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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/buysellrecv.h"
#include "notifymanager.h"
#include "being/playerinfo.h"
#include "const/resources/currency.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/buydialog.h"
#include "gui/widgets/createwidget.h"
#include "net/messagein.h"
#include "net/ea/buysellrecv.h"
#include "debug.h"
namespace TmwAthena
{
void BuySellRecv::processNpcBuy(Net::MessageIn &msg)
{
msg.readInt16("len");
const unsigned int n_items = (msg.getLength() - 4U) / 11;
CREATEWIDGETV(Ea::BuySellRecv::mBuyDialog, BuyDialog,
Ea::BuySellRecv::mNpcId,
DEFAULT_CURRENCY);
Ea::BuySellRecv::mBuyDialog->setMoney(
PlayerInfo::getAttribute(Attributes::MONEY));
for (unsigned int k = 0; k < n_items; k++)
{
const int value = msg.readInt32("price");
msg.readInt32("dc value?");
const ItemTypeT type = static_cast<ItemTypeT>(msg.readUInt8("type"));
const int itemId = msg.readInt16("item id");
const ItemColor color = ItemColor_one;
Ea::BuySellRecv::mBuyDialog->addItem(itemId, type, color, 0, value);
}
Ea::BuySellRecv::mBuyDialog->sort();
}
void BuySellRecv::processNpcSellResponse(Net::MessageIn &msg)
{
switch (msg.readUInt8("result"))
{
case 0:
NotifyManager::notify(NotifyTypes::SOLD);
break;
case 1:
default:
NotifyManager::notify(NotifyTypes::SELL_FAILED);
break;
case 2:
NotifyManager::notify(NotifyTypes::SELL_TRADE_FAILED);
break;
case 3:
NotifyManager::notify(NotifyTypes::SELL_UNSELLABLE_FAILED);
break;
}
}
void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg)
{
const uint8_t response = msg.readUInt8("response");
if (response == 0U)
{
NotifyManager::notify(NotifyTypes::BUY_DONE);
return;
}
// Reset player money since buy dialog already assumed purchase
// would go fine
if (Ea::BuySellRecv::mBuyDialog != nullptr)
{
Ea::BuySellRecv::mBuyDialog->setMoney(
PlayerInfo::getAttribute(Attributes::MONEY));
}
switch (response)
{
case 1:
NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY);
break;
case 2:
NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT);
break;
case 3:
NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS);
break;
default:
NotifyManager::notify(NotifyTypes::BUY_FAILED);
break;
}
}
} // namespace TmwAthena
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