summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-09-05 11:24:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:57 +0300
commit89c117a64240de90c19004c846edf7c524f6484d (patch)
tree5857766b21e849b94e81267a5054594bd5bf5f1d
parentfeeddcb6fe41864d862b9e36e503d3ace07eb76d (diff)
downloadmanaverse-89c117a64240de90c19004c846edf7c524f6484d.tar.gz
manaverse-89c117a64240de90c19004c846edf7c524f6484d.tar.bz2
manaverse-89c117a64240de90c19004c846edf7c524f6484d.tar.xz
manaverse-89c117a64240de90c19004c846edf7c524f6484d.zip
For unknown skills use if possible server side skill name.
-rw-r--r--src/gui/windows/skilldialog.cpp17
-rw-r--r--src/gui/windows/skilldialog.h5
-rw-r--r--src/net/ea/skillhandler.cpp2
-rw-r--r--src/net/eathena/skillhandler.cpp4
-rw-r--r--src/net/tmwa/skillhandler.cpp2
5 files changed, 22 insertions, 8 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 0babe5d38..63451d1a1 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -361,7 +361,10 @@ bool SkillDialog::updateSkill(const int id, const int range,
return false;
}
-void SkillDialog::addSkill(const int id, const int level, const int range,
+void SkillDialog::addSkill(const int id,
+ const std::string &name,
+ const int level,
+ const int range,
const bool modifiable)
{
if (mDefaultModel)
@@ -369,8 +372,16 @@ void SkillDialog::addSkill(const int id, const int level, const int range,
SkillInfo *const skill = new SkillInfo;
skill->id = static_cast<unsigned int>(id);
SkillData *const data = skill->data;
- data->name = "Unknown skill Id: " + toString(id);
- data->dispName = data->name;
+ if (name.empty())
+ {
+ data->name = "Unknown skill Id: " + toString(id);
+ data->dispName = data->name;
+ }
+ else
+ {
+ data->name = name;
+ data->dispName = strprintf("%s, %u", name.c_str(), skill->id);
+ }
data->description.clear();
data->setIcon("");
skill->modifiable = modifiable;
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index 394679d1b..e82faef05 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -75,7 +75,10 @@ class SkillDialog final : public Window,
bool updateSkill(const int id, const int range, const bool modifiable);
- void addSkill(const int id, const int level, const int range,
+ void addSkill(const int id,
+ const std::string &name,
+ const int level,
+ const int range,
const bool modifiable);
SkillInfo* getSkill(const int id) const A_WARN_UNUSED;
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index ecf98952a..5197cff30 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -89,7 +89,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg)
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
+ skillDialog->addSkill(skillId, "", level, range, up);
}
}
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index afb766ac8..d9aedce2c 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -111,7 +111,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
const int level = msg.readInt16("skill level");
msg.readInt16("sp");
const int range = msg.readInt16("range");
- msg.readString(24, "skill name");
+ const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
@@ -120,7 +120,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
+ skillDialog->addSkill(skillId, name, level, range, up);
}
}
if (updateSkill && skillDialog)
diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp
index 33e06cd3c..b4a39d4e7 100644
--- a/src/net/tmwa/skillhandler.cpp
+++ b/src/net/tmwa/skillhandler.cpp
@@ -123,7 +123,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up))
- skillDialog->addSkill(skillId, level, range, up);
+ skillDialog->addSkill(skillId, "", level, range, up);
}
}
if (updateSkill && skillDialog)