ InputAction::TARGET_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Target"),
- Input::KEY_MOVE_TO_TARGET,
+ InputAction::MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Change Move to Target type"),
- Input::KEY_CHANGE_MOVE_TO_TARGET,
+ InputAction::CHANGE_MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Home location"),
- Input::KEY_MOVE_TO_HOME,
+ InputAction::MOVE_TO_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Set home location"),
- Input::KEY_SET_HOME,
+ InputAction::SET_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point"),
- Input::KEY_MOVE_TO_POINT,
+ InputAction::MOVE_TO_POINT,
"",
},
{
// TRANSLATORS: input action name
N_("Talk"),
- Input::KEY_TALK,
+ InputAction::TALK,
"",
},
{
// TRANSLATORS: input action name
N_("Stop Attack / Modifier key"),
- Input::KEY_STOP_ATTACK,
+ InputAction::STOP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Untarget"),
- Input::KEY_UNTARGET,
+ InputAction::UNTARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Target monster"),
- Input::KEY_TARGET_MONSTER,
+ InputAction::TARGET_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target NPC"),
- Input::KEY_TARGET_NPC,
+ InputAction::TARGET_NPC,
"",
},
{
// TRANSLATORS: input action name
N_("Target Player"),
- Input::KEY_TARGET_PLAYER,
+ InputAction::TARGET_PLAYER,
"",
},
{
// TRANSLATORS: input action name
N_("Other Keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Pickup"),
- Input::KEY_PICKUP,
+ InputAction::PICKUP,
"",
},
{
// TRANSLATORS: input action name
N_("Change Pickup Type"),
- Input::KEY_CHANGE_PICKUP_TYPE,
+ InputAction::CHANGE_PICKUP_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Sit"),
- Input::KEY_SIT,
+ InputAction::SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Screenshot"),
- Input::KEY_SCREENSHOT,
+ InputAction::SCREENSHOT,
"",
},
{
// TRANSLATORS: input action name
N_("Enable/Disable Trading"),
- Input::KEY_TRADE,
+ InputAction::TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Open trade window"),
- Input::KEY_OPEN_TRADE,
+ InputAction::OPEN_TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Map View Mode"),
- Input::KEY_PATHFIND,
+ InputAction::PATHFIND,
"",
},
{
// TRANSLATORS: input action name
N_("Select OK"),
- Input::KEY_OK,
+ InputAction::OK,
"",
},
{
// TRANSLATORS: input action name
N_("Quit"),
- Input::KEY_QUIT,
+ InputAction::QUIT,
"",
},
{
// TRANSLATORS: input action name
N_("Stop or sit"),
- Input::KEY_STOP_SIT,
+ InputAction::STOP_SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Return to safe video mode"),
- Input::KEY_SAFE_VIDEO,
+ InputAction::SAFE_VIDEO,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -220,144 +221,144 @@ static SetupActionData setupActionData1[] =
{
// TRANSLATORS: input action name
N_("Shortcuts modifiers keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
N_("Item Shortcuts Key"),
- Input::KEY_SHORTCUTS_KEY,
+ InputAction::SHORTCUTS_KEY,
"",
},
{
// TRANSLATORS: input action name
N_("Shortcuts keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 1),
- Input::KEY_SHORTCUT_1,
+ InputAction::SHORTCUT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 2),
- Input::KEY_SHORTCUT_2,
+ InputAction::SHORTCUT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 3),
- Input::KEY_SHORTCUT_3,
+ InputAction::SHORTCUT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 4),
- Input::KEY_SHORTCUT_4,
+ InputAction::SHORTCUT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 5),
- Input::KEY_SHORTCUT_5,
+ InputAction::SHORTCUT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 6),
- Input::KEY_SHORTCUT_6,
+ InputAction::SHORTCUT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 7),
- Input::KEY_SHORTCUT_7,
+ InputAction::SHORTCUT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 8),
- Input::KEY_SHORTCUT_8,
+ InputAction::SHORTCUT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 9),
- Input::KEY_SHORTCUT_9,
+ InputAction::SHORTCUT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 10),
- Input::KEY_SHORTCUT_10,
+ InputAction::SHORTCUT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 11),
- Input::KEY_SHORTCUT_11,
+ InputAction::SHORTCUT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 12),
- Input::KEY_SHORTCUT_12,
+ InputAction::SHORTCUT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 13),
- Input::KEY_SHORTCUT_13,
+ InputAction::SHORTCUT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 14),
- Input::KEY_SHORTCUT_14,
+ InputAction::SHORTCUT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 15),
- Input::KEY_SHORTCUT_15,
+ InputAction::SHORTCUT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 16),
- Input::KEY_SHORTCUT_16,
+ InputAction::SHORTCUT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 17),
- Input::KEY_SHORTCUT_17,
+ InputAction::SHORTCUT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 18),
- Input::KEY_SHORTCUT_18,
+ InputAction::SHORTCUT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 19),
- Input::KEY_SHORTCUT_19,
+ InputAction::SHORTCUT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 20),
- Input::KEY_SHORTCUT_20,
+ InputAction::SHORTCUT_20,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -367,186 +368,186 @@ static SetupActionData setupActionData2[] =
{
// TRANSLATORS: input action name
N_("Show Windows Menu"),
- Input::KEY_SHOW_WINDOWS,
+ InputAction::SHOW_WINDOWS,
"",
},
{
// TRANSLATORS: input action name
N_("Hide Windows"),
- Input::KEY_HIDE_WINDOWS,
+ InputAction::HIDE_WINDOWS,
"",
},
{
// TRANSLATORS: input action name
N_("About Window"),
- Input::KEY_WINDOW_ABOUT,
+ InputAction::WINDOW_ABOUT,
"",
},
{
// TRANSLATORS: input action name
N_("Help Window"),
- Input::KEY_WINDOW_HELP,
+ InputAction::WINDOW_HELP,
"",
},
{
// TRANSLATORS: input action name
N_("Status Window"),
- Input::KEY_WINDOW_STATUS,
+ InputAction::WINDOW_STATUS,
"",
},
{
// TRANSLATORS: input action name
N_("Inventory Window"),
- Input::KEY_WINDOW_INVENTORY,
+ InputAction::WINDOW_INVENTORY,
"",
},
{
// TRANSLATORS: input action name
N_("Equipment Window"),
- Input::KEY_WINDOW_EQUIPMENT,
+ InputAction::WINDOW_EQUIPMENT,
"",
},
{
// TRANSLATORS: input action name
N_("Skill Window"),
- Input::KEY_WINDOW_SKILL,
+ InputAction::WINDOW_SKILL,
"",
},
{
// TRANSLATORS: input action name
N_("Minimap Window"),
- Input::KEY_WINDOW_MINIMAP,
+ InputAction::WINDOW_MINIMAP,
"",
},
{
// TRANSLATORS: input action name
N_("Chat Window"),
- Input::KEY_WINDOW_CHAT,
+ InputAction::WINDOW_CHAT,
"",
},
{
// TRANSLATORS: input action name
N_("Item Shortcut Window"),
- Input::KEY_WINDOW_SHORTCUT,
+ InputAction::WINDOW_SHORTCUT,
"",
},
{
// TRANSLATORS: input action name
N_("Setup Window"),
- Input::KEY_WINDOW_SETUP,
+ InputAction::WINDOW_SETUP,
"",
},
{
// TRANSLATORS: input action name
N_("Debug Window"),
- Input::KEY_WINDOW_DEBUG,
+ InputAction::WINDOW_DEBUG,
"",
},
{
// TRANSLATORS: input action name
N_("Social Window"),
- Input::KEY_WINDOW_SOCIAL,
+ InputAction::WINDOW_SOCIAL,
"",
},
{
// TRANSLATORS: input action name
N_("Emote Shortcut Window"),
- Input::KEY_WINDOW_EMOTE_SHORTCUT,
+ InputAction::WINDOW_EMOTE_SHORTCUT,
"",
},
{
// TRANSLATORS: input action name
N_("Outfits Window"),
- Input::KEY_WINDOW_OUTFIT,
+ InputAction::WINDOW_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Shop Window"),
- Input::KEY_WINDOW_SHOP,
+ InputAction::WINDOW_SHOP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick drop Window"),
- Input::KEY_WINDOW_DROP,
+ InputAction::WINDOW_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Kill Stats Window"),
- Input::KEY_WINDOW_KILLS,
+ InputAction::WINDOW_KILLS,
"",
},
{
// TRANSLATORS: input action name
N_("Commands Window"),
- Input::KEY_WINDOW_SPELLS,
+ InputAction::WINDOW_SPELLS,
"",
},
{
// TRANSLATORS: input action name
N_("Bot Checker Window"),
- Input::KEY_WINDOW_BOT_CHECKER,
+ InputAction::WINDOW_BOT_CHECKER,
"",
},
{
// TRANSLATORS: input action name
N_("Who Is Online Window"),
- Input::KEY_WINDOW_ONLINE,
+ InputAction::WINDOW_ONLINE,
"",
},
{
// TRANSLATORS: input action name
N_("Did you know Window"),
- Input::KEY_WINDOW_DIDYOUKNOW,
+ InputAction::WINDOW_DIDYOUKNOW,
"",
},
{
// TRANSLATORS: input action name
N_("Quests Window"),
- Input::KEY_WINDOW_QUESTS,
+ InputAction::WINDOW_QUESTS,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Social Tab"),
- Input::KEY_PREV_SOCIAL_TAB,
+ InputAction::PREV_SOCIAL_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Social Tab"),
- Input::KEY_NEXT_SOCIAL_TAB,
+ InputAction::NEXT_SOCIAL_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Shortcuts tab"),
- Input::KEY_PREV_SHORTCUTS_TAB,
+ InputAction::PREV_SHORTCUTS_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Shortcuts tab"),
- Input::KEY_NEXT_SHORTCUTS_TAB,
+ InputAction::NEXT_SHORTCUTS_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Commands tab"),
- Input::KEY_PREV_COMMANDS_TAB,
+ InputAction::PREV_COMMANDS_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Commands tab"),
- Input::KEY_NEXT_COMMANDS_TAB,
+ InputAction::NEXT_COMMANDS_TAB,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -556,312 +557,312 @@ static SetupActionData setupActionData3[] =
{
// TRANSLATORS: input action name
N_("Emote modifiers keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
N_("Emote modifier key"),
- Input::KEY_EMOTE,
+ InputAction::EMOTE,
"",
},
{
// TRANSLATORS: input action name
N_("Emote shortcuts"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 1),
- Input::KEY_EMOTE_1,
+ InputAction::EMOTE_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 2),
- Input::KEY_EMOTE_2,
+ InputAction::EMOTE_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 3),
- Input::KEY_EMOTE_3,
+ InputAction::EMOTE_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 4),
- Input::KEY_EMOTE_4,
+ InputAction::EMOTE_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 5),
- Input::KEY_EMOTE_5,
+ InputAction::EMOTE_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 6),
- Input::KEY_EMOTE_6,
+ InputAction::EMOTE_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 7),
- Input::KEY_EMOTE_7,
+ InputAction::EMOTE_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 8),
- Input::KEY_EMOTE_8,
+ InputAction::EMOTE_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 9),
- Input::KEY_EMOTE_9,
+ InputAction::EMOTE_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 10),
- Input::KEY_EMOTE_10,
+ InputAction::EMOTE_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 11),
- Input::KEY_EMOTE_11,
+ InputAction::EMOTE_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 12),
- Input::KEY_EMOTE_12,
+ InputAction::EMOTE_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 13),
- Input::KEY_EMOTE_13,
+ InputAction::EMOTE_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 14),
- Input::KEY_EMOTE_14,
+ InputAction::EMOTE_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 15),
- Input::KEY_EMOTE_15,
+ InputAction::EMOTE_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 16),
- Input::KEY_EMOTE_16,
+ InputAction::EMOTE_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 17),
- Input::KEY_EMOTE_17,
+ InputAction::EMOTE_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 18),
- Input::KEY_EMOTE_18,
+ InputAction::EMOTE_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 19),
- Input::KEY_EMOTE_19,
+ InputAction::EMOTE_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 20),
- Input::KEY_EMOTE_20,
+ InputAction::EMOTE_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 21),
- Input::KEY_EMOTE_21,
+ InputAction::EMOTE_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 22),
- Input::KEY_EMOTE_22,
+ InputAction::EMOTE_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 23),
- Input::KEY_EMOTE_23,
+ InputAction::EMOTE_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 24),
- Input::KEY_EMOTE_24,
+ InputAction::EMOTE_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 25),
- Input::KEY_EMOTE_25,
+ InputAction::EMOTE_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 26),
- Input::KEY_EMOTE_26,
+ InputAction::EMOTE_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 27),
- Input::KEY_EMOTE_27,
+ InputAction::EMOTE_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 28),
- Input::KEY_EMOTE_28,
+ InputAction::EMOTE_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 29),
- Input::KEY_EMOTE_29,
+ InputAction::EMOTE_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 30),
- Input::KEY_EMOTE_30,
+ InputAction::EMOTE_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 31),
- Input::KEY_EMOTE_31,
+ InputAction::EMOTE_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 32),
- Input::KEY_EMOTE_32,
+ InputAction::EMOTE_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 33),
- Input::KEY_EMOTE_33,
+ InputAction::EMOTE_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 34),
- Input::KEY_EMOTE_34,
+ InputAction::EMOTE_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 35),
- Input::KEY_EMOTE_35,
+ InputAction::EMOTE_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 36),
- Input::KEY_EMOTE_36,
+ InputAction::EMOTE_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 37),
- Input::KEY_EMOTE_37,
+ InputAction::EMOTE_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 38),
- Input::KEY_EMOTE_38,
+ InputAction::EMOTE_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 39),
- Input::KEY_EMOTE_39,
+ InputAction::EMOTE_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 40),
- Input::KEY_EMOTE_40,
+ InputAction::EMOTE_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 41),
- Input::KEY_EMOTE_41,
+ InputAction::EMOTE_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 42),
- Input::KEY_EMOTE_42,
+ InputAction::EMOTE_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 43),
- Input::KEY_EMOTE_43,
+ InputAction::EMOTE_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 44),
- Input::KEY_EMOTE_44,
+ InputAction::EMOTE_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 45),
- Input::KEY_EMOTE_45,
+ InputAction::EMOTE_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 46),
- Input::KEY_EMOTE_46,
+ InputAction::EMOTE_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 47),
- Input::KEY_EMOTE_47,
+ InputAction::EMOTE_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 48),
- Input::KEY_EMOTE_48,
+ InputAction::EMOTE_48,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -871,324 +872,324 @@ static SetupActionData setupActionData4[] =
{
// TRANSLATORS: input action name
N_("Outfits keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
N_("Wear Outfit"),
- Input::KEY_WEAR_OUTFIT,
+ InputAction::WEAR_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Copy Outfit"),
- Input::KEY_COPY_OUTFIT,
+ InputAction::COPY_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Copy equipped to Outfit"),
- Input::KEY_COPY_EQUIPED_OUTFIT,
+ InputAction::COPY_EQUIPED_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Outfits shortcuts"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 1),
- Input::KEY_OUTFIT_1,
+ InputAction::OUTFIT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 2),
- Input::KEY_OUTFIT_2,
+ InputAction::OUTFIT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 3),
- Input::KEY_OUTFIT_3,
+ InputAction::OUTFIT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 4),
- Input::KEY_OUTFIT_4,
+ InputAction::OUTFIT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 5),
- Input::KEY_OUTFIT_5,
+ InputAction::OUTFIT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 6),
- Input::KEY_OUTFIT_6,
+ InputAction::OUTFIT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 7),
- Input::KEY_OUTFIT_7,
+ InputAction::OUTFIT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 8),
- Input::KEY_OUTFIT_8,
+ InputAction::OUTFIT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 9),
- Input::KEY_OUTFIT_9,
+ InputAction::OUTFIT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 10),
- Input::KEY_OUTFIT_10,
+ InputAction::OUTFIT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 11),
- Input::KEY_OUTFIT_11,
+ InputAction::OUTFIT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 12),
- Input::KEY_OUTFIT_12,
+ InputAction::OUTFIT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 13),
- Input::KEY_OUTFIT_13,
+ InputAction::OUTFIT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 14),
- Input::KEY_OUTFIT_14,
+ InputAction::OUTFIT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 15),
- Input::KEY_OUTFIT_15,
+ InputAction::OUTFIT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 16),
- Input::KEY_OUTFIT_16,
+ InputAction::OUTFIT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 17),
- Input::KEY_OUTFIT_17,
+ InputAction::OUTFIT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 18),
- Input::KEY_OUTFIT_18,
+ InputAction::OUTFIT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 19),
- Input::KEY_OUTFIT_19,
+ InputAction::OUTFIT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 20),
- Input::KEY_OUTFIT_20,
+ InputAction::OUTFIT_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 21),
- Input::KEY_OUTFIT_21,
+ InputAction::OUTFIT_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 22),
- Input::KEY_OUTFIT_22,
+ InputAction::OUTFIT_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 23),
- Input::KEY_OUTFIT_23,
+ InputAction::OUTFIT_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 24),
- Input::KEY_OUTFIT_24,
+ InputAction::OUTFIT_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 25),
- Input::KEY_OUTFIT_25,
+ InputAction::OUTFIT_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 26),
- Input::KEY_OUTFIT_26,
+ InputAction::OUTFIT_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 27),
- Input::KEY_OUTFIT_27,
+ InputAction::OUTFIT_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 28),
- Input::KEY_OUTFIT_28,
+ InputAction::OUTFIT_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 29),
- Input::KEY_OUTFIT_29,
+ InputAction::OUTFIT_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 30),
- Input::KEY_OUTFIT_30,
+ InputAction::OUTFIT_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 31),
- Input::KEY_OUTFIT_31,
+ InputAction::OUTFIT_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 32),
- Input::KEY_OUTFIT_32,
+ InputAction::OUTFIT_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 33),
- Input::KEY_OUTFIT_33,
+ InputAction::OUTFIT_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 34),
- Input::KEY_OUTFIT_34,
+ InputAction::OUTFIT_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 35),
- Input::KEY_OUTFIT_35,
+ InputAction::OUTFIT_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 36),
- Input::KEY_OUTFIT_36,
+ InputAction::OUTFIT_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 37),
- Input::KEY_OUTFIT_37,
+ InputAction::OUTFIT_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 38),
- Input::KEY_OUTFIT_38,
+ InputAction::OUTFIT_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 39),
- Input::KEY_OUTFIT_39,
+ InputAction::OUTFIT_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 40),
- Input::KEY_OUTFIT_40,
+ InputAction::OUTFIT_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 41),
- Input::KEY_OUTFIT_41,
+ InputAction::OUTFIT_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 42),
- Input::KEY_OUTFIT_42,
+ InputAction::OUTFIT_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 43),
- Input::KEY_OUTFIT_43,
+ InputAction::OUTFIT_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 44),
- Input::KEY_OUTFIT_44,
+ InputAction::OUTFIT_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 45),
- Input::KEY_OUTFIT_45,
+ InputAction::OUTFIT_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 46),
- Input::KEY_OUTFIT_46,
+ InputAction::OUTFIT_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 47),
- Input::KEY_OUTFIT_47,
+ InputAction::OUTFIT_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 48),
- Input::KEY_OUTFIT_48,
+ InputAction::OUTFIT_48,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -1198,121 +1199,121 @@ static SetupActionData setupActionData5[] =
{
// TRANSLATORS: input action name
N_("Toggle Chat"),
- Input::KEY_TOGGLE_CHAT,
+ InputAction::TOGGLE_CHAT,
"",
},
{
// TRANSLATORS: input action name
N_("Scroll Chat Up"),
- Input::KEY_SCROLL_CHAT_UP,
+ InputAction::SCROLL_CHAT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Scroll Chat Down"),
- Input::KEY_SCROLL_CHAT_DOWN,
+ InputAction::SCROLL_CHAT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Chat Tab"),
- Input::KEY_PREV_CHAT_TAB,
+ InputAction::PREV_CHAT_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Chat Tab"),
- Input::KEY_NEXT_CHAT_TAB,
+ InputAction::NEXT_CHAT_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Close current Chat Tab"),
- Input::KEY_CLOSE_CHAT_TAB,
+ InputAction::CLOSE_CHAT_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Previous chat line"),
- Input::KEY_CHAT_PREV_HISTORY,
+ InputAction::CHAT_PREV_HISTORY,
"",
},
{
// TRANSLATORS: input action name
N_("Next chat line"),
- Input::KEY_CHAT_NEXT_HISTORY,
+ InputAction::CHAT_NEXT_HISTORY,
"",
},
{
// TRANSLATORS: input action name
N_("Chat modifier key"),
- Input::KEY_CHAT_MOD,
+ InputAction::CHAT_MOD,
"",
},
{
// TRANSLATORS: input action name
N_("Show smiles"),
- Input::KEY_GUI_F1,
+ InputAction::GUI_F1,
"",
},
{
"F2",
- Input::KEY_GUI_F2,
+ InputAction::GUI_F2,
"",
},
{
"F3",
- Input::KEY_GUI_F3,
+ InputAction::GUI_F3,
"",
},
{
"F4",
- Input::KEY_GUI_F4,
+ InputAction::GUI_F4,
"",
},
{
"F5",
- Input::KEY_GUI_F5,
+ InputAction::GUI_F5,
"",
},
{
"F6",
- Input::KEY_GUI_F6,
+ InputAction::GUI_F6,
"",
},
{
"F7",
- Input::KEY_GUI_F7,
+ InputAction::GUI_F7,
"",
},
{
"F8",
- Input::KEY_GUI_F8,
+ InputAction::GUI_F8,
"",
},
{
"F9",
- Input::KEY_GUI_F9,
+ InputAction::GUI_F9,
"",
},
{
"F10",
- Input::KEY_GUI_F10,
+ InputAction::GUI_F10,
"",
},
{
"F11",
- Input::KEY_GUI_F11,
+ InputAction::GUI_F11,
"",
},
{
"F12",
- Input::KEY_GUI_F12,
+ InputAction::GUI_F12,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -1322,168 +1323,168 @@ static SetupActionData setupActionData6[] =
{
// TRANSLATORS: input action name
N_("Ignore input 1"),
- Input::KEY_IGNORE_INPUT_1,
+ InputAction::IGNORE_INPUT_1,
"",
},
{
// TRANSLATORS: input action name
N_("Ignore input 2"),
- Input::KEY_IGNORE_INPUT_2,
+ InputAction::IGNORE_INPUT_2,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Up"),
- Input::KEY_DIRECT_UP,
+ InputAction::DIRECT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Down"),
- Input::KEY_DIRECT_DOWN,
+ InputAction::DIRECT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Left"),
- Input::KEY_DIRECT_LEFT,
+ InputAction::DIRECT_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Right"),
- Input::KEY_DIRECT_RIGHT,
+ InputAction::DIRECT_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Crazy moves"),
- Input::KEY_CRAZY_MOVES,
+ InputAction::CRAZY_MOVES,
"",
},
{
// TRANSLATORS: input action name
N_("Change Crazy Move mode"),
- Input::KEY_CHANGE_CRAZY_MOVES_TYPE,
+ InputAction::CHANGE_CRAZY_MOVES_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items from 0 slot"),
- Input::KEY_QUICK_DROP,
+ InputAction::QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items"),
- Input::KEY_QUICK_DROPN,
+ InputAction::QUICK_DROPN,
"",
},
{
// TRANSLATORS: input action name
N_("Switch Quick Drop Counter"),
- Input::KEY_SWITCH_QUICK_DROP,
+ InputAction::SWITCH_QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick heal target or self"),
- Input::KEY_MAGIC_INMA1,
+ InputAction::MAGIC_INMA1,
"",
},
{
// TRANSLATORS: input action name
N_("Use #itenplz spell"),
- Input::KEY_MAGIC_ITENPLZ,
+ InputAction::MAGIC_ITENPLZ,
"",
},
{
// TRANSLATORS: input action name
N_("Use magic attack"),
- Input::KEY_MAGIC_ATTACK,
+ InputAction::MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch magic attack"),
- Input::KEY_SWITCH_MAGIC_ATTACK,
+ InputAction::SWITCH_MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch pvp attack"),
- Input::KEY_SWITCH_PVP_ATTACK,
+ InputAction::SWITCH_PVP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Change move type"),
- Input::KEY_INVERT_DIRECTION,
+ InputAction::INVERT_DIRECTION,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Weapon Type"),
- Input::KEY_CHANGE_ATTACK_WEAPON_TYPE,
+ InputAction::CHANGE_ATTACK_WEAPON_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Type"),
- Input::KEY_CHANGE_ATTACK_TYPE,
+ InputAction::CHANGE_ATTACK_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Follow mode"),
- Input::KEY_CHANGE_FOLLOW_MODE,
+ InputAction::CHANGE_FOLLOW_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Imitation mode"),
- Input::KEY_CHANGE_IMITATION_MODE,
+ InputAction::CHANGE_IMITATION_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Disable / Enable Game modifier keys"),
- Input::KEY_DISABLE_GAME_MODIFIERS,
+ InputAction::DISABLE_GAME_MODIFIERS,
"",
},
{
// TRANSLATORS: input action name
N_("On / Off audio"),
- Input::KEY_CHANGE_AUDIO,
+ InputAction::CHANGE_AUDIO,
"",
},
{
// TRANSLATORS: input action name
N_("Enable / Disable away mode"),
- Input::KEY_AWAY,
+ InputAction::AWAY,
"",
},
{
// TRANSLATORS: input action name
N_("Emulate right click from keyboard"),
- Input::KEY_RIGHT_CLICK,
+ InputAction::RIGHT_CLICK,
"",
},
{
// TRANSLATORS: input action name
N_("Toggle camera mode"),
- Input::KEY_CAMERA,
+ InputAction::CAMERA,
"",
},
{
// TRANSLATORS: input action name
N_("Show onscreen keyboard"),
- Input::KEY_SHOW_KEYBOARD,
+ InputAction::SHOW_KEYBOARD,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -1493,336 +1494,336 @@ static SetupActionData setupActionData7[] =
{
// TRANSLATORS: input action name
N_("Move Keys"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Move Up"),
- Input::KEY_MOVE_UP,
+ InputAction::MOVE_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Move Down"),
- Input::KEY_MOVE_DOWN,
+ InputAction::MOVE_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Move Left"),
- Input::KEY_MOVE_LEFT,
+ InputAction::MOVE_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Right"),
- Input::KEY_MOVE_RIGHT,
+ InputAction::MOVE_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Forward"),
- Input::KEY_MOVE_FORWARD,
+ InputAction::MOVE_FORWARD,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point shortcuts"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 1),
- Input::KEY_MOVE_TO_POINT_1,
+ InputAction::MOVE_TO_POINT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 2),
- Input::KEY_MOVE_TO_POINT_2,
+ InputAction::MOVE_TO_POINT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 3),
- Input::KEY_MOVE_TO_POINT_3,
+ InputAction::MOVE_TO_POINT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 4),
- Input::KEY_MOVE_TO_POINT_4,
+ InputAction::MOVE_TO_POINT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 5),
- Input::KEY_MOVE_TO_POINT_5,
+ InputAction::MOVE_TO_POINT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 6),
- Input::KEY_MOVE_TO_POINT_6,
+ InputAction::MOVE_TO_POINT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 7),
- Input::KEY_MOVE_TO_POINT_7,
+ InputAction::MOVE_TO_POINT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 8),
- Input::KEY_MOVE_TO_POINT_8,
+ InputAction::MOVE_TO_POINT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 9),
- Input::KEY_MOVE_TO_POINT_9,
+ InputAction::MOVE_TO_POINT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 10),
- Input::KEY_MOVE_TO_POINT_10,
+ InputAction::MOVE_TO_POINT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 11),
- Input::KEY_MOVE_TO_POINT_11,
+ InputAction::MOVE_TO_POINT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 12),
- Input::KEY_MOVE_TO_POINT_12,
+ InputAction::MOVE_TO_POINT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 13),
- Input::KEY_MOVE_TO_POINT_13,
+ InputAction::MOVE_TO_POINT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 14),
- Input::KEY_MOVE_TO_POINT_14,
+ InputAction::MOVE_TO_POINT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 15),
- Input::KEY_MOVE_TO_POINT_15,
+ InputAction::MOVE_TO_POINT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 16),
- Input::KEY_MOVE_TO_POINT_16,
+ InputAction::MOVE_TO_POINT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 17),
- Input::KEY_MOVE_TO_POINT_17,
+ InputAction::MOVE_TO_POINT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 18),
- Input::KEY_MOVE_TO_POINT_18,
+ InputAction::MOVE_TO_POINT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 19),
- Input::KEY_MOVE_TO_POINT_19,
+ InputAction::MOVE_TO_POINT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 20),
- Input::KEY_MOVE_TO_POINT_20,
+ InputAction::MOVE_TO_POINT_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 21),
- Input::KEY_MOVE_TO_POINT_21,
+ InputAction::MOVE_TO_POINT_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 22),
- Input::KEY_MOVE_TO_POINT_22,
+ InputAction::MOVE_TO_POINT_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 23),
- Input::KEY_MOVE_TO_POINT_23,
+ InputAction::MOVE_TO_POINT_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 24),
- Input::KEY_MOVE_TO_POINT_24,
+ InputAction::MOVE_TO_POINT_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 25),
- Input::KEY_MOVE_TO_POINT_25,
+ InputAction::MOVE_TO_POINT_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 26),
- Input::KEY_MOVE_TO_POINT_26,
+ InputAction::MOVE_TO_POINT_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 27),
- Input::KEY_MOVE_TO_POINT_27,
+ InputAction::MOVE_TO_POINT_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 28),
- Input::KEY_MOVE_TO_POINT_28,
+ InputAction::MOVE_TO_POINT_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 29),
- Input::KEY_MOVE_TO_POINT_29,
+ InputAction::MOVE_TO_POINT_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 30),
- Input::KEY_MOVE_TO_POINT_30,
+ InputAction::MOVE_TO_POINT_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 31),
- Input::KEY_MOVE_TO_POINT_31,
+ InputAction::MOVE_TO_POINT_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 32),
- Input::KEY_MOVE_TO_POINT_32,
+ InputAction::MOVE_TO_POINT_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 33),
- Input::KEY_MOVE_TO_POINT_33,
+ InputAction::MOVE_TO_POINT_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 34),
- Input::KEY_MOVE_TO_POINT_34,
+ InputAction::MOVE_TO_POINT_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 35),
- Input::KEY_MOVE_TO_POINT_35,
+ InputAction::MOVE_TO_POINT_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 36),
- Input::KEY_MOVE_TO_POINT_36,
+ InputAction::MOVE_TO_POINT_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 37),
- Input::KEY_MOVE_TO_POINT_37,
+ InputAction::MOVE_TO_POINT_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 38),
- Input::KEY_MOVE_TO_POINT_38,
+ InputAction::MOVE_TO_POINT_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 39),
- Input::KEY_MOVE_TO_POINT_39,
+ InputAction::MOVE_TO_POINT_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 40),
- Input::KEY_MOVE_TO_POINT_40,
+ InputAction::MOVE_TO_POINT_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 41),
- Input::KEY_MOVE_TO_POINT_41,
+ InputAction::MOVE_TO_POINT_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 42),
- Input::KEY_MOVE_TO_POINT_42,
+ InputAction::MOVE_TO_POINT_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 43),
- Input::KEY_MOVE_TO_POINT_43,
+ InputAction::MOVE_TO_POINT_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 44),
- Input::KEY_MOVE_TO_POINT_44,
+ InputAction::MOVE_TO_POINT_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 45),
- Input::KEY_MOVE_TO_POINT_45,
+ InputAction::MOVE_TO_POINT_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 46),
- Input::KEY_MOVE_TO_POINT_46,
+ InputAction::MOVE_TO_POINT_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 47),
- Input::KEY_MOVE_TO_POINT_47,
+ InputAction::MOVE_TO_POINT_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 48),
- Input::KEY_MOVE_TO_POINT_48,
+ InputAction::MOVE_TO_POINT_48,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
@@ -1832,170 +1833,170 @@ static SetupActionData setupActionData8[] =
{
// TRANSLATORS: input action name
N_("Move & selection"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Move Up"),
- Input::KEY_GUI_UP,
+ InputAction::GUI_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Move Down"),
- Input::KEY_GUI_DOWN,
+ InputAction::GUI_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Move Left"),
- Input::KEY_GUI_LEFT,
+ InputAction::GUI_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Right"),
- Input::KEY_GUI_RIGHT,
+ InputAction::GUI_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Home"),
- Input::KEY_GUI_HOME,
+ InputAction::GUI_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move End"),
- Input::KEY_GUI_END,
+ InputAction::GUI_END,
"",
},
{
// TRANSLATORS: input action name
N_("Page up"),
- Input::KEY_GUI_PAGE_UP,
+ InputAction::GUI_PAGE_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Page down"),
- Input::KEY_GUI_PAGE_DOWN,
+ InputAction::GUI_PAGE_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Other"),
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Select"),
- Input::KEY_GUI_SELECT,
+ InputAction::GUI_SELECT,
"",
},
{
// TRANSLATORS: input action name
N_("Select2"),
- Input::KEY_GUI_SELECT2,
+ InputAction::GUI_SELECT2,
"",
},
{
// TRANSLATORS: input action name
N_("Cancel"),
- Input::KEY_GUI_CANCEL,
+ InputAction::GUI_CANCEL,
"",
},
{
// TRANSLATORS: input action name
N_("Delete"),
- Input::KEY_GUI_DELETE,
+ InputAction::GUI_DELETE,
"",
},
{
// TRANSLATORS: input action name
N_("Backspace"),
- Input::KEY_GUI_BACKSPACE,
+ InputAction::GUI_BACKSPACE,
"",
},
{
// TRANSLATORS: input action name
N_("Insert"),
- Input::KEY_GUI_INSERT,
+ InputAction::GUI_INSERT,
"",
},
{
// TRANSLATORS: input action name
N_("Tab"),
- Input::KEY_GUI_TAB,
+ InputAction::GUI_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Mod"),
- Input::KEY_GUI_MOD,
+ InputAction::GUI_MOD,
"",
},
{
// TRANSLATORS: input action name
N_("Ctrl"),
- Input::KEY_GUI_CTRL,
+ InputAction::GUI_CTRL,
"",
},
{
"B",
- Input::KEY_GUI_B,
+ InputAction::GUI_B,
"",
},
{
"C",
- Input::KEY_GUI_C,
+ InputAction::GUI_C,
"",
},
{
"D",
- Input::KEY_GUI_D,
+ InputAction::GUI_D,
"",
},
{
"E",
- Input::KEY_GUI_E,
+ InputAction::GUI_E,
"",
},
{
"F",
- Input::KEY_GUI_F,
+ InputAction::GUI_F,
"",
},
{
"H",
- Input::KEY_GUI_H,
+ InputAction::GUI_H,
"",
},
{
"K",
- Input::KEY_GUI_K,
+ InputAction::GUI_K,
"",
},
{
"U",
- Input::KEY_GUI_U,
+ InputAction::GUI_U,
"",
},
{
"V",
- Input::KEY_GUI_V,
+ InputAction::GUI_V,
"",
},
{
"W",
- Input::KEY_GUI_W,
+ InputAction::GUI_W,
"",
},
{
"",
- Input::KEY_NO_VALUE,
+ InputAction::NO_VALUE,
""
}
};
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 89bf2fcd2..b6d805b11 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -441,19 +441,19 @@ bool Viewport::leftMouseAction()
{
if (player_node->withinAttackRange(mHoverBeing) ||
inputManager.isActionActive(static_cast<int>(
- Input::KEY_ATTACK)))
+ InputAction::ATTACK)))
{
validateSpeed();
if (!mStatsReUpdated && player_node != mHoverBeing)
{
player_node->attack(mHoverBeing,
!inputManager.isActionActive(
- static_cast<int>(Input::KEY_STOP_ATTACK)));
+ static_cast<int>(InputAction::STOP_ATTACK)));
return true;
}
}
else if (!inputManager.isActionActive(static_cast<int>(
- Input::KEY_ATTACK)))
+ InputAction::ATTACK)))
{
validateSpeed();
if (!mStatsReUpdated && player_node != mHoverBeing)
@@ -473,7 +473,7 @@ bool Viewport::leftMouseAction()
}
// Just walk around
else if (!inputManager.isActionActive(static_cast<int>(
- Input::KEY_ATTACK)))
+ InputAction::ATTACK)))
{
validateSpeed();
player_node->stopAttack();
@@ -552,8 +552,8 @@ void Viewport::walkByMouse(const MouseEvent &event)
if (!mMap || !player_node)
return;
if (mPlayerFollowMouse
- && !inputManager.isActionActive(Input::KEY_STOP_ATTACK)
- && !inputManager.isActionActive(Input::KEY_UNTARGET))
+ && !inputManager.isActionActive(InputAction::STOP_ATTACK)
+ && !inputManager.isActionActive(InputAction::UNTARGET))
{
if (!mMouseDirectionMove)
mPlayerFollowMouse = false;
@@ -1088,8 +1088,8 @@ void Viewport::returnCamera()
void Viewport::validateSpeed()
{
if (!inputManager.isActionActive(static_cast<int>(
- Input::KEY_TARGET_ATTACK)) && !inputManager.isActionActive(
- static_cast<int>(Input::KEY_ATTACK)))
+ InputAction::TARGET_ATTACK)) && !inputManager.isActionActive(
+ static_cast<int>(InputAction::ATTACK)))
{
if (Game::instance())
Game::instance()->setValidSpeed();
diff --git a/src/gui/widgets/button.cpp b/src/gui/widgets/button.cpp
index 3b3c97911..661dfc66d 100644
--- a/src/gui/widgets/button.cpp
+++ b/src/gui/widgets/button.cpp
@@ -70,6 +70,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "resources/image.h"
@@ -674,7 +675,7 @@ void Button::keyPressed(KeyEvent& event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_SELECT)
+ if (action == InputAction::GUI_SELECT)
{
mKeyPressed = true;
event.consume();
@@ -685,7 +686,7 @@ void Button::keyReleased(KeyEvent& event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_SELECT && mKeyPressed)
+ if (action == InputAction::GUI_SELECT && mKeyPressed)
{
mKeyPressed = false;
if (mStick)
diff --git a/src/gui/widgets/checkbox.cpp b/src/gui/widgets/checkbox.cpp
index b9d74e067..48f603532 100644
--- a/src/gui/widgets/checkbox.cpp
+++ b/src/gui/widgets/checkbox.cpp
@@ -67,6 +67,7 @@
#include "client.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "resources/image.h"
@@ -241,7 +242,7 @@ void CheckBox::keyPressed(KeyEvent& event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_SELECT)
+ if (action == InputAction::GUI_SELECT)
{
toggleSelected();
event.consume();
diff --git a/src/gui/widgets/desktop.cpp b/src/gui/widgets/desktop.cpp
index a1158a59b..0a0b98b4c 100644
--- a/src/gui/widgets/desktop.cpp
+++ b/src/gui/widgets/desktop.cpp
@@ -209,5 +209,5 @@ void Desktop::setBestFittingWallpaper()
void Desktop::handleLink(const std::string &link, MouseEvent *event A_UNUSED)
{
if (link == "copyright")
- inputManager.executeAction(Input::KEY_WINDOW_ABOUT);
+ inputManager.executeAction(InputAction::WINDOW_ABOUT);
}
diff --git a/src/gui/widgets/dropdown.cpp b/src/gui/widgets/dropdown.cpp
index 65a5b10c9..71e546faa 100644
--- a/src/gui/widgets/dropdown.cpp
+++ b/src/gui/widgets/dropdown.cpp
@@ -26,6 +26,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/gui.h"
@@ -317,24 +318,24 @@ void DropDown::keyPressed(KeyEvent& event)
const int actionId = event.getActionId();
switch (actionId)
{
- case Input::KEY_GUI_SELECT:
- case Input::KEY_GUI_SELECT2:
+ case InputAction::GUI_SELECT:
+ case InputAction::GUI_SELECT2:
dropDown();
break;
- case Input::KEY_GUI_UP:
+ case InputAction::GUI_UP:
setSelected(getSelected() - 1);
break;
- case Input::KEY_GUI_DOWN:
+ case InputAction::GUI_DOWN:
setSelected(getSelected() + 1);
break;
- case Input::KEY_GUI_HOME:
+ case InputAction::GUI_HOME:
setSelected(0);
break;
- case Input::KEY_GUI_END:
+ case InputAction::GUI_END:
if (mPopup->getListModel())
{
setSelected(mPopup->getListModel()->
diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp
index 9d9aa8d92..79a4021a4 100644
--- a/src/gui/widgets/emoteshortcutcontainer.cpp
+++ b/src/gui/widgets/emoteshortcutcontainer.cpp
@@ -125,7 +125,7 @@ void EmoteShortcutContainer::draw(Graphics *graphics)
// Draw emote keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
- Input::KEY_EMOTE_1 + i);
+ InputAction::EMOTE_1 + i);
font->drawString(graphics, key, emoteX + 2, emoteY + 2);
}
diff --git a/src/gui/widgets/guitable.cpp b/src/gui/widgets/guitable.cpp
index 9aa17c512..ba2c36713 100644
--- a/src/gui/widgets/guitable.cpp
+++ b/src/gui/widgets/guitable.cpp
@@ -28,6 +28,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "listeners/guitableactionlistener.h"
@@ -370,38 +371,38 @@ void GuiTable::keyPressed(KeyEvent& event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_SELECT)
+ if (action == InputAction::GUI_SELECT)
{
distributeActionEvent();
event.consume();
}
- else if (action == Input::KEY_GUI_UP)
+ else if (action == InputAction::GUI_UP)
{
setSelectedRow(mSelectedRow - 1);
event.consume();
}
- else if (action == Input::KEY_GUI_DOWN)
+ else if (action == InputAction::GUI_DOWN)
{
setSelectedRow(mSelectedRow + 1);
event.consume();
}
- else if (action == Input::KEY_GUI_LEFT)
+ else if (action == InputAction::GUI_LEFT)
{
setSelectedColumn(mSelectedColumn - 1);
event.consume();
}
- else if (action == Input::KEY_GUI_RIGHT)
+ else if (action == InputAction::GUI_RIGHT)
{
setSelectedColumn(mSelectedColumn + 1);
event.consume();
}
- else if (action == Input::KEY_GUI_HOME)
+ else if (action == InputAction::GUI_HOME)
{
setSelectedRow(0);
setSelectedColumn(0);
event.consume();
}
- else if (action == Input::KEY_GUI_END && mModel)
+ else if (action == InputAction::GUI_END && mModel)
{
setSelectedRow(mModel->getRows() - 1);
setSelectedColumn(mModel->getColumns() - 1);
diff --git a/src/gui/widgets/inttextfield.cpp b/src/gui/widgets/inttextfield.cpp
index 160cfe5de..fcec92a39 100644
--- a/src/gui/widgets/inttextfield.cpp
+++ b/src/gui/widgets/inttextfield.cpp
@@ -28,6 +28,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "utils/stringutils.h"
@@ -57,7 +58,8 @@ void IntTextField::keyPressed(KeyEvent &event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_DELETE || action == Input::KEY_GUI_BACKSPACE)
+ if (action == InputAction::GUI_DELETE
+ || action == InputAction::GUI_BACKSPACE)
{
setText(std::string());
if (mSendAlwaysEvents)
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index a993afcd0..4cf0e76f7 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -149,7 +149,7 @@ void ItemShortcutContainer::draw(Graphics *graphics)
// Draw item keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
- Input::KEY_SHORTCUT_1 + i);
+ InputAction::SHORTCUT_1 + i);
graphics->setColorAll(mForegroundColor, mForegroundColor);
font->drawString(graphics, key, itemX + 2, itemY + 2);
diff --git a/src/gui/widgets/listbox.cpp b/src/gui/widgets/listbox.cpp
index ceb3c1669..ab5e8dccb 100644
--- a/src/gui/widgets/listbox.cpp
+++ b/src/gui/widgets/listbox.cpp
@@ -67,6 +67,7 @@
#include "client.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "listeners/selectionlistener.h"
@@ -230,12 +231,12 @@ void ListBox::draw(Graphics *graphics)
void ListBox::keyPressed(KeyEvent &event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_SELECT)
+ if (action == InputAction::GUI_SELECT)
{
distributeActionEvent();
event.consume();
}
- else if (action == Input::KEY_GUI_UP)
+ else if (action == InputAction::GUI_UP)
{
if (mSelected > 0)
setSelected(mSelected - 1);
@@ -243,7 +244,7 @@ void ListBox::keyPressed(KeyEvent &event)
setSelected(getListModel()->getNumberOfElements() - 1);
event.consume();
}
- else if (action == Input::KEY_GUI_DOWN)
+ else if (action == InputAction::GUI_DOWN)
{
const int num = getListModel()->getNumberOfElements() - 1;
if (mSelected < num)
@@ -252,12 +253,12 @@ void ListBox::keyPressed(KeyEvent &event)
setSelected(0);
event.consume();
}
- else if (action == Input::KEY_GUI_HOME)
+ else if (action == InputAction::GUI_HOME)
{
setSelected(0);
event.consume();
}
- else if (action == Input::KEY_GUI_END && getListModel())
+ else if (action == InputAction::GUI_END && getListModel())
{
setSelected(getListModel()->getNumberOfElements() - 1);
event.consume();
diff --git a/src/gui/widgets/radiobutton.cpp b/src/gui/widgets/radiobutton.cpp
index ad1b5d902..87621e945 100644
--- a/src/gui/widgets/radiobutton.cpp
+++ b/src/gui/widgets/radiobutton.cpp
@@ -67,6 +67,7 @@
#include "client.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "resources/image.h"
@@ -240,7 +241,7 @@ void RadioButton::mouseExited(MouseEvent& event A_UNUSED)
void RadioButton::keyPressed(KeyEvent& event)
{
const int action = event.getActionId();
- if (action == Input::KEY_GUI_SELECT)
+ if (action == InputAction::GUI_SELECT)
{
setSelected(true);
distributeActionEvent();
diff --git a/src/gui/widgets/slider.cpp b/src/gui/widgets/slider.cpp
index 77ae38931..848027c94 100644
--- a/src/gui/widgets/slider.cpp
+++ b/src/gui/widgets/slider.cpp
@@ -70,6 +70,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/gui.h"
@@ -409,13 +410,13 @@ void Slider::keyPressed(KeyEvent& event)
if (mOrientation == HORIZONTAL)
{
- if (action == Input::KEY_GUI_RIGHT)
+ if (action == InputAction::GUI_RIGHT)
{
setValue(mValue + mStepLength);
distributeActionEvent();
event.consume();
}
- else if (action == Input::KEY_GUI_LEFT)
+ else if (action == InputAction::GUI_LEFT)
{
setValue(mValue - mStepLength);
distributeActionEvent();
@@ -424,13 +425,13 @@ void Slider::keyPressed(KeyEvent& event)
}
else
{
- if (action == Input::KEY_GUI_UP)
+ if (action == InputAction::GUI_UP)
{
setValue(mValue + mStepLength);
distributeActionEvent();
event.consume();
}
- else if (action == Input::KEY_GUI_DOWN)
+ else if (action == InputAction::GUI_DOWN)
{
setValue(mValue - mStepLength);
distributeActionEvent();
diff --git a/src/gui/widgets/tabbedarea.cpp b/src/gui/widgets/tabbedarea.cpp
index f99f6ccc8..81cf34dd2 100644
--- a/src/gui/widgets/tabbedarea.cpp
+++ b/src/gui/widgets/tabbedarea.cpp
@@ -67,6 +67,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/gui.h"
@@ -728,7 +729,7 @@ void TabbedArea::keyPressed(KeyEvent& event)
const int actionId = event.getActionId();
- if (actionId == Input::KEY_GUI_LEFT)
+ if (actionId == InputAction::GUI_LEFT)
{
int index = getSelectedTabIndex();
index--;
@@ -740,7 +741,7 @@ void TabbedArea::keyPressed(KeyEvent& event)
event.consume();
}
- else if (actionId == Input::KEY_GUI_RIGHT)
+ else if (actionId == InputAction::GUI_RIGHT)
{
int index = getSelectedTabIndex();
index++;
diff --git a/src/gui/widgets/tabs/setup_input.cpp b/src/gui/widgets/tabs/setup_input.cpp
index 4fae66b47..97aa7421f 100644
--- a/src/gui/widgets/tabs/setup_input.cpp
+++ b/src/gui/widgets/tabs/setup_input.cpp
@@ -177,7 +177,7 @@ void Setup_Input::action(const ActionEvent &event)
if (i >= 0 && i < mActionDataSize[selectedData])
{
if (setupActionData[selectedData][i].actionId
- == static_cast<int>(Input::KEY_NO_VALUE))
+ == static_cast<int>(InputAction::NO_VALUE))
{
mAssignKeyButton->setEnabled(false);
mUnassignKeyButton->setEnabled(false);
@@ -215,7 +215,7 @@ void Setup_Input::action(const ActionEvent &event)
inputManager.setNewKeyIndex(ik);
refreshAssignedKey(mKeyList->getSelected());
inputManager.unassignKey();
- inputManager.setNewKeyIndex(static_cast<int>(Input::KEY_NO_VALUE));
+ inputManager.setNewKeyIndex(static_cast<int>(InputAction::NO_VALUE));
}
mAssignKeyButton->setEnabled(true);
}
@@ -260,7 +260,7 @@ void Setup_Input::refreshAssignedKey(const int index)
{
const int selectedData = mKeyListModel->getSelectedData();
const SetupActionData &key = setupActionData[selectedData][index];
- if (key.actionId == static_cast<int>(Input::KEY_NO_VALUE))
+ if (key.actionId == static_cast<int>(InputAction::NO_VALUE))
{
const std::string str(" \342\200\225\342\200\225\342\200\225"
"\342\200\225\342\200\225 ");
@@ -328,7 +328,7 @@ void Setup_Input::keyUnresolved()
if (mKeySetting)
{
newKeyCallback(inputManager.getNewKeyIndex());
- inputManager.setNewKeyIndex(static_cast<int>(Input::KEY_NO_VALUE));
+ inputManager.setNewKeyIndex(static_cast<int>(InputAction::NO_VALUE));
}
}
@@ -355,17 +355,17 @@ void Setup_Input::fixTranslation(SetupActionData *const actionDatas,
void Setup_Input::fixTranslations()
{
- fixTranslation(setupActionData1, static_cast<int>(Input::KEY_SHORTCUT_1),
- static_cast<int>(Input::KEY_SHORTCUT_20), "Item Shortcut %d");
+ fixTranslation(setupActionData1, static_cast<int>(InputAction::SHORTCUT_1),
+ static_cast<int>(InputAction::SHORTCUT_20), "Item Shortcut %d");
- fixTranslation(setupActionData3, static_cast<int>(Input::KEY_EMOTE_1),
- static_cast<int>(Input::KEY_EMOTE_48), "Emote Shortcut %d");
+ fixTranslation(setupActionData3, static_cast<int>(InputAction::EMOTE_1),
+ static_cast<int>(InputAction::EMOTE_48), "Emote Shortcut %d");
- fixTranslation(setupActionData4, static_cast<int>(Input::KEY_OUTFIT_1),
- static_cast<int>(Input::KEY_OUTFIT_48), "Outfit Shortcut %d");
+ fixTranslation(setupActionData4, static_cast<int>(InputAction::OUTFIT_1),
+ static_cast<int>(InputAction::OUTFIT_48), "Outfit Shortcut %d");
fixTranslation(setupActionData7, static_cast<int>(
- Input::KEY_MOVE_TO_POINT_1),
- static_cast<int>(Input::KEY_MOVE_TO_POINT_48),
+ InputAction::MOVE_TO_POINT_1),
+ static_cast<int>(InputAction::MOVE_TO_POINT_48),
"Move to point Shortcut %d");
}
diff --git a/src/gui/widgets/textbox.cpp b/src/gui/widgets/textbox.cpp
index 917c613c5..23fa63a07 100644
--- a/src/gui/widgets/textbox.cpp
+++ b/src/gui/widgets/textbox.cpp
@@ -65,6 +65,7 @@
#include "gui/widgets/textbox.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/gui.h"
@@ -256,7 +257,7 @@ void TextBox::keyPressed(KeyEvent& event)
switch (action)
{
- case Input::KEY_GUI_LEFT:
+ case InputAction::GUI_LEFT:
{
--mCaretColumn;
if (mCaretColumn < 0)
@@ -277,7 +278,7 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_RIGHT:
+ case InputAction::GUI_RIGHT:
{
++mCaretColumn;
if (mCaretColumn > static_cast<int>(mTextRows[mCaretRow].size()))
@@ -302,28 +303,28 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_DOWN:
+ case InputAction::GUI_DOWN:
{
setCaretRow(mCaretRow + 1);
break;
}
- case Input::KEY_GUI_UP:
+ case InputAction::GUI_UP:
{
setCaretRow(mCaretRow - 1);
break;
}
- case Input::KEY_GUI_HOME:
+ case InputAction::GUI_HOME:
{
mCaretColumn = 0;
break;
}
- case Input::KEY_GUI_END:
+ case InputAction::GUI_END:
{
mCaretColumn = static_cast<int>(mTextRows[mCaretRow].size());
break;
}
- case Input::KEY_GUI_SELECT2:
+ case InputAction::GUI_SELECT2:
{
if (mEditable)
{
@@ -337,7 +338,7 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_BACKSPACE:
+ case InputAction::GUI_BACKSPACE:
{
if (mCaretColumn != 0 && mEditable)
{
@@ -355,7 +356,7 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_DELETE:
+ case InputAction::GUI_DELETE:
{
if (mCaretColumn < static_cast<int>(
mTextRows[mCaretRow].size()) && mEditable)
@@ -373,7 +374,7 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_PAGE_UP:
+ case InputAction::GUI_PAGE_UP:
{
Widget *const par = getParent();
@@ -389,7 +390,7 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_PAGE_DOWN:
+ case InputAction::GUI_PAGE_DOWN:
{
Widget *const par = getParent();
@@ -406,7 +407,7 @@ void TextBox::keyPressed(KeyEvent& event)
break;
}
- case Input::KEY_GUI_TAB:
+ case InputAction::GUI_TAB:
{
if (mEditable)
{
diff --git a/src/gui/widgets/textfield.cpp b/src/gui/widgets/textfield.cpp
index 7aec5e4fc..14faad2f0 100644
--- a/src/gui/widgets/textfield.cpp
+++ b/src/gui/widgets/textfield.cpp
@@ -327,7 +327,7 @@ void TextField::keyPressed(KeyEvent &event)
const int action = event.getActionId();
if (!inputManager.isActionActive(static_cast<int>(
- Input::KEY_GUI_CTRL)))
+ InputAction::GUI_CTRL)))
{
if (!handleNormalKeys(action, consumed))
{
@@ -353,7 +353,7 @@ bool TextField::handleNormalKeys(const int action, bool &consumed)
{
switch (action)
{
- case Input::KEY_GUI_LEFT:
+ case InputAction::GUI_LEFT:
{
consumed = true;
while (mCaretPosition > 0)
@@ -365,7 +365,7 @@ bool TextField::handleNormalKeys(const int action, bool &consumed)
break;
}
- case Input::KEY_GUI_RIGHT:
+ case InputAction::GUI_RIGHT:
{
consumed = true;
const unsigned sz = static_cast<unsigned>(mText.size());
@@ -381,7 +381,7 @@ bool TextField::handleNormalKeys(const int action, bool &consumed)
break;
}
- case Input::KEY_GUI_DELETE:
+ case InputAction::GUI_DELETE:
{
consumed = true;
unsigned sz = static_cast<unsigned>(mText.size());
@@ -398,28 +398,28 @@ bool TextField::handleNormalKeys(const int action, bool &consumed)
break;
}
- case Input::KEY_GUI_BACKSPACE:
+ case InputAction::GUI_BACKSPACE:
consumed = true;
deleteCharLeft(mText, &mCaretPosition);
break;
- case Input::KEY_GUI_SELECT2:
+ case InputAction::GUI_SELECT2:
distributeActionEvent();
consumed = true;
fixScroll();
return false;
- case Input::KEY_GUI_HOME:
+ case InputAction::GUI_HOME:
mCaretPosition = 0;
consumed = true;
break;
- case Input::KEY_GUI_END:
+ case InputAction::GUI_END:
mCaretPosition = static_cast<unsigned>(mText.size());
consumed = true;
break;
- case Input::KEY_GUI_TAB:
+ case InputAction::GUI_TAB:
if (mLoseFocusOnTab)
return false;
consumed = true;
@@ -435,19 +435,19 @@ void TextField::handleCtrlKeys(const int action, bool &consumed)
{
switch (action)
{
- case Input::KEY_GUI_LEFT:
+ case InputAction::GUI_LEFT:
{
moveCaretWordBack();
consumed = true;
break;
}
- case Input::KEY_GUI_RIGHT:
+ case InputAction::GUI_RIGHT:
{
moveCaretWordForward();
consumed = true;
break;
}
- case Input::KEY_GUI_B:
+ case InputAction::GUI_B:
{
if (mAllowSpecialActions)
{
@@ -456,49 +456,49 @@ void TextField::handleCtrlKeys(const int action, bool &consumed)
}
break;
}
- case Input::KEY_GUI_F:
+ case InputAction::GUI_F:
{
moveCaretForward();
consumed = true;
break;
}
- case Input::KEY_GUI_D:
+ case InputAction::GUI_D:
{
caretDelete();
consumed = true;
break;
}
- case Input::KEY_GUI_E:
+ case InputAction::GUI_E:
{
mCaretPosition = static_cast<int>(mText.size());
consumed = true;
break;
}
- case Input::KEY_GUI_H:
+ case InputAction::GUI_H:
{
deleteCharLeft(mText, &mCaretPosition);
consumed = true;
break;
}
- case Input::KEY_GUI_K:
+ case InputAction::GUI_K:
{
mText = mText.substr(0, mCaretPosition);
consumed = true;
break;
}
- case Input::KEY_GUI_U:
+ case InputAction::GUI_U:
{
caretDeleteToStart();
consumed = true;
break;
}
- case Input::KEY_GUI_C:
+ case InputAction::GUI_C:
{
handleCopy();
consumed = true;
break;
}
- case Input::KEY_GUI_V:
+ case InputAction::GUI_V:
{
#ifdef USE_SDL2
handlePaste();
@@ -512,7 +512,7 @@ void TextField::handleCtrlKeys(const int action, bool &consumed)
consumed = true;
break;
}
- case Input::KEY_GUI_W:
+ case InputAction::GUI_W:
{
caretDeleteWord();
consumed = true;
@@ -699,7 +699,7 @@ void TextField::mousePressed(MouseEvent &event)
{
#ifdef ANDROID
if (!client->isKeyboardVisible())
- inputManager.executeAction(Input::KEY_SHOW_KEYBOARD);
+ inputManager.executeAction(InputAction::SHOW_KEYBOARD);
#endif
event.consume();
if (event.getButton() == MouseButton::RIGHT)
@@ -736,7 +736,7 @@ void TextField::focusGained(const Event &event A_UNUSED)
{
#ifdef ANDROID
if (!client->isKeyboardVisible())
- inputManager.executeAction(Input::KEY_SHOW_KEYBOARD);
+ inputManager.executeAction(InputAction::SHOW_KEYBOARD);
#endif
}
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index cb8e0c84d..b30306c3f 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -68,24 +68,24 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
setFocusable(false);
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
- _("Who is online"), x, h, Input::KEY_WINDOW_ONLINE);
+ _("Who is online"), x, h, InputAction::WINDOW_ONLINE);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
- _("Help"), x, h, Input::KEY_WINDOW_HELP);
+ _("Help"), x, h, InputAction::WINDOW_HELP);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
- _("Quests"), x, h, Input::KEY_WINDOW_QUESTS);
+ _("Quests"), x, h, InputAction::WINDOW_QUESTS);
// TRANSLATORS: short button name for bot checker window.
addButton(N_("BC"),
- _("Bot checker"), x, h, Input::KEY_WINDOW_BOT_CHECKER, false);
+ _("Bot checker"), x, h, InputAction::WINDOW_BOT_CHECKER, false);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
- _("Kill stats"), x, h, Input::KEY_WINDOW_KILLS);
+ _("Kill stats"), x, h, InputAction::WINDOW_KILLS);
addButton(":-)",
- _("Smilies"), x, h, Input::KEY_WINDOW_EMOTE_SHORTCUT);
+ _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
- _("Chat"), x, h, Input::KEY_WINDOW_CHAT,
+ _("Chat"), x, h, InputAction::WINDOW_CHAT,
#ifdef ANDROID
true);
#else
@@ -93,56 +93,56 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
#endif
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
- _("Status"), x, h, Input::KEY_WINDOW_STATUS);
+ _("Status"), x, h, InputAction::WINDOW_STATUS);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
- _("Equipment"), x, h, Input::KEY_WINDOW_EQUIPMENT);
+ _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
- _("Inventory"), x, h, Input::KEY_WINDOW_INVENTORY);
+ _("Inventory"), x, h, InputAction::WINDOW_INVENTORY);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
- _("Map"), x, h, Input::KEY_WINDOW_MINIMAP, false);
+ _("Map"), x, h, InputAction::WINDOW_MINIMAP, false);
if (skillDialog->hasSkills())
{
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
- _("Skills"), x, h, Input::KEY_WINDOW_SKILL);
+ _("Skills"), x, h, InputAction::WINDOW_SKILL);
}
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
// TRANSLATORS: full button name
- _("Social"), x, h, Input::KEY_WINDOW_SOCIAL);
+ _("Social"), x, h, InputAction::WINDOW_SOCIAL);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
// TRANSLATORS: full button name
- _("Shortcuts"), x, h, Input::KEY_WINDOW_SHORTCUT);
+ _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
// TRANSLATORS: full button name
- _("Spells"), x, h, Input::KEY_WINDOW_SPELLS);
+ _("Spells"), x, h, InputAction::WINDOW_SPELLS);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
// TRANSLATORS: full button name
- _("Drop"), x, h, Input::KEY_WINDOW_DROP, false);
+ _("Drop"), x, h, InputAction::WINDOW_DROP, false);
// TRANSLATORS: short button name for did you know window.
addButton(N_("YK"),
// TRANSLATORS: full button name
- _("Did you know"), x, h, Input::KEY_WINDOW_DIDYOUKNOW, false);
+ _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, false);
// TRANSLATORS: short button name for shop window.
addButton(N_("SHP"),
// TRANSLATORS: full button name
- _("Shop"), x, h, Input::KEY_WINDOW_SHOP, false);
+ _("Shop"), x, h, InputAction::WINDOW_SHOP, false);
// TRANSLATORS: short button name for outfits window.
addButton(N_("OU"),
// TRANSLATORS: full button name
- _("Outfits"), x, h, Input::KEY_WINDOW_OUTFIT, false);
+ _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, false);
// TRANSLATORS: short button name for debug window.
addButton(N_("DBG"),
// TRANSLATORS: full button name
- _("Debug"), x, h, Input::KEY_WINDOW_DEBUG,
+ _("Debug"), x, h, InputAction::WINDOW_DEBUG,
#ifdef ANDROID
true);
#else
@@ -151,11 +151,11 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for windows list menu.
addButton(N_("WIN"),
// TRANSLATORS: full button name
- _("Windows"), x, h, Input::KEY_SHOW_WINDOWS, false);
+ _("Windows"), x, h, InputAction::SHOW_WINDOWS, false);
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
// TRANSLATORS: full button name
- _("Setup"), x, h, Input::KEY_WINDOW_SETUP);
+ _("Setup"), x, h, InputAction::WINDOW_SETUP);
x += mPadding - mSpacing;
if (mainGraphics)
@@ -233,7 +233,7 @@ void WindowMenu::addButton(const char *const text,
h = btn->getHeight() + 2 * mPadding;
mButtons.push_back(btn);
mButtonNames[text] = new ButtonInfo(btn, key, visible);
- if (key != Input::KEY_SHOW_WINDOWS)
+ if (key != InputAction::SHOW_WINDOWS)
mButtonTexts.push_back(new ButtonText(description, key));
}
@@ -285,7 +285,7 @@ void WindowMenu::mouseMoved(MouseEvent &event)
const int y = event.getY();
const int key = btn->getTag();
const Rect &rect = mDimension;
- if (key != Input::KEY_NO_VALUE)
+ if (key != InputAction::NO_VALUE)
{
mTextPopup->show(x + rect.x, y + rect.y, btn->getDescription(),
// TRANSLATORS: short key name
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index cc254bce0..e8f92e343 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -26,6 +26,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/windows/okdialog.h"
@@ -665,7 +666,7 @@ void CharCreateDialog::keyPressed(KeyEvent &event)
const int actionId = event.getActionId();
switch (actionId)
{
- case Input::KEY_GUI_CANCEL:
+ case InputAction::GUI_CANCEL:
event.consume();
action(ActionEvent(mCancelButton,
mCancelButton->getActionEventId()));
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp
index 74a135bab..73ebb90b6 100644
--- a/src/gui/windows/charselectdialog.cpp
+++ b/src/gui/windows/charselectdialog.cpp
@@ -28,6 +28,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "being/attributes.h"
@@ -297,13 +298,13 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
const int actionId = event.getActionId();
switch (actionId)
{
- case Input::KEY_GUI_CANCEL:
+ case InputAction::GUI_CANCEL:
event.consume();
action(ActionEvent(mSwitchLoginButton,
mSwitchLoginButton->getActionEventId()));
break;
- case Input::KEY_GUI_RIGHT:
+ case InputAction::GUI_RIGHT:
{
event.consume();
int idx = mCharacterView->getSelected();
@@ -318,7 +319,7 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
break;
}
- case Input::KEY_GUI_LEFT:
+ case InputAction::GUI_LEFT:
{
event.consume();
int idx = mCharacterView->getSelected();
@@ -333,7 +334,7 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
break;
}
- case Input::KEY_GUI_UP:
+ case InputAction::GUI_UP:
{
event.consume();
int idx = mCharacterView->getSelected();
@@ -348,7 +349,7 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
break;
}
- case Input::KEY_GUI_DOWN:
+ case InputAction::GUI_DOWN:
{
event.consume();
int idx = mCharacterView->getSelected();
@@ -363,7 +364,7 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
break;
}
- case Input::KEY_GUI_DELETE:
+ case InputAction::GUI_DELETE:
{
event.consume();
const int idx = mCharacterView->getSelected();
@@ -375,7 +376,7 @@ void CharSelectDialog::keyPressed(KeyEvent &event)
break;
}
- case Input::KEY_GUI_SELECT:
+ case InputAction::GUI_SELECT:
{
event.consume();
use(mCharacterView->getSelected());
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index 262700fc6..bd0f68453 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -662,7 +662,7 @@ void ChatWindow::mousePressed(MouseEvent &event)
{
event.consume();
if (inputManager.isActionActive(static_cast<int>(
- Input::KEY_CHAT_MOD)))
+ InputAction::CHAT_MOD)))
{
ChatTab *const wTab = dynamic_cast<WhisperTab*>(tab);
if (wTab)
@@ -721,7 +721,7 @@ void ChatWindow::keyPressed(KeyEvent &event)
{
const int actionId = event.getActionId();
std::string temp;
- if (actionId == static_cast<int>(Input::KEY_GUI_DOWN))
+ if (actionId == static_cast<int>(InputAction::GUI_DOWN))
{
if (mCurHist != mHistory.end())
{
@@ -745,7 +745,7 @@ void ChatWindow::keyPressed(KeyEvent &event)
mChatInput->setText("");
}
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_UP) &&
+ else if (actionId == static_cast<int>(InputAction::GUI_UP) &&
mCurHist != mHistory.begin() && !mHistory.empty())
{
// Move backward through the history
@@ -754,7 +754,7 @@ void ChatWindow::keyPressed(KeyEvent &event)
mChatInput->setCaretPosition(static_cast<unsigned>(
mChatInput->getText().length()));
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_INSERT) &&
+ else if (actionId == static_cast<int>(InputAction::GUI_INSERT) &&
mChatInput->getText() != "")
{
// Add the current message to the history and clear the text
@@ -763,18 +763,18 @@ void ChatWindow::keyPressed(KeyEvent &event)
mCurHist = mHistory.end();
mChatInput->setText("");
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_TAB) &&
+ else if (actionId == static_cast<int>(InputAction::GUI_TAB) &&
!mChatInput->getText().empty())
{
autoComplete();
return;
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL) &&
+ else if (actionId == static_cast<int>(InputAction::GUI_CANCEL) &&
mChatInput->isVisibleLocal())
{
mChatInput->processVisible(false);
}
- else if (actionId == static_cast<int>(Input::KEY_CHAT_PREV_HISTORY) &&
+ else if (actionId == static_cast<int>(InputAction::CHAT_PREV_HISTORY) &&
mChatInput->isVisibleLocal())
{
const ChatTab *const tab = getFocused();
@@ -806,7 +806,7 @@ void ChatWindow::keyPressed(KeyEvent &event)
mChatInput->getText().length()));
}
}
- else if (actionId == static_cast<int>(Input::KEY_CHAT_NEXT_HISTORY) &&
+ else if (actionId == static_cast<int>(InputAction::CHAT_NEXT_HISTORY) &&
mChatInput->isVisibleLocal())
{
const ChatTab *const tab = getFocused();
@@ -842,7 +842,7 @@ void ChatWindow::keyPressed(KeyEvent &event)
mChatInput->getText().length()));
}
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_F1))
+ else if (actionId == static_cast<int>(InputAction::GUI_F1))
{
if (emoteWindow)
{
@@ -852,21 +852,21 @@ void ChatWindow::keyPressed(KeyEvent &event)
emoteWindow->show();
}
}
- ifKey(Input::KEY_GUI_F2, "\u2318")
- ifKey(Input::KEY_GUI_F3, "\u263A")
- ifKey(Input::KEY_GUI_F4, "\u2665")
- ifKey(Input::KEY_GUI_F5, "\u266A")
- ifKey(Input::KEY_GUI_F6, "\u266B")
- ifKey(Input::KEY_GUI_F7, "\u26A0")
- ifKey(Input::KEY_GUI_F8, "\u2622")
- ifKey(Input::KEY_GUI_F9, "\u262E")
- ifKey(Input::KEY_GUI_F10, "\u2605")
- ifKey(Input::KEY_GUI_F11, "\u2618")
- ifKey(Input::KEY_GUI_F12, "\u2592")
-
- if (inputManager.isActionActive(static_cast<int>(Input::KEY_GUI_CTRL)))
- {
- if (actionId == static_cast<int>(Input::KEY_GUI_B))
+ ifKey(InputAction::GUI_F2, "\u2318")
+ ifKey(InputAction::GUI_F3, "\u263A")
+ ifKey(InputAction::GUI_F4, "\u2665")
+ ifKey(InputAction::GUI_F5, "\u266A")
+ ifKey(InputAction::GUI_F6, "\u266B")
+ ifKey(InputAction::GUI_F7, "\u26A0")
+ ifKey(InputAction::GUI_F8, "\u2622")
+ ifKey(InputAction::GUI_F9, "\u262E")
+ ifKey(InputAction::GUI_F10, "\u2605")
+ ifKey(InputAction::GUI_F11, "\u2618")
+ ifKey(InputAction::GUI_F12, "\u2592")
+
+ if (inputManager.isActionActive(static_cast<int>(InputAction::GUI_CTRL)))
+ {
+ if (actionId == static_cast<int>(InputAction::GUI_B))
{
std::string inputText = mChatInput->getTextBeforeCaret();
toLower(inputText);
diff --git a/src/gui/windows/editserverdialog.cpp b/src/gui/windows/editserverdialog.cpp
index 516efea4d..da0de7026 100644
--- a/src/gui/windows/editserverdialog.cpp
+++ b/src/gui/windows/editserverdialog.cpp
@@ -23,6 +23,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/models/typelistmodel.h"
@@ -256,12 +257,12 @@ void EditServerDialog::keyPressed(KeyEvent &event)
const int actionId = event.getActionId();
- if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL))
+ if (actionId == static_cast<int>(InputAction::GUI_CANCEL))
{
scheduleDelete();
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT)
- || actionId == static_cast<int>(Input::KEY_GUI_SELECT2))
+ else if (actionId == static_cast<int>(InputAction::GUI_SELECT)
+ || actionId == static_cast<int>(InputAction::GUI_SELECT2))
{
action(ActionEvent(nullptr, mOkButton->getActionEventId()));
}
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index ee920f8a1..2049d2a12 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -396,7 +396,7 @@ void InventoryWindow::action(const ActionEvent &event)
return;
if (inputManager.isActionActive(static_cast<int>(
- Input::KEY_STOP_ATTACK)))
+ InputAction::STOP_ATTACK)))
{
PlayerInfo::dropItem(item, item->getQuantity(), true);
}
@@ -445,11 +445,11 @@ void InventoryWindow::mouseClicked(MouseEvent &event)
gui->resetClickCount();
const bool mod = (isStorageActive() && inputManager.isActionActive(
- static_cast<int>(Input::KEY_STOP_ATTACK)));
+ static_cast<int>(InputAction::STOP_ATTACK)));
const bool mod2 = (tradeWindow && tradeWindow->isWindowVisible()
&& inputManager.isActionActive(static_cast<int>(
- Input::KEY_STOP_ATTACK)));
+ InputAction::STOP_ATTACK)));
if (!mod && !mod2 && event.getButton() == MouseButton::RIGHT)
{
@@ -584,13 +584,13 @@ void InventoryWindow::mouseExited(MouseEvent &event A_UNUSED)
void InventoryWindow::keyPressed(KeyEvent &event)
{
- if (event.getActionId() == static_cast<int>(Input::KEY_GUI_MOD))
+ if (event.getActionId() == static_cast<int>(InputAction::GUI_MOD))
mSplit = true;
}
void InventoryWindow::keyReleased(KeyEvent &event)
{
- if (event.getActionId() == static_cast<int>(Input::KEY_GUI_MOD))
+ if (event.getActionId() == static_cast<int>(InputAction::GUI_MOD))
mSplit = false;
}
diff --git a/src/gui/windows/logindialog.cpp b/src/gui/windows/logindialog.cpp
index 99354f4fb..f03507320 100644
--- a/src/gui/windows/logindialog.cpp
+++ b/src/gui/windows/logindialog.cpp
@@ -27,6 +27,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "listeners/openurllistener.h"
@@ -245,12 +246,12 @@ void LoginDialog::keyPressed(KeyEvent &event)
}
const int actionId = event.getActionId();
- if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL))
+ if (actionId == static_cast<int>(InputAction::GUI_CANCEL))
{
action(ActionEvent(nullptr, mServerButton->getActionEventId()));
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT)
- || actionId == static_cast<int>(Input::KEY_GUI_SELECT2))
+ else if (actionId == static_cast<int>(InputAction::GUI_SELECT)
+ || actionId == static_cast<int>(InputAction::GUI_SELECT2))
{
action(ActionEvent(nullptr, mLoginButton->getActionEventId()));
}
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp
index fb2b4a4e7..f9ac83ada 100644
--- a/src/gui/windows/outfitwindow.cpp
+++ b/src/gui/windows/outfitwindow.cpp
@@ -529,7 +529,7 @@ std::string OutfitWindow::keyName(const int number)
if (number < 0 || number >= SHORTCUT_EMOTES)
return "";
return inputManager.getKeyStringLong(static_cast<int>(
- Input::KEY_EMOTE_1) + number);
+ InputAction::EMOTE_1) + number);
}
void OutfitWindow::next()
diff --git a/src/gui/windows/quitdialog.cpp b/src/gui/windows/quitdialog.cpp
index e3276fae6..c34801c8e 100644
--- a/src/gui/windows/quitdialog.cpp
+++ b/src/gui/windows/quitdialog.cpp
@@ -30,6 +30,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/viewport.h"
@@ -208,17 +209,17 @@ void QuitDialog::keyPressed(KeyEvent &event)
switch (actionId)
{
- case Input::KEY_GUI_SELECT:
- case Input::KEY_GUI_SELECT2:
+ case InputAction::GUI_SELECT:
+ case InputAction::GUI_SELECT2:
action(ActionEvent(nullptr, mOkButton->getActionEventId()));
break;
- case Input::KEY_GUI_CANCEL:
+ case InputAction::GUI_CANCEL:
action(ActionEvent(nullptr, mCancelButton->getActionEventId()));
break;
- case Input::KEY_GUI_UP:
+ case InputAction::GUI_UP:
dir = -1;
break;
- case Input::KEY_GUI_DOWN:
+ case InputAction::GUI_DOWN:
dir = 1;
break;
default:
diff --git a/src/gui/windows/registerdialog.cpp b/src/gui/windows/registerdialog.cpp
index 61b7e0dac..3a906b00e 100644
--- a/src/gui/windows/registerdialog.cpp
+++ b/src/gui/windows/registerdialog.cpp
@@ -26,6 +26,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "listeners/wrongdatanoticelistener.h"
@@ -276,12 +277,12 @@ void RegisterDialog::keyPressed(KeyEvent &event)
return;
}
const int actionId = event.getActionId();
- if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL))
+ if (actionId == static_cast<int>(InputAction::GUI_CANCEL))
{
action(ActionEvent(nullptr, mCancelButton->getActionEventId()));
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT)
- || actionId == static_cast<int>(Input::KEY_GUI_SELECT2))
+ else if (actionId == static_cast<int>(InputAction::GUI_SELECT)
+ || actionId == static_cast<int>(InputAction::GUI_SELECT2))
{
action(ActionEvent(nullptr, mRegisterButton->getActionEventId()));
}
diff --git a/src/gui/windows/serverdialog.cpp b/src/gui/windows/serverdialog.cpp
index 74906dc25..5a0bf0478 100644
--- a/src/gui/windows/serverdialog.cpp
+++ b/src/gui/windows/serverdialog.cpp
@@ -29,6 +29,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/gui.h"
@@ -300,23 +301,23 @@ void ServerDialog::keyPressed(KeyEvent &event)
{
switch (event.getActionId())
{
- case Input::KEY_GUI_CANCEL:
+ case InputAction::GUI_CANCEL:
event.consume();
client->setState(STATE_EXIT);
return;
- case Input::KEY_GUI_SELECT:
- case Input::KEY_GUI_SELECT2:
+ case InputAction::GUI_SELECT:
+ case InputAction::GUI_SELECT2:
event.consume();
action(ActionEvent(nullptr,
mConnectButton->getActionEventId()));
return;
- case Input::KEY_GUI_INSERT:
+ case InputAction::GUI_INSERT:
(new EditServerDialog(this, ServerInfo(), -1))->postInit();
return;
- case Input::KEY_GUI_DELETE:
+ case InputAction::GUI_DELETE:
{
const int index = mServersList->getSelected();
if (index >= 0)
@@ -328,7 +329,7 @@ void ServerDialog::keyPressed(KeyEvent &event)
return;
}
- case Input::KEY_GUI_BACKSPACE:
+ case InputAction::GUI_BACKSPACE:
{
const int index = mServersList->getSelected();
if (index >= 0)
diff --git a/src/gui/windows/updaterwindow.cpp b/src/gui/windows/updaterwindow.cpp
index 40b8014e2..475144f61 100644
--- a/src/gui/windows/updaterwindow.cpp
+++ b/src/gui/windows/updaterwindow.cpp
@@ -27,6 +27,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/widgets/browserbox.h"
@@ -302,13 +303,13 @@ void UpdaterWindow::action(const ActionEvent &event)
void UpdaterWindow::keyPressed(KeyEvent &event)
{
const int actionId = event.getActionId();
- if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL))
+ if (actionId == static_cast<int>(InputAction::GUI_CANCEL))
{
action(ActionEvent(nullptr, mCancelButton->getActionEventId()));
client->setState(STATE_LOGIN);
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT)
- || actionId == static_cast<int>(Input::KEY_GUI_SELECT2))
+ else if (actionId == static_cast<int>(InputAction::GUI_SELECT)
+ || actionId == static_cast<int>(InputAction::GUI_SELECT2))
{
if (mDownloadStatus == UPDATE_COMPLETE ||
mDownloadStatus == UPDATE_ERROR)
diff --git a/src/gui/windows/worldselectdialog.cpp b/src/gui/windows/worldselectdialog.cpp
index 4a70e3750..f81f14399 100644
--- a/src/gui/windows/worldselectdialog.cpp
+++ b/src/gui/windows/worldselectdialog.cpp
@@ -26,6 +26,7 @@
#include "events/keyevent.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/widgets/button.h"
@@ -123,13 +124,13 @@ void WorldSelectDialog::keyPressed(KeyEvent &event)
{
const int actionId = event.getActionId();
- if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL))
+ if (actionId == static_cast<int>(InputAction::GUI_CANCEL))
{
action(ActionEvent(nullptr,
mChangeLoginButton->getActionEventId()));
}
- else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT)
- || actionId == static_cast<int>(Input::KEY_GUI_SELECT2))
+ else if (actionId == static_cast<int>(InputAction::GUI_SELECT)
+ || actionId == static_cast<int>(InputAction::GUI_SELECT2))
{
action(ActionEvent(nullptr, mChooseWorld->getActionEventId()));
}
diff --git a/src/input/inputaction.h b/src/input/inputaction.h
new file mode 100644
index 000000000..5c3611233
--- /dev/null
+++ b/src/input/inputaction.h
@@ -0,0 +1,346 @@
+/*
+ * Custom keyboard shortcuts configuration
+ * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef INPUT_INPUTACTION_H
+#define INPUT_INPUTACTION_H
+
+namespace InputAction
+{
+ /**
+ * All the key functions.
+ * KEY_NO_VALUE is used in initialization, and should be unchanged.
+ * KEY_TOTAL should always be last (used as a conditional in loops).
+ * The key assignment view gets arranged according to the order of
+ * these values.
+ */
+ enum Type
+ {
+ NO_VALUE = -1,
+ MOVE_UP,
+ MOVE_DOWN,
+ MOVE_LEFT,
+ MOVE_RIGHT,
+ ATTACK,
+ TARGET_ATTACK,
+ MOVE_TO_TARGET,
+ CHANGE_MOVE_TO_TARGET,
+ MOVE_TO_HOME,
+ SET_HOME,
+ MOVE_TO_POINT,
+ TALK,
+ STOP_ATTACK,
+ UNTARGET,
+ TARGET_MONSTER,
+ TARGET_NPC,
+ TARGET_PLAYER,
+ PICKUP,
+ CHANGE_PICKUP_TYPE,
+ HIDE_WINDOWS,
+ SIT,
+ SCREENSHOT,
+ TRADE,
+ PATHFIND,
+ OK,
+ QUIT,
+ SHORTCUTS_KEY,
+ SHORTCUT_1,
+ SHORTCUT_2,
+ SHORTCUT_3,
+ SHORTCUT_4,
+ SHORTCUT_5,
+ SHORTCUT_6,
+ SHORTCUT_7,
+ SHORTCUT_8,
+ SHORTCUT_9,
+ SHORTCUT_10,
+ SHORTCUT_11,
+ SHORTCUT_12,
+ SHORTCUT_13,
+ SHORTCUT_14,
+ SHORTCUT_15,
+ SHORTCUT_16,
+ SHORTCUT_17,
+ SHORTCUT_18,
+ SHORTCUT_19,
+ SHORTCUT_20,
+ WINDOW_HELP,
+ WINDOW_STATUS,
+ WINDOW_INVENTORY,
+ WINDOW_EQUIPMENT,
+ WINDOW_SKILL,
+ WINDOW_MINIMAP,
+ WINDOW_CHAT,
+ WINDOW_SHORTCUT,
+ WINDOW_SETUP,
+ WINDOW_DEBUG,
+ WINDOW_SOCIAL,
+ WINDOW_EMOTE_SHORTCUT,
+ WINDOW_OUTFIT,
+ WINDOW_SHOP,
+ WINDOW_DROP,
+ WINDOW_KILLS,
+ WINDOW_SPELLS,
+ WINDOW_BOT_CHECKER,
+ WINDOW_ONLINE,
+ WINDOW_DIDYOUKNOW,
+ WINDOW_QUESTS,
+ PREV_SOCIAL_TAB,
+ NEXT_SOCIAL_TAB,
+ EMOTE,
+ EMOTE_1,
+ EMOTE_2,
+ EMOTE_3,
+ EMOTE_4,
+ EMOTE_5,
+ EMOTE_6,
+ EMOTE_7,
+ EMOTE_8,
+ EMOTE_9,
+ EMOTE_10,
+ EMOTE_11,
+ EMOTE_12,
+ EMOTE_13,
+ EMOTE_14,
+ EMOTE_15,
+ EMOTE_16,
+ EMOTE_17,
+ EMOTE_18,
+ EMOTE_19,
+ EMOTE_20,
+ EMOTE_21,
+ EMOTE_22,
+ EMOTE_23,
+ EMOTE_24,
+ EMOTE_25,
+ EMOTE_26,
+ EMOTE_27,
+ EMOTE_28,
+ EMOTE_29,
+ EMOTE_30,
+ EMOTE_31,
+ EMOTE_32,
+ EMOTE_33,
+ EMOTE_34,
+ EMOTE_35,
+ EMOTE_36,
+ EMOTE_37,
+ EMOTE_38,
+ EMOTE_39,
+ EMOTE_40,
+ EMOTE_41,
+ EMOTE_42,
+ EMOTE_43,
+ EMOTE_44,
+ EMOTE_45,
+ EMOTE_46,
+ EMOTE_47,
+ EMOTE_48,
+ WEAR_OUTFIT,
+ COPY_OUTFIT,
+ COPY_EQUIPED_OUTFIT,
+ OUTFIT_1,
+ OUTFIT_2,
+ OUTFIT_3,
+ OUTFIT_4,
+ OUTFIT_5,
+ OUTFIT_6,
+ OUTFIT_7,
+ OUTFIT_8,
+ OUTFIT_9,
+ OUTFIT_10,
+ OUTFIT_11,
+ OUTFIT_12,
+ OUTFIT_13,
+ OUTFIT_14,
+ OUTFIT_15,
+ OUTFIT_16,
+ OUTFIT_17,
+ OUTFIT_18,
+ OUTFIT_19,
+ OUTFIT_20,
+ OUTFIT_21,
+ OUTFIT_22,
+ OUTFIT_23,
+ OUTFIT_24,
+ OUTFIT_25,
+ OUTFIT_26,
+ OUTFIT_27,
+ OUTFIT_28,
+ OUTFIT_29,
+ OUTFIT_30,
+ OUTFIT_31,
+ OUTFIT_32,
+ OUTFIT_33,
+ OUTFIT_34,
+ OUTFIT_35,
+ OUTFIT_36,
+ OUTFIT_37,
+ OUTFIT_38,
+ OUTFIT_39,
+ OUTFIT_40,
+ OUTFIT_41,
+ OUTFIT_42,
+ OUTFIT_43,
+ OUTFIT_44,
+ OUTFIT_45,
+ OUTFIT_46,
+ OUTFIT_47,
+ OUTFIT_48,
+ MOVE_TO_POINT_1,
+ MOVE_TO_POINT_2,
+ MOVE_TO_POINT_3,
+ MOVE_TO_POINT_4,
+ MOVE_TO_POINT_5,
+ MOVE_TO_POINT_6,
+ MOVE_TO_POINT_7,
+ MOVE_TO_POINT_8,
+ MOVE_TO_POINT_9,
+ MOVE_TO_POINT_10,
+ MOVE_TO_POINT_11,
+ MOVE_TO_POINT_12,
+ MOVE_TO_POINT_13,
+ MOVE_TO_POINT_14,
+ MOVE_TO_POINT_15,
+ MOVE_TO_POINT_16,
+ MOVE_TO_POINT_17,
+ MOVE_TO_POINT_18,
+ MOVE_TO_POINT_19,
+ MOVE_TO_POINT_20,
+ MOVE_TO_POINT_21,
+ MOVE_TO_POINT_22,
+ MOVE_TO_POINT_23,
+ MOVE_TO_POINT_24,
+ MOVE_TO_POINT_25,
+ MOVE_TO_POINT_26,
+ MOVE_TO_POINT_27,
+ MOVE_TO_POINT_28,
+ MOVE_TO_POINT_29,
+ MOVE_TO_POINT_30,
+ MOVE_TO_POINT_31,
+ MOVE_TO_POINT_32,
+ MOVE_TO_POINT_33,
+ MOVE_TO_POINT_34,
+ MOVE_TO_POINT_35,
+ MOVE_TO_POINT_36,
+ MOVE_TO_POINT_37,
+ MOVE_TO_POINT_38,
+ MOVE_TO_POINT_39,
+ MOVE_TO_POINT_40,
+ MOVE_TO_POINT_41,
+ MOVE_TO_POINT_42,
+ MOVE_TO_POINT_43,
+ MOVE_TO_POINT_44,
+ MOVE_TO_POINT_45,
+ MOVE_TO_POINT_46,
+ MOVE_TO_POINT_47,
+ MOVE_TO_POINT_48,
+ TOGGLE_CHAT,
+ SCROLL_CHAT_UP,
+ SCROLL_CHAT_DOWN,
+ PREV_CHAT_TAB,
+ NEXT_CHAT_TAB,
+ CLOSE_CHAT_TAB,
+ CHAT_PREV_HISTORY,
+ CHAT_NEXT_HISTORY,
+ IGNORE_INPUT_1,
+ IGNORE_INPUT_2,
+ DIRECT_UP,
+ DIRECT_DOWN,
+ DIRECT_LEFT,
+ DIRECT_RIGHT,
+ CRAZY_MOVES,
+ CHANGE_CRAZY_MOVES_TYPE,
+ QUICK_DROP,
+ QUICK_DROPN,
+ SWITCH_QUICK_DROP,
+ MAGIC_INMA1,
+ MAGIC_ITENPLZ,
+ MAGIC_ATTACK,
+ SWITCH_MAGIC_ATTACK,
+ SWITCH_PVP_ATTACK,
+ INVERT_DIRECTION,
+ CHANGE_ATTACK_WEAPON_TYPE,
+ CHANGE_ATTACK_TYPE,
+ CHANGE_FOLLOW_MODE,
+ CHANGE_IMITATION_MODE,
+ DISABLE_GAME_MODIFIERS,
+ CHANGE_AUDIO,
+ AWAY,
+ RIGHT_CLICK,
+ CAMERA,
+ RESERVED1,
+ GUI_UP,
+ GUI_DOWN,
+ GUI_LEFT,
+ GUI_RIGHT,
+ GUI_SELECT,
+ GUI_SELECT2,
+ GUI_CANCEL,
+ GUI_HOME,
+ GUI_END,
+ GUI_DELETE,
+ GUI_BACKSPACE,
+ GUI_TAB,
+ GUI_PAGE_UP,
+ GUI_PAGE_DOWN,
+ GUI_INSERT,
+ GUI_MOD,
+ SAFE_VIDEO,
+ STOP_SIT,
+ SHOW_KEYBOARD,
+ SHOW_WINDOWS,
+ CHAT_MOD,
+ MOVE_FORWARD,
+ GUI_CTRL,
+ GUI_B,
+ GUI_C,
+ GUI_D,
+ GUI_E,
+ GUI_F,
+ GUI_H,
+ GUI_K,
+ GUI_U,
+ GUI_V,
+ GUI_W,
+ PREV_SHORTCUTS_TAB,
+ NEXT_SHORTCUTS_TAB,
+ PREV_COMMANDS_TAB,
+ NEXT_COMMANDS_TAB,
+ OPEN_TRADE,
+ GUI_F1,
+ GUI_F2,
+ GUI_F3,
+ GUI_F4,
+ GUI_F5,
+ GUI_F6,
+ GUI_F7,
+ GUI_F8,
+ GUI_F9,
+ GUI_F10,
+ GUI_F11,
+ GUI_F12,
+ WINDOW_ABOUT,
+ TOTAL
+ };
+} // namespace InputAction
+
+#endif // INPUT_INPUTACTION_H
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index 27d41e1fd..813880209 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -69,7 +69,7 @@ namespace
InputManager::InputManager() :
mSetupInput(nullptr),
- mNewKeyIndex(Input::KEY_NO_VALUE),
+ mNewKeyIndex(InputAction::NO_VALUE),
mMask(1),
mNameMap()
{
@@ -77,7 +77,7 @@ InputManager::InputManager() :
void InputManager::init()
{
- for (unsigned int i = 0; i < Input::KEY_TOTAL; i++)
+ for (unsigned int i = 0; i < InputAction::TOTAL; i++)
{
KeyFunction &kf = mKey[i];
for (unsigned int f = 0; f < KeyFunctionSize; f ++)
@@ -88,7 +88,7 @@ void InputManager::init()
}
}
- mNewKeyIndex = Input::KEY_NO_VALUE;
+ mNewKeyIndex = InputAction::NO_VALUE;
resetKeys();
retrieve();
@@ -104,7 +104,7 @@ void InputManager::update()
void InputManager::retrieve()
{
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
{
#ifdef USE_SDL2
const std::string cf = std::string("sdl2") + keyData[i].configField;
@@ -159,7 +159,7 @@ void InputManager::retrieve()
void InputManager::store() const
{
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
{
#ifdef USE_SDL2
const std::string cf = std::string("sdl2") + keyData[i].configField;
@@ -241,13 +241,13 @@ void InputManager::resetKey(const int i)
void InputManager::resetKeys()
{
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
resetKey(i);
}
void InputManager::makeDefault(const int i)
{
- if (i >= 0 && i < Input::KEY_TOTAL)
+ if (i >= 0 && i < InputAction::TOTAL)
{
resetKey(i);
update();
@@ -260,7 +260,7 @@ bool InputManager::hasConflicts(int &restrict key1, int &restrict key2) const
* No need to parse the square matrix: only check one triangle
* that's enough to detect conflicts
*/
- for (int i = 0; i < Input::KEY_TOTAL; i++)
+ for (int i = 0; i < InputAction::TOTAL; i++)
{
const KeyData &kdi = keyData[i];
if (!*kdi.configField)
@@ -270,11 +270,11 @@ bool InputManager::hasConflicts(int &restrict key1, int &restrict key2) const
for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++)
{
const KeyItem &vali2 = ki.values[i2];
- if (vali2.value == Input::KEY_NO_VALUE)
+ if (vali2.value == InputAction::NO_VALUE)
continue;
size_t j;
- for (j = i, j++; j < Input::KEY_TOTAL; j++)
+ for (j = i, j++; j < InputAction::TOTAL; j++)
{
if ((kdi.grp & keyData[j].grp) == 0 || !*kdi.configField)
continue;
@@ -328,7 +328,7 @@ bool InputManager::isActionActive0(const int index)
KeyFunction &InputManager::getKey(int index)
{
- if (index < 0 || index >= Input::KEY_TOTAL)
+ if (index < 0 || index >= InputAction::TOTAL)
index = 0;
return mKey[index];
}
@@ -433,7 +433,7 @@ std::string InputManager::getKeyValueByName(const std::string &keyName)
void InputManager::addActionKey(const int action, const int type,
const int val)
{
- if (action < 0 || action >= Input::KEY_TOTAL)
+ if (action < 0 || action >= InputAction::TOTAL)
return;
int idx = -1;
@@ -493,11 +493,11 @@ void InputManager::unassignKey()
bool InputManager::handleAssignKey(const SDL_Event &event, const int type)
{
if (setupWindow && setupWindow->isWindowVisible() &&
- getNewKeyIndex() > Input::KEY_NO_VALUE)
+ getNewKeyIndex() > InputAction::NO_VALUE)
{
setNewKey(event, type);
callbackNewKey();
- setNewKeyIndex(Input::KEY_NO_VALUE);
+ setNewKeyIndex(InputAction::NO_VALUE);
return true;
}
return false;
@@ -654,8 +654,8 @@ void InputManager::updateConditionMask()
if (!player_node || !player_node->getDisableGameModifiers())
mMask |= InputCondition::EMODS;
- if (!isActionActive0(Input::KEY_STOP_ATTACK)
- && !isActionActive0(Input::KEY_UNTARGET))
+ if (!isActionActive0(InputAction::STOP_ATTACK)
+ && !isActionActive0(InputAction::UNTARGET))
{
mMask |= InputCondition::NOTARGET;
}
@@ -672,7 +672,7 @@ bool InputManager::checkKey(const KeyData *const key) const
if (!key || (key->condition & mMask) != key->condition)
return false;
- return (key->modKeyIndex == Input::KEY_NO_VALUE
+ return (key->modKeyIndex == InputAction::NO_VALUE
|| isActionActive0(key->modKeyIndex));
}
@@ -692,7 +692,7 @@ bool InputManager::invokeKey(const KeyData *const key, const int keyNum)
void InputManager::executeAction(const int keyNum)
{
- if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ if (keyNum < 0 || keyNum >= InputAction::TOTAL)
return;
InputEvent evt(keyNum, mMask);
@@ -709,7 +709,7 @@ void InputManager::updateKeyActionMap(KeyToActionMap &actionMap,
actionMap.clear();
keyTimeMap.clear();
- for (size_t i = 0; i < Input::KEY_TOTAL; i ++)
+ for (size_t i = 0; i < InputAction::TOTAL; i ++)
{
const KeyFunction &key = mKey[i];
const KeyData &kd = keyData[i];
@@ -761,7 +761,7 @@ bool InputManager::triggerAction(const KeysVector *const ptrs)
FOR_EACHP (KeysVectorCIter, it, ptrs)
{
const int keyNum = *it;
- if (keyNum < 0 || keyNum >= Input::KEY_TOTAL)
+ if (keyNum < 0 || keyNum >= InputAction::TOTAL)
continue;
if (invokeKey(&keyData[keyNum], keyNum))
@@ -773,7 +773,7 @@ bool InputManager::triggerAction(const KeysVector *const ptrs)
int InputManager::getKeyIndex(const int value, const int grp,
const int type) const
{
- for (size_t i = 0; i < Input::KEY_TOTAL; i++)
+ for (size_t i = 0; i < InputAction::TOTAL; i++)
{
const KeyFunction &key = mKey[i];
const KeyData &kd = keyData[i];
@@ -787,7 +787,7 @@ int InputManager::getKeyIndex(const int value, const int grp,
}
}
}
- return Input::KEY_NO_VALUE;
+ return InputAction::NO_VALUE;
}
int InputManager::getActionByKey(const SDL_Event &event) const
@@ -799,5 +799,5 @@ int InputManager::getActionByKey(const SDL_Event &event) const
if (idx >= 0 && checkKey(&keyData[idx]))
return idx;
}
- return Input::KEY_NO_VALUE;
+ return InputAction::NO_VALUE;
}
diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h
index c76d5728c..6b0634a96 100644
--- a/src/input/inputmanager.h
+++ b/src/input/inputmanager.h
@@ -21,6 +21,7 @@
#ifndef INPUT_INPUTMANAGER_H
#define INPUT_INPUTMANAGER_H
+#include "input/inputaction.h"
#include "input/keyfunction.h"
#include "input/keydata.h"
@@ -129,7 +130,7 @@ class InputManager final
std::map<std::string, int> mNameMap;
- KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */
+ KeyFunction mKey[InputAction::TOTAL];
};
extern InputManager inputManager;
diff --git a/src/input/keyboardconfig.cpp b/src/input/keyboardconfig.cpp
index 58ef2007a..2b6ccce27 100644
--- a/src/input/keyboardconfig.cpp
+++ b/src/input/keyboardconfig.cpp
@@ -86,7 +86,7 @@ void KeyboardConfig::refreshActiveKeys()
std::string KeyboardConfig::getKeyName(const int key)
{
- if (key == Input::KEY_NO_VALUE)
+ if (key == InputAction::NO_VALUE)
return "";
if (key >= 0)
{
diff --git a/src/input/keyboarddata.h b/src/input/keyboarddata.h
index f947021a4..5d02e1dab 100644
--- a/src/input/keyboarddata.h
+++ b/src/input/keyboarddata.h
@@ -26,6 +26,7 @@
#include "actionmanager.h"
#include "localconsts.h"
+#include "input/inputaction.h"
#include "input/inputcondition.h"
#include "input/inputmanager.h"
#include "input/inputtype.h"
@@ -35,41 +36,41 @@
#include <string>
// keyData must be in same order as enum keyAction.
-static const KeyData keyData[Input::KEY_TOTAL] = {
+static const KeyData keyData[InputAction::TOTAL] = {
{"keyMoveUp",
InputType::KEYBOARD, SDLK_UP,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveUp,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS},
{"keyMoveDown",
InputType::KEYBOARD, SDLK_DOWN,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveDown,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS},
{"keyMoveLeft",
InputType::KEYBOARD, SDLK_LEFT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveLeft,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS},
{"keyMoveRight",
InputType::KEYBOARD, SDLK_RIGHT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveRight,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS},
{"keyAttack",
InputType::KEYBOARD, SDLK_x,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&ActionManager::attack,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOFOLLOW
| InputCondition::VALIDSPEED},
{"keyTargetAttack",
@@ -77,145 +78,145 @@ static const KeyData keyData[Input::KEY_TOTAL] = {
InputType::JOYSTICK, 0,
Input::GRP_DEFAULT,
&ActionManager::targetAttack,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOFOLLOW
| InputCondition::VALIDSPEED},
{"keyMoveToTarget",
InputType::KEYBOARD, SDLK_v,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveToTarget,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyChangeMoveToTarget",
InputType::KEYBOARD, SDLK_PERIOD,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeMoveToTarget,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyMoveToHome",
InputType::KEYBOARD, SDLK_d,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveToHome,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keySetHome",
InputType::KEYBOARD, SDLK_KP5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::setHome,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyMoveToPoint",
InputType::KEYBOARD, SDLK_RSHIFT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyTalk",
InputType::KEYBOARD, SDLK_t,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::talk,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyTarget",
InputType::KEYBOARD, SDLK_LSHIFT,
InputType::JOYSTICK, 4,
Input::GRP_DEFAULT,
&ActionManager::stopAttack,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyUnTarget",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::untarget,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyTargetMonster",
InputType::KEYBOARD, SDLK_a,
InputType::JOYSTICK, 3,
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&ActionManager::targetMonster,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET
| InputCondition::VALIDSPEED},
{"keyTargetNPC",
InputType::KEYBOARD, SDLK_n,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::targetNPC,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyTargetPlayer",
InputType::KEYBOARD, SDLK_q,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::targetPlayer,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyPickup",
InputType::KEYBOARD, SDLK_z,
InputType::JOYSTICK, 1,
Input::GRP_DEFAULT,
&ActionManager::pickup,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyChangePickupType",
InputType::KEYBOARD, SDLK_o,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changePickupType,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyHideWindows",
InputType::KEYBOARD, SDLK_h,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::hideWindows,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyBeingSit",
InputType::KEYBOARD, SDLK_s,
InputType::JOYSTICK, 2,
Input::GRP_DEFAULT,
&ActionManager::sit,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyScreenshot",
InputType::KEYBOARD, SDLK_p,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::screenshot,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOTARGET},
{"keyTrade",
InputType::KEYBOARD, SDLK_r,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeTrade,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyPathfind",
InputType::KEYBOARD, SDLK_f,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeMapMode,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET
| InputCondition::EMODS},
{"keyOK",
InputType::KEYBOARD, SDLK_SPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::ok,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOMODAL | InputCondition::NOAWAY
| InputCondition::NONPCINPUT},
{"keyQuit",
@@ -223,1982 +224,1982 @@ static const KeyData keyData[Input::KEY_TOTAL] = {
#if defined(USE_SDL2) && defined(ANDROID)
InputType::KEYBOARD, SDLK_AC_BACK,
#else
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
#endif
Input::GRP_DEFAULT,
&ActionManager::quit,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyShortcutsKey",
InputType::KEYBOARD, SDLK_MENU,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyShortcut1",
InputType::KEYBOARD, SDLK_1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut2",
InputType::KEYBOARD, SDLK_2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut3",
InputType::KEYBOARD, SDLK_3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut4",
InputType::KEYBOARD, SDLK_4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut5",
InputType::KEYBOARD, SDLK_5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut6",
InputType::KEYBOARD, SDLK_6,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut7",
InputType::KEYBOARD, SDLK_7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut8",
InputType::KEYBOARD, SDLK_8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut9",
InputType::KEYBOARD, SDLK_9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut10",
InputType::KEYBOARD, SDLK_0,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut11",
InputType::KEYBOARD, SDLK_MINUS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut12",
InputType::KEYBOARD, SDLK_EQUALS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut13",
InputType::KEYBOARD, SDLK_BACKSPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut14",
InputType::KEYBOARD, SDLK_INSERT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut15",
InputType::KEYBOARD, SDLK_HOME,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut16",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut17",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut18",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut19",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyShortcut20",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::shortcut,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT},
{"keyWindowHelp",
InputType::KEYBOARD, SDLK_F1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::helpWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0},
{"keyWindowStatus",
InputType::KEYBOARD, SDLK_F2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::statusWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowInventory",
InputType::KEYBOARD, SDLK_F3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::inventoryWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowEquipment",
InputType::KEYBOARD, SDLK_F4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::equipmentWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowSkill",
InputType::KEYBOARD, SDLK_F5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::skillDialogShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowMinimap",
InputType::KEYBOARD, SDLK_F6,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::minimapWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowChat",
InputType::KEYBOARD, SDLK_F7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::chatWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowShortcut",
InputType::KEYBOARD, SDLK_F8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::shortcutWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowSetup",
InputType::KEYBOARD, SDLK_F9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::setupWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOTARGET | InputCondition::NOINPUT
| InputCondition::ENABLED},
{"keyWindowDebug",
InputType::KEYBOARD, SDLK_F10,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::debugWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowSocial",
InputType::KEYBOARD, SDLK_F11,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::socialWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowEmoteBar",
InputType::KEYBOARD, SDLK_F12,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::emoteShortcutWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowOutfit",
InputType::KEYBOARD, SDLK_BACKQUOTE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::outfitWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowShop",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::shopWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowDrop",
InputType::KEYBOARD, SDLK_w,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::dropShortcutWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowKills",
InputType::KEYBOARD, SDLK_e,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::killStatsWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowSpells",
InputType::KEYBOARD, SDLK_j,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::spellShortcutWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowBotChecker",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::botcheckerWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowOnline",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::whoIsOnlineWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyWindowDidYouKnow",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::didYouKnowWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0},
{"keyWindowQuests",
InputType::KEYBOARD, SDLK_LEFTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::questsWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keySocialPrevTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::prevSocialTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keySocialNextTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::nextSocialTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keySmilie",
InputType::KEYBOARD, SDLK_LALT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyEmoteShortcut1",
InputType::KEYBOARD, SDLK_1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut2",
InputType::KEYBOARD, SDLK_2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut3",
InputType::KEYBOARD, SDLK_3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut4",
InputType::KEYBOARD, SDLK_4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut5",
InputType::KEYBOARD, SDLK_5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut6",
InputType::KEYBOARD, SDLK_6,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut7",
InputType::KEYBOARD, SDLK_7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut8",
InputType::KEYBOARD, SDLK_8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut9",
InputType::KEYBOARD, SDLK_9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut10",
InputType::KEYBOARD, SDLK_0,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut11",
InputType::KEYBOARD, SDLK_MINUS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut12",
InputType::KEYBOARD, SDLK_EQUALS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut13",
InputType::KEYBOARD, SDLK_BACKSPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut14",
InputType::KEYBOARD, SDLK_INSERT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut15",
InputType::KEYBOARD, SDLK_HOME,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut16",
InputType::KEYBOARD, SDLK_q,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut17",
InputType::KEYBOARD, SDLK_w,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut18",
InputType::KEYBOARD, SDLK_e,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut19",
InputType::KEYBOARD, SDLK_r,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut20",
InputType::KEYBOARD, SDLK_t,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut21",
InputType::KEYBOARD, SDLK_y,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut22",
InputType::KEYBOARD, SDLK_u,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut23",
InputType::KEYBOARD, SDLK_i,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut24",
InputType::KEYBOARD, SDLK_o,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut25",
InputType::KEYBOARD, SDLK_p,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut26",
InputType::KEYBOARD, SDLK_LEFTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut27",
InputType::KEYBOARD, SDLK_RIGHTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut28",
InputType::KEYBOARD, SDLK_BACKSLASH,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut29",
InputType::KEYBOARD, SDLK_a,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut30",
InputType::KEYBOARD, SDLK_s,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut31",
InputType::KEYBOARD, SDLK_d,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut32",
InputType::KEYBOARD, SDLK_f,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut33",
InputType::KEYBOARD, SDLK_g,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut34",
InputType::KEYBOARD, SDLK_h,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut35",
InputType::KEYBOARD, SDLK_j,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut36",
InputType::KEYBOARD, SDLK_k,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut37",
InputType::KEYBOARD, SDLK_l,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut38",
InputType::KEYBOARD, SDLK_SEMICOLON,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut39",
InputType::KEYBOARD, SDLK_QUOTE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut40",
InputType::KEYBOARD, SDLK_z,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut41",
InputType::KEYBOARD, SDLK_x,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut42",
InputType::KEYBOARD, SDLK_c,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut43",
InputType::KEYBOARD, SDLK_v,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut44",
InputType::KEYBOARD, SDLK_b,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut45",
InputType::KEYBOARD, SDLK_n,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut46",
InputType::KEYBOARD, SDLK_m,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut47",
InputType::KEYBOARD, SDLK_COMMA,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyEmoteShortcut48",
InputType::KEYBOARD, SDLK_PERIOD,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_EMOTION,
&ActionManager::emote,
- Input::KEY_EMOTE, 100,
+ InputAction::EMOTE, 100,
InputCondition::GAME},
{"keyWearOutfit",
InputType::KEYBOARD, SDLK_RCTRL,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyCopyOutfit",
InputType::KEYBOARD, SDLK_RALT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyCopyEquipedOutfit",
InputType::KEYBOARD, SDLK_RIGHTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::copyEquippedToOutfit,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyOutfitShortcut1",
InputType::KEYBOARD, SDLK_1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut2",
InputType::KEYBOARD, SDLK_2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut3",
InputType::KEYBOARD, SDLK_3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut4",
InputType::KEYBOARD, SDLK_4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut5",
InputType::KEYBOARD, SDLK_5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut6",
InputType::KEYBOARD, SDLK_6,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut7",
InputType::KEYBOARD, SDLK_7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut8",
InputType::KEYBOARD, SDLK_8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut9",
InputType::KEYBOARD, SDLK_9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut10",
InputType::KEYBOARD, SDLK_0,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut11",
InputType::KEYBOARD, SDLK_MINUS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut12",
InputType::KEYBOARD, SDLK_EQUALS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut13",
InputType::KEYBOARD, SDLK_BACKSPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut14",
InputType::KEYBOARD, SDLK_INSERT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut15",
InputType::KEYBOARD, SDLK_HOME,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut16",
InputType::KEYBOARD, SDLK_q,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut17",
InputType::KEYBOARD, SDLK_w,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut18",
InputType::KEYBOARD, SDLK_e,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut19",
InputType::KEYBOARD, SDLK_r,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut20",
InputType::KEYBOARD, SDLK_t,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut21",
InputType::KEYBOARD, SDLK_y,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut22",
InputType::KEYBOARD, SDLK_u,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut23",
InputType::KEYBOARD, SDLK_i,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut24",
InputType::KEYBOARD, SDLK_o,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut25",
InputType::KEYBOARD, SDLK_p,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut26",
InputType::KEYBOARD, SDLK_LEFTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut27",
InputType::KEYBOARD, SDLK_RIGHTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut28",
InputType::KEYBOARD, SDLK_BACKSLASH,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut29",
InputType::KEYBOARD, SDLK_a,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut30",
InputType::KEYBOARD, SDLK_s,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut31",
InputType::KEYBOARD, SDLK_d,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut32",
InputType::KEYBOARD, SDLK_f,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut33",
InputType::KEYBOARD, SDLK_g,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut34",
InputType::KEYBOARD, SDLK_h,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut35",
InputType::KEYBOARD, SDLK_j,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut36",
InputType::KEYBOARD, SDLK_k,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut37",
InputType::KEYBOARD, SDLK_l,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut38",
InputType::KEYBOARD, SDLK_SEMICOLON,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut39",
InputType::KEYBOARD, SDLK_QUOTE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut40",
InputType::KEYBOARD, SDLK_z,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut41",
InputType::KEYBOARD, SDLK_x,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut42",
InputType::KEYBOARD, SDLK_c,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut43",
InputType::KEYBOARD, SDLK_v,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut44",
InputType::KEYBOARD, SDLK_b,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut45",
InputType::KEYBOARD, SDLK_n,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut46",
InputType::KEYBOARD, SDLK_m,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut47",
InputType::KEYBOARD, SDLK_COMMA,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyOutfitShortcut48",
InputType::KEYBOARD, SDLK_PERIOD,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_OUTFIT,
&ActionManager::outfit,
- Input::KEY_NO_VALUE, 100,
+ InputAction::NO_VALUE, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut1",
InputType::KEYBOARD, SDLK_1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut2",
InputType::KEYBOARD, SDLK_2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut3",
InputType::KEYBOARD, SDLK_3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut4",
InputType::KEYBOARD, SDLK_4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut5",
InputType::KEYBOARD, SDLK_5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut6",
InputType::KEYBOARD, SDLK_6,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut7",
InputType::KEYBOARD, SDLK_7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut8",
InputType::KEYBOARD, SDLK_8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut9",
InputType::KEYBOARD, SDLK_9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut10",
InputType::KEYBOARD, SDLK_0,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut11",
InputType::KEYBOARD, SDLK_MINUS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut12",
InputType::KEYBOARD, SDLK_EQUALS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut13",
InputType::KEYBOARD, SDLK_BACKSPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut14",
InputType::KEYBOARD, SDLK_INSERT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut15",
InputType::KEYBOARD, SDLK_HOME,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut16",
InputType::KEYBOARD, SDLK_q,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut17",
InputType::KEYBOARD, SDLK_w,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut18",
InputType::KEYBOARD, SDLK_e,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut19",
InputType::KEYBOARD, SDLK_r,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut20",
InputType::KEYBOARD, SDLK_t,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut21",
InputType::KEYBOARD, SDLK_y,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut22",
InputType::KEYBOARD, SDLK_u,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut23",
InputType::KEYBOARD, SDLK_i,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut24",
InputType::KEYBOARD, SDLK_o,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut25",
InputType::KEYBOARD, SDLK_p,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut26",
InputType::KEYBOARD, SDLK_LEFTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut27",
InputType::KEYBOARD, SDLK_RIGHTBRACKET,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut28",
InputType::KEYBOARD, SDLK_BACKSLASH,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut29",
InputType::KEYBOARD, SDLK_a,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut30",
InputType::KEYBOARD, SDLK_s,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut31",
InputType::KEYBOARD, SDLK_d,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut32",
InputType::KEYBOARD, SDLK_f,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut33",
InputType::KEYBOARD, SDLK_g,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut34",
InputType::KEYBOARD, SDLK_h,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut35",
InputType::KEYBOARD, SDLK_j,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut36",
InputType::KEYBOARD, SDLK_k,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut37",
InputType::KEYBOARD, SDLK_l,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut38",
InputType::KEYBOARD, SDLK_SEMICOLON,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut39",
InputType::KEYBOARD, SDLK_QUOTE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut40",
InputType::KEYBOARD, SDLK_z,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut41",
InputType::KEYBOARD, SDLK_x,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut42",
InputType::KEYBOARD, SDLK_c,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut43",
InputType::KEYBOARD, SDLK_v,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut44",
InputType::KEYBOARD, SDLK_b,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut45",
InputType::KEYBOARD, SDLK_n,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut46",
InputType::KEYBOARD, SDLK_m,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut47",
InputType::KEYBOARD, SDLK_COMMA,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyMoveToPointShortcut48",
InputType::KEYBOARD, SDLK_PERIOD,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_MOVETOPOINT,
&ActionManager::moveToPoint,
- Input::KEY_MOVE_TO_POINT, 100,
+ InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME},
{"keyChat",
InputType::KEYBOARD, SDLK_RETURN,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_CHAT,
&ActionManager::toggleChat,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::NOAWAY
| InputCondition::NOMODAL | InputCondition::INGAME},
{"keyChatScrollUp",
InputType::KEYBOARD, SDLK_PAGEUP,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::scrollChatUp,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyChatScrollDown",
InputType::KEYBOARD, SDLK_PAGEDOWN,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::scrollChatDown,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyChatPrevTab",
InputType::KEYBOARD, SDLK_KP7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::prevChatTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyChatNextTab",
InputType::KEYBOARD, SDLK_KP9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::nextChatTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyChatCloseTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::closeChatTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyChatPrevHistory",
InputType::KEYBOARD, SDLK_KP7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_CHAT | Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyChatNextHistory",
InputType::KEYBOARD, SDLK_KP9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_CHAT | Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyIgnoreInput1",
#ifdef USE_SDL2
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
#else
InputType::KEYBOARD, SDLK_LSUPER,
#endif
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::ignoreInput,
- Input::KEY_NO_VALUE, 500,
+ InputAction::NO_VALUE, 500,
InputCondition::DEFAULT},
{"keyIgnoreInput2",
#ifdef USE_SDL2
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
#else
InputType::KEYBOARD, SDLK_RSUPER,
#endif
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::ignoreInput,
- Input::KEY_NO_VALUE, 500,
+ InputAction::NO_VALUE, 500,
InputCondition::DEFAULT},
{"keyDirectUp",
InputType::KEYBOARD, SDLK_l,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::directUp,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyDirectDown",
InputType::KEYBOARD, SDLK_SEMICOLON,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::directDown,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyDirectLeft",
InputType::KEYBOARD, SDLK_k,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::directLeft,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyDirectRight",
InputType::KEYBOARD, SDLK_QUOTE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::directRight,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME},
{"keyCrazyMoves",
InputType::KEYBOARD, SDLK_SLASH,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::crazyMoves,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyChangeCrazyMoveType",
InputType::KEYBOARD, SDLK_BACKSLASH,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeCrazyMove,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyQuickDrop",
InputType::KEYBOARD, SDLK_y,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::dropItem0,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyQuickDropN",
InputType::KEYBOARD, SDLK_u,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::dropItem,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keySwitchQuickDrop",
InputType::KEYBOARD, SDLK_i,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::switchQuickDrop,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyMagicInma1",
InputType::KEYBOARD, SDLK_c,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::heal,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyMagicItenplz",
InputType::KEYBOARD, SDLK_m,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::itenplz,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyMagicAttack",
InputType::KEYBOARD, SDLK_b,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::magicAttack,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keySwitchMagicAttack",
InputType::KEYBOARD, SDLK_COMMA,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeMagicAttack,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keySwitchPvpAttack",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changePvpMode,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyInvertDirection",
- InputType::KEYBOARD, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::KEYBOARD, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeMoveType,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyChangeAttackWeaponType",
InputType::KEYBOARD, SDLK_g,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeAttackWeaponType,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyChangeAttackType",
InputType::KEYBOARD, SDLK_END,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeAttackType,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyChangeFollowMode",
InputType::KEYBOARD, SDLK_KP1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeFollowMode,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyChangeImitationMode",
InputType::KEYBOARD, SDLK_KP4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeImitationMode,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyDisableGameModifiers",
InputType::KEYBOARD, SDLK_KP8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeGameModifier,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyChangeAudio",
InputType::KEYBOARD, SDLK_KP3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::changeAudio,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyAway",
InputType::KEYBOARD, SDLK_KP2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::away,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED},
{"keyRightClick",
InputType::KEYBOARD, SDLK_TAB,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::mouseClick,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::NOAWAY
| InputCondition::NOMODAL | InputCondition::INGAME},
{"keyCameraMode",
InputType::KEYBOARD, SDLK_KP_PLUS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::camera,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},
{"keyMod",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
0,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIUp",
InputType::KEYBOARD, SDLK_UP,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIDown",
InputType::KEYBOARD, SDLK_DOWN,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUILeft",
InputType::KEYBOARD, SDLK_LEFT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIRight",
InputType::KEYBOARD, SDLK_RIGHT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUISelect",
InputType::KEYBOARD, SDLK_SPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUISelect2",
InputType::KEYBOARD, SDLK_RETURN,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUICancel",
InputType::KEYBOARD, SDLK_ESCAPE,
#if defined(USE_SDL2) && defined(ANDROID)
InputType::KEYBOARD, SDLK_AC_BACK,
#else
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
#endif
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIHome",
InputType::KEYBOARD, SDLK_HOME,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIEnd",
InputType::KEYBOARD, SDLK_END,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIDelete",
InputType::KEYBOARD, SDLK_DELETE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIBackSpace",
InputType::KEYBOARD, SDLK_BACKSPACE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUITab",
InputType::KEYBOARD, SDLK_TAB,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIPageUp",
InputType::KEYBOARD, SDLK_PAGEUP,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIPageDown",
InputType::KEYBOARD, SDLK_PAGEDOWN,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIInsert",
InputType::KEYBOARD, SDLK_INSERT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIMod",
InputType::KEYBOARD, SDLK_LSHIFT,
InputType::KEYBOARD, SDLK_RSHIFT,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keySafeVideo",
InputType::KEYBOARD, SDLK_KP_MINUS,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::safeVideoMode,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyStopSit",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::stopSit,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyShowKeyboard",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::showKeyboard,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyShowWindows",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::showWindows,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyChatMod",
InputType::KEYBOARD, SDLK_LSHIFT,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME},
{"keyMoveForward",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::moveForward,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS},
{"keyGUICtrl",
InputType::KEYBOARD, SDLK_LCTRL,
InputType::KEYBOARD, SDLK_RCTRL,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIb",
InputType::KEYBOARD, SDLK_b,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIc",
InputType::KEYBOARD, SDLK_c,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUId",
InputType::KEYBOARD, SDLK_d,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIe",
InputType::KEYBOARD, SDLK_e,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIf",
InputType::KEYBOARD, SDLK_f,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIh",
InputType::KEYBOARD, SDLK_h,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIk",
InputType::KEYBOARD, SDLK_k,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIu",
InputType::KEYBOARD, SDLK_u,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIv",
InputType::KEYBOARD, SDLK_v,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIw",
InputType::KEYBOARD, SDLK_w,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyShortcutsPrevTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::prevShortcutsTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyShortcutsNextTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::nextShortcutsTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyCommandsPrevTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::prevCommandsTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyCommandsNextTab",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::nextCommandsTab,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME},
{"keyOpenTrade",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
&ActionManager::openTrade,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET},
{"keyGUIF1",
InputType::KEYBOARD, SDLK_F1,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF2",
InputType::KEYBOARD, SDLK_F2,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF3",
InputType::KEYBOARD, SDLK_F3,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF4",
InputType::KEYBOARD, SDLK_F4,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF5",
InputType::KEYBOARD, SDLK_F5,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF6",
InputType::KEYBOARD, SDLK_F6,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF7",
InputType::KEYBOARD, SDLK_F7,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF8",
InputType::KEYBOARD, SDLK_F8,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF9",
InputType::KEYBOARD, SDLK_F9,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF10",
InputType::KEYBOARD, SDLK_F10,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF11",
InputType::KEYBOARD, SDLK_F11,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyGUIF12",
InputType::KEYBOARD, SDLK_F12,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::DEFAULT},
{"keyWindowAbout",
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
- InputType::UNKNOWN, Input::KEY_NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::aboutWindowShow,
- Input::KEY_NO_VALUE, 50,
+ InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0},
};
diff --git a/src/input/keydata.h b/src/input/keydata.h
index 41a0e85a5..2004936d7 100644
--- a/src/input/keydata.h
+++ b/src/input/keydata.h
@@ -57,322 +57,6 @@ namespace Input
GRP_REPEAT = 128 // repeat emulation keys
};
- /**
- * All the key functions.
- * KEY_NO_VALUE is used in initialization, and should be unchanged.
- * KEY_TOTAL should always be last (used as a conditional in loops).
- * The key assignment view gets arranged according to the order of
- * these values.
- */
- enum KeyAction
- {
- KEY_NO_VALUE = -1,
- KEY_MOVE_UP,
- KEY_MOVE_DOWN,
- KEY_MOVE_LEFT,
- KEY_MOVE_RIGHT,
- KEY_ATTACK,
- KEY_TARGET_ATTACK,
- KEY_MOVE_TO_TARGET,
- KEY_CHANGE_MOVE_TO_TARGET,
- KEY_MOVE_TO_HOME,
- KEY_SET_HOME,
- KEY_MOVE_TO_POINT,
- KEY_TALK,
- KEY_STOP_ATTACK,
- KEY_UNTARGET,
- KEY_TARGET_MONSTER,
- KEY_TARGET_NPC,
- KEY_TARGET_PLAYER,
- KEY_PICKUP,
- KEY_CHANGE_PICKUP_TYPE,
- KEY_HIDE_WINDOWS,
- KEY_SIT,
- KEY_SCREENSHOT,
- KEY_TRADE,
- KEY_PATHFIND,
- KEY_OK,
- KEY_QUIT,
- KEY_SHORTCUTS_KEY,
- KEY_SHORTCUT_1,
- KEY_SHORTCUT_2,
- KEY_SHORTCUT_3,
- KEY_SHORTCUT_4,
- KEY_SHORTCUT_5,
- KEY_SHORTCUT_6,
- KEY_SHORTCUT_7,
- KEY_SHORTCUT_8,
- KEY_SHORTCUT_9,
- KEY_SHORTCUT_10,
- KEY_SHORTCUT_11,
- KEY_SHORTCUT_12,
- KEY_SHORTCUT_13,
- KEY_SHORTCUT_14,
- KEY_SHORTCUT_15,
- KEY_SHORTCUT_16,
- KEY_SHORTCUT_17,
- KEY_SHORTCUT_18,
- KEY_SHORTCUT_19,
- KEY_SHORTCUT_20,
- KEY_WINDOW_HELP,
- KEY_WINDOW_STATUS,
- KEY_WINDOW_INVENTORY,
- KEY_WINDOW_EQUIPMENT,
- KEY_WINDOW_SKILL,
- KEY_WINDOW_MINIMAP,
- KEY_WINDOW_CHAT,
- KEY_WINDOW_SHORTCUT,
- KEY_WINDOW_SETUP,
- KEY_WINDOW_DEBUG,
- KEY_WINDOW_SOCIAL,
- KEY_WINDOW_EMOTE_SHORTCUT,
- KEY_WINDOW_OUTFIT,
- KEY_WINDOW_SHOP,
- KEY_WINDOW_DROP,
- KEY_WINDOW_KILLS,
- KEY_WINDOW_SPELLS,
- KEY_WINDOW_BOT_CHECKER,
- KEY_WINDOW_ONLINE,
- KEY_WINDOW_DIDYOUKNOW,
- KEY_WINDOW_QUESTS,
- KEY_PREV_SOCIAL_TAB,
- KEY_NEXT_SOCIAL_TAB,
- KEY_EMOTE,
- KEY_EMOTE_1,
- KEY_EMOTE_2,
- KEY_EMOTE_3,
- KEY_EMOTE_4,
- KEY_EMOTE_5,
- KEY_EMOTE_6,
- KEY_EMOTE_7,
- KEY_EMOTE_8,
- KEY_EMOTE_9,
- KEY_EMOTE_10,
- KEY_EMOTE_11,
- KEY_EMOTE_12,
- KEY_EMOTE_13,
- KEY_EMOTE_14,
- KEY_EMOTE_15,
- KEY_EMOTE_16,
- KEY_EMOTE_17,
- KEY_EMOTE_18,
- KEY_EMOTE_19,
- KEY_EMOTE_20,
- KEY_EMOTE_21,
- KEY_EMOTE_22,
- KEY_EMOTE_23,
- KEY_EMOTE_24,
- KEY_EMOTE_25,
- KEY_EMOTE_26,
- KEY_EMOTE_27,
- KEY_EMOTE_28,
- KEY_EMOTE_29,
- KEY_EMOTE_30,
- KEY_EMOTE_31,
- KEY_EMOTE_32,
- KEY_EMOTE_33,
- KEY_EMOTE_34,
- KEY_EMOTE_35,
- KEY_EMOTE_36,
- KEY_EMOTE_37,
- KEY_EMOTE_38,
- KEY_EMOTE_39,
- KEY_EMOTE_40,
- KEY_EMOTE_41,
- KEY_EMOTE_42,
- KEY_EMOTE_43,
- KEY_EMOTE_44,
- KEY_EMOTE_45,
- KEY_EMOTE_46,
- KEY_EMOTE_47,
- KEY_EMOTE_48,
- KEY_WEAR_OUTFIT,
- KEY_COPY_OUTFIT,
- KEY_COPY_EQUIPED_OUTFIT,
- KEY_OUTFIT_1,
- KEY_OUTFIT_2,
- KEY_OUTFIT_3,
- KEY_OUTFIT_4,
- KEY_OUTFIT_5,
- KEY_OUTFIT_6,
- KEY_OUTFIT_7,
- KEY_OUTFIT_8,
- KEY_OUTFIT_9,
- KEY_OUTFIT_10,
- KEY_OUTFIT_11,
- KEY_OUTFIT_12,
- KEY_OUTFIT_13,
- KEY_OUTFIT_14,
- KEY_OUTFIT_15,
- KEY_OUTFIT_16,
- KEY_OUTFIT_17,
- KEY_OUTFIT_18,
- KEY_OUTFIT_19,
- KEY_OUTFIT_20,
- KEY_OUTFIT_21,
- KEY_OUTFIT_22,
- KEY_OUTFIT_23,
- KEY_OUTFIT_24,
- KEY_OUTFIT_25,
- KEY_OUTFIT_26,
- KEY_OUTFIT_27,
- KEY_OUTFIT_28,
- KEY_OUTFIT_29,
- KEY_OUTFIT_30,
- KEY_OUTFIT_31,
- KEY_OUTFIT_32,
- KEY_OUTFIT_33,
- KEY_OUTFIT_34,
- KEY_OUTFIT_35,
- KEY_OUTFIT_36,
- KEY_OUTFIT_37,
- KEY_OUTFIT_38,
- KEY_OUTFIT_39,
- KEY_OUTFIT_40,
- KEY_OUTFIT_41,
- KEY_OUTFIT_42,
- KEY_OUTFIT_43,
- KEY_OUTFIT_44,
- KEY_OUTFIT_45,
- KEY_OUTFIT_46,
- KEY_OUTFIT_47,
- KEY_OUTFIT_48,
- KEY_MOVE_TO_POINT_1,
- KEY_MOVE_TO_POINT_2,
- KEY_MOVE_TO_POINT_3,
- KEY_MOVE_TO_POINT_4,
- KEY_MOVE_TO_POINT_5,
- KEY_MOVE_TO_POINT_6,
- KEY_MOVE_TO_POINT_7,
- KEY_MOVE_TO_POINT_8,
- KEY_MOVE_TO_POINT_9,
- KEY_MOVE_TO_POINT_10,
- KEY_MOVE_TO_POINT_11,
- KEY_MOVE_TO_POINT_12,
- KEY_MOVE_TO_POINT_13,
- KEY_MOVE_TO_POINT_14,
- KEY_MOVE_TO_POINT_15,
- KEY_MOVE_TO_POINT_16,
- KEY_MOVE_TO_POINT_17,
- KEY_MOVE_TO_POINT_18,
- KEY_MOVE_TO_POINT_19,
- KEY_MOVE_TO_POINT_20,
- KEY_MOVE_TO_POINT_21,
- KEY_MOVE_TO_POINT_22,
- KEY_MOVE_TO_POINT_23,
- KEY_MOVE_TO_POINT_24,
- KEY_MOVE_TO_POINT_25,
- KEY_MOVE_TO_POINT_26,
- KEY_MOVE_TO_POINT_27,
- KEY_MOVE_TO_POINT_28,
- KEY_MOVE_TO_POINT_29,
- KEY_MOVE_TO_POINT_30,
- KEY_MOVE_TO_POINT_31,
- KEY_MOVE_TO_POINT_32,
- KEY_MOVE_TO_POINT_33,
- KEY_MOVE_TO_POINT_34,
- KEY_MOVE_TO_POINT_35,
- KEY_MOVE_TO_POINT_36,
- KEY_MOVE_TO_POINT_37,
- KEY_MOVE_TO_POINT_38,
- KEY_MOVE_TO_POINT_39,
- KEY_MOVE_TO_POINT_40,
- KEY_MOVE_TO_POINT_41,
- KEY_MOVE_TO_POINT_42,
- KEY_MOVE_TO_POINT_43,
- KEY_MOVE_TO_POINT_44,
- KEY_MOVE_TO_POINT_45,
- KEY_MOVE_TO_POINT_46,
- KEY_MOVE_TO_POINT_47,
- KEY_MOVE_TO_POINT_48,
- KEY_TOGGLE_CHAT,
- KEY_SCROLL_CHAT_UP,
- KEY_SCROLL_CHAT_DOWN,
- KEY_PREV_CHAT_TAB,
- KEY_NEXT_CHAT_TAB,
- KEY_CLOSE_CHAT_TAB,
- KEY_CHAT_PREV_HISTORY,
- KEY_CHAT_NEXT_HISTORY,
- KEY_IGNORE_INPUT_1,
- KEY_IGNORE_INPUT_2,
- KEY_DIRECT_UP,
- KEY_DIRECT_DOWN,
- KEY_DIRECT_LEFT,
- KEY_DIRECT_RIGHT,
- KEY_CRAZY_MOVES,
- KEY_CHANGE_CRAZY_MOVES_TYPE,
- KEY_QUICK_DROP,
- KEY_QUICK_DROPN,
- KEY_SWITCH_QUICK_DROP,
- KEY_MAGIC_INMA1,
- KEY_MAGIC_ITENPLZ,
- KEY_MAGIC_ATTACK,
- KEY_SWITCH_MAGIC_ATTACK,
- KEY_SWITCH_PVP_ATTACK,
- KEY_INVERT_DIRECTION,
- KEY_CHANGE_ATTACK_WEAPON_TYPE,
- KEY_CHANGE_ATTACK_TYPE,
- KEY_CHANGE_FOLLOW_MODE,
- KEY_CHANGE_IMITATION_MODE,
- KEY_DISABLE_GAME_MODIFIERS,
- KEY_CHANGE_AUDIO,
- KEY_AWAY,
- KEY_RIGHT_CLICK,
- KEY_CAMERA,
- KEY_RESERVED1,
- KEY_GUI_UP,
- KEY_GUI_DOWN,
- KEY_GUI_LEFT,
- KEY_GUI_RIGHT,
- KEY_GUI_SELECT,
- KEY_GUI_SELECT2,
- KEY_GUI_CANCEL,
- KEY_GUI_HOME,
- KEY_GUI_END,
- KEY_GUI_DELETE,
- KEY_GUI_BACKSPACE,
- KEY_GUI_TAB,
- KEY_GUI_PAGE_UP,
- KEY_GUI_PAGE_DOWN,
- KEY_GUI_INSERT,
- KEY_GUI_MOD,
- KEY_SAFE_VIDEO,
- KEY_STOP_SIT,
- KEY_SHOW_KEYBOARD,
- KEY_SHOW_WINDOWS,
- KEY_CHAT_MOD,
- KEY_MOVE_FORWARD,
- KEY_GUI_CTRL,
- KEY_GUI_B,
- KEY_GUI_C,
- KEY_GUI_D,
- KEY_GUI_E,
- KEY_GUI_F,
- KEY_GUI_H,
- KEY_GUI_K,
- KEY_GUI_U,
- KEY_GUI_V,
- KEY_GUI_W,
- KEY_PREV_SHORTCUTS_TAB,
- KEY_NEXT_SHORTCUTS_TAB,
- KEY_PREV_COMMANDS_TAB,
- KEY_NEXT_COMMANDS_TAB,
- KEY_OPEN_TRADE,
- KEY_GUI_F1,
- KEY_GUI_F2,
- KEY_GUI_F3,
- KEY_GUI_F4,
- KEY_GUI_F5,
- KEY_GUI_F6,
- KEY_GUI_F7,
- KEY_GUI_F8,
- KEY_GUI_F9,
- KEY_GUI_F10,
- KEY_GUI_F11,
- KEY_GUI_F12,
- KEY_WINDOW_ABOUT,
- KEY_TOTAL
- };
} // namespace Input
#endif // INPUT_KEYDATA_H
diff --git a/src/touchactions.cpp b/src/touchactions.cpp
index 17e9591af..1224ae9c2 100644
--- a/src/touchactions.cpp
+++ b/src/touchactions.cpp
@@ -70,33 +70,33 @@ static void moveChar(int x, int y)
// detecting direction
if (x > 0)
{
- touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
- touchManager.setActionActive(Input::KEY_MOVE_RIGHT, true);
+ touchManager.setActionActive(InputAction::MOVE_LEFT, false);
+ touchManager.setActionActive(InputAction::MOVE_RIGHT, true);
}
else if (x < 0)
{
- touchManager.setActionActive(Input::KEY_MOVE_LEFT, true);
- touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
+ touchManager.setActionActive(InputAction::MOVE_LEFT, true);
+ touchManager.setActionActive(InputAction::MOVE_RIGHT, false);
}
else
{
- touchManager.setActionActive(Input::KEY_MOVE_LEFT, false);
- touchManager.setActionActive(Input::KEY_MOVE_RIGHT, false);
+ touchManager.setActionActive(InputAction::MOVE_LEFT, false);
+ touchManager.setActionActive(InputAction::MOVE_RIGHT, false);
}
if (y > 0)
{
- touchManager.setActionActive(Input::KEY_MOVE_DOWN, true);
- touchManager.setActionActive(Input::KEY_MOVE_UP, false);
+ touchManager.setActionActive(InputAction::MOVE_DOWN, true);
+ touchManager.setActionActive(InputAction::MOVE_UP, false);
}
else if (y < 0)
{
- touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
- touchManager.setActionActive(Input::KEY_MOVE_UP, true);
+ touchManager.setActionActive(InputAction::MOVE_DOWN, false);
+ touchManager.setActionActive(InputAction::MOVE_UP, true);
}
else
{
- touchManager.setActionActive(Input::KEY_MOVE_DOWN, false);
- touchManager.setActionActive(Input::KEY_MOVE_UP, false);
+ touchManager.setActionActive(InputAction::MOVE_DOWN, false);
+ touchManager.setActionActive(InputAction::MOVE_UP, false);
}
inputManager.updateConditionMask();
}
diff --git a/src/touchmanager.h b/src/touchmanager.h
index d874ec452..6033dc951 100644
--- a/src/touchmanager.h
+++ b/src/touchmanager.h
@@ -23,6 +23,7 @@
#include "listeners/configlistener.h"
+#include "input/inputaction.h"
#include "input/keydata.h"
#include "gui/rect.h"
@@ -39,7 +40,7 @@ class MouseInput;
typedef void (*TouchFuncPtr) (const MouseInput &mouseInput);
-const int actionsSize = Input::KEY_TOTAL;
+const int actionsSize = InputAction::TOTAL;
const int buttonsCount = 12;
struct TouchItem final